Store data
- UK price
- £9.89
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 21 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 8 | — | — | 4 | — |
| October 2026 | 8 | — | — | 4 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
This Steam listing may contain adult-oriented images, video or text.
This Steam listing may contain adult-oriented images, video or text.
| # | ||
|---|---|---|
| 01 | Accept Strip | 20.0% |
| 02 | First Bar Day | 20.0% |
| 03 | Flirt | 20.0% |
| 04 | No Flirt | 20.0% |
| 05 | Red | 20.0% |
| 06 | Ribbit | 20.0% |
| 07 | Taken | 20.0% |
| 08 | This Isnt For Me | 20.0% |
| 09 | Whorehouse | 20.0% |
| 10 | Hesitate Strip | 6.6% |
| 11 | Reject Strip | 6.6% |
It's probably about time for another proper Jessica's Choices – Forced update, because things have moved on quite a bit.And by "quite a bit", I mean...3,530+ renders. 19 animations. 56,148 words.Yes. Only 56,148 words. 😂But there's a reason the render count has continued climbing quite so rapidly. Forced isn't just getting bigger, I've been spending a lot of time adding things that I haven't really attempted in my previous games.And one of those is now actually working.🍸 Jessica Has a Job...I've talked before about wanting parts of Forced to feel a little more interactive, rather than everything simply being a case of making a choice and watching the next scene play out.So, for the first time in one of my games, I've implemented a proper mini-game.During Jessica's shift at the bar, you'll actually take control of what she's doing.Customers appear around the bar. You'll need to speak...
Read full update on Steam ↗I've been a little quiet recently, but I thought it was time to show what I've been working on behind the scenes.When I first started Jessica's Choices, I wanted to make a story with meaningful choices.Somewhere along the way... it became much more than that, with the introduction of visual novels and over the last few months I've been rebuilding and expanding huge parts of the game, adding features I've wanted for a long time.Some of the biggest additions include:🍺 A fully interactive bartender mini-gameJessica now works shifts at Habana Bar where you'll take customer orders, prepare drinks, manage your tray, earn tips and even deal with the consequences of serving the wrong drinks. As the game progresses, new customers, drink combinations and scenarios will keep each shift feeling different.🧭 A brand new walkthrough systemOne of the biggest requests has always been a better way to...
Read full update on Steam ↗8 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
It's probably about time for another proper Jessica's Choices – Forced update, because things have moved on quite a bit.And by "quite a bit", I mean...3,530+ renders. 19 animations. 56,148 words.Yes. Only 56,148 words…
I've been a little quiet recently, but I thought it was time to show what I've been working on behind the scenes.When I first started Jessica's Choices, I wanted to make a story with meaningful choices.Somewhere along…