Store data
- UK price
- £6.29
- US price
- $4.89
- Positive reviews
- 72%
- Total reviews
- 236
- Release date
- 7 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 111 | -412 | -78.8% | 15 | -84.1% |
| October 2026 | 71 | -452 | -86.4% | 11 | -85.2% |
| September 2026 | 523 | — | — | 75 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £6.29 | £4.40 | 30% | £4.40 | No change recorded |
| United StatesUSD · US | USD | US$6.99 | $4.89 | 30% | $4.89 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | BRL | R$26.75 | R$ 18,72 | 30% | R$ 18,72 | No change recorded |
| CanadaCAD · CA | CAD | CA$8.29 | CDN$ 5.80 | 30% | CDN$ 5.80 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 6.19 | CHF 4.33 | 30% | CHF 4.33 | No change recorded |
| ChileCLP · CL | CLP | CLP 4,849 | CLP$ 3.394 | 30% | CLP$ 3.394 | No change recorded |
| ChinaCNY · CN | CNY | CN¥29.00 | ¥ 20.30 | 30% | ¥ 20.30 | No change recorded |
| ColombiaCOP · CO | COP | COP 18,999.00 | COL$ 13.299 | 30% | COL$ 13.299 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 3,750.00 | ₡2.625 | 30% | ₡2.625 | No change recorded |
| Hong KongHKD · HK | HKD | HK$42.00 | HK$ 29.40 | 30% | HK$ 29.40 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 67,499.00 | Rp 47 249 | 30% | Rp 47 249 | No change recorded |
| IsraelILS · IL | ILS | ₪25.25 | ₪17.67 | 30% | ₪17.67 | No change recorded |
| IndiaINR · IN | INR | ₹359.00 | ₹ 251 | 30% | ₹ 251 | No change recorded |
| JapanJPY · JP | JPY | JP¥905 | ¥ 633 | 30% | ¥ 633 | No change recorded |
| South KoreaKRW · KR | KRW | ₩7,600 | ₩ 5,320 | 30% | ₩ 5,320 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.650 | 1.15 KD | 30% | 1.15 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 2,310.00 | 1 617₸ | 30% | 1 617₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$99.99 | Mex$ 69.99 | 30% | Mex$ 69.99 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 18.75 | RM13.12 | 30% | RM13.12 | No change recorded |
| NorwayNOK · NO | NOK | NOK 84.00 | 58,80 kr | 30% | 58,80 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$11.25 | NZ$ 7.87 | 30% | NZ$ 7.87 | No change recorded |
| PeruPEN · PE | PEN | S/.19.25 | S/.19.25 | 0% | S/.13.47 | 25 Sept 2026 |
| PhilippinesPHP · PH | PHP | P235.00 | P235.00 | 0% | P235.00 | No change recorded |
| PolandPLN · PL | PLN | 29,75 zł | 29,75 zł | 0% | 29,75 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
What you get:
Yeet enemies (or friends) using chaotic chain-physics-based combat
Chain Magic, Various Weaponry and Stat Progression
Unique bosses and enemy encounters
Go crazy with up to 4 players in Online Havoc Mode for maximum jank and chaos
Bad Graphics & Equal Opportunity Jiggle Physics
A Jank slider that does absolutely nothing, I promise
The Soul Chain is neither your friend nor your enemy. Sometimes it creates the most cinematic coordinated attacks imaginable. Other times, it tugs you and your teammate straight into chaos as you die together in frustration.
Coil and tie up enemies together, trip bosses, slingshot objects, clothesline groups of mobs... and more. Combat is deliberate, stamina matters, and panic rolling is a lifestyle I actively designed against. Remember - learning how to fight with the Soul Chain IS the entire game.
As you ascend the colossal Tower of Purgatory, every chapter ends in a battle with massive manifestations of sin, trauma, regret , or an idea I probably came up with far too late at night.
Some will crush you. Others will throw you off ledges. All of them hit HARD.
Do you want to hate your friends? Bring up to three and ascend the Tower and Purgatory as a group . You might think - “The more, the better!”, but it usually ends in more accidental chain yanking, more desperate revives, increasingly louder comms, and failing together as one .
Are you a masochist? There's a single-player mode too.
Instead of being chained to a friend, it’s now a massive glowing ball you'll drag, swing, fight, and fail with throughout your ascension from Purgatory.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach Boss 1 | 69.9% |
| 02 | Ach Boss 2 | 32.2% |
| 03 | Ach Jiggle | 22.2% |
| 04 | Ach Boss 3 | 18.3% |
| 05 | Ach Boss 4 | 11.8% |
| 06 | Ach Boss 5 | 10.3% |
| 07 | Ach Ascend | 9.5% |
| 08 | Ach Boss 6 | 9.4% |
v1.1.12 Increased xp from killing Grundle - players should all mostly level up now after killing Grundle Steam Deck 30fps cap set by default - should lead to smoother overall frame pacing and better feeling performance. Steam deck is still not officially supported but I'm working on it. Fixed an issue with Besieged Keep interior pop-in on very low settings. Removed the feedback questionnaire - feedback was mostly low quality. Please use discord or steam forum for future feedback. Reduced brightness of hit flash - some players found the old flash uncomfortable. Fixed missing character on item pickup UI. Remaining AI sfx replaced.
