Store data
- UK price
- £7.15
- US price
- $7.19
- Positive reviews
- 74%
- Total reviews
- 31
- Release date
- 22 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 31 | -5 | -13.9% | 5 | -73.7% |
| October 2026 | 14 | -22 | -61.1% | 3 | -79.2% |
| September 2026 | 36 | — | — | 12 | — |
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| United KingdomGBP · GB | GBP | £7.15 | £6.43 | 10% | £6.43 | No change recorded |
| United StatesUSD · US | USD | US$7.99 | $7.19 | 10% | $7.19 | No change recorded |
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| PeruPEN · PE | PEN | PEN 21.49 | S/.19.34 | 10% | S/.19.34 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱269.00 | P242.10 | 10% | P242.10 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Heroes. Always barging in. Always swinging swords. Always acting like you’re the problem.
In Packed Lair , you play as an evil lord trying to defend your very valuable underground real estate from an endless parade of so-called heroes. Draft buildings, rotate them into place, and squeeze every last bit of evil efficiency out of your cramped lair to create a monster army capable of keeping those meddling do-gooders out for good.
Part Inventory Management, part Base Builder, part Roguelike Auto-Battler, Packed Lair is about squeezing maximum villainy out of limited floor space.
Your lair may be small, but your ambitions are not.
Every building you place can create minions, produce gold, improve your army, or unlock new ways to scale your evil operation. The trick is finding where everything fits. Rotate buildings, connect them carefully, and discover powerful layout synergies that turn a messy cave into a perfectly packed engine of villainy.
Between battles, expand your lair, unlock new buildings, and adapt your strategy to whatever the heroes throw at you next.
Each run gives you new buildings, new synergies to chase, and new opportunities to create the most absurdly efficient monster factory your tiny lair can contain.
Once your lair is ready, it is time to let your minions do what minions do best: charge directly at the problem.
Watch your goblins, shaman lizardman, dragons and other questionable employees clash with waves of increasingly determined heroes. Your army fights automatically, but you are not just sitting back and hoping for the best. Cast different spells during battle to tip the odds, disrupt the enemy, and turn a heroic invasion into a heroic mistake.
Draft, rotate, and pack buildings into a cramped evil lair
Create powerful synergies through smart spatial placement
Build and unleash chaotic armies of minions
Cast spells during auto-battler combat
Expand your lair and unlock new buildings across each run
Enjoy fast, tactical roguelike sessions full of goblins, monsters, and heroic regrets
| # | ||
|---|---|---|
| 01 | Planner | 43.6% |
| 02 | Lose 5 | 27.8% |
| 03 | Architect | 25.3% |
| 04 | Serial Shopper | 15.8% |
| 05 | Victory Orc | 14.5% |
| 06 | Horde | 13.1% |
| 07 | Digger | 11.7% |
| 08 | Victory Sorcerer | 9.3% |
| 09 | Victory Goblin | 9.1% |
| 10 | Victory Lizard | 9.1% |
| 11 | Carapace | 8.9% |
| 12 | Gold Rush | 8.8% |
| 13 | Victory Explosive | 8.7% |
| 14 | Monster Tamer | 7.6% |
| 15 | Victory Hard | 7.0% |
| 16 | Victory Easy | 6.4% |
| 17 | Endless 40 | 5.6% |
| 18 | Endless 60 | 3.8% |
| 19 | Dragon Showdown | 3.2% |
| 20 | Collector | 3.1% |
Dear Evil Lords,Thank you to everyone who continues to play and send us feedback. It keeps shaping what we work on, and this week's update includes a mix of quality-of-life improvements and fixes that came straight from your suggestions. Here's a quick rundown of what's new this week. What's Included in Patch #3New Window Size SettingYou can now select from a list of common window sizes in the settings.Spell Auto-ReselectYour last used spell is now automatically reselected once its cooldown is finished, so you can spam it without having to pick it again.Endless Run Redirect FixFixed an issue where finishing an endless run wrongly sent you back to classic mode.Further Base PanningIt wasn't always easy to pan around your base and place buildings without UI getting in the way. You can now pan further to get a clear view.Thanks for bearing with us as we keep improving the game. Your bug r...
