Store data
- UK price
- £6.39
- US price
- Awaiting regional check
- Positive reviews
- 94%
- Total reviews
- 380,817
- Release date
- 16 Jun, 2025
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| Last 30 days | 33,665 | -14,791 | -30.5% | 18,152 | -18.4% |
| October 2026 | 30,691 | -17,765 | -36.7% | 18,467 | -10.8% |
| September 2026 | 48,456 | — | — | 20,701 | — |
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PEAK is a co-op climbing game where the slightest mistake can spell your doom. Either solo or as a group of lost nature scouts, your only hope of rescue from a mysterious island is to scale the mountain at its center. Do you have what it takes to reach the PEAK?
WORK TOGETHER
Need a Hand? You’ll need to rely on your friends to have any hope of scaling the mountain, which changes every single day. Help each other up ledges, or place ropes and climbing spikes to make the way easier for those who come after.
CLIMB
The Mountain Takes no Prisoners! Climb through 4 biomes on your way to the PEAK, each with their own life-threatening obstacles. You’ll need to scavenge for questionable food to survive, and manage your injuries carefully - every setback limits your stamina, making it harder to climb.
SURVIVE
Prepare For the Worst: Discover a variety of helpful survival items, from energy drinks to climbing spikes to the mysterious Anti-Rope. You’ve got no hope of making it to the PEAK unless you press every advantage given to you.
A NEW ISLAND EACH DAY
The game's map rotates out every 24 hours! Try out the new layout each day, or give the same island multiple attempts in a day until you conquer it.
EARN BADGES
A Well-Seasoned Scout: Show off your survival prowess with dozens of badges to earn and cosmetics to unlock.
CLIMBING IS BETTER WITH FRIENDS
Multiplayer in PEAK is friends-only - invite up to three other scouts through Steam to climb together, or face the mountain alone if you're really brave!
FEATURES
Climb with a total of 4 friends
Communicate through proximity chat
4 different biomes to ascend through
A bunch of questionable foods
Lots of different climbing items
Campfires and marshmallows
Character customization
Online co-op and offline single player
Ghosts
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
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| 01 | Beachcomberbadge | 89.0% |
| 02 | Esotericabadge | 74.2% |
| 03 | Trailblazerbadge | 62.4% |
| 04 | Happycamperbadge | 59.5% |
| 05 | Ascenderbadge | 47.7% |
| 06 | Volcanologybadge | 46.0% |
| 07 | Alpinistbadge | 44.0% |
| 08 | Firstaidbadge | 41.6% |
| 09 | Plundererbadge | 40.2% |
| 10 | Cookingbadge | 36.2% |
| 11 | Foragingbadge | 36.1% |
| 12 | Nomadbadge | 36.0% |
| 13 | Peakbadge | 32.9% |
| 14 | Forestrybadge | 32.2% |
| 15 | Arboristbadge | 31.2% |
| 16 | Emergencypreparednessbadge | 28.7% |
| 17 | Endurancebadge | 27.8% |
| 18 | Triedyourbestbadge | 27.0% |
| 19 | Websecuritybadge | 25.7% |
| 20 | Clutchbadge | 21.8% |
| 21 | Mentorshipbadge | 21.7% |
| 22 | Survivalistbadge | 18.7% |
| 23 | Treadlightlybadge | 17.7% |
| 24 | Bingbongbadge | 15.9% |
| 25 | Animalserenadingbadge | 15.2% |
| 26 | Undeadencounterbadge | 14.1% |
| 27 | Toxicologybadge | 13.7% |
| 28 | Wandererbadge | 13.7% |
| 29 | Coolcucumberbadge | 12.2% |
| 30 | Boulderingbadge | 12.1% |
| 31 | Calciumintakebadge | 10.7% |
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| 38 | Speedclimberbadge | 8.8% |
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| 51 | Hangglidingbadge | 5.0% |
| 52 | Gourmandbadge | 4.8% |
| 53 | Competitiveeatingbadge | 4.7% |
| 54 | Wellrestedbadge | 4.6% |
| 55 | Jesterbadge | 4.5% |
| 56 | Knottyingbadge | 4.2% |
| 57 | Exorcistbadge | 3.7% |
| 58 | Disasterresponsebadge | 3.6% |
| 59 | Medievalhistorybadge | 3.5% |
| 60 | Cryptogastronomybadge | 3.3% |
| 61 | Appliedesotericabadge | 3.1% |
| 62 | Bellringerbadge | 2.4% |
| 63 | Archerybadge | 1.8% |
| 64 | Lastresortbadge | 1.4% |
Hiii Scouts! Just a small set of patches to address some of the outstanding weirdness players experience when joining an in-progress run. BugfixesFixed issue that would sometimes prevent players reviving in the Gloom or the Citadel being able to earn the Medieval History badgePlayers joining a run mid-game should no longer sometimes see a t-posing skeleton as soon as the game loadsTidied up some assorted issues around late joins especially for players with slow computers or bad connections
Read full update on Steam ↗Map Pool You may have noticed this last week's maps have been weirdly consistent in terms of biome selection, with each day being either all old or all new maps. This patch will replace the current map pool with islands that are properly randomized. Bugfixes Campfire saves should now properly track the state of the luggage and other objects around the campfire in the Citadel Made non-host game saves a little more consistent (players that aren't the host don't get complete world state in their game saves like the host does. When players other than the original Host decide to host a run from a save, they will still see a little weirdness around item spawning, sorry!) Fixed bug where the host's run-based achievement progress wouldn't save at a campfire (this affected things like the Gourmand badge; the game would forget what items the host had already eaten when Continuing a run from a s...
