Store data
- UK price
- £13.75
- US price
- $14.99
- Positive reviews
- 100%
- Total reviews
- 0
- Release date
- 30 September 2026
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Get ready to embark on an action-packed adventure where you stomp, launch, deflect and bash your way through Kutala, a land of demons, on a quest to defeat the Demon Lord Yalda and link Okko’s isolated world with the heavens! After 1,000 years of concealment, Okko is ready to wield the Mighty Fang and take down Kutala’s lords one by one. Defeat powerful foes, overcome obstacles and unleash your heart as Okko fights to fulfill an ancient oath. Enjoy meticulously hand-drawn 2D animations that bring Kutala’s characters to life in retro-inspired pixel art glory!
Explore side-scrolling stages with precision platforming, link attacks to form devastating combos, send enemies flying and face down enormous bosses that require quick-thinking strategy! As capable as Okko may be, he won’t be alone in his quest. A colorful cast of allies will sell you valuable items, fill your belly and provide useful information at The Old Throne, a place of respite with its own buried secrets to uncover. Upgrade and unlock new abilities to give Okko an edge in combat, collect Deevols to unlock Underground challenge levels and more. A devilish world of discovery is at Okko’s fingertips!
Vibrant, hand-drawn pixel art brings Okko’s world path of destruction to life as he explores the demon lands of Kutala.
Captivating soundtrack composed by an industry veteran to immerse you in Okko’s epic journey!
Focus Mode: consume Heart Energy and time Okko’s attacks to inflict extra damage on enemies and break their shields!
Launch, Stomp, Bounce, Shoot, Deflect, and more, as you send enemies flying across the screen, pop them into the air, and link attacks to form devastating combos!
Fill your belly, purchase goods, and chat up a colorful cast of characters at The Old Throne, a place of respite, while also uncovering the secrets of its depths.
Expressive character portraits bring Okko's dialogue to life as the story unfolds!
Upgrade Okko’s stats and unlock new abilities to give Okko an edge in combat and exploration!
Collect Deevols to unlock Underground levels that put Okko's combat and platforming skills to the test!
| # | ||
|---|---|---|
| 01 | BoasterReached The Old Throne. | 100.0% |
| 02 | A Feast For Crows | 39.4% |
| 03 | Asura's Wrath | 22.7% |
| 04 | Death Becomes Her | 14.5% |
| 05 | Served Cold | 14.0% |
| 06 | SpicyCook your first meal. | 14.0% |
| 07 | GoldenComplete Leena's storyline. | 11.8% |
| 08 | Welcome | 11.8% |
| 09 | Child's Play | 11.3% |
| 10 | Electrifying | 11.3% |
| 11 | Dreamer | 10.8% |
| 12 | FocusedFully upgrade Okko's Heartbeat Energy. | 10.8% |
| 13 | OmnismashFully upgrade Okko's Dragon Break Energy. | 8.1% |
| 14 | Descendent | 7.5% |
| 15 | SpelunkerComplete all underground levels. | 7.0% |
| 16 | ExcavatorFind all the Deevols in Yalda's game! | 6.4% |
| 17 | Pan Pan Super FanCook all meals. | 6.4% |
| 18 | ScholarlyCollect all scrolls. | 3.7% |
| 19 | Well EquippedCollect all Pacts. | 3.2% |
| 20 | Rebellious FlameEarn all the achievements in Yalda's game! | 2.1% |
| 21 | UntouchableComplete all underground levels without taking damage. | 2.1% |
Hey, everyone! We’re halfway through May and getting closer and closer to completing production on “Okko The Exiled”, so we wanted to post an update on where we’re at.Right now the game is about 95% playable from start to finish. We’re still missing a couple of cutscenes, some music and sound effects, and on the programming side, there’s still a lot of polish that needs to be done. That said, the core experience is complete and the game is soooooo much fun! We’ve completed all the enemies (including bosses), all the levels are finished, all of Okko’s combat abilities are done, and so much more.Having finally experienced the game’s full story, side content, and everything in between, I’m super proud of what our dev team of 3 has pulled off! The story is surprising, the boss battles are epic, the music is S-tier, the gameplay is super fun, and we can’t wait for everyone to experience wh...
