Store data
- UK price
- £13.75
- US price
- $12.74
- Positive reviews
- 71%
- Total reviews
- 140
- Release date
- 27 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 234 | — | — | 33 | — |
| October 2026 | 103 | -131 | -56.0% | 25 | -73.5% |
| September 2026 | 234 | — | — | 93 | — |
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| United KingdomGBP · GB | GBP | £13.75 | £11.68 | 15% | £11.68 | No change recorded |
| United StatesUSD · US | USD | US$14.99 | $12.74 | 15% | $12.74 | No change recorded |
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| PolandPLN · PL | PLN | PLN 62.99 | 53,54 zł | 15% | 53,54 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Official YouTube: @TheGreatWastes
Official Bilibili Space id: 613471349
Official QQ group:
Official QQ group 1:531097662
The Great Wastes is crafted with classic 2D pixel art and features a story told through a traditional linear narrative. The main storyline is divided into multiple chapters, and as the story progresses, new areas for free exploration will be unlocked.
The combat system in "The Great Wastes" employs classic turn-based tactical battles, maintaining a flow of "player round" and "enemy round" on the battlefield. However, status effect durations and skill cooldowns are resolved based on character actions, and the game features extensive character re-action mechanisms. These changes result in faster-paced combat, enhanced controllability, and richer strategic depth.
The battlefield UI interactions are meticulously designed. Selecting a target allows players to view character status and skill information without leaving the battlefield for a secondary interface. Basic attacks can be executed quickly by selecting a character and clicking on a valid target.
Skills can be activated using hotkeys to enter targeting mode, after which moving the cursor previews the skill's effect range. Clicking a tile immediately triggers the skill.
With the support of hotkeys, the mouse can remain within the target area to swiftly preview the effect ranges of different skills, ensuring smooth and seamless combat decision-making.
The game is also fully optimized for controller use, delivering an experience as fluid as keyboard and mouse controls.
The game emphasizes teamwork, as going alone cannot overcome numerous enemies. During their adventure, players will meet new companions who join the battle party. Each companion specializes in specific weapons and possesses unique skills and talent systems. The combination of skills among companions adds variety to combat gameplay.
Before each battle, players can make preparations, adjusting party members, equipment, and skills. If the battle becomes challenging, the battlefield rewind mechanism can be used to return to the preparation phase, readjust strategies, and challenge again. This mechanism not only allows for undoing moves but also lets players review status information from each character's action turns, aiding in analyzing and understanding enemy skill mechanics.
Every enemy in the game has its own unique talents and skills, and each map with wild monsters features a field boss for players to challenge. These bosses possess distinct skills and mechanics, requiring players to strategically combine character skills and understand enemy mechanics. Knowing both oneself and the enemy is key to achieving victory in every battle.
Challenging field bosses yields exclusive materials that can be used to forge unique equipment. These pieces of equipment possess distinctive traits that, when combined with a character's innate talents, create unexpected synergistic effects.
Equipment can be enhanced to improve attributes and will not become obsolete as the player's level increases.
Equipment can be refined to acquire new traits, allowing players to customize their combinations.
Equipment can be infused with spirits to focus attributes on a certain aspect, and the four pieces of equipment can be infused with spirits to achieve resonance effects.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Story Tutorial 0 Clear | 94.9% |
| 02 | Growth Enhance Equip | 74.7% |
| 03 | Growth Craft Equip | 62.2% |
| 04 | Story Chapter 0 Clear | 55.2% |
| 05 | Growth Alchemy | 53.4% |
| 06 | Growth Realm 2 | 51.0% |
| 07 | Quest Chapter 0 Rewards Clear | 48.0% |
| 08 | Growth Infused Equip | 39.4% |
| 09 | Story Chapter 1 Clear | 37.5% |
| 10 | Quest Chapter 1 Rewards Clear | 35.0% |
| 11 | Story Chapter 2 Clear | 26.0% |
| 12 | Growth Realm 3 | 23.8% |
| 13 | Quest Chapter 2 Rewards Clear | 22.0% |
| 14 | Growth Pearl Equip | 21.0% |
| 15 | Story Chapter 3 Clear | 19.9% |
| 16 | Quest Chapter 3 Rewards Clear | 19.7% |
| 17 | Growth Realm 4 | 18.4% |
| 18 | Quest Chapter 4 Rewards Clear | 17.2% |
| 19 | Growth All Characters Max | 15.6% |
| 20 | Story Chapter 4 Clear | 14.3% |
| 21 | Quest Jiangmanshu | 13.4% |
| 22 | Quest Jingwei | 13.4% |
| 23 | Quest Gongsunruo | 12.7% |
| 24 | Quest Yang Fu | 12.0% |
| 25 | Story Ending 1 | 11.0% |
| 26 | Story All Biographies Unlocked | 10.2% |
| 27 | Growth All Equips Crafted | 7.7% |
| 28 | Story Ending 2 | 7.2% |
| 29 | Growth All Alchemy | 4.0% |
| 30 | Growth All Mastery Max | 2.9% |
1. Fixed an issue where controller operation for Rewind caused the character to idle. 2. Fixed the trigger issue of Zhulie Poxiao's "Undying Sun-Chaser". 3. Fixed the trigger issue of Cang Hanyan's "Abyssal Shadow".
