Store data
- UK price
- £8.50
- US price
- $7.99
- Positive reviews
- 86%
- Total reviews
- 493
- Release date
- 1 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 286 | -541 | -65.4% | 154 | -62.8% |
| October 2026 | 240 | -587 | -71.0% | 138 | -58.4% |
| September 2026 | 827 | — | — | 332 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £8.50 | £6.80 | 20% | £6.80 | No change recorded |
| United StatesUSD · US | USD | US$9.99 | $7.99 | 20% | $7.99 | No change recorded |
| Euro areaEUR · DE | EUR | €9.75 | 7,80€ | 20% | 7,80€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 29.00 | 23.20 AED | 20% | 23.20 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$14.50 | A$ 11.60 | 20% | A$ 11.60 | No change recorded |
| BrazilBRL · BR | BRL | R$32.99 | R$ 26,39 | 20% | R$ 26,39 | No change recorded |
| CanadaCAD · CA | CAD | CA$12.99 | CDN$ 10.39 | 20% | CDN$ 10.39 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 10.99 | CHF 8.79 | 20% | CHF 8.79 | No change recorded |
| ChileCLP · CL | CLP | CLP 5,750 | CLP$ 4.600 | 20% | CLP$ 4.600 | No change recorded |
| ChinaCNY · CN | CNY | CN¥42.00 | ¥ 33.60 | 20% | ¥ 33.60 | No change recorded |
| ColombiaCOP · CO | COP | COP 26,000.00 | COL$ 20.800 | 20% | COL$ 20.800 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 4,600.00 | ₡3.680 | 20% | ₡3.680 | No change recorded |
| Hong KongHKD · HK | HKD | HK$66.00 | HK$ 52.80 | 20% | HK$ 52.80 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 90,999.00 | Rp 72 799 | 20% | Rp 72 799 | No change recorded |
| IsraelILS · IL | ILS | ₪36.95 | ₪36.95 | 0% | ₪29.56 | 10 Sept 2026 |
| IndiaINR · IN | INR | ₹ 480 | ₹ 480 | 0% | ₹ 384 | 11 Sept 2026 |
| JapanJPY · JP | JPY | ¥ 1,200 | ¥ 1,200 | 0% | ¥ 960 | 11 Sept 2026 |
| South KoreaKRW · KR | KRW | ₩ 11,000 | ₩ 11,000 | 0% | ₩ 8,800 | 12 Sept 2026 |
| KuwaitKWD · KW | KWD | 1.95 KD | 1.95 KD | 0% | 1.56 KD | 12 Sept 2026 |
| KazakhstanKZT · KZ | KZT | 2 900₸ | 2 900₸ | 0% | 2 320₸ | 13 Sept 2026 |
| MexicoMXN · MX | MXN | Mex$ 123.99 | Mex$ 123.99 | 0% | Mex$ 99.19 | 13 Sept 2026 |
| MalaysiaMYR · MY | MYR | RM26.75 | RM26.75 | 0% | RM21.40 | 14 Sept 2026 |
| NorwayNOK · NO | NOK | 110,00 kr | 110,00 kr | 0% | 88,00 kr | 19 Sept 2026 |
| New ZealandNZD · NZ | NZD | NZ$ 14.75 | NZ$ 14.75 | 0% | NZ$ 11.80 | 19 Sept 2026 |
| PeruPEN · PE | PEN | S/.23.00 | S/.23.00 | 0% | S/.18.40 | 20 Sept 2026 |
| PhilippinesPHP · PH | PHP | P335.00 | P335.00 | 0% | P268.00 | 23 Sept 2026 |
| PolandPLN · PL | PLN | 45,99 zł | 45,99 zł | 0% | 36,79 zł | 28 Sept 2026 |
| QatarQAR · QA | QAR | QAR 24.99 | 19.99 QR | 20% | 19.99 QR | No change recorded |
| RussiaRUB · RU | RUB | RUB 385.00 | 308 руб. | 20% | 308 руб. | No change recorded |
| Saudi ArabiaSAR · SA | SAR | SAR 22.49 | 17.99 SR | 20% | 17.99 SR | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Grail is a fantasy autobattler where your deck plays automatically! Take on foes in pitched card battles that play out before your eyes. Test your deck building prowess against monsters and other players. Stack wins together and climb your way from lowly blade-for-hire to a master of the auto-battling arts!
Overview
PvP autobattler deckbuilder
Fast runs that take between 15min - 45min
Multiple playable characters, each with their own unique pool of cards
250+ cards and 100+ traits
Unlock all characters and cosmetics by playing the game
Fights play out automatically. Focus entirely on creating clever synergies by strategizing in between battles. Collect new cards, make them stronger by upgrading, adjusting or enchanting them. Gain specialized traits or find secret events. Then watch another fight unfold!
