Store data
- UK price
- £13.99
- US price
- $13.49
- Positive reviews
- 94%
- Total reviews
- 528
- Release date
- 21 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 224 | -348 | -60.8% | 63 | -74.8% |
| November 2026 | 50 | -306 | -86.0% | 23 | -73.7% |
| October 2026 | 356 | -216 | -37.8% | 88 | -68.6% |
| September 2026 | 572 | — | — | 279 | — |
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| United KingdomGBP · GB | GBP | £13.99 | £12.59 | 10% | £12.59 | No change recorded |
| United StatesUSD · US | USD | US$14.99 | $13.49 | 10% | $13.49 | No change recorded |
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| PeruPEN · PE | PEN | PEN 37.75 | S/.33.97 | 10% | S/.33.97 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱475.00 | P427.50 | 10% | P427.50 | No change recorded |
| PolandPLN · PL | PLN | PLN 62.99 | 56,69 zł | 10% | 56,69 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Explore and discover relics with unique powers, and trigger synergies by collecting those of the same type.
Face your enemies in challenging, tactical turn-based battles.
No mana, no action points, no cooldowns! Be powerful every turn in a game that rewards your decisions.
Restore your relics by assembling multiple identical fragments to enhance them.
Master your slots : each one offers a bonus and a drawback that shape your strategy.
Battle bosses with unique curses that will turn your plans upside down.
Progress through skill trees and unlock new rooms to expand your options in every run
The Lords have corrupted the Gold of the Rhine to craft relics of unmatched power… and eternal curses. In Deified, you play as Sator, determined to confront these legendary figures, learn from their failures, and forge a new future. Try to defeat the game’s 7 bosses and return the Gold of the Rhine to your people.
Deified is a turn-based game where slot management and relic restoration are at the heart of the experience. Restore your artifacts by assembling multiple identical fragments, unlock new abilities, and strengthen your synergies by collecting relics of the same type.
Relics need slots to be used so choose them carefully: each one grants a unique bonus but also a drawback that shapes your playstyle. Progress through skill trees to refine your strategies, and unlock new rooms to give you more options in every run.
Each Lord has their own story and their own reasons for falling. Discover a dark, morally complex world… where everything that glitters is cursed.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Quest 5 | 83.3% |
| 02 | Quest 8 | 76.6% |
| 03 | Quest 2 | 74.6% |
| 04 | Quest 7 | 74.4% |
| 05 | Quest 3 | 66.7% |
| 06 | Quest 13 | 66.4% |
| 07 | Quest 11 | 61.6% |
| 08 | Quest 0 | 58.8% |
| 09 | Quest 42 | 54.9% |
| 10 | Quest 43 | 53.1% |
| 11 | Quest 19 | 52.7% |
| 12 | Quest 9 | 52.2% |
| 13 | Quest 6 | 50.7% |
| 14 | Quest 20 | 49.9% |
| 15 | Quest 4 | 49.9% |
| 16 | Quest 44 | 49.2% |
| 17 | Quest 14 | 46.2% |
| 18 | Quest 1 | 43.9% |
| 19 | Quest 16 | 42.8% |
| 20 | Quest 17 | 40.6% |
| 21 | Quest 10 | 37.9% |
| 22 | Quest 12 | 34.1% |
| 23 | Quest 26 | 33.1% |
| 24 | Quest 28 | 30.6% |
| 25 | Quest 30 | 28.7% |
| 26 | Quest 27 | 27.0% |
| 27 | Quest 33 | 24.6% |
| 28 | Quest 29 | 22.6% |
| 29 | Quest 24 | 19.1% |
| 30 | Quest 31 | 19.1% |
| 31 | Quest 15 | 13.7% |
| 32 | Quest 22 | 13.7% |
| 33 | Quest 21 | 13.1% |
| 34 | Quest 18 | 10.9% |
| 35 | Quest 34 | 10.0% |
| 36 | Quest 35 | 9.7% |
| 37 | Quest 37 | 7.6% |
| 38 | Quest 38 | 6.1% |
| 39 | Quest 25 | 5.8% |
| 40 | Quest 32 | 5.2% |
| 41 | Quest 40 | 4.5% |
| 42 | Quest 23 | 4.4% |
| 43 | Quest 36 | 3.8% |
| 44 | Quest 39 | 3.0% |
Patch 1.0.1a Balance & QoL Being able to choose a starting tile in the planning phase no longer requires a Temple skill. The Temple skill in question now allows you to start on any tile instead.The Temple skill adding 1 barrel to every fight now adds 2.The Temple skill granting 1 Obol each fight won now grants 2 Obols on kill bonus on the first slot and adds a Challenge to every fight.The slot bonuses granting Obols on kill no longer appear in level up choices, but can still appear in ForgesAdded a help popup when trying to sell a Relic during the tutorialAdded a help popup when seeing challenges for the first timeAdded a help popup after unlocking BrunehildeIncreased the “see-through” hole radius Bugfix Fixed some entities not being removed when being killed by the same attack that spawned themFixed some challenge compatibilities and fail conditionsTile highlight should now correctly...