Read full update on Steam ↗Skipping to v1.1.6 as I made and tested several builds internally before rolling all the changes into this build. Fixed a crash caused by Chinese localisation - similar to the issue cuasing crashes when using Japanese localisation. Fixed several issues with localised text not showing properly for dialogue subtitles. Removed and replaced more Gen AI SFX. More updates to come! Just had to get these crucial crash fixes out of the way first but the next update will be a more general bug fixing and polish update following feedback.
Read full update on Steam ↗Fixed a bug with Japanese localisation causing crashes. Removed Generative AI-assisted 3D model for mummy enemy - replaced with a decent looking asset. Removed Generative AI-assisted 3D model for wendogo - replaced with a custom model repurposing zombie 3D model. Replaced several SFX that used Gen AI in their layering - used Freesound.org SFX credit to AdenoMuro.
Read full update on Steam ↗Steam Next Fest Is Over!Well... Steam Next Fest is officially behind us.First of all, thank you very much to every single person who downloaded the demo, played it, streamed it, speedran it or simply took the time to leave feedback. Reading through hundreds of comments, bug reports, surveys, and discussions has been both incredibly rewarding and mildly soul-crushing (intended), but in the best way possible.As release gets closer, I wanted to deep dive into what happened during the recent Next Fest, what went wrong, what went right, and what I've already changed because of it.The Bad NewsIronically, despite the Demo v1.0 being the most polished version of the demo from a technical standpoint, it ended up being the least enjoyable version for players. Our average fun rating dropped to 3.55/5, compared to 4.56/5 across previous demo versions. That one definitely stung.After digging throu...
Read full update on Steam ↗Big news, Bound Souls!June 2026's Steam Next Fest is almost here, and months ago I made the ultimate decision to commit Soul Chained to it. Ever since, I've been working around the clock - not because I've gone mad, but because the alternative is admitting how much work I still have left.To celebrate this perfectly healthy development process, I've released a huge update for the demo alongside a brand-new trailer.Let's take a look at what's new.A Brand-new Trailer!Besides spending the last few weeks wrestling with the demo, I also decided to make a brand-new trailer.Have a look at the new trailer below!Final Final Demo Update - New Final.exe (?)I'm pretty sure this won't be the last "final" demo update. But after countless changes, tweaks, fixes and optimizations, I've finally reached a version of the demo I'm proud to showcase during Steam Next Fest.The Soul Chained Demo is now on Ve...
Read full update on Steam ↗Hi guys,I've updated the demo, and with that, there are some serious improvements to the fluidity of combat. I've gone back to the drawing board to more closely match the "feel" of Elden Ring's combat. With that in mind, there's still some jank, but the changes are as follows:Faster stamina re-gen with less delay after performing actions.Speed increase on all weapons.Re-animation and retiming of short sword attacks.Re-animation and retiming of great sword attacks.Complete overhaul of strong attacks, now allowing you to charge them for additional impact.Less delay when pressing roll and quicker exit of attack animations.Greater level of rotation between attacks, allowing for more fluid and less clunky combat.Better hitstop effect keeps gameplay feeling heavy without being jarring.New jump attacks for both fast and strong attack presses.Plunging attacks when falling at a sufficient spee...
Read full update on Steam ↗Hi all,Once again, the demo has seen some major changes, including new features, bug fixes, balance changes, chain physics adjustments, as well as overall quality of life improvements.Some of these changes include:Major overhaul of havoc mode, making it a more playable experience for 4 players. Major GPU, CPU, and RAM optimizations, meaning the Demo is now mostly playable on the Steam Deck (Using Potato Settings). UI scaling and inputs still need work to be fully Steam Deck-ready.Introduction of Chain Magic - currently allows a flammable chain to be used at the end of the demo.Improvements to chain physics consistency and predictability.Still to improve:Balancing in Havoc mode to make it more difficult, in line with the regular 2-player experience.Enemy AI behaviours - fixing/reducing the "run off cliffs" issue (maybe still keeping it a little bit since it's pretty funny when it happe...
Read full update on Steam ↗Hi to the small community I've managed to put together on here! This announcement is to say that the demo is finally at a point that is ready for feedback from all my wishlisters and fellow devs. Huge changes have been introduced since the first release of the demo, including real chain physics simulations and a bunch of combat features to go with that. Visuals have also been improved significantly, and the boss AI has been reworked. If you haven't seen the new trailer showcasing these features, please check it out on the store page. There is also a rudimentary single-player and 4-player mode (these are very experimental and not near the same level of completion as the two-player mode, but I kept them in the demo so you can mess around). Please give the new version of the demo a try! Looking forward to your feedback - please let it be known on the forum or contact me at kyroware.com I...
Read full update on Steam ↗1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 1 negative.
2 positive · 0 negative.
0 positive · 1 negative.
£4.40 → £6.29.