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- Store status
- Coming soon
- Scheduled release
- 13 October 2026
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- Release date
- 13 October 2026
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Spend two high-octane minutes destroying the population around the planet you're assaulting to alert the World Guardian. Grab powerups, interactables, and speed boosts to navigate to the far reaches of the solar system.
Killed enemies drop life essence for you to absorb and scale in power. Unlock 25 unique weapons, 15 varied passives, and scale your arsenal to unstoppable proportions! Let none stand in your way.
End the World Guardians protecting the solar system. Fight 9 unique bosses in a bullet-hell styled combat where lightning fast reactions are required to ensure you continue your conquest.
Hello (o_o)/ it's me, here goes nothing.Major ChangesNew Fighter WeaponsCluster (replaces bomb) - Fire a projectile that splits off into two smaller AoE explosives after a short delay.Bomber - Summon a turret that fires AoE cluster bombs at nearby enemies.Spiker - Fire orbiting spikes that grow in size each time they damage an enemy.New Chemist WeaponsPiercer - Summon a turret that fires haywire projectiles which embed into enemies on contact, exploding after a delay.Sliver - Fire orbiting shards that embed into enemies on contact, exploding after a delay.New Vampire WeaponsDrain (Rework) - Drain can now sustain multiple projectiles, and each drain targets a different enemy.Siphon - Summon a turret that drains the life from nearby enemies closest to it, Siphon is capable of multi-target.Hex - Fire orbiting projectiles that curse enemies hit, causing an AoE explosion after a delay.New...
Read full update on Steam ↗Welcome to the v0.98 Astrolite Mega-PatchAstrolite was featured at Next Fest, and resulting from that obtained tons of new players to help provide valuable feedback on what is FUN, and what is NOT.You have been heard.Now prepare yourself.CHANGESMost Important:Performance and Raw FPS have been improved by 300%Due to a couple deep-rooted bugs that have been around almost since conception, performance has gradually but obviously been worsening- this is no more. FPS has gone from ~180 at optimal times to over 540.Passive Upgrades now visually change the ship's appearanceEach passive upgrade has a noticeable visual change to the ship's appearance and should bring some more visual variety to each run.Planet Duration is now 2:00 down from 3:00Due to playtester feedback, the average planet timer has been reduced by a minute, and the pacing has never felt better. Astrolite feels like it was de...
Read full update on Steam ↗Quick playtester feedback update:Movement improvementRapidly pressing 'A' and 'D' no longer causes your ship to jankily move upwards or downwards.Tooltip fixesThe ability text in the pause menu now correctly displays the character's ability (when not playing Fighter.)Primary weaponsPrimary weapons are now exclusive to the hero you're playing. Say goodbye to Leech and Sphere in non-Vampire/Mage runs.Pop-up unlocksPop-ups now correctly display when unlocking multiple things in a single run, and blocks the "Back" button in the death screen until all pop-ups have been read.Bullet Fest Ends June 15th!
Read full update on Steam ↗Achievements regarding level 20 characters has been fixed in the config, and will now award properly.This was a bug brought up from when the achievement required level 50, and the achievement name in the steamworks config was aCharName50, yet in the codebase the achievement checked for aCharName20. This has been fixed.Happy achievement hunting!
Read full update on Steam ↗This is a quick hotfix to resolve issues with crashing for offline users or users who somehow have issues with the steam API on the client side of Astrolite.Offline users should no longer crash when selecting the leaderboard, and the leaderboard should be delayed from displaying until the server can determine whether or not the user has internet connectivity.Leaderboards will now also display "---" for a brief moment when switching between stat displays.
Read full update on Steam ↗Round 2 of changes!TWEAKSWeapon Equipping now provides you with THREE weapon choices, selected from the entire pool of weapons provided you've unlocked the characters!Players now have a significantly smaller hitbox located in the dead center of the ship, regardless of direction it will always be the same.IMPROVEMENTSThe icons for Discord, Wishlisting, and providing Feedback have been visually improved into buttons with their icon counterparts on the right.Weapon Equipping now has an updated visual UI for different classes' weapons.Weapon Upgrades now have improved visuals for improved clarity on what is good and what is GREAT.FIXESMage no longer has their power bar SOAR OFF to the right when levelling up. Weird but easy fix.
Read full update on Steam ↗Another successful round of playtesting, and another batch of improvements and fixes to implement!TWEAKSXP Requirement stops increasing once level 10 has been reached, and the level thresholds have been reduced by ~20%Mage Time Slow buffed to 70% (from 40%)Dashers now only redirect to you when getting hit by a bullet once every 2 seconds, instead of each time it has been hit by a bulletEnemy Hitboxes no longer include the red blur added. Sorry!Stats in menus now round correctly (except for tag stats, because I'm dumb)Vampire Harvest now can stack only once per enemyEnemy Swarm tooltip and upgrade text has been changed to be more understandableThe super in-depth stat bar in the upgrade and weapon menus now require you to hover your mouse over a tag that reveals themUpgrade and Weapon interfaces now have a more descriptive tooltip of the interface, and this is FURTHER descriptive in the...