Read full update on Steam ↗Hello, everyone! Thank you for all your feedback! Many of you have pointed out that the battles on the Lazaros floor are tedious without being particularly difficult. We’ve decided to change how they work so that they no longer turn into zombies (which took a long time to defeat) but instead into Brambles. The Lazaros boss will now have a new phase and mechanic involving the Brambles! We hope you’ll enjoy it! Patch 1.0.1 Balance & QoLAdded a tutorial the first time an ally summon is playingAdded a tutorial the first time the 3rd floor is reachedAdded a button in the initiative bar to toggle health barsAdded a button in the initiative bar to toggle all enemies range previewBurning and Poison damage are now applied at the end of turn on Sator/Brunehilde (unchanged for enemies and summons)“Remove a random debuff” slot modifier now only removes half the stacks (rounded up)Challenge wordin...
Read full update on Steam ↗:deifiedluck: Hello, everyone! :deifiedluck:We’ve added Community Items!You can now earn Steam Cards that let you craft Deified Badges!You’ll also be able to earn emotes and wallpapers!We’ve also made a bunch of small changes to the game:Many of you pointed out that the Obol cost for skill points at the temple was excessive and discouraging.So we’ve significantly reduced that cost, which should now be much more affordable and satisfying!Likewise, you can now buy a skill point for 1 Greed! PATCH 1.0e Balance & QoLChanged Tenet Mage relic level 4 effect area from hollow circle to circleBoomlets no longer have health scaling per levelGreatly reduced Temple skill points cost (up to half)Greed points can now be used as soon as you earn themSlots modifiers affecting synergies can now be cumulated on the same slotAdded Execution and Effectiveness to the stats panelBugfixFixed “Know Your Enem...
Read full update on Steam ↗PATCH 1.0dThanks again for your quick feedback! Many of you have brought up issues with the “Recyler” bonus merchant!Those issues should be fixed in this update, along with a few other minor fixes!Balance & QoL- Changed how relics offered by the merchant are generated, this should make it very rare to have multiple copies of the same relic and result in more interesting choices Bugfix- Fixed “Recycler” temple bonus- Fixed hostile thingy not despawning on death- Fixed merchant availability not always updating after making room in inventory- Fixed end-of-game credits layoutGood luck in the Citadel!
Read full update on Steam ↗Thank you again, for all your reports ! We take your comments very seriously ! Balance & QoLAdded Gold and Obols earned *during* the fight (from “on kill” effects, for example) to the fight reward panelReduced Lazaros wing Zombies healthThe settings for Tooltip size and Health bar size are now separateAdded setting for Combat log sizeTemple’s ultimate skills are now visible before being unlocked, so you can read what they do before spending the Obols needed to unlock them! BugfixThe slot restriction “can only be used after a relic of the same rarity” now considers starting weapons to be common, and Midas special relic to be Legendary, as stated in their respective tooltipRemoving the “slowed” status correctly give back movement pointsThe “end turn / ready” keyboard shortcut no longer works while in menuPurchasing a death defiance in the Fountain is no longer possible if you already ha...
Read full update on Steam ↗PATCH 1.0b Thank you very much for all your remarks and bug reports ! We keep on improving the game experience as much as possible ! We're not forgetting the perfomance issues, but it's taking a bit more time on our hand ! Balance & QoLFixed some textsIncreased obol gained from reaching further into the Citadel (roughly doubled)The Temple bonus granting heal per room cleared now ignores Wounds BugfixRemoved Sentinel 1337 AoE as it was not disclosed in its attack tooltipFixed settings default values while in the main menuRemoved out of bound tile in 2nd floor arenaFixed Fatigue tutorial not closing itself when fight endedFixed \ tag not being replaced after creating a new profileFixed Bramble summons not being removed when killed by spawning on a trap Thank you for playing Deified !