Read full update on Steam ↗Dear Evil Lords,Thank you to everyone who's picked up the game and taken the time to send in feedback. It genuinely shapes what we prioritize, and this week's fixes are proof of that. We were blown away to see so many of you dive in during the first week alone, with so many of you sticking around to even test out endless mode. Here's a quick rundown of what we fixed this week.What’s Included in Patch #2Larger Bases Failing to LoadFixed an issue where larger bases could fail to load.Building Placement on Empty CellsFixed an issue preventing buildings from being placed on empty cells.Duplicate Combat Resume EntriesFixed an issue causing entries in the combat resume to appear duplicated.Enemy Positioning on Wave 60+Starting at wave 60 and beyond, enemies and units are now shifted further left to prevent them from overrunning your position to the point where spells couldn't be cast.Thanks...
Read full update on Steam ↗Thank You for an Amazing Launch - Patch #1 is Live!Dear Evil Lords,First of all: thank you!It’s been amazing to finally see Packed Lair out in the wild, and we’re incredibly grateful to everyone who has jumped into the game on launch day, shared their thoughts and reported issues We’ve been closely following your feedback since launch, and we’re already putting it to work.As part of this, we’re happy to report that Patch #1 is now live! It addresses several of the reported issues alongside performance improvements, audio updates, and a new way to acknowledge your victories.What’s Included in Patch #1Red Dragon PositioningFixed a positioning issue that caused the Red Dragon to remain too far behind the battle line during combat.AchievementsFixed an issue that prevented some achievements from triggering correctly. Performance & Memory ImprovementsIdentified and resolved several memory l...
Read full update on Steam ↗Mark your calendars: Packed Lair releases Tomorrow!We're back with another round of fixes and polish ahead of launch. This update is smaller than our last, but it smooths out a lot of the little things you've flagged. Here's what's new. SFX Changes for Some UnitsSeveral units have updated sound effects for a more satisfying feel in combat and around the lair.Rich Presence FixFixed an issue affecting Rich Presence, so your status now displays correctly for friends on Steam.Localization FixesCleaned up a number of localization issues across supported languages.Combat Performance ImprovementsOptimized performance during the fight phase for smoother battles, especially when things get chaotic.UI Fixes in MenusFixed several UI issues across various menus for a cleaner, more reliable experience.Base Performance Improvements While DiggingFurther optimized performance while digging out your b...
Read full update on Steam ↗Mark your calendars: Packed Lair releases September 22nd.We've been reading your feedback since the demo launched, and this update is the result: a revamped base-building phase, new progression systems, and a bunch of quality-of-life fixes. Here's what's new.A New Look for Your LairThe base building phase has a visual overhaul - clearer building silhouettes and better readability when your lair gets packed tight. Squeezing goblins, shamans, and dragons into every tile should now feel as good as it looks.Meta Progression, Now with CurrencyRuns now build toward something bigger. Earn currency as you play and spend it between runs to grow stronger and unlock new options. Want a clean slate instead? A new progression reset option lets you start your evil career from scratch.Choose Your Starting Building TypesNo more hoping the RNG gods are kind to you. You can now pick your starting build...
Read full update on Steam ↗Hello fellow evil lair-lords! Thank you for playing Packed Lair during this Steam Next Fest. We've put out an update to address some early issues that have been reported.Fixed a lagspike/freeze when playing the game for the first time in combat.*Prevented information boxes of buildings from being cropped off-screen.Let us know in the Steam discussions tab (link) if you have encountered any other issues. Any feedback is greatly appreciated! * It's worth noting some players may still see a very slight hitch on first playthrough. We will continue to monitor and fix issues as they arise.
Read full update on Steam ↗0 positive · 1 negative.
Dear Evil Lords,Thank you to everyone who continues to play and send us feedback. It keeps shaping what we work on, and this week's update includes a mix of quality-of-life improvements and fixes that came straight fr…
1 positive · 0 negative.
1 positive · 0 negative.
£6.43 → £7.15.
Dear Evil Lords,Thank you to everyone who's picked up the game and taken the time to send in feedback. It genuinely shapes what we prioritize, and this week's fixes are proof of that. We were blown away to see so many…