Store data
- Store status
- Coming soon
- Scheduled release
- 28 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 28 October 2026
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Fantasy World Manager is the ultimate, gamified tool for creating, simulating, and observing living fantasy worlds.
Patch 7 is HUGE and a BIG Step forward towards the EA-Version of the game. There is still alot of Work to be done, especially on the presentation side but under the hood FWM is shaping up to what i have been trying to achieve since i started over a Year ago!Patch NotesːcsgostarːHuge Optimizations:Simulation Performance has been improved by reducing unnecessary Overhead by around 50%Map Editor Performance has been imrpoved by reducing unnecessary Overhead by around 30%Save-File Version formats and Corruption Protection implemented, in particular even if an update breaks saves your original save file wont be corrupted and will work again after a bugfix patchImproved Rendering Pipeline, everything feels way more fluent now, you should experience around 30+ higher fps on older devicesːcsgostarːNew Map Editor Tools:Added a density slider for all brush types, which will randomly place the s...
Read full update on Steam ↗Thanks to everyone for your patience, this is Part 1 of the Simulation Updates, keep an eye out, more Simulation Updates are coming this Week! Also thank you for 2.000 Community Members on Discord, 90.000 Wishlist Milestone and all the positive reviews. I hope we can keep turning negative reviews into positive ones! ChangelogAdded hunger and nutrition basics for population, heroes, soldiers, animals, and monsters.Added favorite food support for individual characters.Added gold and silver drops for animals and monsters.Added Faction currency tracking in the Faction Inspector.Added Threat Level V1, affecting monster aggression and zone danger.Added Faction crafting for food, items, and equipment.Added equipment distribution so crafted gear can be assigned to heroes and soldiers.Added first-pass civilian professions for farmers, miners, and loggers.Added better role display for civilians...
Read full update on Steam ↗I just released Patch 5 that adds the highly requested Prefab-System and New Tutorial to give new and casual Players an easy way to enjoy the game faster! I hope that this will solve most of the Onboarding Issues. ChangesNew Tutorial (shortened to 5-10 minutes, directly shows impact of your Actions now!)Prefab System (pre-created Editor Content that you can import / export) the game comes with a default prefab that you can toggle on/off in World CreationGuidebook - you can now open the Guidebook in all editors by pressing F1, it currently contains basic information and help and will get extended with in-depth guides in the near futureMore Debug Logs for Crash issuesPossible fix for Crash Issues (Experimental)Discord CommunityIf you want to give direct feedback, need help or want to be involved in forming the future of FWM by giving feedback and making suggestions please consider joini...
Read full update on Steam ↗Patch 4 adds new Inspection UIs with more Information and also gives some Insights in whats coming in the near future. As mentioned in the last Update, Patch 5 that you can expect in the coming days will have the new Prefab System and New Tutorial as well as a balanced and working Simulation with an updated Demo World.ChangesImplemented new Region Inspector UIImplemented new Faction Inspector UIImplemented new Zone Inspector UIImplemented new Creature Inspector UIActivated x4 and x5 Speed Modifiers (1 year takes 48 minutes at speed x5)Reduced the Days a Month has from 5 to 1 for faster PaceImplemented Item Info Panels (similar to what you see when you hover over items in MMOsImplemented Equipment, Inventory, Trait and Spell Slots for all CreaturesAdded 100+ new Icons (mainly food and ingredients for food)A little Example:Patch 5 is planned for Saturday or Sunday Evening and will be a...
Read full update on Steam ↗ChangesImplemented more debug logs for analyzing crash issuesReworked Loading System for both Renderers (Launch Option 1 & 2)Potential Fix for "Minimap Cache Crash bug"Potential Fix for "Tutorial Loading Crash bug"Potential Fix for "Zoom out crashes"Optimized Editor UIs (lazy icon loading)Extended Icon and Visual Catalog Menus with Filters (work in progress)Added new Data Structure for the Inspection Menu Update that is coming soon (sneak peeks can be seen in the discord update channel)kind regards-Flo
Read full update on Steam ↗Patch #3 activates another Chunk of the Simulation. This marks a little milestone, now the remaining todos are balancing Simulation, fixing Simulation bugs, and implementing prefabs, a new tutorial and the new Observation UI. The new Observation/Inspection UI is 80% ready and should be included in Patch 4 tomorrow, its inspired by the way Worldbox displays information simple and good at the same time.Roadmap for June Festivalthis is the state that Demo shall have before the Festival on 15th June and also the new ToDo List for the next Patches!Implemented Prefabs for all EditorsUpdated Demo World that uses all the new StuffNew Tutorial/Onboarding that does not torture new PlayersA Guidebook that acts as a wiki and is accessible any timeBalancing of Simulation and Time PaceImplementation of new Observation/Inspection UI (80% done)Fixing all the bugs we can and implementing all good Comm...