Read full update on Steam ↗Hey everyone!We’re getting close to the end of the year, so we wanted to share a quick Okko The Exiled progress update with you.The TLDR is that development on the game is going SUPER smooth!We recently hit a huge internal milestone by completing development on the game’s core set of levels, and we’re currently working on some late-game content!That said, we still have a chunk of work to do before the game is complete. Making sure the game is super epic, as fun as possible, and polished, takes time.We still don’t have an exact release date for Okko, but we can’t see why it wouldn’t release on Steam sometime in the first part of 2026.Thanks as always for your patience and support!Happy Holidays! — FFI Team
Read full update on Steam ↗Hey everyone!We updated the Okko The Exiled Demo... AGAIN! With just under a month left to play it, we wanted to polish up a few extra things. Worth noting– bigger updates/changes related to core gameplay, accessibility, etc., will not appear in the demo, as those updates will take longer and have broader effects on the development of the game. Meaning, if there are any more demo updates before the end of July, they'll also be small. The Patch Notes for this update are as follows:Added new sound effects for the Mushroom Enemy. Fixed an animation sync issue with the mercenaries in The Old Throne. Fixed a Gem Counter UI issue related to looting small gems right after looting a big gem. Fixed a Gem Counter UI issue where Okko's gem UI would not update properly after spending money at the shops. Fixed a gameplay/UI bug combo that would allow Okko to buy potions even if he already had the...
Read full update on Steam ↗Hey everyone! We just updated the demo again. It's a small update, but we couldn't wait to show off Okko's new swimming animation!Patch Notes:Updated Okko's swimming animation! Fixed a typo in the Tutorial dialogue. Fixed a bug with the "Laser" in The Old Throne. Updated the sound effect for when Okko hits an object, with good Heartbeat Timing, but Focus Mode is turned off.Fixed a bug where, if Okko deflected a fireball upwards, it would not rotate up.Also, we wanted to let you know that the Okko The Exiled Demo will be live on Steam through July 31st. (Meaning it'll become inactive/unavailable on August 1st.) We'll remind you again when we get closer to the deactivation date. We've already started planning a new and improved demo, which would go live closer to launch, where save data carries over to the full game. We'll have more news about that in the future. Thanks for the support!...
Read full update on Steam ↗Hey everyone!As we head into the final weekend of June's Next Fest 2025, we wanted to update the demo one more time. Patch notes:Made further improvements to the game's soundtrack, to ensure consistent music volume levels throughout the demo. Replaced certain sound effects and updated others. Updated Okko's Bounce-Attack animation (again). Fixed a bug with a golem in level 1, where it would path too close to the water's edge on its own. (We still have to fix that area up a bit more, so this was kind of a hot fix.)Adjusted a few tiles. Thanks as always! – FFI Team
Read full update on Steam ↗Hey everyone! Happy Steam Next Fest Day 1! We updated the Okko demo again, to improve combat a bit, add new sounds, and make some other tweaks as well. Patch Notes:Updated Okko's Combo and Launch Attack "Swing Effect" animations and collision boxes, to make combo-ing a bit easier. Now, the colliders on these attacks are roughly the same size/distance away from Okko's body as his normal attack is, making combos feel a bit better when judging attack distance from enemies. Updated Okko's Bounce-Attack animation. Updated various sounds! You might notice new sounds for looting HP skulls/bones, potions, and a way more ominous sound when the guardian boss makes the bounce-skulls appear. (iykyk) "NO" is now the first/top option when choosing to exit a level via a checkpoint. Added a "Demo progress is NOT saved" disclaimer to the title screen after choosing Start Game. Tweaked a few tiles in a...
Read full update on Steam ↗Hey everyone! We patched the demo again! This time our focus was on audio and small bug fixes.Patch Notes:Remixed sound design. The demo's sound design has been completely remixed, so it should sound more balanced and professional compared to previous builds. Okko's "knock-back" when hitting enemies and other objects has been cut in half. This should make combo-ing easier. We'll keep an eye out for additional feedback regarding this. We wanted to lower the knock-back amount before potentially getting rid of it entirely, because we like how it adds a sense of weight to Okko's attacks. Fixed small miscellaneous bugs. Additional info on the demo's sound:Currently, the demo's sound effects are a fusion of "final" and "temporary" sounds. As some of you might be aware, our sound designer (who also composes Okko's soundtrack) only recently joined the team in the Sound Designer position. Beca...
Read full update on Steam ↗Hey everyone! We wanted to let you know that another Demo Update is in the works! This next update will include a completely redone audio mix and some small bug fixes. It should be ready tomorrow (June 6th, 2025). We've also been combing through all the feedback and already have a lot of plans to address many of the bigger issues in the full version of the game. Thanks as always! –FFI Team
Read full update on Steam ↗Hey everyone! This is a small QOL update of sorts. The Patch Notes are as follows: Gamepad now works for game menus. (Previously it only worked for Okko's movement). When playing on a gamepad, and/or are now used to "Interact" with NPCs and the Checkpoints (when using the Checkpoints to access the World Map.) This is to further prevent players from accidentally firing off projectiles when interacting with those types of objects in the game world. Added an extra Bounce-Skull to Level 2, to make one of the jumps easier. Adjusted the height of a couple of moving platforms that hover above the water in Level 1, to prevent an audio bug that happened if Okko repeatedly scraped against the top of the moving platform. Extended the ground in an early-ish part of Level 1 to make the jump more fair. (Prior to this update, you almost had to rely on "Coyote Time" to pull off the jump, which wasn't...