Read full update on Steam ↗Fixed an issue where Jiang Manshu's skill "Lash" incorrectly failed to apply to enemies.
Read full update on Steam ↗Fixed an issue where "Fallen Sun" could not trigger standby skill release while the "Aftermath" mastery was active.
Read full update on Steam ↗1. The number of equippable skills has been increased to 4.2. The battle skill bar has been redesigned.3. Character movement speed increased by 25%.4. The range displayed by the minimap in the upper-right corner has been expanded.5. The mastery cap per match has been raised to 4 points.6. Fix: "Ground Tremor - Expansion" did not take effect.7. Fix: Soul Pearl Resonance 2 Wind did not take effect.8. Fix: Soul Pearl Resonance 4 Fire's critical hit rate was not displayed on the stats panel.
Read full update on Steam ↗Fix the bug where Gongsun Ruo's talent "Spirit Pivot" dispel effect does not take effect.
Read full update on Steam ↗1. Fixed the issue where "Twin-Headed Divine Armor Turtle" incorrectly removed buffs. 2. Fixed the incorrect dialogue after falling off the cliff at Zhuri Ridge in Chapter 3.
Read full update on Steam ↗1. Fix: An error where, after the action had ended, the Zheng Monster Core triggered a move again, allowing skills to be released and thereby causing a stuck state. 2. Fix: An error where, after Zhulie Poxiao released "Falling Sun", it triggered the release of an extra standby skill, preventing it from standing by. 3. English text correction for the dialogue at the beginning of Chapter 2.
Read full update on Steam ↗1. Battle rewind optimization: rewinding to the pre-battle preparation phase no longer resets skill and inventory changes; retreating and loading will reset to the state when entering battle.2. Fixed the range display of the Archer Captain's "Sword Rain" skill.3. Fixed some tooltips being partially cut off.4. Improved English UI translations to no longer overflow.
Read full update on Steam ↗1. Fixed an error where the battlefield status of some pills had no description. 2. Fixed an error where the Lieutenant Colonel trait description was incomplete in the final boss battle only. 3. Fixed an error with the LB and RB functions when returning to other screens after entering the map screen with a controller.
Read full update on Steam ↗1.Fixed the bug in the "Cang Baimo" battle where allies could still bring "Cang Hanyan" onto the field. 2. Fixed the issue where the Dao Guard "Blade Bloom" was cast in place. 3. Fixed the bug where the achievement "Master of All" could not be triggered (requires resetting one mastery tree and filling it again to trigger the achievement). 4. Fixed the bug where the achievement "Refined All Pills" could not be triggered (requires refining any pill to trigger the achievement).
Read full update on Steam ↗1. Fixed the bug where Cang Hanyan's "Abyssal Shadow" could not apply . 2. Fixed the bug where, under certain circumstances, the story text in "Denglin Remnants" was displayed out of order. 3. Optimized the lag/stuttering when skills are triggered by an organization's death in battle.
Read full update on Steam ↗1. Character initial equipment can no longer be sold. 2. Fixed an issue where using "Blink Step" only on allied units would not trigger an extra action. 3. Optimized some art assets. 4. Bug fix for the conflict between Zheng's Core's repositioning and reinforcement attack.
