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- Store status
- Coming soon
- Scheduled release
- 3 November 2026
- Positive reviews
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- Total reviews
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- Release date
- 3 November 2026
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Patch 0.7.1.0 is Live!Hi everyone! A new update just went live with balance changes, puzzle tweaks, and a round of bug fixes.GameplayLowered enemy HP in the Mirror Desert.Streamlined the final puzzle of the Earth Star Trial.Sever Bond now has a chance to drop Orbs that grant stats (Ferocity, Tenacity, Cunning, Agility).LocalizationFixed several German text issues. Huge thanks to Dave the Localizer for the help!Bug FixesFixed the Journal not completing the first quest in the prologue.Fixed a softlock caused by enemies fainting after using Taunt on the previous turn.Fixed collisions on Trial Boulders.The character creator no longer clears your previous selections when you change body type.Squashed several unreported bugs.Update your demo and jump back in. Let us know what you think in the Discussions! 🎮
Read full update on Steam ↗New Patch 0.4.2 Live Now! Hey everyone! I'm thrilled to roll out this latest update to the demo, packed with gameplay enhancements, new languages, visual polish, and critical fixes. Your feedback has been invaluable in shaping these changes, thank you for playing and sharing your thoughts!GameplaySilver and Gold Beast Orbs can now be used with partners, allowing you to select specific skills and traits to pass down for better customization!Balanced the difficulty curve for a smoother progression.Weather system added, dynamic conditions now impact battles and exploration!LanguagesDemo now fully supports French, German, Italian, and Portuguese-Brazil translations!Fixed various errors in the Spanish translation for better accuracy.GraphicsImproved several backgrounds for enhanced immersion.Aesthetic upgrades to maps for a sharper, more vibrant look.BugfixesFixed a crash when returning to...
Read full update on Steam ↗Version 0.3.9.9 patch notes: New Features:Food: Can now recover food supplies in the town by pressing C / Y button.Stances: Enemies now play a different idle animation according to the attack they are preparing (Ferocity, Tenacity, Cunning and Agility). Allies also play different idle animations after the action is selected.Skills:Skills are now unlocked by training the specific stat and increasing your training stat. A charge bar will appear to show the progress in that specific stat. The same progress for the next skill can be seen in the status menu in the skills tab.Added more skills to help balance each damage type's tree.Improvements:Difficulty:Difficulty curve has been flattened a bit.Training now has a lower chance to injure the Beast.Skipping the tutorial now yields the same bonuses as going through it (starter will have 1 extra skill and 1 extra trait and you will have an eg...
Read full update on Steam ↗Version 0.3.9 released thanks for the mountain of feedback! Changelog v0.3.9: General Changes:Camp Food Overhaul:Reduced the chance to get injured if you stay too long in the camp.Camp now requires food per day to carry out actions. Food gets consumed when a day passes. If there's not enough food to cover the Beasts requirements tooltip displays in red. If training and rest is carried out when low on food, chance to get injured and fail trainings increases as well as Stamina recovery is reduced.UI will display stocked food both in camp and in overworld.Food amount available in the overworld increased.Selected food icon appears in the portrait now.Tutorials and Guides updated.Beasts now display when they gain/lose trust in the camp.Evolution criteria:Bestiary now displays the criteria for Stage Advancement if you've already obtained a non Baby stage of that Species.Lorelei's Predict ca...
Read full update on Steam ↗I wanted to thank everyone who took the time to write feedback in the forums, discord or complete the survey, this is extremely helpful to me. I'm sending another patch with fixes.Changelog v0.3.8.3: Improvements:1. Added UI visuals for the type of environment2. Added a way to know what base traits and skills have been unlocked for a Beast in the Status Screen.3. Corrected location of some UI elements in the pause menu. Bugs:1. Fixed a Bug with sometimes several battles spawning at the same time.2. Fixed a Bug with stats received in battle not updating correctly which resulted in less stats when winning a battle.3. Fixed a Bug with collisions and tiles in Earth Trial Area.Please if you can and are willing to give some feedback to improve the game take a few minutes to complete the following survey: https://docs.google.com/forms/d/e/1FAIpQLSep2f7NND-FxZ3wdCLlirsrd4FcxMWU8M2iTfs1i09aW_w...
Read full update on Steam ↗Version 0.3.8 has been posted with several improvements. Please if you can and are willing to give some feedback to improve the game take a few minutes to complete the following survey: https://docs.google.com/forms/d/e/1FAIpQLSep2f7NND-FxZ3wdCLlirsrd4FcxMWU8M2iTfs1... Changelog v0.3.8: General Changes:Battles now give stat increases regardless of the evolutionary stage of the Beast (stronger Beasts still give more stats).Toggleable field abilities can be used at the same time.Spawn tables for monsters have been swapped a bit (expect to see some new frens).UI:Improved Battle UI adding Stamina Percentage and QoL changes.Status Screen now shows the Beast's idle sprite instead of the Bestiary portrait.Damage and Heal received in the overworld now displays a hovering text with the amount.Bugs:Several unreported bugs fixed.
Read full update on Steam ↗Changelog v0.3.7: New features: Idle Mode: whenever you're in the camp scene and you are afk or doing other stuff, the Beasts will now rest, play or train on their own, stats, health or trust increased depends on the time spent on idle mode.Improvements:The intro and guidance during the start of the game has been greately improved.Pause Menu now shows current objective in the Journal panel Several attack animations where improved.Gamepad now uses X+D-pad for menus instead of only D-pad arrows and the d-pad can be used to move in the map.Fixes: Several unreported bugs fixed.