Pick a hero from a growing roster of characters each with their unique pool of cards and playstyle. Collect trophies by winning games, which you can use to unlock cosmetics for your characters!
Is it even real? Why is everyone after it? Find out by unlocking pieces of lore for winning games with different cards. And who knows, maybe you will find it after all!
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach First Win | 75.2% |
| 02 | Ach New Character | 50.4% |
| 03 | Ach Moon King | 38.5% |
| 04 | Ach Ancient | 27.6% |
| 05 | Ach Grail | 23.2% |
| 06 | Ach Rat Win Bad | 16.1% |
| 07 | Ach Mabel Win Bad | 13.8% |
| 08 | Ach Zappy Win Bad | 8.0% |
| 09 | Ach Damage | 7.7% |
| 10 | Ach Beggar | 4.4% |
| 11 | Ach Burn | 4.4% |
| 12 | Ach Rat Win Good | 3.5% |
| 13 | Ach Shield | 3.0% |
| 14 | Ach Regen | 2.9% |
| 15 | Ach Poison | 2.3% |
| 16 | Ach Deity Rat | 2.1% |
| 17 | Ach Mabel Win Good | 1.5% |
| 18 | Ach Shock | 1.3% |
| 19 | Ach Deity Mabel | 1.2% |
| 20 | Ach Maxhp | 1.1% |
| 21 | Ach Bleed | 0.8% |
| 22 | Ach Deity Zappy | 0.8% |
| 23 | Ach Zappy Win Good | 0.8% |
Fixes- Fixed 2 hard crashes- Fixed upgraded 'Ruby' not working as expected- Fixed a bug where 'Rock' gets energized like 'Bomb'- Fixed 'Grapple claw' not working as expected- Fixed 'Arm wrestle' enchants not working as expected- Fixed 'Pillow' not triggering if opponent triggers sleep- Fixed 'Windmill' triggering when opponent has an empty discard pile resulting in double poison triggersBalancing- 'Lil' baby' regen gain is now 1/2/3/4 (was 2/3/4/5)- 'Mop' base poison and poison gain are now 20/30/40/50 (was 40/60/80/100)- 'Rainbow carrots' shield and heal are now 16/24/32/40 (was 10/15/20/25)- 'Plasma ball' base shock is now 10/15/20/25 (was 8/12/16/20)- 'Nut launcher' damage is now 30/36/42/48 (was 30/35/40/45)- 'Bayonet' damage is now 40/60/80/100 (was 30/45/60/75)
Read full update on Steam ↗Due to the increase in players the rank decay code on the server ran too many times and this caused various issues.We've fixed the problem now and manually set the ranks to what they should have been set to.Some people have gotten additional trophies as result of the bug.- Fixed rank progression trophy reward checkpoints not resetting after rank decay- Fixed a typo in the English description of 'Drowsy' trait- Fixed 'Rascal' not gaining damage when regen triggers at full health- Fixed 'Bloodless' trait not rounding the bleed numbers- Fixed 'Shove' not working as expected- Fixed 'Outhouse' effects resolving in the wrong order- Fixed 'Extra arms' playing random cards instead of your next cards
Read full update on Steam ↗Note: Some changes and new content won't kick in until October 1st.Hello everyone!First off, Jaco's soundtrack for Grail is now available as DLC!The October update is a bit early so I could add the cosmetics for the October reward track. The balancing patch will happen before the end of September, which may make the final rank climb a bit unpredictable. Going forward, I'll aim to release monthly updates at the start of each month whenever possible.Keep in mind that some new cards, traits, and other content won't appear until October 1st.I've made some big changes to Mabel to make her less reliant on stacking max health. Regen now removes status effects for every 10 Regen, and enchanted cards won't appear in shops before Day 4. There are also new enemies, traits, and cards, so let's see where the meta goes this month!Grail has now been out for a month. Thank you so much to everyone pla...
Read full update on Steam ↗v1.1.1 changelogFixes- Fixed not being able to switch between fullscreen and windowed mode with alt+enter anymore- Fixed resolution option not getting set back to 'display' when changing windowed mode to fullscreen- Fixed being able to obtain some cards you're not supposed to- Fixed 'Milk ale' not healing anymoreGame changes- Zappy's final boss lost a 'File' and a 'Hand saw' card and gained a 'Hex nut' and a 'Jig saw' card
Read full update on Steam ↗Hey everyone,This patch is mostly here to fix an exploit that someone reported. I felt it was necessary to fix it as soon as possible even though I believe not many people found out how it worked.All ghosts have been cleared to avoid being matched against someone that did find and use the exploit.I tried to fix the resolution problems that people are experiencing. Especially whilst using a second monitor. Let me know if it still makes certain behaviour impossible.Oh and for everyone that posted feedback that 'Hex nut' should be a nut: This was the original idea but the joke doesn't work in other languages so I had to let that one go :(There is also a bunch of balancing done. Keep in mind that some balancing that is planned did not make it into this build yet because I need to wait for translations first.Full changelog v1.1.0QoL- Added effect icons to the appropriate types in the cardo...