Read full update on Steam ↗1. Equipping "Golden Thunder Whip" can now trigger its special effect normally. 2. Jingwei's "Flame Splendor" can now apply "Sun Flame" normally. 3. In the Arctic Heavenly Cabinet Yujing battle, the skill gifted by Bingyi can now be displayed normally. 4. The all-character max-level achievement has been corrected to all characters reaching level 30.
Read full update on Steam ↗1. Fixed the description error of Jiang Manshu's talent "Lingering Lash" level 3 2. Modify the feature of the equipment "Zhue Sting" to be a magic damage.
Read full update on Steam ↗1.Fix some gamepad controls. 2.Remove armor equip category restrictions.
Read full update on Steam ↗1. The "Start" in the preparation phase can now be triggered with a hotkey. 2. After the main quest "Ancient Seal" is unlocked, Scaled Serpents and Three-Eyed Howling Moon Wolves also begin dropping Low-Grade Mystic Crystals. 3. Adjusted the "Backlash" mechanic of the Rotten Scaled Serpent. 4. Fixed the abnormal cursor display when casting skills after moving again and after ending an action.
Read full update on Steam ↗1. Fixed misconfigured artifact refining recipes. 2. Fixed incorrect damage reduction ratios after blocking or resisting.
Read full update on Steam ↗Fixed the bug where Bloodfang Boar's Thick Fat regenerates health. Fixed the issue where Jiang Manshu's "Snake Dance" fails to trigger the talent "Heart Bind."
Read full update on Steam ↗Version 0.2.8 Changes:Fixed: Trigger conditions for the side task "Purge: Fulin, the Blightscale"Fixed: In the main task "Seeking a livelihood" the herbs collected at the Blackwind Foothill now drop from the current map's resource nodes instead.Fixed: Controller support for the Infused Monster Core feature.Fixed: The skill "Ground Tremor" for Yushuo.Filled in missing monster avatars.After automatically accepting a upgrade task, it will now be prioritized in the left-hand tracking column on the main interface.Changes from Versions 0.2.2 ~ 0.2.7:Fixed: The protagonist "Startling Swan" no longer causes combat to freeze when triggering a follow-up attack.Fixed: Jiang Manshu's action order after Backtrack from a follow-up move now functions correctly.The field boss 'Windstride Tyrant' is now available at Starving Tiger Mound.The "Abyssal Vine" feature is now available at Ninefold Abyss.
Read full update on Steam ↗Fixed the bug where dialogue prompts would still appear after moving away from NPCs, causing long-distance conversations.Optimized some status icons.Other known bug fixes.
Read full update on Steam ↗This update unlocks the main story content of Chapter 1, and the prologue has been completely reworked to streamline the main storyline while enhancing the new player guidance.The protagonist party's talent trees have also been adjusted, with new skills added. With the addition of new weapons, the second specialization is now usable as well. Combat loadouts will be more diverse.Chapter 1 also introduces 5 brand new boss battles. We look forward to everyone's playtesting feedback.
Read full update on Steam ↗Fixed a calculating bug, when Qi Xia standby with \ states only one turn left.Fixed the bug where the "Fei Guang Sword" enhance \ damage does not take effect.
Read full update on Steam ↗1. Add the "plot" mode and change the original mode to "standard".2. If NPC can take on branch tasks, there will be a task icon mark next to the name.3. There is a guide for the first opening of Talent and Mastery.4. Use multiple strokes to optimize the display effect of small fonts.5. UI animation of the Victory Settlement interface6. Rare materials are now displaying special effects.7. Fix the calculation error of the quantity of purchased items in the store.
Read full update on Steam ↗Fixed the bug where the immune feature of "Xuan Viper Chain" did not take effect.Fixed a bug where some buildings shake under Nvidia driver.
Read full update on Steam ↗2 positive · 0 negative.
0 positive · 1 negative.
1 positive · 1 negative.
0 positive · 1 negative.
0 positive · 1 negative.
1. Fixed an issue where controller operation for Rewind caused the character to idle. 2. Fixed the trigger issue of Zhulie Poxiao's "Undying Sun-Chaser". 3. Fixed the trigger issue of Cang Hanyan's "Abyssal Shadow".