Store data
- UK price
- £12.59
- US price
- $13.49
- Positive reviews
- 95%
- Total reviews
- 282
- Release date
- 21 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
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| Last 30 days | 188 | — | — | 124 | — |
| September 2026 | 188 | — | — | 124 | — |
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| United StatesUSD · US | USD | US$14.99 | $13.49 | 10% | $13.49 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Explore and discover relics with unique powers, and trigger synergies by collecting those of the same type.
Face your enemies in challenging, tactical turn-based battles.
No mana, no action points, no cooldowns! Be powerful every turn in a game that rewards your decisions.
Restore your relics by assembling multiple identical fragments to enhance them.
Master your slots : each one offers a bonus and a drawback that shape your strategy.
Battle bosses with unique curses that will turn your plans upside down.
Progress through skill trees and unlock new rooms to expand your options in every run
The Lords have corrupted the Gold of the Rhine to craft relics of unmatched power… and eternal curses. In Deified, you play as Sator, determined to confront these legendary figures, learn from their failures, and forge a new future. Try to defeat the game’s 7 bosses and return the Gold of the Rhine to your people.
Deified is a turn-based game where slot management and relic restoration are at the heart of the experience. Restore your artifacts by assembling multiple identical fragments, unlock new abilities, and strengthen your synergies by collecting relics of the same type.
Relics need slots to be used so choose them carefully: each one grants a unique bonus but also a drawback that shapes your playstyle. Progress through skill trees to refine your strategies, and unlock new rooms to give you more options in every run.
Each Lord has their own story and their own reasons for falling. Discover a dark, morally complex world… where everything that glitters is cursed.
| # | ||
|---|---|---|
| 01 | Be SwiftKill an enemy before it gets a turn. | 83.6% |
| 02 | Discover ReadingBuy a parchment in a library. | 75.3% |
| 03 | First StepDefeat a Champion. | 74.9% |
| 04 | UntouchableWin a fight without taking damage. | 72.4% |
| 05 | Diligent VisitorVisit every type of room. | 67.9% |
| 06 | Second StepDefeat an Elite Champion. | 64.4% |
| 07 | ForgeUpgrade a relic to its maximum level. | 60.1% |
| 08 | Lucky OneGet the best outcome in a friendly encounter. | 59.7% |
| 09 | DominationWin a fight in a single turn. | 53.1% |
| 10 | FortifiedHave 100 armor at the end of your turn. | 52.8% |
| 11 | Strike… HardDeal 100 damage in a single attack. | 46.2% |
| 12 | Stand Your GroundWin a fight without spending any MP. | 45.5% |
| 13 | Try EverythingChoose every option at least once during a friendly encounter. | 43.4% |
| 14 | SpecializationStart a fight with a maxed-out Lord synergy. | 37.1% |
| 15 | Take a BathChoose the most expensive option at the fountain. | 34.9% |
| 16 | Big SpenderEmpty the merchant’s stock. | 34.3% |
| 17 | FocusStart a fight with a maxed-out class synergy. | 34.3% |
| 18 | CollectorComplete a Lord relic set in the archives. | 30.7% |
| 19 | Empusa DefeatedDefeat the Lord Empusa. | 30.5% |
| 20 | Karma DefeatedDefeat the Lord Karma. | 28.7% |
| 21 | Aslan DefeatedDefeat the Lord Aslan. | 28.2% |
| 22 | TrapperKill 3 enemies at once with a trap. | 21.2% |
| 23 | Midas DefeatedDefeat the Lord Midas. | 18.4% |
| 24 | Lazaros DefeatedDefeat the Lord Lazaros. | 18.3% |
| 25 | Ego DefeatedDefeat the Lord Ego. | 17.4% |
| 26 | Midas' goldSpend 100 golds | 14.8% |
| 27 | Absolute ClassUpgrade a Class weapon to its maximum level. | 14.7% |
| 28 | CartographerVisit every floor. | 14.3% |
| 29 | Empusa's bloodCreate 400 tiles of blood | 14.2% |
| 30 | ChoiceBuy the 30th Essence in the Temple. | 14.0% |
| 31 | SummonerHave 15 summons on the field at the end of your turn. | 11.8% |
| 32 | Flawless StartFinish the first floor without losing any HP. | 11.7% |
| 33 | Karma's luckReroll 50 times | 11.7% |
