Store data
- UK price
- £5.49
- US price
- $11.69
- Positive reviews
- 68%
- Total reviews
- 31
- Release date
- 18 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 6 | -1 | -14.3% | 1 | -56.2% |
| November 2026 | 5 | -1 | -16.7% | 1 | +121.9% |
| October 2026 | 6 | -1 | -14.3% | 1 | -60.4% |
| September 2026 | 7 | — | — | 2 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £10.99 | £9.89 | 10% | £9.89 | No change recorded |
| United StatesUSD · US | USD | US$12.99 | $11.69 | 10% | $11.69 | No change recorded |
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| NorwayNOK · NO | NOK | NOK 145.00 | 130,50 kr | 10% | 130,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$18.99 | NZ$ 17.09 | 10% | NZ$ 17.09 | No change recorded |
| PeruPEN · PE | PEN | S/.29.50 | S/.29.50 | 0% | S/.26.55 | 25 Sept 2026 |
| PhilippinesPHP · PH | PHP | ₱424.00 | P381.60 | 10% | P381.60 | No change recorded |
| PolandPLN · PL | PLN | 59,99 zł | 59,99 zł | 0% | 59,99 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Classic tabletop games meet roguelite elements and card-based combat. Dice rolls, fate cards, deadly encounters, minigames, and countless unknowns await you in this strange adventure.
You never know what awaits as you roll the dice and move across the board. Collect powerful cards, gather loot, and face fierce enemies to grow your character. Survive eight dangerous regions and reach the end of the world.
In this roguelike tabletop adventure, every run begins with the birth of a new hero. Use your limited breeding rights to select two parents, combine their traits, and create a new warrior. Your hero’s stats, gender, and genetic traits are shaped by the legacy of their bloodline.
Face strange events, battle bizarre enemies, and decide whether to return home with your loot or risk one more turn for greater rewards. Each hero ventures through eight dangerous regions, each with its own atmosphere, enemies, and turn-based, randomly generated board. Roll the dice to move through traps, treasures, encounters, and deadly foes.
If your hero returns to the village before dying, they are added to the ancestral pool. That means your next hero could be their child… or grandchild. And each generation is born a little stronger.
Construct buildings like the Barracks , Tavern , Gold Mine , or Ink Mine to unlock background bonuses for your newborns. Growing up in these places grants them special starting advantages.
Will you strengthen your bloodline and reach the ancient power at the edge of the world?
Or will your Seeds of Life vanish… one by one?
Hand-Drawn Dark Fantasy World
An atmospheric 2D world crafted with detailed, hand-painted artwork.
Bloodline-Based Hero Creation
Combine ancestors, pass down genetic traits, and create stronger heroes with each generation.
Upgradeable Village and Building System
Construct Barracks, Taverns, and Mines to unlock unique backgrounds for newborn heroes.
Dice-Based Exploration System
Navigate randomly generated boards each turn by rolling the dice.
Card-Based Turn-Based Combat
Play your cards strategically — dodge, strike, and survive through tactical battles.
Permadeath and Bloodline Legacy
Fallen heroes are lost forever. Those who return strengthen your ancestral pool.
Deep Combat Mechanics and Stat Effects
Poison, burn, bleed resistance, dodge and evade — every stat counts in battle.
Eight Distinct Regions and Dozens of Enemy Types
Survive in regions filled with unique atmospheres, threats, and foes.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
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| 01 | Sa 5 | 19.2% |
| 02 | Sa 27 | 15.4% |
| 03 | Sa 6 | 14.9% |
| 04 | Sa 1 | 14.6% |
| 05 | Sa 7 | 11.3% |
| 06 | Sa 8 | 7.7% |
| 07 | Sa 24 | 5.0% |
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| 09 | Sa 10 | 3.9% |
| 10 | Sa 11 | 3.7% |
| 11 | Sa 28 | 3.4% |
| 12 | Sa 21 | 2.4% |
| 13 | Sa 2 | 1.8% |
| 14 | Sa 29 | 0.6% |
| 15 | Sa 12 | 0.1% |
| 16 | Sa 16 | 0.1% |
| 17 | Sa 13 | 0.0% |
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| 31 | Sa 4 | 0.0% |
Greetings, adventurers!I’m finally here with the 0.9.0 update. Sticking strictly to the roadmap, I've completed every single feature listed for this version. This update brings both game-changing mechanics and a fresh batch of content. Let’s roll the dice and see what we’ve been up to! Dungeon Adventures Discover mysterious dungeons that you'll stumble upon during your travels. Push your luck in a game of chance that is equal parts dangerous and rewarding, and try to make it out alive with the loot! Hero Sign Start your adventure with a crucial choice thanks to the rebalanced Hero Sign system. Shape your journey by picking a card that perfectly fits your freshly rolled hero or your personal playstyle. Resource Buildings With the revamped resource building system, you can now collect the items generated by your buildings at the end of the turn. Upgrade your resource buildings and grow...
