Store data
- Store status
- Coming soon
- Scheduled release
- 23 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 23 November 2026
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A little catnip. A galaxy's worth of trouble.
One melancholic cat. One bad batch of catnip. Behind its eyes, mouse fleets are massing, rainbow portals are tearing open, and a whole universe is waking up. There's only one way out of this trip: survive it.
Star Purr is a single-player roguelite space shooter about auto-firing weapons, razor-sharp dodging, and an arsenal you rebuild from scratch every run. Pick one of ten ships, grab a starting weapon, and dive into the swarm. The deeper you go, the stranger this neon pixel dream gets.
Beyond the rainbow portals wait four layers of the self: Persona, Ego, Shadow, and Self. Inspired by Jungian psychology, your descent starts with the face you show the world — and ends somewhere far beneath it.
The sky falls apart as you go. Stars thin out, nebulae bloom, and the palette burns from red into deep purple. Every chapter drags you closer to the cat's inner world. The mice never leave. Everything around them gets weirder.
Drag enemies into Black Hole Yarn. Chain lightning through the crowd with Electric Claw. Release the Paw Drones. Or slice straight through space with Reality Tear.
Build your own brand of chaos from 13 weapons, three weapon slots, four component slots, and 40+ stackable items. Go all-in on attack speed, stack crits sky-high, or wall up behind shields. Every level-up and every shop visit is a chance to bend your build in a new direction.
Every weapon transforms at level 10 and level 20 with brand-new attack behaviours — and one Legendary drop can rewrite the whole plan. Watch a humble starting loadout snowball into screen-filling firepower.
Auto-fire frees your hands; your job is to stay alive. Thread the gap between projectiles, orbit the swarm, and pop your ship's active ability at exactly the right moment.
Ten ships , each with its own health, shield, and speed profile — and a signature ability like Shield Wall, Anchor, or Void Jump. Build around the way you love to move. Next run, a different ship and weapon turn a familiar threat into a brand-new puzzle.
Seven bosses push your build and your reflexes through multi-stage fights. Grind down both halves of Twin Poles as they share a single health bar. Keep your head straight while Echo Chorus splits into false copies and detonates words around you.
Each boss brings its own musical theme. The arsenal that shredded the mouse swarms is about to face a real test.
Chain kills, dodge everything, and climb the combo ranks from D to SSS. Higher ranks mean more gold, more XP — and a feline announcer who gets more carried away with every tier.
One hit breaks the chain. Stay in the fire for one more reward, or play it safe and keep what you've earned? That next rank is every bit as tempting as the next upgrade.
The soundtrack shifts with your chapter, the heat of combat, and the Threat level — and flips again when a boss arrives. Unicorn Mode cuts through it all with a psychedelic rainbow breather.
Reach the finale and close out your run — or push your build into endless Overtime and find its breaking point. The separate Gold Run mode throws you straight into an endless gauntlet of recurring boss waves, no leaderboard attached.
Clear weapon unlock quests, grow your collection, and come back for that one combination you couldn't stop thinking about.
What will you take into your next dream?
Hey everyone, I'd rather talk to you for a minute than drop a cold changelog. I spent most of the last two weeks on the bosses: I rebuilt seven of them from scratch and added a brand-new one. Along the way I reworked weapon mods, the UI and screen support, and a pile of small things you asked for made it in too. Between us we've been calling this one "Purrfect Rebirth". Grab a coffee, this is a long one. The bosses I went back through the old bosses one by one and added a brand-new one to the lineup. Each one has its own little clip so you can watch them move: Mouse Admiral The naval mouse with the broadsides, the targeted laser and that anchor drop. The fight that started it all, rebuilt. Cheese Fortress → Mouse Princess Push the fortress hard enough and it melts. What rises out of the cheese isn't rage: it's the sweet, loving Mouse Princess, the soft heart behind all those hard wall...
Read full update on Steam ↗Steam currently lists 23 Nov 2026 as the release date.
Hey everyone, I'd rather talk to you for a minute than drop a cold changelog. I spent most of the last two weeks on the bosses: I rebuilt seven of them from scratch and added a brand-new one. Along the way I reworked…