Read full update on Steam ↗Bug FixesReconnecting players will no longer come back dead in cases where they should still be aliveFixed bug where players loading a save from the Citadel campfire could not earn the Medieval History badgeCloned items with fuel should no longer spontaneously rechargeFixed some visual artifacts with the lava streams in the KilnOptimized several meshes in the final biomePlayers attempting to connect to a game in a different part of the world will no longer get stuck on the Loading screenFixed a case where attempting to join a room code that doesn't exist would break your menu buttonsFixed an issue where reconnecting or loading a save as a skeleton would sometimes instantly kill youMisc.Reduced the amount of fall damage a player takes when leaving an anti-sphereRestored original menu music
Read full update on Steam ↗Hello Scouts! Here’s a new patch for you ːPEAKsaluteːIn the previous build, we had some issues with the Bookworm badge where the progress would be reset at the start of every run, and the Guidebook Scrolls would disappear when opened. This led to some people losing their badges and prevented others from achieving it. Super sorry about that!To make this right, we’ve added a temporary fix so those of you who earned the badge can get it without having to redo it. Flip the guidebook to the second page (the one with the Scoutmaster and Rule 0 on it) and use the salute emote - this should grant you the badge. This is a CHEAT that will work for everyone, so only use it if you already earned the badge!!!Patch Notes:GAMEPLAYAmulets can no longer be cooked.BUGFIXESFixed an issue where the Bookworm Badge would reset its progress at the start of every runGuidebook scrolls should no longer disappe...
Read full update on Steam ↗* Fixed Render Scales looking REALLY BAD on anything lower than Native * Fixed Steam Avatars not showing up at the right spot in the pause menu
Read full update on Steam ↗PATCH 2.04.aThe CALDERA and THE KILNHave been re-added to the map rotation…with some extra goodies ːPEAKpointːCondors now fly around the CALDERA. Ever wonder why those big nests were around? Don’t get kidnapped!Petrifying rocks have been added to THE KILNHot rock bridges have been added to THE KILNAdded 2 more luggages in the spawner for THE KILN and removed 1 luggage from the statue area at the end of the CALDERA, but made it guaranteed to spawn better luggage. PREPARING FOR PORTSBelieve it or not, we’ve actually been putting in a lot of work behind the scenes to prepare the game for console ports! In this patch, we’ve merged in the porting work with the main Steam version of the game. This may introduce bugs or cause installed mods to stop working, but we wanted to get these issues out of the way before we actually launch on consoles. But on the bright side, we now have: ROOM CODES!...
Read full update on Steam ↗* Added a new batch of maps with Gloom/Citadel to the daily rotation. These are just here to keep the maps fresh until we fold Caldera and the Kiln back into the rotation next week!
Read full update on Steam ↗Hey scouts! Apologies for the bugged amulet spawn location yesterday... This patch should prevent that from happening again! We also nerfed the frogs yet again, hopefully the last one?BALANCE CHANGESReduced number of Clown Luggages needed to complete the Jester Achievement from 3 -> 2. May rework this achievement entirely later.In the last patch we introduced a nerf to ropes by making it cost stamina to start grabbing them based on your distance from the rope. Since exploiting that lack of stamina cost is mostly a speedrunner technique and otherwise doesn’t affect gameplay much, we’ve reverted this change. Go nuts!MORE FROG NERFS (fine you guys win)Max Tongue Distance 22m->18mMax Tongue Angle 16°->14°Cooldown 10s->12s Pandora’s Lunchbox can now add some Curse to you sometimes. Use at your own risk…Pandora’s Lunchbox will ignore Invincibility when adding statuses to you. It was just a...
Read full update on Steam ↗PATCH NOTES 2.01.a ːPEAKbingbongːHello Scouts! Thank you all for your feedback and bug reports for The Final Ascent. We wanted to get this quick patch out before the weekend, and yes, we nerfed the Frogs a bit! Patch Notes: BALANCEFrogs now have a global cooldown where no other frog can grab you if you’ve recently been grabbed.Nerfed Infinite Stamina across the board (specifically to target Bugle of Friendship). Gaining an infinite stamina buff will no longer immediately set your stamina to max. It will still prevent stamina from reducing and allow it to begin to regenerate like normal even while doing stamina-using actions like climbing. It will also let you do stamina-using actions even while your bar is visibly depleted. We know some people really like using the Bugle in its current state, but we feel that it’s just too good compared to basically all other Mystical items when you u...
Read full update on Steam ↗One of the must-play online co-op games, PEAK from Team PEAK / Aggro Crab is officially finished now with the final free major update. Read the full article here: https://www.gamingonlinux.com/2026/08/funny-co-op-climbing-game-peak-has-a-final-major-update-out-now/
Read full update on Steam ↗We have reached peak Peak. By that I mean, the final major update that was teased last week, The Final Ascent, is here and ready for you to try out. The big thing here is the two new variant biomes, Gloom and The Citadel. Gloom, unsurprisingly, is an incredibly foggy area filled with massive trees, mysterious bells and ominous spikes, whereas The Citadel is mostly just that; a castle-like structure with swinging spiky balls, secret arrow traps and those floors where a bunch of spears shoot upwards and you have to time walking across them just right. Read more
Read full update on Steam ↗Hey Scouts!It's almost here. The final ascent.We’ve been hard at work crafting PEAK’s final Major Update, and can’t wait to share it with you. This update comes with new variant biomes: GLOOM and THE CITADEL, which will cycle out with CALDERA and THE KILN! See you in the gloom...Dropping August 11th!
Read full update on Steam ↗Hey Scouts! The team is still cooking on the final biome BUT we've also been working on a bunch of bug fixes, try it out. Patch Notes 1.65.a Major Fixes: Fixed MOST REMAINING CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DOBonking into the wall during a failed Helping Hand will no longer rapidly drain all your staminaSignificantly reduced the number of cases where Helping Hand would fail to be helpful Minor Fixes: Fixed issue where voice chat would break after leaving and rejoining a gameReconnecting to a game with an item in your hand will no longer sometimes cause the player to take fall damageDecreased patch install size slightlyImproved randomization of map gen seedsAutosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they...