Read full update on Steam ↗PATCH 1.0a Thank you very much for enthusiasm, and your feedback ! Here is a first day patch to resolve the most critical bugs ! The final boss was not working as expected, and we are really sorry for that ! This patch is fixing him ! Balance & QoL Gargoyles now play before TorchletsZombies from Lazaros legendary Relic now have 2MP (4 if elite) Bugfix Various dialogues and text fixesFixed “Played during early access” still being displayed on run summariesEntropy Dagger Absolute effect now correctly select the enemy with the lowest current health if multiple - enemies have the same percentage of remaining healthFixed a final boss phase skipFixed left/right synergies on relics being non-hoverable or displaying the wrong synergy Keep on reporting bugs, it's helping us a lot !
Read full update on Steam ↗PATCH 1.0a Thank you very much for enthusiasm, and your feedback ! Here is a first day patch to resolve the most critical bugs ! The final boss was not working as expected, and we are really sorry for that ! This patch is fixing him ! Balance & QoL Gargoyles now play before TorchletsZombies from Lazaros legendary Relic now have 2MP (4 if elite) Bugfix Various dialogues and text fixesFixed “Played during early access” still being displayed on run summariesEntropy Dagger Absolute effect now correctly select the enemy with the lowest current health if multiple - enemies have the same percentage of remaining healthFixed a final boss phase skipFixed left/right synergies on relics being non-hoverable or displaying the wrong synergy Keep on reporting bugs, it's helping us a lot !
Read full update on Steam ↗PATCH 0.4.3fThank you all for the amazing feedback since the release of the Curses update! This hotfix focuses on resolving the most urgent issues reported by the community, while also including all of the fixes that were released progressively through earlier hotfixes.BUG FIXES• Prevented Boomlets from spawning endlessly when the corresponding Curse is active • Fixed an issue preventing Achievements from triggering during the first run • Fixed the "Refund All" button in the Temple not refunding the correct amount of Essences • Fixed tiles remaining blocked after an entity died from a push or pull • Fixed premature defeat when an entity dies after all enemies are already dead (mostly caused by Midas summons)THE FOLLOWING CHANGES WERE RELEASED IN EARLIER HOTFIXESBALANCE & QOL• Floating health bars are now fully click-through while remaining accessible through the details panel and abov...
Read full update on Steam ↗PATCH 0.4.3 - CURSES UPDATEThe Citadel has become even more dangerous.This update introduces one of the biggest progression systems added to Deified so far: Curses. Unlock them by completing runs, enable them before starting a new run to increase the challenge, earn greater rewards and unlock additional skill points.Alongside this new system, we've continued improving combat balance, reworked several Relics and synergies, added new progression features and fixed numerous bugs.As always, thank you for all your feedback and support throughout Early Access! NEW FEATURE - CURSES • Unlock Curses by winning runs • Activate Curses before starting a run to increase difficulty and rewards • Unlock additional Skill Points by completing runs with more active Curses • Existing saves with more than 30 Essences have been reset to the new 30-point cap and will require redistributing Skill Points BUG...
Read full update on Steam ↗PATCH 0.4.1Thank you again to everyone playing Deified and sharing feedback following the release of Ego. We’ve been carefully reading your comments, bug reports and balance discussions, and this update focuses on improving clarity, smoothing progression and fixing multiple issues introduced or highlighted by the previous patch.BUG FIXES• Fixed abilities reflected by Ego synergy not always calculating their orientation correctly • Fixed Karma boss and rewards appearing twice in the run summary • Fixed an issue where removing “Slowed” restored too many Movement Points • Fixed the “remove precision” slot modifier • Loading a run exited during the final boss reward screen now correctly ends the runBALANCE & QOL• Midas weapon no longer grants gold when killing summons • Clicking your weapon in the Village now opens the Arsenal • Heal synergy now uses current health as a tiebreaker for ene...
Read full update on Steam ↗PATCH 0.3.0A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.BUG FIXES• Canceling movement after walking through poison clouds now correctly removes the additional poison • Canceling movement after leaving a poison cloud no longer adds poisonBALANCE & QOL• The message stating that Support enemies fled is now displayed only once per profile • The message shown when starting a new run after a defeat is now displayed only once per profileNEW FEATURE• Added Challenges unlockable in the Cartographer • Challenges are optional combat objectives rewarding additional Obols during fightsWe’re continuing to work actively on your feedback to improve the game across all aspects. Thanks again for your support, and please keep sharing your thoughts.
