Store data
- Store status
- Coming soon
- Scheduled release
- 29 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 29 October 2026
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Prophet Margin is a cozy board game-inspired city builder where you design trade routes to please the gods. Clean decisions, meditative vibes and satisfying strategy puzzles. Inspired by the deep logic of "Eurogame" tabletop classics, it’s a thinky sanctuary where you weave a perfect system of trade routes to grow your settlements and your purse. Can you master the art of the divine margin?
Place with purpose. Position complementary settlements so inputs feed outputs without waste.
Weave profitable trade routes. Chain together multi-stop caravans that snowball in value with every city they pass.
The gods hunger for tribute! Each temple demands a single sacred resource associated with its god. Your job is to weave long, efficient trade routes that end with the right goods at the right shrines. Optimize your web of settlements to deliver the exact resources each god demands then watch divine gifts reshape your possibilities. Unlike traditional strategy games or supply chain sims, Prophet Margin challenges you with a single, elegant task: perfect route design and resource management.
Serve the pantheon. Deliver the exact resource each temple wants to receive divine gifts.
Grow by connection. Every incoming road upgrades a settlement, unlocking tougher choices and bigger payoffs.
Build and optimize at your own pace. Through Real-Time with Pause gameplay and the dedicated, limited Undo button, you are free to experiment with complex logistics and automation without the fear of a permanent misstep.
Strategic, Not Frantic: Take all the time you need to weave the perfect web.
Board Game DNA: Clear systems, readable resource chains, and strategic depth.
The 30- to 60-Minute Session: High-impact strategy distilled into a rewarding run respectful of your time.
Every settlement is a gear in a celestial machine. Link them together through complex automations, grow your towns, and deliver the sacred tribute the gods demand.
Input & Output Loops: Manage growing complexity as your settlements evolve and demand different goods.
Value-Add Logistics: The longer and more efficient the route, the greater the reward.
Divine Boons: Please a God to receive game-changing gifts that twist the rules and open entirely new lines of play.
With unlocking new winning conditions and procedurally generated maps, no two ascensions are the same. Whether you’re building to beat the turn limit or aiming to achieve a tricky set of quests in your run, Prophet Margin rewards the strategic planner in you.
Relaxing & Stylized: A quirky, high-contrast art style that makes your logistics easy to read and beautiful to behold.
High Replayability: Adapt your strategy to the cards you're dealt and the terrain you're given. Different god combinations demand novel resource chains. Unlock new quests and win conditions for you to beat.
If you spent hours upon hours playing games like "Dorfromantik", “Let them Trade”, "Islanders", “Slipways”, "Mini Settlers" or "Mini Motorways", or you enjoyed weaving trade routes in classics like “The Settlers” or “Anno” then Prophet Margin is the god-like, boardgame inspired lovechild you'll enjoy!
Hi all, The Prophet Margin demo is part of the Stronger Together Demo Showcase, running from today, 21 September, through 28 September 2026. It's a whole event built around demos, so if you've been meaning to try this one out, now is a good moment. Browse the Stronger Together Demo Showcase here Go poke around the other games in there too. There are some good ones. v0.8.65b ChangelogIt's been about two and a half months since the last public update (v0.8.56), so this one covers a lot of ground: versions 0.8.57 all the way to 0.8.65b. Below are the parts that actually change how the demo plays. I've kept the long tail of small fixes short. Achievements (full game)Prophet Margin now has 78 Steam achievements. They cover finishing quests, growing towns, laying road, rescuing towns that are in trouble, finding every temple, and winning on each difficulty. Some are a gentle nudge toward pa...
Read full update on Steam ↗Hi all,I'm proud to have Prophet Margin's demo new version 0.8.56 now available again and on Brilliant Indie Treasures 2026! It's available to play in person on the festival at Brighton, England on Wednesday the 15th in the afternoon. Or you can play it here!\Do say hi if you come to Brighton! 0.8.56 ChangelogThis update is mostly about making trade easier to understand, improving feedback when things happen, and fixing rough spots in the tutorials and interface. Clearer roads and trade routes Roads have received a big visual and usability pass. Hovering a route now highlights the relevant roadsRoads that would complete a loop are easier to spotCompleting a loop triggers a new travelling sparkBlueprint roads are translucent and react when hoveredRoad-building signs move to catch your attentionHungry, rioting, dormant, highlighted, and looped roads are easier to tell apartNew import an...
Read full update on Steam ↗Hey everyone. This one's mostly about towns. They were too small and hard to read, so they're now bigger, color-coded by what they produce, and they put their info on the town itself instead of tucking it away in tooltips. Trade pays out more now, with some new effects when you trade. Plus a few bug fixes from your reports - thanks for sending those in. Towns: Bigger & More ReadableTowns are bigger, and they scale with their level.Each town shows its level on the town itself, not just in a tooltip.Town hexes (the outline and a faint fill) are now colored to match the resource the town exports.Bumped up the town UI to match the bigger icons, and tidied the level/silo readouts - the silo number now sits to the left of the town level.Cleaned up the town info tooltip: name and size share a line, and Trade Bonus gets its own.Trade & EconomyEvery trade now pays gold on arrival, not just the...
Read full update on Steam ↗Steam currently lists 29 Oct 2026 as the release date.
Hi all, The Prophet Margin demo is part of the Stronger Together Demo Showcase, running from today, 21 September, through 28 September 2026. It's a whole event built around demos, so if you've been meaning to try this…
Hi all,I'm proud to have Prophet Margin's demo new version 0.8.56 now available again and on Brilliant Indie Treasures 2026! It's available to play in person on the festival at Brighton, England on Wednesday the 15th…
Hey everyone. This one's mostly about towns. They were too small and hard to read, so they're now bigger, color-coded by what they produce, and they put their info on the town itself instead of tucking it away in tool…