Read full update on Steam ↗Fixed EVEN MORE CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DOBonking into the wall during a failed Helping Hand will no longer rapidly drain all your staminaSignificantly reduced the number of cases where Helping Hand would fail to be helpfulFixed an issue where most or all of the luggage would fail to spawn in the Kiln (maps have been regenerated)
Read full update on Steam ↗Fixed plastic not rendering on Airplane Food and Trail Mix,Fixed low-res meshes in Title screen,Restored broken Landcrab splash screen,Mesa campfire LODs reinstated,Pulled hidden spore shrooms back out of the ground in Roots,(Hopefully) Fixed all the invisible rocks in Mesa,Mesa Oasis/Mirage will now appropriately randomize their trees and bushes,Map count temporarily reduced to 14 to improve patch sizes until build stabilizes
Read full update on Steam ↗BETA PATCH COME GET YA BETA PATCH NOTES!Reminder: the beta patch is for us to test updates before they reach the main game. If you'd like to contribute feedback, you can join the beta branch using the password playpeakbetaA second reminder: log all bugs and feedback for the beta branch to Beta Testing Reports or Our discord adjacent channel so we don't get mixed up! Otherwise I'll hunt you down.General Notes:- Decreased patch install size slightly- Improved randomization of map gen seeds- Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map- Fixed Magic Beanstalks not showing up for late-joining players- Optimized a LOT of meshes (performance should be most improved in Roots)- Fixed lava rivers never showing up inside the Kiln- (Beta only for now) Re-instated TornadoHell and BombBeetle variantsModder Notes- Updated U...
Read full update on Steam ↗This is just another small patch with some minor changes to map generation! Although most of our work continues to be on the final biome update, we'll be making some other updates in the coming weeks, prior to the final update, to address some pressing community concerns around game balance, performance, and mod support. Don't worry, we see your bug reports on Discord and are still working on them! We have some relatively big under-the-hood changes to the engine on the way as well, so the next big patch will be on the beta branch first to ensure it's extra stable and give modders an opportunity to update their mods before it goes live. If you'd like to help us test these changes, be sure to check in on the official PEAK Discord from time to time! When the patch is ready for beta, we'll let everyone know there. You can find the link to our Discord at the bottom of this post. Changes fo...
Read full update on Steam ↗IT'S A SMALL PATCH DON'T GET TOO EXCITED Added a new batch of maps for the daily rotation! Fixed the lighting issue in the Kiln that showed up last time we tried to post this patch! And on the main menu you'll see a shoutout to Aggro Crab's new game :) people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak! also yes we are working on the final biome! no you can't know when it'll be finished.
Read full update on Steam ↗patch 1.62.b EDIT: Patch has been rolled back because of a lighting issue -- we'll try again next week! IT'S A SMALL PATCH DON'T GET TOO EXCITED Added a new batch of maps for the daily rotation!And on the main menu you'll see a shoutout to Aggro Crab's new game :)people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak! also yes we are working on the final biome! no you can't know when it'll be finished.
Read full update on Steam ↗patch 1.62.a IT'S A SMALL PATCH DON'T GET TOO EXCITED Added a new batch of maps for the daily rotation!people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak! also yes we are working on the final biome! no you can't know when it'll be finished.
Read full update on Steam ↗* Night will once again be cold in Ascent 5+ and on custom runs when the setting is active * Players that disconnect in Caldera and reconnect in the Kiln will come back dead unless the revive statue was used to revive other scouts * Guidebook pages will no longer spawn in custom runs * Progress towards multi-run achievements won't accumulate in Custom Runs (where all achievements are supposed to be disabled) * Fixed a case where reconnecting players would fail to spawn their scout * Campfires' lit status will now sync when a player joins after a campfire is lit but before it burnt out * Fixed a major issue with ropes that was causing the game to hitch if many ropes were placed in the same biome * Fixed some cases where items were not cooking in lava when they should * Fixed a case where the Mycoacrobatics Badge would calculate your height wrong after multiple bounces * Fixed a case wh...
Read full update on Steam ↗How do I join the beta branch?To access the PEAK public beta go to steam and find peak in your library.Find the "gear" icon or right click the game and click "Properties" and a new window will appear.In the new window find the beta section and enter the beta password: playpeakbetaThat will unlock the beta that you can now select in the beta participation drop down. BETA BRANCH PATCH 1.61.b Night will once again be cold in Ascent 5+ and on custom runs when the setting is activePlayers that disconnect in Caldera and reconnect in the Kiln will come back dead unless the revive statue was used to revive other scoutsGuidebook pages will no longer spawn in custom runsProgress towards multi-run achievements won't accumulate in Custom Runs (where all achievements are supposed to be disabled)Fixed a case where reconnecting players would fail to spawn their scoutCampfires' lit status will now sy...
Read full update on Steam ↗Hey Scouts! Got some patches that should help with stability and commonly reported bugs.Patch Notes 1.61.a: Campfire saves will now correctly save the state of spawned items around the campfire, such as marshmallows.NOTE: This refers to items that spawned there naturally! Restoring the state of items that have been dropped on the ground by players is NOT part of this feature! Make sure everything you need is in your pockets before disconnecting!Fixed some cases where the scout report would draw off-screenScout report now plays back at constant speed regardless of how long a run tookFixed an issue where loading a campfire save could give you certain unearned badges related to previous biomes (such as the Tread Lightly BadgeMade some performance improvements related to disabling unneeded code when items are inert on the groundFixed bug where Ascent 5+ players loading from save or connec...
Read full update on Steam ↗Sorry about that, everyone! I don't know what came over me. I forgot Rule 0 for a moment and thought it was acceptable to kick your friends off a cliff to their death. Let's move it to the Custom Run menu and forget this ever happened. 1.60.d Patch Notes:Moved the new "Kick" feature to the "Stupid Stuff" section in Custom Runs.Added the ability to turn off Scorpions in Custom Runs. Not sure how we missed that one.Fixed an issue where the new "chill campfires" would not properly prevent the lava from rising in The Kiln.Fixed an issue where the completed Ascent (as well as the player's highest completed Ascent) could display the wrong value and/or sash color.Marshmallows will no longer spawn at the start of a Mini Run.None of you actually broke rule 0 right?... Right scouts????