Read full update on Steam ↗There was a crash in the build, so I disabled it and immediately uploaded a fix. If you got the crash, please update the game! Hey everyone, the first few days of the release have passed am we're so happy that people enjoy the game!Over 10.000 people have started playing!Faster rank climbingThere have been complaints about the slow climb through the ranks especially if you're a really good gamer and winning a lot.So, we did 2 things:1. Increased the rank points you gain on the lower ranks (peasant through soldier)2. You now get additional rank points if you have a win streak. +10% points for every winstreak and the points gained cap at 99.You don't get the additional rank points on Deity rank.We hope this will make it feel better to climb through the ranks!Future contentThe game is doing well, so we're definitely excited to make more content! My goal is to do a content update every mo...
Read full update on Steam ↗Hey everyone, thank you all for the great feedback and reviews. I'm so happy that the game is released and it's really heart-warming to see how much fun people are having with the game :)Here is a small update for the game with some fixes.Hero/character unlocks are now cheaper.There have been more than a few reports that it takes too long to grind the trophies needed for unlocking the other characters.So now they cost 100 trophies instead of 200.A lot of the demo players don't get the trophy rewards from climbing the ranks anymore, so for them it is even slower.That's why we sent everyone that played the demo a gift to compensate. I hope this fixes this issue!v1.0.2 changelogQoL- The game now remembers the battle speed between battlesFixes- Fixed a crash when trying to rip up the Grail card- Fixed going into the tutorial when continuing a game (carry over from playing the demo) and po...
Read full update on Steam ↗Hi everyone!Here is already the 1.0 update so we can make sure there are no major game breaking bugs before the official release next week!I'll continue working on fixing smaller bugs in the meantime.Demo version will be removed on full releaseYou can play the free demo until the release next tuesday, but after that it will be removed!Your save data should carry over to the full game if you get it.v1.0.0 changelogNew- The cardopedia now also has traits- Remade the tutorial- New mechanic 'over-heal'- New Mabel card 'Halter weight'- New Mabel card 'Carrot bites'- New Zappy card 'Steam pack'- New trait 'Insulated'- New trait 'Antifragile'- New trait 'Forewarned'- New trait 'Pyrrhic'- New trait 'Flammable'- New trait 'Galvanic'- New trait 'Destructive'QoL- We now also use our own cloud saving system on top of Steam's cloud saves- When speeding up battles, the game now goes into brief slow...
Read full update on Steam ↗We have scheduled maintenance tomorrow at 08:00–09:00 UTC on 28 August. Be sure to finish your run before that time to not lose progress!
Read full update on Steam ↗Fixed severe/lag freezing that happened during some transitions.Fixed the bug that ultimately caused the lag where in the end screen where you see which cards you have unlocked it would show a nearly endless series of the same card.Fixed a rare crash when going to a trait event! Note that if you had this lag/freezing bug before there is a chance the game will hang on next startup. Just wait it out and it should be fixed after that. Sorry for the inconvenience!
Read full update on Steam ↗QoL- Removed from visual effects in the final boss cutscenes when having "reduced effects" enabled in settingsFixes- Fixed 'Family portrait' giving a lot of energy- Fixed 'Marron glace' having hidden shield values- Fixed a rare crash during the final boss fight- Fixed a crash when reforging an iconic card- Fixed a bug where you get too much rank progression points when continuing a run- Fixed a bug at Mabel's secret piglet event- Fixed some future cosmetics already being in the chest and legacy store- Fixed picking the final resolve enchant option while only having enchanted cards skipping the event- Fixed a minor bug with some events that have sub-events when saving and loading where it shows the original event as sub-event- Fixed a bug where some text on buttons and banners would go missingChanges/balancing- 'Bomb' damage is now 80/120/160/200 (was 60/90/120/150)- 'Lunar pendant' en...