Read full update on Steam ↗Hey everyone! After a month of development, it's time to reveal the curtains and go over what's new in this major update for Astrolite...VisualsDynamic backgrounds have been added, including star fields and glowing planets.Post Process Effects have been added, including VHS lines, CRT Shaders, Bloom, Displacement Maps for jittery effects, Static, and more!EXP Shards have been visually reworked into blue stars, now they stand out from the background and no longer slightly resemble the player.Some bullets have seen a visual update, including the Fighter's Spray, and Shade's Attacks.Backgrounds and the star parallax now dynamically fades and brightens, this is also changed on a stage by stage basis for visual differences.On-Fire! now has a vibrant orange border when reaching max stacks.Taking damage now applies a visual border to the screen in addition to the pre-existing sound effect, m...
Read full update on Steam ↗COOL STUFF:Pause Menu ReworkThe pause menu has been changed to now feature the FULL suite of stats for those stat lovers alongside a planet indicator to know how far along per run you are.Total Timer: 00:00:00 - Now you can see how long your runs have lasted throughout the game!Kill / Damage Weapon Specific Tracking! Weapon Specific DPS Stat on Hover!NOT COOL STUFF:Upgrade Gaslighting!Did you ever select an upgrade, and go.. hmm.. this doesn't feel like I selected the right upgrade..? Well that's because I CODED IT WRONGGG!! WOO!!!Upgrades under-the-hood have now been changes to ACTUALLY give you the stats you saw on the upgrade itself! Should this have ever been a problem? Of course not!Aaaaaand it's just dawned on me that the Controls button will crash your game. I will swiftly release a shadow update to fix this. Lol
Read full update on Steam ↗Astrolite Dynamic BackgroundAdded a dynamic Arcade Room themed background to Astrolite's bezels. Stretch the game window in interesting ways to reveal easter eggs in the background. What can you find?k thnx bai
Read full update on Steam ↗Update 2: Electric BoogalooCool Stuff:DIFFICULTY Overhaul:Gameplay now features a 1:00 timer (for normal difficulty) in the bottom right of the HUD, each minute will tick and play a sfx to indicate the difficulty increasing. There are MULTIPLE tiers of difficulty that will be achieved as time goes on. Can you reach the Sun now?Visual progress is added to really convey the anxiety of the galaxy starting to rise against you.Enemies now have custom armor values assigned to them, Tanks has the most, Splitters have some, and Threats have negative!Difficulty scales: Enemy Armor, Enemy Health, Enemy DAMAGE (Bullet and Contact), and Spawn Speeds.Warden now spawns Bolters to assist in giving you a hard time.SPAWN Waves Tweak:Enemies still have choreographed spawn sets, but now with consistent spawn rates across all events. The spawn rates are effected by Enemy Swarm, and the new Difficulty Sca...
Read full update on Steam ↗Let's jump right into it.Cool Stuff:FULLY Interchangeable ControlsWe now have an automated control scheme changing depending on what control device is touched. Want to play with your Xbox controller? Just press any key and it will automatically switch! Back to keyboard and mouse? Press any key on your keyboard and it will switch right back!UNLOCK Pop-Ups, Achievements, and Meta ProgressionUnlocking content will now be shown in the Death Screen post-game as a pop-up that gives a detailed account for what was just unlocked!New Achievements have been added to Astrolite in a new format:Unlocked:
Read full update on Steam ↗Christmas is here and so is a major Astrolite update!Definitely Real Play-tester: "Please sir.. do not bore me with riff-raff, tell me what is new and interesting!"Cool Stuff:COMPLETE Upgrade OverhaulWeapons and Passives (unless overwise stated) have UNLIMITED UPGRADES! *Insert unlimited power Starwars reference here*WEAPON ObtainmentWeapons are now obtained from Headhunters which spawn at 1:00 on each planet! Headhunters drop weapon tokens which automatically move towards you when dropped.NEW World GuardianOuranos, the Guardian of Uranus makes its debut! Built around wind-styled combat, Ouranos will throw your bullets for a loop.NEW Weapons and Weapon ReworksOld weapons which have been reworked:Spray (Fighter) - Now fires in 3 round-burst fire with extra pierce, extra projectiles are added to EACH burst! (Projectile upgrades are 3x as powerful)Bomb (Fighter) - Now EXPLODES! Big AoE r...
Read full update on Steam ↗Do you like unique playstyles? I do!This update is going to give you a couple hours of variety! -Changes- Characters now have unique 'powers' - Turbo is exclusive to the Fighter!Chemist Changes: Power: Shatter -> prematurely detonate shards that are embedded in enemies, dealing damage on a per-shard basis. Ability: Catalyze -> Empower every single equipped weapon type to embed shards into enemies, allowing for massive combinations.Vampire Changes: Power: Aura of Decay -> Emit an aura that progressively reduces enemy armor, deals damage, and spawns healing orbs that home in on you. Ability: Ascension -> Ascend to a true vampiristic form, gaining massive stat bonuses and rapidly regenerate health.Mage Changes: Power: Time Warp -> Slow the actions of all enemies by 40% while active, allowing for quick decisions to be made even faster. Ability: Singularity -> Release a dying star that rap...