Read full update on Steam ↗Hey Scouts! Just a quick patch update! 1.60.c Patch NotesFixed several scenarios where players could end up with mismatched custom run settings (such as joining a run for the first time after the run had already started).Fixed an issue where the Accolades menu would display the wrong Sash color and Scout RankFixed an issue where the Continue Run button could not be selected on controllerToned down the brightness of the pre-splash logo sequence.Expanded Kick functionality...
Read full update on Steam ↗Fixed a bug where flares that were supposed to be at the Peak weren't spawning when loading a campfire save inside the Kiln
Read full update on Steam ↗THE PLAY IT YOUR WAY UPDATE!Duck and cover, scouts! Major update coming your way with a lot of long-requested quality of life features … but we snuck in some weirder stuff, too.The trailer explains all. MAJOR FEATURES ːPEAKpointːCUSTOM RUNS!You can now modify all sorts of things about your run, such as individual difficulty settings, the presence of certain gameplay hazards, which items spawn in luggage… and more! Explore this menu at the Boarding Kiosk in the Airport. There are a few fun surprises for you, and more to come! (Note: Achievements are disabled while using the Custom Run feature)MINI RUNS!!As part of the Custom Run menu, we’ve introduced Mini Runs that let you play a single biome of today’s map. If you haven’t got time for a full run in the evenings, this mode is for you!CAMPFIRE AUTOSAVES!!! Our top scientists have been hard at work figuring out how to let you continue f...
Read full update on Steam ↗Hey scouts!!! Just a tiny patch today but we'll likely have a bug fix patch later this week. PATCH 1.54.cadded a new batch of maps
Read full update on Steam ↗Hey Scouts! Got a HUGE patch to follow up from yesterday... PATCH 1.54.bfixed the wizard hat, it's no longer invisible.
Read full update on Steam ↗Heya scouts! Here's the biweekly patch adding more maps into rotation (that's why the patch is so big, they're full of maps, so stop asking). We also tightened up the lobby security and fixed the invisible player issue etc! :PEAKsalute:As we mentioned in our holiday post, it will take a while between bigger updates. The next one we're working on right now focuses on some requested features, but there won't be another biome until later this year ːPEAKbingbongːEnjoy!1.54.a Patch Notes Added: More generated maps for the map rotationFixes:Fixed some broken idle animationsTightened up lobby security so players who shouldn't be in there get kicked fasterFixed some cases where the scout report does Weird StuffFixed the issue where the lobby host would sometimes be invisible to players with slow computers Modder Notes PEAK has been updated to build off of Unity 6.0.62f1
Read full update on Steam ↗The beta branch is BACK to help us test some maintenance patches before reaching the full community! How do I join the beta branch? To access the PEAK public beta go to steam and find peak in your library.Find the "gear" icon or right click the game and click "Properties" and a new window will appear.In the new window find the beta section and enter the beta password: playpeakbetaThat will unlock the beta that you can now select in the beta participation drop down.If you run into issues on the beta branch, please use the beta-branch-bug-reporting channel in the official Discord Server so we know it's a beta related issue.BETA PATCH NOTES Potential fix for lobby hosts being invisible to other players with slow computersPotential fix for hackers bypassing the kick system to grief a lobby
Read full update on Steam ↗Happy New Year Scouts! We have a small patch for you today adding more maps to the map rotation and removing the holiday stuff. If you liked making snow balls, don’t worry! The snow piles will remain on Alpine. The Steam Awards PEAK won the better with friends category!!! Thank you all so much, it’s the first steam award for both Landfall and Aggro Crab and it means a lot to us that it was voted on by all of you. Patch notes Removed the holiday event changes (except snow piles which can still be found in Alpine)Added more maps into the rotation Also, in our last patch we accidentally made the scorpions really mean. Unfortunately, because we all just got back from holiday, we haven't had a chance to verify a fixed build with QA. So, the scorpions are going to stay mean until next week's fixes. For this week, I would avoid trying to pick them up if I were you unless you enjoy getting st...
Read full update on Steam ↗Patch 1.51.a Some small last-second fixes before we sign off for real! Patch NotesRemoved an exploit that would allow malicious players to force disconnect everyone in a gameHandled some edge cases where items would get stuck in a player's handsFixed issue where players would sometimes time out when loading the next biomeSnowballs should be slightly less glitchyBlocked scouts from being able to leave Kiln tunnel after the campfire is lit (and getting stuck on the wrong side of an invisible wall)
Read full update on Steam ↗Happy holidays scouts! We hope you enjoyed the BBNO$ concert this weekend, and for those of you that don't like fun it's now safe to return to the game! ːPEAKsaluteːThe amount of scouts playing peak DOUBLED in the weekend to experience the concert, so thank you to everyone who joined in for the event! We saw all your clips, streams and reactions - it's really fulfilling for us as a team to celebrate such a hype year with you all. We know a lot of you figured out how to get the Ironmouse wig we made for the concert WHICH WAS MEANT FOR HER ONLY BUT YOU ARE ALL TOOOOO GOOD AT FINDING STUFF... We've seen you all rejoice but sadly you don't get to keep it! We prefer cosmetics referencing creators to be temporary but we hope you took enough screenshots and recordings to remember the incredible event! We're pretty sure some nifty modders can make it come back for those who want it hint hintT...
Read full update on Steam ↗Patch 1.48.aJust a routine bugfix patch la-di-da nothing to see here.PATCH NOTESFIXES:Climbing on vines and chains should do less Weird Stuff if the game lagsFor a long time we've had an issue where, on rare occasion, a chain launcher could fire a chain that was so buggy that it would crash entire runs. We've dragged our feet on a fix for this because unfortunately neither us nor our QA team have been able to reproduce the issue. This patch introduces a bunch of refactor work to the chains and vines that we THINK will fix the bug, but if it still happens to you, please reach out at [email protected] or on discord.This also makes vine/chain climbing framerate-independent, because we realized it wasn't. That means this WHOLE time, the speed at which you climbed chains and vines was dependent on your FPS. This is a cardinal sin for any game developer and very embarrassing for us. poi...