| 34 | DevotionUpgrade a Lord weapon to its maximum level. | 10.9% |
| 35 | Critical MindLand 3 critical hits in a row. | 10.8% |
| 36 | PreparedUnlock all base weapons. | 7.9% |
| 37 | Full PotentialHave a slot with 8 bonuses. | 6.4% |
| 38 | StickDefeat a Lord using only the stick. | 6.4% |
| 39 | RevealedReach level 12. | 6.3% |
| 40 | AtheismDefeat a Lord without assigning any points in the Temple. | 5.0% |
| 41 | DetachmentDefeat a Lord with no active synergies. | 4.2% |
| 42 | Know It AllFind all relics. | 3.6% |
| 43 | Tenet Defeated | 0.5% |
| 44 | Know your enemyComplete the Bestiary at 100% | 0.1% |
PATCH 0.4.3fThank you all for the amazing feedback since the release of the Curses update! This hotfix focuses on resolving the most urgent issues reported by the community, while also including all of the fixes that were released progressively through earlier hotfixes.BUG FIXES• Prevented Boomlets from spawning endlessly when the corresponding Curse is active • Fixed an issue preventing Achievements from triggering during the first run • Fixed the "Refund All" button in the Temple not refunding the correct amount of Essences • Fixed tiles remaining blocked after an entity died from a push or pull • Fixed premature defeat when an entity dies after all enemies are already dead (mostly caused by Midas summons)THE FOLLOWING CHANGES WERE RELEASED IN EARLIER HOTFIXESBALANCE & QOL• Floating health bars are now fully click-through while remaining accessible through the details panel and abov...
Read full update on Steam ↗PATCH 0.4.3 - CURSES UPDATEThe Citadel has become even more dangerous.This update introduces one of the biggest progression systems added to Deified so far: Curses. Unlock them by completing runs, enable them before starting a new run to increase the challenge, earn greater rewards and unlock additional skill points.Alongside this new system, we've continued improving combat balance, reworked several Relics and synergies, added new progression features and fixed numerous bugs.As always, thank you for all your feedback and support throughout Early Access! NEW FEATURE - CURSES • Unlock Curses by winning runs • Activate Curses before starting a run to increase difficulty and rewards • Unlock additional Skill Points by completing runs with more active Curses • Existing saves with more than 30 Essences have been reset to the new 30-point cap and will require redistributing Skill Points BUG...
Read full update on Steam ↗PATCH 0.4.1Thank you again to everyone playing Deified and sharing feedback following the release of Ego. We’ve been carefully reading your comments, bug reports and balance discussions, and this update focuses on improving clarity, smoothing progression and fixing multiple issues introduced or highlighted by the previous patch.BUG FIXES• Fixed abilities reflected by Ego synergy not always calculating their orientation correctly • Fixed Karma boss and rewards appearing twice in the run summary • Fixed an issue where removing “Slowed” restored too many Movement Points • Fixed the “remove precision” slot modifier • Loading a run exited during the final boss reward screen now correctly ends the runBALANCE & QOL• Midas weapon no longer grants gold when killing summons • Clicking your weapon in the Village now opens the Arsenal • Heal synergy now uses current health as a tiebreaker for ene...
Read full update on Steam ↗PATCH 0.3.0A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.BUG FIXES• Canceling movement after walking through poison clouds now correctly removes the additional poison • Canceling movement after leaving a poison cloud no longer adds poisonBALANCE & QOL• The message stating that Support enemies fled is now displayed only once per profile • The message shown when starting a new run after a defeat is now displayed only once per profileNEW FEATURE• Added Challenges unlockable in the Cartographer • Challenges are optional combat objectives rewarding additional Obols during fightsWe’re continuing to work actively on your feedback to improve the game across all aspects. Thanks again for your support, and please keep sharing your thoughts.