Read full update on Steam ↗Todays Patch brings the Simulation back to a Stable and hopefully more enjoyable State! We will continue releasing Patches every Day that will keep improving the overall experience. We are also aware that the Inspection/Information Controls and UIs are not good enough to tell you why a Faction/Hero is currently doing what. Patch 3 will tackle that problem tomorrow!ChangesFixed Pathfinding Issues (Entities get reachable paths now)Fixed Hero Behavior Issues (their behavior was random)Fixed Zone Capture Issues (before it got stuck)Fixed Faction Quest Generation (need-based generation)Activated Faction Diplomacy (Alliances,Wars,Trades)Reduced Days per Month to 5 DaysActivated x2 and x3 Speed Modifiers (x1 = 20 min per day, x2 = 10 min per day , x3 = 5 min per day). Spoiler: You will be able to control Time completely in the future, its your World after all!Activated Soldier/Military Simul...
Read full update on Steam ↗Thanks to all Players from Day 1, and apologies that we had some critical bugs which downgraded the first-time-experience with the game. we have worked hard on fixing all the reported bugs and implementing some of the suggested improvements for this Patch. A Full List can be found below, it also contains community requested additions that we will implement in the very near Future!If you reviewed the game negatively , take into consideration giving the demo another shot and rethinking your review, it means a lot to us and we take every review serious and would love to see more in the upcoming days!We will keep doing our best to have the demo in a perfect state for the June Steam Next Fest next Week.ChangesEntities do not idle for 99% of the time anymore Aging and Lifespans properly work for all Entitites now.Heros now sucessfuly take and finish questsHeros get 3 attribute points when t...
Read full update on Steam ↗2025 Recap2025 has been a crazy Year for me personally and the game itself! Over the Year many ups and downs happened (in both areas) that i partly shared in our Discord Community. Overall - with my deepest downfall being Burnout and Panic Attacks up to the Point where i married the love of my Life and restarted Fantasy World Manager from zero and all the People i connected with through my Journey with FWM i am happy as things are, my mentality and motivation are stronger than ever and i would like to share all the new things with you in the first post of 2026!Wishlist Milestone & Early Accesswe reached a new Milestone of 60.000 Wishlists!this is an unbelievable big number of people and it confirms that the concept of the game is something that pulls in alot of people and my reponsibility is to deliver what it promises! FWM is a crazy Project and maybe way too big for a single person,...
Read full update on Steam ↗Join the Internal Playtestif you want to be part of FWMs road to EA-Launch, join our discord community! Bugfixes* Erase tool created grey tiles on layer 0 (now places water instead)* Smart placement places objects on empty cells (fixed with the previous bug)* Music Settings didnt save* Greyed Out Layers when loading a saved world* leftover terrain-tiles after undo* Layer 0 tree* Mouse Scrolling / focus bug in tile inventory (camera zoom at the beginning and end of the scrollpanel)* Objects on Layer 2 move slightly to the left when placed* Brush Visual Update (now updates without needing to move the mosue)* Shape/Terrain tile miscalculations* Music didnt loop* widescreen controls seem off (experimental)* Pixel Render Issue von 49" tv (experimental)* layer 0 erase out of sync (experimental)* Improved some Widescreen issues* Fixed most of the missing tile configurations* Improved "Certai...
Read full update on Steam ↗Steam currently lists 28 Oct 2026 as the release date.
Patch 7 is HUGE and a BIG Step forward towards the EA-Version of the game. There is still alot of Work to be done, especially on the presentation side but under the hood FWM is shaping up to what i have been trying to…
Thanks to everyone for your patience, this is Part 1 of the Simulation Updates, keep an eye out, more Simulation Updates are coming this Week! Also thank you for 2.000 Community Members on Discord, 90.000 Wishlist Mil…
I just released Patch 5 that adds the highly requested Prefab-System and New Tutorial to give new and casual Players an easy way to enjoy the game faster! I hope that this will solve most of the Onboarding Issues. Cha…
Patch 4 adds new Inspection UIs with more Information and also gives some Insights in whats coming in the near future. As mentioned in the last Update, Patch 5 that you can expect in the coming days will have the new…
ChangesImplemented more debug logs for analyzing crash issuesReworked Loading System for both Renderers (Launch Option 1 & 2)Potential Fix for "Minimap Cache Crash bug"Potential Fix for "Tutorial Loading Crash bug"Pot…