Read full update on Steam ↗Patch 1.47.aTime for the biweekly maintenance patch, updating the game with new maps to climb! Additionally, some small bugfixes.As per usual please let us know if something's fishy. Patch notes are below!NEW MERCH??Last week, we also released a bunch of merch in collaboration with Mighty Merch, Fangamer and Youtooz! The perfect holiday gift for the PEAK obsessed person in your life (consult vendors for shipping estimates.)Mighty Merch - Stickers, T-shirt, notebook, pins and hat!Fangamer Europe or Worldwide - T-shirts, hats and poster!YouTooz pre-orders for a figurine and keychain! (limited time so act quickly!)PATCH NOTESMAJOR FIXESPlayers playing in Offline Mode will now most likely get the same map rotation as they would if they were playing online (based on their local system clock)Quitting from the pause menu during end-game credits will no longer break your game.Fixed an issue w...
Read full update on Steam ↗OK BEFORE ANYTHING ELSE: PEAK IS NOMINATED FOR BEST MULTIPLAYER IN THE GAME AWARDSomgomgomgomgomgomg??????????????????This might just be the biggest award either of us have ever been nominated for. We are absolutely stoked and so thankful for this community's continued support
Read full update on Steam ↗Hey Scouts! The Roots weeks are almost over, and soon Tropics will be back in rotation on November 17th! In the meantime, we've got a big variety of bugfixes and optimizations for you!BALANCE/GAMEPLAY CHANGESThe death timer now still ticks down even when carried by another scout if you have enough spores to become a zombie. Good luck...We're buffing the Scout Cannon!Scout Cannons can launch zombies now.Scout Cannon weight reduced 6 -> 4Scout Cannon forced ragdoll time reduced 2-> 1Made the Scout Cannon slightly easier to jump out of.You will now be able to walk in the Caldera lava if you are invincible.Removed the ability to fly if you have the wind walking ability from a Shroomberry and one balloon. You now need at least three balloons.Lava will no longer cook items that are being held in your hands. (This was getting a little too crazy now that several more items blow up when cooked...
Read full update on Steam ↗Hey scouts! Another round of small changes and fixes. We're continuing to look at feedback and bug reports for the ROOTS update so keep it coming and have a fantastic, zombie-filled weekend!BALANCE CHANGESIf scouts have been infected by enough spores, your death timer still decays when carried. So, they can now turn into zombies while being carried by another scout!! Good luck!! Sorry, this one actually didn't make it in. Expect it in the next patch.Added a tell on the Death Bar for knowing when a player has enough spores to become a zombie,Zombies will now recalculate their aggro target and begin chasing the closest player every ~10 seconds.MAJOR FIXESFixed a bug where throwing a Cursed Skull in the lava would crash the game.Fixed missing root collision on redwood stumps.Fixed an issue where you would jump unnaturally high on mushrooms if falling with a parasol,Player-specific audio...
Read full update on Steam ↗Easily still one of my favourite co-op games, PEAK just expanded with another big free content update so get ready to slide and fall some more. Read the full article here: https://www.gamingonlinux.com/2025/11/co-op-climbing-game-peak-gets-a-big-update-with-a-new-roots-biome/
Read full update on Steam ↗ALRIGHT, what a day. Hope you've been enjoying the ROOTS! We'll be continuing to balance things during the coming days, but the big immediate thing on our radar is tweaking the zombies' stats. We want them to feel properly terrifying for, well, a zombie, but they're clearly feeling like too much of a constant run-ender in the area and deserve to be nerfed a bit and show up significantly less often.But to those being mean to me, yes, we did playtest the zombies. I guess the playtesters were just too good at the game ;)Balance ChangesRemoved zombies entirely from Tenderfoot difficulty.Significantly reduced the number of zombie spawn points on the map.Slightly reduced zombie walk and sprint speed.Increased the amount of time a zombie will take to recover after a lunge.Reduced the radius at which a sleeping zombie will wake up and begin chasing the player.Reduced the distance at which a z...
Read full update on Steam ↗There is perhaps no better setting than some woods or a forest that just sucks ass. Just a confusing, scary, maybe sometimes enchanting mess of nature that is impossible to navigate. Today's latest update for Peak just so happens to present such a visage, with towering, beautiful trees, and yet again a wonderful sense of scale. Read more
Read full update on Steam ↗Hotfix 1.41.a is now live.MAJOR FIXESFixed a localization issue that caused text to display improperly on some items. (Guidebook and some others)MINOR FIXESFixed blush kissing missing on characters.BALANCE CHANGESIncreased the amount of Curse obtained by turning into a skeleton.
Read full update on Steam ↗THE ROOTS UPDATEAT LONG LAST, our second Biome update has arrived! Full patch notes can be found at the end of this post. Avoid it if you want to go in blind.Delve into the ROOTS: a shrouded redwood forest infested by mushrooms and creepy-crawlies alike. This Biome replaces the TROPICS, and will be present in every run until November 17 - after which, future maps will rotate randomly between TROPICS and ROOTS.Survive the harsh winds that threaten to knock you off the cliffside. Sample a new variety of mysterious edible mushrooms. Flee from spiders, giant beetles, and even... zombies???(Reminder that we have a Bug-Phobia Mode in the options! This update got pretty freaky!)Try out some new tools that appear in luggage, like the Rescue Claw and the Checkpoint Flag, to help you survive your ordeal.And of course, earn some new badges and try on the new cosmetics!...ok also some secret stuf...
Read full update on Steam ↗THE ROOTS UPDATEAT LONG LAST, our second Biome update has arrived! Full patch notes can be found at the end of this post. Avoid it if you want to go in blind.Delve into the ROOTS: a shrouded redwood forest infested by mushrooms and creepy-crawlies alike. This Biome replaces the TROPICS, and will be present in every run until November 17 - after which, future maps will rotate randomly between TROPICS and ROOTS. Survive the harsh winds that threaten to knock you off the cliffside. Sample a new variety of mysterious edible mushrooms. Flee from spiders, giant beetles, and even... zombies???(Reminder that we have a Bug-Phobia Mode in the options! This update got pretty freaky!)Try out some new tools that appear in luggage, like the Rescue Claw and the Checkpoint Flag, to help you survive your ordeal.And of course, earn some new badges and try on the new cosmetics!...ok also some secret stu...