Read full update on Steam ↗Hello everyone!This will likely be the last (big) update before the official release of the game September 1st! I'm trying to get as many things in the game before the release, but there is little time left aahhh!! Luckily I have a lot of time after the release to keep working on more content :)Some new things:Final boss / Day 10You can now continue playing after you win a run up until day 10 where the final boss will await you!There is a good and bad ending.Iconic cardsA new type of rarity for cards: iconic. Iconic cards cannot be regularly found in the shops and cannot be upgraded.Full changelog v0.39.0New- You can now continue playing until day 10 if you are rank Squire or higher- Final boss on day 10 + good & bad ending- New card rarity: Iconic- New Zappy card 'Plier'- New Zappy hidden event- New Ratagnan card 'Marron glacé'- New shield trait 'Scutate'- New day 4 enemy 'Patrol rec...
Read full update on Steam ↗v0.38.1 changelogFixes- Fixed 'Arboris oil' not burning anymore when ripped up- Fixed a hard crash when checking if a card crits- Fixed 'Woods' still spawning on the first day- Fixed a rare hard crash when clicking on cards- Fixed Farmer's market sell food sub-event giving too much coins- Fixed card alts not showing when inspecting a card's upgrades in-game- Fixed new cost of duplication in Wizarding tower preview not showingChanges/balancing- 'Cheese knife' is now 3 cost (was 2)- 'Galvanizing bath' now energizes itself 2 (was 1)- 'Alligator clamps' cost is back to 4 (was 5)- Trait sub-events have returned to 'Woods' 'Blacksmith' 'Farmer's market' and 'Wizarding tower'Misc- Changed the behaviour of wing sticker to return the card back to the draw pile at the end of your turn
Read full update on Steam ↗Hey everyone!We're moving fast towards the full release (some information about that soon!) and here is one of the last big updates before that.Some cards/strategies that were very dominant (cheese cards for example) have been nerfed and the overall randomness of the game has been reduced with the change of how location events work.Thanks to everyone for your support and feedback messages, they are very helpful
Read full update on Steam ↗!!! There was a crash and a bug with energizing taking additional energy !!!This is fixed, so please update the game if you can!Full changelog v0.37.1QoL- Added a "don't show this again" option for the feedback promptFixes- Fixed battle skip button missing from PvE fights during other events- Fixed skip and pause button hitboxes overlapping- Fixed 'Indomitable' not triggering shield effects- Fixed energy not being removed properly when skipping a battle- Fixed cards flagged as not encountered in the cardopedia if you've seen them before last update- Fixed long card lore texts not wrapping in the end screen- Fixed 2 music themes playing simultaneously in the cards discovered end screen- Fixed de-energize and energize tooltips sometimes missing when hovering over traits- Fixed a bug that cause battle replays to play out differently- Fixed a bug where 'Messenger mouse' tried to be drawn...
Read full update on Steam ↗-Battle skip-Monster/enemy battles can now be "skipped". It is not instantly skipped due to some technical limitations, but it's still quite fast.-Legacy store-When getting a duplicate cosmetic you now get 'trophy dust' instead of normal trophies.You can use this dust to buy cosmetics in the Legacy store.The Legacy store will be updated to include cosmetics from all previous seasons so you canalways find cosmetics there that you might have missed before.The only exception at this moment are the cosmetics from the Demo reward track. Those won'tbe added to the Legacy store since I already promised they would be exclusive to the demo players!-Final resolve-When you're on your last heart you will now encounter the 'Final resolve' event.This lets you pick among a few very good options such as enchanting a card and getting a gold trait.It'll make getting perfect victories a bit harder proba...
Read full update on Steam ↗QoL- The new day messages (+health, +coins) now go away faster if you click the screenFixes- Fixed 'Windmill' not energizing- Fixed 'Windmill' shuffle not triggering shuffling sickness- Fixed 'Family recipe' removing enchantment from chosen card- Fixed leaving the post-game progress screen too early stops you from getting the trophy rewards- Fixed cards like 'Tinny' being flagged as energized when they have 0 energy cost- Fixed cards like 'Tinny' playing themselves after being put in the draw pile before shuffling- Fixed the Beggar special event not being able to be chosen even if you meet the requirements- Fixed some inconsistencies with spawned events when loading a game- Fixed a bug where going to the cardopedia during an event that opens your deck and then returning would skip the eventChanges/balancing- 'Tinny' shield is now 5/10/15/20 (was 10/20/30/40)
Read full update on Steam ↗-Slight poison change-Poison remains the weakest and least played archetype, that's why I've decided to make a small change to poison!Poison values have been doubled across the board and when you shuffle poison now loses half its stack on top of dealing the damage.This will hopefully make poison more consistent against large decks while not becoming too overwhelming for small decks.-Count your spoils event removed-This event is removed and replaced with a flat 10 coins gain at the start of each in-game day.-Demo players matchmaking with playtesters update-Demo players won't get matched anymore with playtesters that test the other characters.This is because for Demo players it can feel very frustrating losing to a character they don't have access to.-Cardopedia filters-The cardopedia now has a search bar, filters and sorting options.I also added a scrollbar.-WIP battle log-I added a ba...
