Store data
- UK price
- £6.37
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 17 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
In Double Envelopment, you are in charge of constructing an army, managing a budget, and conducting strategic offensives by drawing arrows and placing target zones, keeping your war effort alive while capturing enemy settlements and infrastructure.
GAMEPLAY
In Double Envelopment, you have a gods-eye view of the battlefield. Watch your strategies play out and armies clash as you turn enemy fortifications to rubble!
In campaign mode, your starting point is a main base that allows you to spawn units. Aside from your offensive objectives, you must also defend your main base from attacks, because losing all your bases, even without losing all your units, will result in losing the level.
Conduct offensives by drawing arrows on the map towards your objectives, and use supply trucks to establish forward operating bases and consolidate your gains. Use air units to gain air superiority and anti-air units to deny your enemy air power. Execute strategic, operational, and tactical maneuvers to complete your mission.
LEVELS AND LEVEL MAPS
Early Access Double Envelopment will include ten levels, with maps ranging from frozen tundra to arid deserts to tropical archipelagos. Each level will present unique and diverse challenges, such as difficult terrain/water, that you must strategically overcome to win. Double Envelopment will go on feature at least a hundred levels with increasing size and difficulty.
Your primary objective in each level is to assault cities and capture them, defeating every enemy unit inside the city and occupying it.
During gameplay, you must also manage supply trucks and use them to place forward posts near your front line. You are only able to place forward posts within close range of supply trucks, and you also must guard your posts as they can be destroyed by enemy fire.
Destroy every enemy command post (red-colored barracks buildings) you see on the map, using any units you have available, as enemy command posts will continue spawning new enemies until they are destroyed.
Take over every settlement on the map while avoiding running out of money or units. You must also defeat every enemy unit on the map to complete the mission.
UNITS
You have access to several distinct units, including-
-"Stormer" unarmed conscript soldiers for quick and cheap tactical wins (at cost to morale)
-Infantry riflemen, foot soldiers with standard issue assault rifles
-Anti-tank soldiers with NLAWs
-Snipers
-Paratroopers, stronger versions of infantry but equipped with armor and higher resilience, making groups of them good shock forces
-Main battle tanks
-Attack and troop carrier helos.
-Missile launch trucks, able to launch ballistic missiles against enemy units, command posts, and buildings.
-Fighter jets, the deadliest of available units, for conducting high-stakes offensive airborne ops.
As of January 2026, the enemy faction has access to all of these unit types.
Avoid losing too many units or morale suffers, weakening current and spawned units over time!
UNIT BUFFS AND INFRASTRUCTURE
Capture enemy infrastructure to earn your units buffs that will strengthen them and your war effort!
-Gas Stations earn your units a +1 advantage in speed, range, and strength.
-Banks net you 5,000 dollars upon capture.
-Airfields, earn your units +2 points in speed, range, and strength
-Airports earn your units a +4 point increase in those stats
-Capturing cities awards you money for each fairly intact building, as well as fully healing every unit of yours inside the city upon capture.
Hello everyone!I will start by acknowledging that I am late in releasing the game. I said I was confident I could release it by early September but that is obviously not the case right now.The reason for that is, upon asking for more feedback from RTS players on my game's overall look, I received blunt but valid criticism on the graphics and art style, as well as on the UI/animations. A part of me suspected I should have invested in better graphics but my entire focus was OPTIMIZING the game for performance, which made me believe subpar textures and graphics would be overlooked more.Therefore, I am taking more time in September to improve and polish the unit models, graphics, textures, and gameplay. I will release DE to Early Access by the end of September, which is when I will likely be satisfied with the new progress.The bright side is, because I decided to polish the game more, I h...
Read full update on Steam ↗Hello everyone! A lot of progress has been on Double Envelopment in August!I would like to begin by addressing the announcement about the map editor and the naval units in the game. I have decided to sideline both of these for the Early Access build of the game, as I am encountering numerous issues in need of improvement for them, and neither of them would be fully ready in time for Early Release. Therefore, I am no prioritizing land-based units, campaign mode, gameplay improvement, graphics improvements, and UI mechanics, as these are the most developed aspects of the game. After Early Access I will have more time to dedicate to improving the map editor, but I am not certain I will re-include naval units, because as I mentioned, I want the game to lean towards land/air combat and city capture.Since I am sidelining the map editor and naval units, I will lower the Early Access price of...
Read full update on Steam ↗Howdy all! July has been perhaps the busiest month for Double Envelopment development! I have made significant progress on the gameplay and AI aspects. Most notably are:-The Supply And Logistics System. Supply trucks that spawn at your FOBs (forward operating bases) will create a 'supply point' upon reaching a node on the current offensive that does not have one. These supply points are used by nearby units to replenish ammo/fuel, and can run out of both unless you manage a proper supply line to that point.-The Air Defense System. I definitely have the most fun with this! The enemy faction can now construct missile launchers and interceptors, and you can also purchase air defenses that intercept enemy missiles and protect your FOBs. You can also purchase your own missile launchers and order strikes anywhere on the map, with enemy air defense reacting as your air defense would.-The Dam...
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Hello everyone!I will start by acknowledging that I am late in releasing the game. I said I was confident I could release it by early September but that is obviously not the case right now.The reason for that is, upon…
Hello everyone! A lot of progress has been on Double Envelopment in August!I would like to begin by addressing the announcement about the map editor and the naval units in the game. I have decided to sideline both of…
Howdy all! July has been perhaps the busiest month for Double Envelopment development! I have made significant progress on the gameplay and AI aspects. Most notably are:-The Supply And Logistics System. Supply trucks…