Read full update on Steam ↗Hey scouts! Just a routine patch to rotate out the maps. Also the airport is spooky now.... ROOTS update in 5 days!!!!
Read full update on Steam ↗We told you we had news coming soon and here it is! ROOTS coming November 5th!
Read full update on Steam ↗This build resolves a security issue recently discovered that affects all games using the Unity engine. Also there's newly generated maps. That's all!
Read full update on Steam ↗Hey scouts! Last week the server died so we had to run the game off the beta branch server over the weekend. This patch puts things back to normal as we've resolved the issue. MINOR FIXESIt turns out you could use the helping hand to unstick YOURSELF from cactuses, not just your friends, so that's fixed lmao.
Read full update on Steam ↗HEY SCOUTS We just fixed some sudden server outages that affected PEAK. We thought the new patch broke it but thankfully we're not that scuffed at patching. Update your game to 1.31.b to play! Restart your Steam if the update doesn't appear right away. Thanks for the patience while we work on this fix, can confirm we were only mildly crashing out lmao
Read full update on Steam ↗Hey Scouts! Just a normal little patch today for you guys. In addition to bugfixes we've re-enabled lava rising and made a few improvements to rebindable controls. Also it's been hilarious seeing all your posts on socials playing the new update!! Keep on dilly dallying!!! PATCH NOTES FEATURESRe-enabled Lava rising in The Kiln. If it still doesn't work that's really embarrassing for us. But we put it on the beta branch and you guys didn't say it was broken so it'll be embarrassing for you too!!SETTINGSAdded a "Jump to Grab Wall" option in General Settings that is on by default. Currently when you're midair you can press Jump to grab the wall in addition to the Climb button. Some players expressed not loving it so we're adding an option to disable it.You can now rebind to the Enter, Caps Lock, and Backspace keys.The Tab key is now properly bound to Stash Item and can be rebinded (reboun...
Read full update on Steam ↗Finally, The most highly requested feature since launch is here. Chess in the Airport. CONTROL REBINDING!! To go alongside this, we added some new features to tide you all over until our next major biome release. Since it's PEAK WEEK on Twitch, we thought we'd focus on some low scope ways to enhance the roleplay experience and kill some time in the airport while you're waiting on your friends to boot up and have 1000 people in chat to entertain. We also added another badge to go after, so hopefully you guys will be a little less disappointed when its an Alpine day... REBINDABLE CONTROLSSorry for the delay on this but it's finally here! You can now remap your controls on Keyboard & Mouse or on Gamepads. It's not a perfect feature as we probably missed some rarer inputs, so let us know if you've got one and we'll try to look into it. Keep in mind you can only do this from the Pause Menu...
Read full update on Steam ↗Hey beta testers! This build is current with main except we think we fixed the lava rising. Apologies for using you guys as QA to this extent but it certainly helps us verify things when thousands of people are testing! Let us know at [email protected] if it still doesn't work, and also let us know if it does work! Please attach logs after the session if you find issues. Logs can be found at C:\\Users\\%USERPROFILE%\\AppData\\LocalLow\\LandCrab\\PEAKVisit discord.gg/peakgame for instructions on how to opt-in to the beta. As always, the beta branch is not guaranteed to be stable but your bug reports help us guarantee stability for when the update is live for real.
Read full update on Steam ↗Maintenance Patch 1.29.aThis is just a quick patch to: A. Regenerate the maps Since map generation can't be done at runtime, we have to do this every few weeks until the end of time until we come up with a better solution lmao. and B. Re-disabled the lava rising. Thanks to your reports, we've probably got enough logs to fix the situation soon, so for now we're re-disabling it. New cool stuff is coming soon so keep your eyes peeled! ok bye
Read full update on Steam ↗Patch 1.28.a hey sorry about the campfire on the tree yesterday...uhh...wont happen again! Scouts! We have yet another little update for you. This one adds the much requested Color Blindness Mode as well as some bugfixes and balance. Meanwhile we're hard at work on the next biome >:) Stay tuned! NOTE: We are still working on fixing the rare issue where the lava rising gets desynced. We have added better logging to detect this. Logs can be found at C:\\Users\\YOURNAME\\AppData\\LocalLow\\LandCrab\\PEAK. After a session with this issue, please close the game and send us your log files to [email protected] or in our bug reports discord! Patch Notes FEATURESColor Blindness Mode! This adds patterns to differently-colored berries to further differentiate them.BALANCEReduced the maximum time before the first tornado can spawn.Slightly increased the minimum time before a tornado can spawn...
Read full update on Steam ↗BETA Patch 0.28.dHey scouts, we have another patch live now on the Beta branch of the game! Visit discord.gg/peakgame for instructions on how to opt-in to the beta. As always, the beta branch is not guaranteed to be stable but your bug reports help us guarantee stability for when the update is live for real.Patch Notes FEATURESColor Blindness Mode! This adds patterns to differently-colored berries to further differentiate them.BALANCEReduced the maximum time before the first tornado can spawn.Slightly increased the minimum time before a tornado can spawn again.Slightly reduced the commonness of the "Tornado Hell" biome variant,It is now wayy less likely that the maze is blocked after entering the TOMB. MAJOR FIXESFixed an issue where players would be unable to obtain the Endurance Badge!Fixed an issue where Scrolls and Berrynanas and other objects that change form when used would drop...
Read full update on Steam ↗Greetings scouts! Do I have good news for you! This patch comes with some much-requested features for players with low-end hardware or previously unsupported graphics cards. Namely the Texture Quality setting and the DX11 Graphics API option. If you've experienced low framerate, missing graphics, or crashes, please try these options out! Additionally, we've added Photosensitive Mode for players averse to flashing lights and dramatic screen effects. This mode has a handful of changes to visuals listed below, but if we missed something that you'd find helpful please let us know! Finally, the MESA and ALPINE will now alternate every day. When we patch and rotate the maps, you might still see two in a row. Keep in mind that if-and-when we add new replacement biomes, we’ll have to update this with a more sophisticated randomizer. Happy climbing! PATCH NOTES: OPTIONSNEW GRAPHICS SETTING: Te...