Read full update on Steam ↗Fixes- Fixed some missing characters in Chinese fonts- Fixed No-Play, Sun and Moon stickers not working as expected- Fixed a bug when picking the tinker at the workshop events when you don't have enough resource cards- Fixed being able to pick improve cards events without having eligible cards- Fixed 'Flamethrower' getting negative echo- Fixed being able to sell locked sticker cards at trade events- Fixed 'Wary' trait not working as expected when the drawn card cannot be played- Added a missing text for static enchanted shock cards- Adjusted the 'Nut launcher' description (En)Changes/balancing- 'Hoarder' is now 6/9/12/15 (was 14/21/28/35)- Shock now deals half damage to shield just like burn damage- 'Circuit board' no longer has the resource type, but now has the device type
Read full update on Steam ↗This update mostly introduces a new location event, the Wizarding Tower. There is a bunch of new content, fixes and balancing and playtesters can now test Zappy!New- New shock enchant- New Zappy card 'Gimbal'- New Zappy card 'Peanut'- New Zappy card 'Steam engine'- New Zappy card 'Food stash'- New Zappy card 'Nut launcher'- New Zappy card 'Flamethrower'- New Zappy card 'Circuit board'- New Zappy card 'Vice'- New Zappy card 'Relay'- New sticker 'Ghost sticker'- New sticker 'Sun sticker'- New sticker 'Moon sticker'- New location event 'Wizarding tower'- New trait 'Nauseous'- New trait 'Kickstarter'- New trait 'Anodyne'QoL- You can now view the contents and chances of the random cosmetic chest- Made the rip up animation in the shops faster- 'Reduced effects' in the settings now also disables the shock animationFixes- Fixed 'Silk' de-energizing instead of energizing- Fixed a rare crash th...
Read full update on Steam ↗!!! We're updating the server, so it will be down for a few minutes !!!Leaderboard has changed! It is no longer sorted on winrate, but rather uses a point system at the highest rank. You now also see your ranking position even if you're not in the highest rank.The matchmaking has also changed. You're now more likely to encounter players close to your own rank.I also made the random cosmetic chest available to the demo players because a lot of people went through the demo season reward track very quickly.Changelog v0.34.0:NewLeaderboard changeRandom cosmetic chest availableNew Day 1 enemy 'Snail' with special cards and a traitNew Day 4 enemy 'Weaver' with special cards and a traitNew Zappy card 'Ion Cannon'New Zappy card 'Magnet'New Zappy card 'Wrench'New Zappy card 'Hex Nut'New Zappy card 'Goggles'New Zappy card 'Peanut Butter'New Zappy card 'Grapple Claw'New Zappy card 'Galvanizing B...
Read full update on Steam ↗New mechanic: shuffling sickness! After shuffling your deck you will skip another turn. It doesn't happen at the start of battle. You also don't gain energy during shuffling sickness. We added this because small decks are very strong right now and we believe this will balance things out.This mechanic was pitched by FloriBanaan!new- Shuffling sickness: after shuffling your deck you will skip another turn. - New music in the end screen- New night version of the main menu background between 20pm and 7am- New Mabel card 'Carrot on a stick'- New Mabel card 'Piggy bank'- New Mabel card 'Book of adventures'- New Mabel card 'Sucker punch'- New Mabel trait 'Bulking'- New Mabel trait 'Carrot farmer'- New trait 'Nightmare'- Events after the dawn events are now hard set: generic shop, 'get 3 free common cards' and sidequest- You now always get a trait shop event on the second day- New day 9 enemy...
Read full update on Steam ↗Hey everyone!I’m incredibly excited to celebrate the launch of the demo. In just 2 days, over 5,000 players have already tried the game! It even made it into the trending free games list! Seeing so many of you playing for hours, enjoying the experience, and adding the game to your wishlists honestly means a lot.I’ve been reading all of your feedback. I might not be able to respond to everything individually, but please know that I’m paying close attention and taking it seriously. I’m already working on improvements, including ‘Quality of Life’ changes; for example, I know that not being able to view the enemy’s deck before battle is something many of you want addressed.I’m genuinely thrilled that so many people are enjoying the game, and I’m very motivated to keep improving it and adding new content. This update already fixes a number of bugs and issues, and also introduces some new a...
Read full update on Steam ↗1 positive · 0 negative.
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£7.65 → £8.50.