Read full update on Steam ↗Hey everyone! We just patched the game again! Here are the patch notes: From the Title Screen, after choosing "Start Game", you can now choose to Skip the Game Intro / Tutorials, and also choose to Unlock all the Demo Levels. NOTE: If you do not choose to skip the Game Intro / Tutorials you will not be prompted to unlock all the demo levels. (We're assuming that if you want to go through the Intro / Tutorials, you want the full demo experience.) To Quit the game on PC you'll now have to hold "Q" and "Backspace" at the same time. This is to prevent players from accidentally quitting the game when playing on Keyboard. We realize the lack of a Save Feature in the demo is kind of a bummer. The truth is we simply didn't have time to implement the save system for this demo. So, while being able to "unlock all levels" doesn't do anything to preserve the gems you've collected or the items you...
Read full update on Steam ↗Hi everyone! The "Bounce Attack Patch" is now live! Getting this patch live at the end of the weekend wasn't ideal, but thankfully there's still a lot of time left in June's Next Fest (which hasn't even officially started), and we didn't have to wait our entire "timeout" period because Valve got back to us in a decent amount of time and resolved the issue swiftly. All that said, definitely let us know if you find any more bugs/other issues with the game. We'll always take your feedback into consideration and do everything we can to improve the game as we get closer and closer to launch. Patch Notes: Improved Bounce-Attack! You'll now initiate the bounce-attack by simply pressing Down on the D*Pad or Down on the Left Analogue Stick. The attack's animation is snappier too, which makes Okko's attack hitbox appear much sooner than before. Left Analogue Stick can now be used to control Okk...
Read full update on Steam ↗Hey everyone! We spent the day fixing up some core elements of the demo gameplay based on everyone's feedback. Unfortunately, due to reasons outside our control, we ended up with a temporary "lock" on our SteamWorks account, so we can't upload the build until someone from Steam works through a solution with us. We're super excited to get this update in your hands, as it fixes a handful of core complaints from players! The demo's next patch will include: Improved Bounce-Attack! You'll now initiate the bounce-attack by simply pressing Down on the D*Pad or Down on the Left Analogue Stick. The attack's animation is snappier too, which makes Okko's attack hitbox appear much sooner than before. Left Analogue Stick can now be used to control Okko's movement. For now, you'll still be using the D*Pad for the menus, but this update should alleviate some of that D*pad fatigue. Fixed a bug where,...
Read full update on Steam ↗Hey everyone! Thanks for all the feedback and thoughts regarding the "Okko The Exiled Demo"! While a lot of people are enjoying their time in Kutala, one thing is clear: Okko's "bounce-attack" still needs some work! After reading all the comments, we've realized the issue is big enough to warrant another demo update, as we want everyone's experience with the game to be as fun and fluid as possible. We know there are other features people really want as well, like key binding options, an analog stick option, and other QOL features, and we promise we'll get to those in the full game! But right now, the bounce-attack is going to be our focus, as bouncing is such a core pillar of the gameplay and movement system. Thanks again for the feedback, support, and helping us make Okko's journey the best it can be! — FFI Team
Read full update on Steam ↗Hey everyone! Small bug update: We fixed a bug where Okko would sometimes enter an endless "falling" animation loop when bounce-attacking objects. He would stay in this animation even when touching the ground, and there was no way to exit the animation unless he got hit by an enemy. It was kind of a hot-fix, but it should do the trick for the demo. Thanks to everyone who reported it! We'll keep an eye on the "Bugs Discussion" on Steam and work towards fixing anything game-breaking that gets reported. Thanks again for checking out the demo and supporting the game! —FFI Team
Read full update on Steam ↗64 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Hey, everyone! We’re halfway through May and getting closer and closer to completing production on “Okko The Exiled”, so we wanted to post an update on where we’re at.Right now the game is about 95% playable from star…
Hey everyone!We’re getting close to the end of the year, so we wanted to share a quick Okko The Exiled progress update with you.The TLDR is that development on the game is going SUPER smooth!We recently hit a huge int…
Hey everyone!We updated the Okko The Exiled Demo... AGAIN! With just under a month left to play it, we wanted to polish up a few extra things. Worth noting– bigger updates/changes related to core gameplay, accessibili…
Hey everyone! We just updated the demo again. It's a small update, but we couldn't wait to show off Okko's new swimming animation!Patch Notes:Updated Okko's swimming animation! Fixed a typo in the Tutorial dialogue. F…