Read full update on Steam ↗Greetings, Adventurers!I’m back with a brand-new major update! We are inching closer to the full release every single day. I want to give a massive thank you to everyone who has supported the game and helped shape it with their feedback. Let's roll for initiative and see what we've added to the game in this update! The Caravan System The long-awaited travel system is finally ready for testing. You can now spend some gold to choose your starting region before setting off on your journey. By unlocking completed regions, you can skip the early grind and jump straight into the higher-level areas.Note: This system won't play nice with old save files. To experience this update in all its glory, I highly recommend starting a fresh run. Crafting System Brace yourselves for some brand-new content! You can now use the crafting materials you gather on the road to forge equipment for your freshly...
Read full update on Steam ↗FixesPersistent Status Effects: Fixed an issue where status effects wouldn't disappear during combat.Dazing Blow: Squashed the bug caused by the "Dazing Blow" combat card.Legacy Typos: Fixed spelling errors in the Legacy section.Victory Volume: Balanced the high-volume sound effect at the end of battles (your ears are safe now!).Combat Tiles: Fixed an issue preventing interaction with combat tiles.Gold & Ink Mines: Resolved a bug where Gold and Ink Mines wouldn't function under certain conditions.Hero Persistence: Fixed a bug where heroes wouldn't reset properly when abandoning a run.Evasion Cards: Corrected text errors on Evasion-related cards.Runner Gene: Fixed the description text for the "Runner Gene."Visual Lag: Fixed a delay where status effects would only appear on enemies after one turn.The Vanishing Hero: Fixed a critical issue where heroes would sometimes disappear upon retu...
Read full update on Steam ↗Hey everyone,After quite a long break, we’re finally back with a new update! For those wondering why it took so long, let’s just say I stayed true to the plan. I wanted each region to have its own unique visuals, so I finished all the drawings. With 56 enemy designs and full animations, I think I managed to bring a lot of variety this time. Here’s a little preview for those who are curious. In the meantime, I’ve also been fixing bugs and implementing requests based on your feedback. So, what’s new in this update? You can now choose between three different game modes when starting a new game. For those who don’t want to be limited by breeding rights, there’s now an endless mode. And for those looking for a real challenge, there’s also a deadly mode with limited life seeds. (Reward bonuses aren’t active yet, so… don’t torture yourselves too much 😅)The deck-building system has finally b...
Read full update on Steam ↗Alright dear friends, As you know, I’ve been actively working on updates for a while now. So with today’s patch, let’s take a quick look at what’s been changed and improved overall! Update HighlightsYou can now hover over enemies to see detailed information about them. (Finally! :))Enemy count in battles now scales with your character’s level.New players (or anyone starting a new run) will now be greeted with a short intro/tutorial.Your hero now starts battles with base defense points.In the Family Lock section, returning characters now fill empty slots automatically. Meaning you no longer lose your upgraded character due to “aging” (rest in peace, old heroes 😢).Genetic Perks now expand and are easier to read when hovered over.Fixed an issue where settings weren’t being saved properly.Fixed a serious XP bug that caused experience gain problems.The game now auto-saves after character...
Read full update on Steam ↗Hi folks, By popular demand, I've reworked the entire UI to better support ultrawide monitors. While I can't say it's 100% perfect just yet, there should be no major issues preventing you from enjoying the game on wider screens.If you do happen to run into any bugs or visual glitches, please let me know by posting in the Ultrawide Support thread on the community page.Thanks for all your feedback and enjoy the extra screen space! Stay safe, and may the dice treat you well. 🎲
Read full update on Steam ↗Hey everyone!It’s been four days since the demo launched. and with all your feedback and support, I’ve just wrapped up the first update! This patch mainly focuses on obvious bugs, unclear details, and general quality-of-life improvements.Without going too deep into the details, here are the key points: Added a pre-battle dice roll to make early fights fairer. (No more heroes always landing the first hit and smashing everyone’s heads!)Updated the visuals for status effects like poison, bleed, and burn during combat.Those same effects now expire after 3 turns instead of lasting indefinitely.Added an on-screen explanation for the Karma system when you earn your first Karma point.Reversed the HP bars to display correctly as Current HP / Total HPAdded an FPS cap for a smoother and more stable experience.Sacrifice Stone now shows how much Max HP you’ll lose with a new, clearer UI.Fixed inco...
Read full update on Steam ↗£10.99 → £5.49 · 50% off.
£9.34 → £10.99.
0 positive · 1 negative.
£10.99 → £9.34 · 15% off.
£9.89 → £10.99.
0 positive · 1 negative.