Read full update on Steam ↗To heck with the professional format...What am I, a professional game developer? Absolutely not. -Changes- An absolutely gobsmackingly nice level up interface, fully furnished with insanely flashy confetti and highlighted upgrade choices. To top it all off? Slow motion fade in and outs.EXP Shards drop from enemies, and make a nice sound when picked up. Level ups are now determined by how many of these shards you can grab. The harder the enemy? The prettier and bigger the shard.Powerups. Friggin' powerups. Freeze time? Check. Go invulnerable? Check. Literally nuke the entire current match from all enemies and STILL get their EXP? Check. Plus more. Play to find out the rest sucka'HUD Reworks. Health is now a full number hidden under your character, who needed a giant bar blocking the screen anyways? EXP is now at the top, and is literally a pixel bar. Power is a new resource, which was...
Read full update on Steam ↗Additions: Unique Character: Fighter - Fighter is the default player character, using Primary weapons as the flagship theme, equipped with the Death Blossom Ability, and starting combat with Spray as the signature weapon.Unique Character: Chemist - Chemist uses Burst weapons as the flagship theme, equipped with the Jetstream ability, and starting combat with Needle as the signature weapon.Unique Character: Vampire - Vampire uses Sustain weapons as the flagship theme, equipped with the Scattershot ability, and starting combat with Leech as the signature weapon.Unique Character: Mage - Mage uses Summon weapons as the flagship theme, equipped with the Repel ability, and starting combat with Sphere as the signature weapon.Unique Character: Assassin - Assassin uses Bleed weapons as the flagship theme, equipped with the Blink ability, and starting combat with Drone as the signature weapon....
Read full update on Steam ↗Additions:Skill Tree Sprites - Now Revival, Luna Enemies, and Level Orbs Nodes have sprites.Hitmarker Shader - Enemies hit will now flash orange for a brief period to represent getting damaged.Visual Indicators for Scrolling - Perk Point menu and Skill Tree menu now have a mouse / gamepad to represent how to navigate.Reworks:XP System - XP requirements have changed, levels require roughly double the xp to reach levels, level-up rewards have doubled in power, level scaling has been significantly reduced at higher levels.Jetstream - No longer gives saving grace, instead provides 75% damage reduction on contact with enemies and bullets. Smash into those asteroids head first!Movement - Mouse Controls have been removed. Sorry Mousers, WASD is now your only option.Fixes:Jetstream WASD - Now should force turbo mode on, instead of.. doing nothing.Jetstream Overheat - Jetstream should no longe...
Read full update on Steam ↗Fixes:Shade-Only challenge - no longer has special enemy spawn announcements.Volume / Opacity sliders - now work with controller and mouse, regardless of what input is plugged in.Score achievements - now properly track and are awarded.Mouse position - is no longer forced in the level up menu.Multiple Boss Pointers - are no longer created, one remains.Skill Tree nodes - now properly change the mouse cursor to display interaction.Jetstream - no longer gives saving grace, and instead provides a flat 75% damage reduction when contacting enemies.
Read full update on Steam ↗v0.81 ReleaseAdditions:Playable Demo - Now people can actually playtest the game outside of being given steam keys! Skill Tree Additions - Level Up Orbs, Revival, Luna Enemies. Controller Dynamic Keys - PS3-4 and Xbox now display different key binds. Controller Level Ups - Now when using a controller, the level up screen matches the D-Pad visually. Health - Health can now see natural level up rewards, allowing you to.. slowly.. get some health back! Sentry - Now you can specify whether you want player level ups or sentry level ups! This can be changed in the pause menu and the level up UI! Challenge: Sudden Death - Now you can return to the glory days, where everything friggin' one shot you instantly. Reworks:Skill Tree 3.0 - Another slight overhaul to the skill tree, larger nodes, better format, more logical trees, and new skills to unlock! Also a new way to display the overall stats...
Read full update on Steam ↗Steam currently lists 13 Oct 2026 as the release date.
Hello (o_o)/ it's me, here goes nothing.Major ChangesNew Fighter WeaponsCluster (replaces bomb) - Fire a projectile that splits off into two smaller AoE explosives after a short delay.Bomber - Summon a turret that fir…
Welcome to the v0.98 Astrolite Mega-PatchAstrolite was featured at Next Fest, and resulting from that obtained tons of new players to help provide valuable feedback on what is FUN, and what is NOT.You have been heard.…
Quick playtester feedback update:Movement improvementRapidly pressing 'A' and 'D' no longer causes your ship to jankily move upwards or downwards.Tooltip fixesThe ability text in the pause menu now correctly displays…
Achievements regarding level 20 characters has been fixed in the config, and will now award properly.This was a bug brought up from when the achievement required level 50, and the achievement name in the steamworks co…
This is a quick hotfix to resolve issues with crashing for offline users or users who somehow have issues with the steam API on the client side of Astrolite.Offline users should no longer crash when selecting the lead…