Store data
- Store status
- Coming soon
- Scheduled release
- 30 October 2026
- Positive reviews
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- Total reviews
- 0
- Release date
- 30 October 2026
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The Bot Colony concept was unveiled at GDC in March 2009, and the game was released to Early Access in 2014, ahead of its time; the tech just wasn’t ready for the vision we had. We never stopped chasing it. Now, in 2026, Bot Colony _Redux finally delivers on the dream: a futuristic sci-fi narrative you play using unrestricted speech, talking to nuanced characters who respond with intelligence, humour, and emotion. This game has something for fans of many genres, and gives players the freedom to shape the story with their own words - every playthrough is unique! This isn’t “press X to select an answer.” This is actual conversation with no limits on what you can say as you play.
We’ve integrated cutting-edge AI and voice tech (Azure STT, ChatGPT, Elevenlabs’ emotive TTS) into North Side's state-of-the-art natural language understanding (NLU) to create next-level immersion.
You receive an initial allocation of LEKS to help you experience open-ended conversations with the characters. Generating unique responses to whatever you say uses cloud resources. Once you use your initial free allocation, you can purchase additional LEKS through Steam’s standard checkout to continue playing.
You’ve just been hired by Nakagawa Corp, a huge Japanese robotics company, for an unusual gig: track down a spy who infiltrated their R&D facility on Agrihan Island. Every episode in Bot Colony _Redux is a chapter in the story arc, and each one has its own unique setting, characters, and gameplay to master.
EPISODE I: INTRUDER
There's trouble brewing in this high-tech paradise: Top-secret prototypes have gone missing, and Nakagawa’s competitors would love to get their hands on them. Before you get hired to begin the search on Agrihan, the security chief puts you through two hiring tests: prove you're able to control a robot with your words, and that you know how to get to the robot's repressed video memories. If you succeed, your ticket to Agrihan is waiting for you.
EPISODE II: ARRIVAL
As soon as you land on Agrihan, you can feel something’s off. The robots running the airport have been patched with Update 237, which reprograms them to "Do As People Do”. As the bots become distracted by their new goal to emulate human behaviour, a crisis unfolds before your eyes. Your personal assistant Miki-05 will be on hand to help you navigate the twists and turns as you face anti-robot terrorism firsthand.
EPISODE III: RIOT
Fly a Hunter Bot to an oil rig where chaos has erupted. The robots staged a mutiny, and the rig’s human staff bailed out! Emulating humans, the bots become political, splitting into opposing factions: communists, capitalists, and eco-defenders. To survive, you must resonate with their ideology. Later you’ll face the “Humanity Test” - a twist on Blade Runner’s Voigt-Kampff test. Here, you must prove your humanity to robots to make it out alive!
We built Agrihan Island in Unreal Engine 5 for rich visuals, atmosphere, and detail you can get lost in, infused with an original soundtrack that adds to the island’s tense, futuristic vibe. During your adventure across Agrihan, you'll meet dozens of unique robots, each one designed for a specific role, from domestic bots to hunters - with gestures, expressions, and voices that illustrate their new goal: to emulate people!
Replay It. Rewrite It.
Your Words Shape the Outcome.
Hi all, We have a development update today for the new year (pardon the radio silence!). Bot Colony _redux is making steady progress, leveraging improved technology to deliver new features.Robot refreshFollowing our sweeping, game-wide remaster of environments in every episode (exploiting several Unreal 5.6 features), we've now completed a similar refresh to all the robots and vehicles in the game. It's great to see this extra detail, with sophisticated shaders and nuances like weathered metal--making the bots feel more at home in their respective environment. Check out some examples in this post!Faster responseWe're refactoring our dialogue pipeline to better use streaming to reduce latency in dialogue. This should improve response times across the board. There's never been a game like Bot Colony _redux: you can tell our characters anything that's on your mind, gameplay-related or so...
Read full update on Steam ↗Greetings all,As you may have noticed, we unfortunately missed the September 30th launch on Early Access. On the bright side, we made this decision based on the excellent feedback we received during our live Playtest (thanks again to all the testers!). The consensus is that Bot Colony _Redux has potential, but needs more polish. Some points we're addressing:Better objectives tracking and checkpoints:Game objectives were not visible, as our mission tracker interface - inside the PDA - wasn't implemented in time for the first Playtest. When we return with the next phase of Playtest, we'll have the objectives tracker ready to go after you receive your PDA. Our core mechanic is language, and when you can say anything and get a reply, knowing your objectives is critical.Checkpoints! We're in the process of integrating a robust checkpoint system for each episode that saves all steps of your...
Read full update on Steam ↗Greetings Playtesters! We have some small content updates and game fixes for the Bot Colony _redux Playtest to improve your experience: • Updated chat avatars in the text field for all remaining oil rig bots. Now the face matches the bot! • Updated the audio for the Hunter Bot landing cutscene. Punchier sounds, suitable for Jeff or Jennifer. • Improved SKIP options: Skip the early cutscenes if you like. Get back to gameplay faster! • Updates to Jennifer's sounds when taking damage. No more conspicuously male grunts for our gal. • Fixes to sound restarting in Humanity Test. Background tunes are behaving during the interrogation! • Pause menu functionality returned to Humanity Test. Now you may pause to take a break from Hades' abuse! • Looting! Yes, the much requested ammo looting has been added to game. It's unlimited for now. Fire away! To address some player feedback, we'd like to m...
Read full update on Steam ↗We are excited to share a sneak-peek into the visual transformation our game has seen over the past months and years of hard work! 🤩 Without further ado... ta-da! 🥳 {STEAM_CLAN_IMAGE}/6166112/704c7785efd412b527f42443d82c3f40f99817b1.png What you see here is a 1:1 comparison of the same scene, one from earlier in development, and the other a completely rebuilt version with richer atmosphere and striking details to bring our immersive storytelling to life. This is not only a comprehensive update to models, textures, and level design, it's a complete artistic reimagining powered by Unreal Engine 5.5 with a special focus on Lumen dynamic lighting, which we hope you will appreciate. This is from a brand new level previously unseen created to highlight how far we’ve come since the original Bot Colony's release. It takes place on a huge off-shore oil rig in the Pacific that you can freely...
Read full update on Steam ↗Steam currently lists 30 Oct 2026 as the release date.
Hi all, We have a development update today for the new year (pardon the radio silence!). Bot Colony _redux is making steady progress, leveraging improved technology to deliver new features.Robot refreshFollowing our s…
Greetings all,As you may have noticed, we unfortunately missed the September 30th launch on Early Access. On the bright side, we made this decision based on the excellent feedback we received during our live Playtest…
Greetings Playtesters! We have some small content updates and game fixes for the Bot Colony _redux Playtest to improve your experience: • Updated chat avatars in the text field for all remaining oil rig bots. Now the…
We are excited to share a sneak-peek into the visual transformation our game has seen over the past months and years of hard work! 🤩 Without further ado... ta-da! 🥳 {STEAM_CLAN_IMAGE}/6166112/704c7785efd412b527f4244…