Read full update on Steam ↗PATCH 0.2.13A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.BUG FIXES• Fixed “cooldown +1” slot modifier still applying after being removed in the Forge • Fixed Tenet rewind triggering the slot bonus of the last Relic used multiple times • Fixed Karma resummoning her clone inside obstacles • Fixed fights not ending when some enemies remain stuck at 0 health (the root cause is still unknown, any info is welcome) • Fixed softlock when reaching the first boss after skipping the tutorial • Fixed all effects using “random” targets (Lazaros weapon, The Star passive…) • Fixed “Fight” button staying disabled when skipping the tutorial in the last ReliquaryBALANCE & QOL• Added “Mobile” buff, increasing Movement Points by 1 per stack • Added “Reach” buff, increasing...
Read full update on Steam ↗PATCH 0.2.12A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.BUG FIXES• Fixed “Rebirth” Temple bonus granting permanent Immune instead of 1 turn, it now also fully heals Sator and no longer triggers alongside “Tablet of Resurrection” from Libraries • Fixed Reroll button not updating correctly when entering a new Reliquary • Releasing the “Fast mode” shortcut no longer resets animation speed settings • Reaching maximum Essences no longer displays a cost for additional Essences • Dialogs no longer skip to the next line when closing tutorial windows • Libraries can no longer be rerolled after purchasing something • “Heal the most wounded enemy on use” slot modifier no longer incorrectly heals enemies at full health • Fixed Midas “Oil Lamp” doing nothing, hopefu...
Read full update on Steam ↗PATCH 0.2.11A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most. BUG FIXESFixed Kukri level 4 effect triggering even if the tile was occupiedFixed summons pathing when Sator has the Library bonus allowing movement through obstacles or void tilesFixed barrels descriptionBALANCE & QOLCollected fragments in the Arsenal now show the correct repartitionArmor limit now applies to all non-summon entitiesDamage from fights taking too long now starts on turn 21Boomlets now have 3 MPReliquary relic price changes are now more clearly indicatedRemoved “Efficiency if empty inventory” and “Efficiency if no gold” Library bonusesReduced Efficiency values of Library bonuses from 10–50 to 10–30Reduced Health values of Library bonuses from 20–100 to 20–50The Archives now only dis...
Read full update on Steam ↗PATCH 0.2.6A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.BUG FIXES & IMPROVEMENTSBoss kill achievements are now awarded at the end of the fight, not on kill (you must win the full fight)Fixed “Careful Planning” Temple bonus not applying correctly“Reset cooldown” slot modifier now limited to once per relic per turnSlot bonus granting Obols/Gold on kill no longer applies to enemies spawned during combatTemple bonuses granting MP/armor/heal on kill now trigger on enemy death (including status or traps)Library bonuses granting stats/gold on kill now trigger on enemy death (including status or traps), but not for enemies spawned during combatFixed display resolution not loading correctlyAdded FPS cap option in settings (may depend on GPU settings)Fixed summons...
Read full update on Steam ↗PATCH 0.2.4A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most. BUG FIXES & IMPROVEMENTSFixed the “Destock” passive blocking rerolls and clarified that it fills the reliquary with relics matching your highest class or Lord synergyFixed a bug where entity models could persist between fightsFixed an issue when using a Karma relic in a slot that summons an enemy unitSlot modifier summoning an enemy on use now summons a BoomletFixed Cartographer bonus: rerolling Libraries now works correctly (was giving an extra option instead)Merchant no longer offers level 3 relicsWhen a slot has more than 3 bonuses, additional ones are now grouped into a single iconPrevented the “your turn ended” message from appearing after combat is already overSlightly reduced Library frequen...
Read full update on Steam ↗Patch 0.2.2 A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most. BUG FIXES & IMPROVEMENTSAdded black outline behind unit names in fightFixed softlock when summoning on a trapFixed Fountain second and third options having the wrong heal valueMax armor set to 999Fixed Tenet Rewind continuing even if Sator dies during itRepositioned Lazaros vent closer to the floorAdded Eris summon relic name & descriptionFixed Midas arena trap orientation causing softlockHide Death Defiance icon when it’s not the player’s turnFixed in-text icon not updating in floor selectionMoved the "Ready" button so it no longer overlaps the "End Turn" buttonFixed grid issues in Karma arena We’re continuing to work actively on your feedback to improve the game across all aspects. Thanks again...
Read full update on Steam ↗188 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
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