Read full update on Steam ↗PATCH 0.2.13A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.BUG FIXES• Fixed “cooldown +1” slot modifier still applying after being removed in the Forge • Fixed Tenet rewind triggering the slot bonus of the last Relic used multiple times • Fixed Karma resummoning her clone inside obstacles • Fixed fights not ending when some enemies remain stuck at 0 health (the root cause is still unknown, any info is welcome) • Fixed softlock when reaching the first boss after skipping the tutorial • Fixed all effects using “random” targets (Lazaros weapon, The Star passive…) • Fixed “Fight” button staying disabled when skipping the tutorial in the last ReliquaryBALANCE & QOL• Added “Mobile” buff, increasing Movement Points by 1 per stack • Added “Reach” buff, increasing...
Read full update on Steam ↗PATCH 0.2.12A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.BUG FIXES• Fixed “Rebirth” Temple bonus granting permanent Immune instead of 1 turn, it now also fully heals Sator and no longer triggers alongside “Tablet of Resurrection” from Libraries • Fixed Reroll button not updating correctly when entering a new Reliquary • Releasing the “Fast mode” shortcut no longer resets animation speed settings • Reaching maximum Essences no longer displays a cost for additional Essences • Dialogs no longer skip to the next line when closing tutorial windows • Libraries can no longer be rerolled after purchasing something • “Heal the most wounded enemy on use” slot modifier no longer incorrectly heals enemies at full health • Fixed Midas “Oil Lamp” doing nothing, hopefu...
Read full update on Steam ↗PATCH 0.2.11A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most. BUG FIXESFixed Kukri level 4 effect triggering even if the tile was occupiedFixed summons pathing when Sator has the Library bonus allowing movement through obstacles or void tilesFixed barrels descriptionBALANCE & QOLCollected fragments in the Arsenal now show the correct repartitionArmor limit now applies to all non-summon entitiesDamage from fights taking too long now starts on turn 21Boomlets now have 3 MPReliquary relic price changes are now more clearly indicatedRemoved “Efficiency if empty inventory” and “Efficiency if no gold” Library bonusesReduced Efficiency values of Library bonuses from 10–50 to 10–30Reduced Health values of Library bonuses from 20–100 to 20–50The Archives now only dis...
Read full update on Steam ↗PATCH 0.2.6A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.BUG FIXES & IMPROVEMENTSBoss kill achievements are now awarded at the end of the fight, not on kill (you must win the full fight)Fixed “Careful Planning” Temple bonus not applying correctly“Reset cooldown” slot modifier now limited to once per relic per turnSlot bonus granting Obols/Gold on kill no longer applies to enemies spawned during combatTemple bonuses granting MP/armor/heal on kill now trigger on enemy death (including status or traps)Library bonuses granting stats/gold on kill now trigger on enemy death (including status or traps), but not for enemies spawned during combatFixed display resolution not loading correctlyAdded FPS cap option in settings (may depend on GPU settings)Fixed summons...
Read full update on Steam ↗PATCH 0.2.4A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most. BUG FIXES & IMPROVEMENTSFixed the “Destock” passive blocking rerolls and clarified that it fills the reliquary with relics matching your highest class or Lord synergyFixed a bug where entity models could persist between fightsFixed an issue when using a Karma relic in a slot that summons an enemy unitSlot modifier summoning an enemy on use now summons a BoomletFixed Cartographer bonus: rerolling Libraries now works correctly (was giving an extra option instead)Merchant no longer offers level 3 relicsWhen a slot has more than 3 bonuses, additional ones are now grouped into a single iconPrevented the “your turn ended” message from appearing after combat is already overSlightly reduced Library frequen...
Read full update on Steam ↗Patch 0.2.2 A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most. BUG FIXES & IMPROVEMENTSAdded black outline behind unit names in fightFixed softlock when summoning on a trapFixed Fountain second and third options having the wrong heal valueMax armor set to 999Fixed Tenet Rewind continuing even if Sator dies during itRepositioned Lazaros vent closer to the floorAdded Eris summon relic name & descriptionFixed Midas arena trap orientation causing softlockHide Death Defiance icon when it’s not the player’s turnFixed in-text icon not updating in floor selectionMoved the "Ready" button so it no longer overlaps the "End Turn" buttonFixed grid issues in Karma arena We’re continuing to work actively on your feedback to improve the game across all aspects. Thanks again...
Read full update on Steam ↗2 positive · 0 negative.
Patch 1.0.1a Balance & QoL Being able to choose a starting tile in the planning phase no longer requires a Temple skill. The Temple skill in question now allows you to start on any tile instead.The Temple skill adding…
2 positive · 0 negative.
1 positive · 0 negative.
2 positive · 0 negative.
2 positive · 0 negative.