Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- 0%
- Total reviews
- 1
- Release date
- 19 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| October 2026 | 19 | — | — | 12 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
The game's plot revolves around a global conflict between two playable factions fighting for the remnants of resources and bits of lost technology on the surface of a distant world devastated by the great Schism. In the future, another force will intervene in the conflict, under the banner of which every player will be able to stand.
The fractions have a unique set of techniques, fighting style, and their own goals.
The combat equipment available to players is called "Type". Each of these machines is a true marvel of engineering, a treasure trove of lost technologies, and a formidable force on the battlefield. Only the best of the best are capable of handling such combat vehicles, and you will have to become one of them! There are several Type archetypes available in the game, each with a unique specialization:
Stormtrooper
Scout
Support
Plunge into the cycle of lightning-fast aerial battles right now!
Play for free on Steam now!
The game takes place in the distant future on the surface of the planet Naviika, destroyed by a global cataclysm. Centuries have passed since people, having crossed many hundreds of light-years, found a new home in this flourishing world. After generations of trials and hardships, the united people of Naviiki were able to achieve unprecedented heights of scientific progress.
However, the Golden Age of Knowledge and Progress was quickly replaced by a nightmare called the Schism by the survivors. Little information has been preserved about what exactly caused the disaster: half-forgotten legends tell of horrific epidemics that claimed the lives of billions; legions of intelligent machines that turned against their creators; entire continents suddenly turned into a poisoned, uninhabitable wasteland. Magnificent cities turned into ruins strewn with bones; colossal orbital stations collapsed to the surface, burying entire nations under them.; Wars, genocide, and the indescribable atrocities of desperate people have pushed the people of Naviica back many centuries, and now the remnants of humanity are fighting fiercely for resources and what little remains of their ancestors' technology.
Battles take place among the destroyed gigapolises, over dead wastelands, as well as in rare corners of miraculously preserved picturesque nature.
After the Split, most people on Naviik lead a primitive, often nomadic lifestyle, searching for pitiful crumbs of resources and technology among the ruins. However, pockets of civilization still remained in the former regions affected during the Split.:
These people are descendants of officers and soldiers of the armed forces of the old world, who survived due to strategic reserves and powerful fortifications during the Split. Being a brutal military dictatorship with military traditions deeply rooted in culture, they seek to impose their law and order by force of arms. Their goal is to unite disparate groups of people under a single banner and restore civilization at any cost.
This large association of free nomadic tribes once discovered an ancient orbital city that landed and mothballed in a remote region long before the Split. The priceless technologies found inside allowed this faction to become one of the most technologically advanced on the planet, and the influence of ancient culture changed the worldview of these people, making them a reflection of what the people of Naviica were before the Split. They use the most advanced technology to protect the survivors and restore what has been lost.
Unique gameplay – thrilling aerial combat that has no analogues in other projects.
A variety of combat vehicles – a wide range of models for any style of play.
Great Graphics – Enjoy stunning visuals and excellent optimization.
A huge open world – a variety of locations full of secrets and dangers.
Skill–dependent gameplay - you're not pumping your character, you're pumping yourself: the key to success in our game is your hands, not your items.
Community of players – communication, cooperative flights, exchange of experience.
Regular updates – you will definitely not get bored with us. Exciting new content will be released regularly.
Play Fly Cowboy Online and conquer the virtual sky!
Build #38-45 Fixes & Improvements Build #38/39 introduces major changes to combat systems, missiles, bots, Kits, network logic, Skills, and game locations. Server optimization and fixes based on recent stress testing also continue.CHANGELOG1. Fixed server counter behavior and further optimized Cache cleanup.2. Completely reworked the Kits system. Using any Kit within a specific group now triggers a shared 4/8-second Cooldown for all Kits in that group, regardless of type or tier — A / A+ / A++ / B / B+ / B++….etc.The restriction is applied separately to HP, Shield, and SP Kits.3. Significantly reworked bot navigation. Bots now use the new Nav system, improving movement across locations and preventing them from being pushed outside valid boundaries.4. Mob navigation has been added across all required game locations.5. Increased the number of spawn points and turrets across game locatio...
Read full update on Steam ↗Build #32***This build focuses primarily on optimization, Skills, bot behavior, shops, and fixing visual and server-side issues***Changelog:1. Added Category B Kits to the Donation Shop.2. Added Category B Kits to the WP Shop.3. Fixed a large number of visual issues. If you find any remaining problems, please submit a ticket through Discord.4. Optimized gameplay loops and server communication to reduce freezes and potential crashes caused by delayed server responses.5. Completely reworked the logic for receiving, equipping, removing, and activating Skills. Skill operations should now work significantly faster and without the major delays experienced before.6. Improved bot behavior, movement optimization, and flight smoothness. Bots should no longer leave the boundaries of game locations.7. Removed random passive SP regeneration.8. Removed empty items from shops.9. Fixed a nickname iss...
Read full update on Steam ↗Changelog:1. Fixed the need to reconnect to the game when selecting a faction.2. Restored SP display in the city.3. Fixed Max HP/SP/Shield updates when character stats change on locations (server verification required).4. Item purchasing is now enabled in shops.5. Shops now display only items matching their category.6. Fixed vertically stretched logos.7. Fixed the issue where reaching Level 11 still required reconnecting to select a faction.8. Added a Gas Station icon to the minimap.9. Fixed EXP and Level display after killing enemies. Current level is now shown in the HUD, and stats update immediately after leveling up.10. Added system messages for EXP gained from enemies and turrets.11. Ships can no longer release the brake with Enter while the inventory is open.12. Reworked collision damage calculation on Black River. Maximum collision damage is now capped at 30% of maximum HP.13....
Read full update on Steam ↗19 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Build #38-45 Fixes & Improvements Build #38/39 introduces major changes to combat systems, missiles, bots, Kits, network logic, Skills, and game locations. Server optimization and fixes based on recent stress testing…
Build #32***This build focuses primarily on optimization, Skills, bot behavior, shops, and fixing visual and server-side issues***Changelog:1. Added Category B Kits to the Donation Shop.2. Added Category B Kits to the…
Changelog:1. Fixed the need to reconnect to the game when selecting a faction.2. Restored SP display in the city.3. Fixed Max HP/SP/Shield updates when character stats change on locations (server verification required…