Read full update on Steam ↗Changelog v0.3.6.3Improvements:Improved the UI in Party Change, Backpack and Bestiary menus.Remade the Orb use Cutscene.Fixes:Fixed more map tiles and object clipping in some areas.Fixed an issue with map name not updating in Trial Area.The Previous music track will now correctly resume after a Cutscene.Other minor polish.
Read full update on Steam ↗Changelog v0.3.6.2Fixes:Fixed map tiles and object clipping in some areasFixed obelisk animationsFixed horde battles UIOther minor polish
Read full update on Steam ↗Changelog v0.3.6.1 UI: 1. Can now select the Beasts' Field/Agility Skills by holding the action key (Q,E,R or LB, LT, RB) with a visual feedback bar Other: 1. Can now choose to skip the tutorials during the intro. Fixes: 1. Fixed an error with hatching egg scene sometimes blocking actions after being skipped. 2. Fixed an error with critters locking character in place. 3. Fixed several UI errors.
Read full update on Steam ↗Changelog v0.3.6: New features: Map: The Map Scene is accessible through the Bestiary or by pressing M in the keyboard or d-pad Up in the gamepad. May need to retrace your steps to unlock a map you already visited. Sever Bond: Lets you release Beasts with less than 30% trust. May leave a mysterious orb behind as you sever that connection. Music: New soundtracks in the game! Yoshi_UMR will be composing the music moving forward. UI: Added keys to access menus faster, tooltips for the keys are visible when paused in the overworld. Key Tooltips (except for field skills which are always enabled for clarity) can now be disabled in the general tab of the options menu. They are baseline enabled. Fixes: Fixed a bug with the egg hatch cutscene. Fixed a bug related to active field skills when reordering beasts in the pause menu.
Read full update on Steam ↗Hi everyone, Posting the patch notes for the current version with some fixes and other QoL changes: General: Pages turning animations are quicker now. Bestiary Guides section and tutorials optimized. Battle: Assigned action type appears as a tooltip on top of the Beast when the action is selected, can also see what action the enemy picks when the turns are processed. Clashes now make the loser flinch and don't attack. Insight messages no longer autoskip. Battle Speed is now toggleable mid Battle. Fixes: Fixed a bug with exiting the Camp. Fixed a bug with not being able to Pet from the pause menu. Several ES Translation fixes. Thank you for the continuous feedback and support, feel free to also provide feedback to the new discord server!
Read full update on Steam ↗Hello! Once again thank you for the feedback and for playing the demo. I've been reviewing all comments and making adjustments. Here are relevant changes in this version: 🔧 v0.3.5 Changelog: UI: Added the System button in the overworld menu that lets you change Options, Save or Quit. Can now check your current party's status from the Party Change screen. Features: Egg Potential: Some eggs may now include extra traits or moves, but beware as they are guarded sometimes! Predict option in Town now hints how long it will take for the Beast to advance to a new stage. Bestiary now shows a stage/Evo tree for each Beast. Bestiary Guides section now correctly displays tutorial information A certain character may be looking for a battle somewhere. Improvements: Expanded hints and tutorials during the intro: for example, foods, raising and battle. The village's Shop was improved. Font shadow ha...
Read full update on Steam ↗Hi everyone! I just wanted to say a huge thank you to everyone who played the demo, shared their thoughts, and took the time to send feedback. Your comments have been incredibly helpful, I’m reading everything and using it to make the game better. Based on what you've shared, I’ve uploaded a new version of the demo with several improvements to help streamline the experience, fix bugs, and polish the early-game pacing. Every bit of feedback counts, and I’m actively working on refining the gameplay, onboarding, and overall experience. Here are relevant changes in this version: 🔧 v0.3.4.2 Changelog: Keyboard Controls Overhaul: Object Interaction and Menu enters now are all built in the same bind with Enter/Space. Beast Field Skills now use Q / E / R respectively for a more ergonomical setup. Can now use either WASD or Arrows to move in the overworld. Other changes: Intro scene overhaule...
Read full update on Steam ↗Steam currently lists 3 Nov 2026 as the release date.
Patch 0.7.1.0 is Live!Hi everyone! A new update just went live with balance changes, puzzle tweaks, and a round of bug fixes.GameplayLowered enemy HP in the Mirror Desert.Streamlined the final puzzle of the Earth Star…
New Patch 0.4.2 Live Now! Hey everyone! I'm thrilled to roll out this latest update to the demo, packed with gameplay enhancements, new languages, visual polish, and critical fixes. Your feedback has been invaluable i…
Version 0.3.9.9 patch notes: New Features:Food: Can now recover food supplies in the town by pressing C / Y button.Stances: Enemies now play a different idle animation according to the attack they are preparing (Feroc…
Version 0.3.9 released thanks for the mountain of feedback! Changelog v0.3.9: General Changes:Camp Food Overhaul:Reduced the chance to get injured if you stay too long in the camp.Camp now requires food per day to car…
I wanted to thank everyone who took the time to write feedback in the forums, discord or complete the survey, this is extremely helpful to me. I'm sending another patch with fixes.Changelog v0.3.8.3: Improvements:1. A…