Read full update on Steam ↗For the last 7 days, every map has had the ALPINE. Players are starting to wonder if the MESA was a dream all along. A mirage. There are two possible explanations for this: - It randomly rolled Alpine 7 days in a row which has a 0.78% chance of happening. - Orrrrrrrrrrrrrrrrrrrrrrrrrrr its a bug. For now we're gonna force it to MESA for a bit while we work on a solution! Patch Notes: - The map is forced to MESA until further notice (later this week)
Read full update on Steam ↗Hey scouts (again)!! A new patch is live on 0.26.a Beta with some experimental features! Patch NotesThe Lava Rises again in THE KILN. Admittedly, we didn't fix the issue with it--but since we weren't able to reproduce the issue on our end, we figured it would be helpful to put it back up and get more reports in. If the lava becomes desynced for you, please send us a video or logs!Photosensitive Mode has been added. It changes the following:Dynamite, Flare, and Scout Cannon lit fuse effects are less flashy,Screenshake is lessened,Bright lights from the dynamite explosion are disabled.,Fullscreen VFX from taking various sources of damage are less intense and more gradual.If you have any other suggestions for this mode, please let us know!DX11 has been added as an option on startup for your Graphics API. For folks with issues with graphics on Vulkan or DX12, try this and report back on w...
Read full update on Steam ↗Hey scouts!!Back with another bugfix patch, this time to mainly address non-functional achievements. DECK VERIFIED!!!Finally.....the game is good on Steam Deck. Deck players will know it's been good for a while! The Mesa Update added the last of controller support needed and with this patch we've added some text adjustments needed to get the Verified badge.PATCH NOTES OPTIONS:There is now a setting to disable "The Looker." BALANCE:The Cure-All now cures some Thorns. You can no longer put the Beehive or a lit Flare in the Backpack. The hot rocks in THE KILN now properly deal more damage to you if you’re touching them directly. You now climb the Magic Beanstalk twice as fast to make it more useful when placed vertically.MAJOR FIXES:The Plunderer, Clutch, and First Aid Badges should now work as intended. The Cool Cucumber Badge should now be more consistently obtainable. Made fog walls t...
Read full update on Steam ↗PATCH NOTES:The Alpine has been re-added to the rotation. That's it! Expect more fixes later this week!
Read full update on Steam ↗Hey guys! This hotfix just fixes the bug where players screens would turn green/black/glitchy during the climb up the MESA. Sorry about that!!
Read full update on Steam ↗Stay in cover. It's coming. THERE. You see it? A tumbleweed, the deadliest of creatures to roam the desert. Stay quiet, it might roll up on us! Well, at least we'll stand some chance of survival, thanks to a patch Peak's devs have just put out in response to the Mesa update being deemed to damn hard. If you missed this update emerging atop the release summit the other day, it adds in the cannibalistic co-op climber's first new biome, offering a different challenge to the alpine cliffs folks have been scaling since the game burst onto the scene. Key to surviving this desert is not to succumb to the heat, get blown up by dynamite, or fail in your attempt to recreate Indy's boulder scene with some mobile shrubbery. Read more
Read full update on Steam ↗Hey scouts! We’re hearing you loud and clear: The MESA is really hard. Part of me says….good. suffer. But it does seem like it’s a bit unfair sometimes, so this patch is to adjust balance and fix bugs that are causing that! PATCH NOTES: IMPORTANT:The lava rising in THE KILN has an issue where it is desynced across players. We've disabled this feature until we find a solution!We are investigating the issue where some player’s screens turn green-tinted or black. If you have info on this, please let us know! BALANCE:Tumbleweed damage and knockback has been made more consistent.Tumbleweeds now deal Thorns damage instead of Injury.Dynamite now spawns in luggage slightly less often.Scorpions will now deal less Poison damage depending on how close you already are to passing out.Scorpions will now require line-of-sight to aggro you.Tumbleweed damage and knockback now scales with the size of t...
Read full update on Steam ↗Hello everyone! Thank you for all the feedback we've gotten since yesterday's MESA update, we're looking through it all now, fixing bugs and adjusting things!We released some smaller patches yesterday addressing some of the issues like invisible walls - sorry about that one lolHere's a little update with some fixes to address some more issues!FIXESFixed “Strange Gem” not having the correct nameFixed issue where dynamite would not explode if placed in a backpackFixed issue where dynamite explosion caused performance issuesFixed issue where if the hosting player was dead, sometimes new backpacks would de-spawn when lighting campfiresFixed issue where 24 Karat badge would not trigger correctlyWe'll keep looking into the things you report - the best way to report bugs is either on Discord, Steam Forums, or directly email us [email protected]'t forget to join the Discord Quest to get...
Read full update on Steam ↗IT'S HERE. A new biome has reached PEAK. 🌵 We're excited to finally drop the MESA on an island near you. Explore the sandy terrain under the blistering sun. There are plenty of areas to find shade, and quite a few mysteries lie within... As usual, we've done our best to test this update as much as we can! BUT if you encounter any bugs or stability issues, please let us know through Discord, Steam Forums, or directly email us [email protected] Ok here are the patch notes: Good luck, scouts, you're gonna need it. OR WAIT WATCH THE TRAILER FIRST! PATCH NOTES v1.20.a FEATURES Added a new biome that replaces the Alpine: the MESA. The MESA will be present in every run for the next week - after which future maps will rotate randomly between the Mesa and Alpine. 10 new badges to collect! - New cosmetics as rewards for badges! Several new items were added! (And a couple more we won’t tell y...
Read full update on Steam ↗PEAK's first major content update is coming August 11th! 🏜️We're excited to announce PEAK's first major content update coming this Monday. Here's a little teaser of what it will be.Alongside the MESA update, we're also doing a Quest together with Discord! Join and complete the Play Quest on Discord to get your very own Bing Bong Avatar! The Quest will only be available from the 11-17th of August and will go live with the update on Monday!
Read full update on Steam ↗Patch v1.11.aGlad you guys are enjoying eating each-other! Admittedly, it's a BIT much so now that you've all had your fun we're introducing some changes to cannibalism to just make it a little less crazy. There's also a couple nice fixes for performance and crashes, and fall damage adjustments! Patch NotesOPTIONSAdded an option called “ENABLE CANNIBALISM” which is on by default. For folks who don’t want to engage with this mechanic, simply turn it off at the Main Menu. By turning it off, you will no longer see other players become chickens or be able to eat them, and other players will not be allowed to see you as a chicken or eat you.BALANCEImproved fall damage calculation while sliding to be more forgiving.Players will now become cannibals at 70% Hunger instead of 60%.Players will now take 10% Curse status upon cannibalizing, up from 5%.FIXESFixed an issue where players would exper...
Read full update on Steam ↗HOTFIX 1.10.bFall damage still had issues after yesterday's patch. It seems like we only resolved half the issue-- so a bigger refactor has been done to hopefully squash it for good. As always, let us know if you're still having issues with it! For those wondering why its so finicky, it's because it's handled via 'time falling' instead of 'velocity on impact with the ground'. That's because the characters have ragdoll physics, so relying on velocity on impact with the ground is super inconsistent. However, 'time falling' wasn't properly accounting for scenarios where a player was stuck in geometry in midair, but neither falling nor properly in a grounded state. Thanks for your patience while we investigated this! PATCH NOTESFixed an issue where fall damage was happening where it shouldn't,Fixed an issue where fall damage wasn't happening where it should.Fixed an issue where cooking it...
Read full update on Steam ↗Well, after a prolonged period of teasing, Peak developers Aggro Crab and Landfall Games look to have bitten the human bullet. Nestled among the notes for the climbing game's latest patch are the words "added cannibalism". It's not enough that you can mod Peak so that you and your buddies will be surrounded by the corpses of fallen climbers as you attempt to do an Edmund Hillary. The folks behind Another Crab's Treasure and Content Warning want you to casually nibble on your colleagues on the way. Read more
Read full update on Steam ↗Patch v1.10.aHey guys! Totally normal update to the game. Nothing to see here. Although I will mention that Polish and Turkish translations are in!!Issues on our radarWe know some folks are experiencing issues with the game that this patch doesn't solve. Our ability to fix them heavily depends on our ability to reproduce them on our end, so detailed bug reports that include your hardware specs and graphics API are super useful. Your continued patience is appreciated
Read full update on Steam ↗BETA Patch v0.10.cHey scouts, we have another patch live now on the Beta branch of the game! This patch has POLISH AND TURKISH translations as well as many heavily-requested bugfixes. Visit discord.gg/peakgame for instructions on how to opt-in to the beta. As always, the beta branch is not guaranteed to be stable but your bug reports help us guarantee stability for when the update is live for real.Patch NotesFEATURES:Nope. Let us cook.OPTIONS:Polish and Turkish translations are in!New Setting: "Climbing Extra Field Of View". This lets you adjust how the FOV changes while climbing.New Setting: PUSH TO MUTE. This works the opposite way of "Push To Talk." No more having to listen to your streamer friend talk to chat.Settings that were previously hidden outside of the Main Menu will now show up but be disabled. Hopefully this reduces some confusion!BALANCE CHANGES:Fixed an issue where Tra...
Read full update on Steam ↗Hey scouts! A change we made to item weight when falling unconscious turned out to have Unintended Consequences!! Here's a patch to prevent your game from being soft locked once in a while, and a few other bug fixes while we're at it.Fixed an issue where reducing your status on the same frame you passed out could put the player in an immobile state forever. This already existed before the last patch, but changes made to dropping items when falling unconscious made it occur much more regularly.Added a failsafe that will return a dropped backpack to its original position if it moves too far away too quickly (unless thrown). Also attempted to improve backpack stability generally.It's time to take drastic measures on this backpack. Hopefully this helps - trust me, this is pissing us off just as much as it is you.Fixed an issue where backpacks could disappear after a lengthy pause in Offli...
Read full update on Steam ↗Patch v1.8Hey scouts! We got another update for ya. This one is mostly targeted at stability and quality of life, but we did throw in a little morsel of content with the "Flying Disc" and Binoculars you can find at the crash site. Thank you to the beta testers for helping us get this patch out quickly! What about larger content updates?As for larger content updates...we're still working on it! Stay tuned because we've got some REALLY cool stuff on the way. Some of you meddling dataminers already have a clue of what it is ;) If you've still got other burning PEAK questions, we did an AMA on the subreddit this morning you can check out! Patch NotesFEATURES:REDUCE CAMERA BOBBING OPTION - You can now go into the settings (ON THE MAIN MENU) to enable this option to reduce camera bobbing...Please note that since this game is entirely physics-based, we had to do a workaround solution that’s...
Read full update on Steam ↗Hey scouts, we have another patch live now on the Beta branch of the game! This patch has some great quality of life features like an option to reduce camera bobbing and pausing in offline play, as well as some changes to badges and some general bugfixes. Visit discord.gg/peakgame for instructions on how to opt-in to the beta. As always, the beta branch is not guaranteed to be stable but your bug reports help us guarantee stability for when the update is live for real. The beta generates different maps if that sweetens the deal....FEATURES:REDUCE CAMERA BOBBING OPTION - You can now go into the settings to enable this option to reduce camera bobbing...Please note that since this game is entirely physics-based, we had to do a workaround solution that’s not entirely perfect. Hopefully this is enough to make the game more playable for those with motion sickness, so please try it out and g...
Read full update on Steam ↗Hey scouts! Thanks to everyone who's helped with the beta branch! We're so back with this new patch. As usual, continue to report any bugs through forums or our Discord
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Hiii Scouts! Just a small set of patches to address some of the outstanding weirdness players experience when joining an in-progress run. BugfixesFixed issue that would sometimes prevent players reviving in the Gloom…