Store data
- Store status
- Coming soon
- Scheduled release
- 8 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 8 November 2026
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🎮 Patch Notes – v0.2.12 📅 Release Date: March 25, 2026BUGS \ Critical programming issue in the tutorial \ Clicking trash/toilet elements now cleans correctly \ Facade dithering issue fixed \ ESC button behavior is now more accurate and no longer opens the main menu unexpectedly \ Save issue when building a room while saving that could break loading \ Room scaling issue fixedUI / UX \ New GIFs and tutorial UI improvements \ Tutorial cursor highlight for click and drag actions is now more visible \ New building section added to the UI \ Building light UI visibility \ General UI animations \ New daily stats popup \ Recruit Assign UI with alert prompt \ New Research Film alerts are now clearerGAMEPLAY \ Recruit Assign now supports direct hire \ Multi-selection now supports moving and rotating multiple objects \ New object actions added on game objects (Upgrade) \ Technical view now disp...
Read full update on Steam ↗Hello movie lovers and cozy tycoon fans! 🎬Today we’re releasing a new update focused on improving player freedom inside the game.Some of you mentioned feeling frustrated when trying to move or delete objects while a customer or employee was standing on them. In some situations you couldn’t move the object at all, which could make building and reorganizing your cinema a bit annoying.Good news: that limitation is gone!You now have much more freedom when editing your cinema. Objects can be moved even if someone is using them, and overall the building system should feel far more flexible, without breaking the game logic.This update also includes several bug fixes and small improvements across different systems.And once again, thank you to all the new players who try the game every day and help improve it with your feedback. Your support means a lot for the future of Cinema Theater Tycoon...
Read full update on Steam ↗Hello everyone!Thank you to all the players who tested the game during Steam Next Fest. Thanks to the huge influx of players and everyone who shared feedback, both positive and negative we were able to gather a lot of valuable information about bugs and technical issues.We’ve taken note of everything and we’re fixing problems step by step, not only for the full game (of course), but also for the demo. We’ve just released a big patch to make your demo experience smoother, more stable, and as bug-free as possible, with the improvements below:✅ FixesFixed fire extinguisher lock projection issue.Fixed clients and employees getting locked when an action can’t be completed (BIG ONE).Fixed duplicate alerts during fights + fire alert skipping the “Call 911” step.Fixed restroom props flickering when used.Fixed room creation UI window disappearing.Fixed UI issue where a GameObject sometimes sta...
Read full update on Steam ↗Welcome back for more patch notes!We encourage you to share your feedback on our DISCORD in the #bug-and-feedback channel! 🐞 Bug FixesAudio\ Fast-forward audio desync / synchronization offset issue.\ Projector audio bug causing an abrupt sound cut.\ Repair sound error.\ Projection sound did not stop when film broke.UI / UX\ Visual bug on Film UI: hover opacity glitch.\ Research UI: persistent “Finish mission” message not clearing properly.\ Film stats UI: inverted list + incorrect number buffering.\ Research UI: ESC key not working.\ Persistent UI: $0 prompt displayed.\ Tech Tree: alert icon issue.\ Progress UI: tech shown as finished before completion.\ Evaluation UI Satisfaction Error.\ Research pop-up UI was too large.\ Save icon issue.\ Storage count issue in Storage UI.\ Projection UI graph percentage error.Gameplay / AI / Interactions\ Armchair prop category issue (no longer in...
Read full update on Steam ↗Welcome back for more patch notes! This update is one of the biggest so far: it brings a wide range of bug fixes, quality-of-life improvements, system optimizations, and brand-new features. Notable highlights include: Building improvements & new Facade View mode Smarter tutorial flow with better detection and UI improvements Numerous building & placement fixes Improved AI behavior for clients and employees Major optimizations to performance and save/load systems More accurate economy, notifications, and rewards As always, we encourage you to share your feedback on our DISCORD in the #bug-and-feedback channel! New Features Added Facade View mode, allowing the building’s front to be displayed in focus. New rectangular wall & paint placement tool (not just linear). Clients can now sit on sofas in the lobby (new AI behavior). Added a proper end credits sequence after finishing the game. I...
Read full update on Steam ↗This patch focuses on fixing major blocking bugs that were preventing some players from properly completing the tutorial or even interacting within the game. We sincerely apologize for these inconveniences and are doing our best to resolve any issues that may harm your gameplay experience. As a reminder, we are a small team of two, and we remain on the lookout for bugs that might occur on specific PC configurations we could have missed. We encourage you to test this update, see how the fixes improve your experience, and report any remaining issues on our SWG DISCORD in the #bug-and-feedback channel. v0.1.04 – 12/08/2025 Bug Fixes Major fix: after launching the game on low-end configurations, inputs were sometimes locked, making the game unplayable. This is now resolved. General Improved fade-in/fade-out transitions for the first layer, enhancing visual fluidity. Stability improvements...
Read full update on Steam ↗Welcome back for more patch notes! This series of updates brings a wide range of bug fixes, quality-of-life improvements, and helpful additions for players. Notable highlights include: - Expanded freedom in player programming - Improved UI and overall clarity - Core system reworks (tutorial, placement, object handling) - Numerous visual and functional bug fixes - Direct access to our Discord server from the main menu We encourage you to download the demo, test all the new features, and share your feedback on our Discord, in the #bug-and-feedback channel. v0.1.03b – 04/08/2025 General - Added a Discord logo to the main menu with a direct link to our server. Schedule UI - Improved seasonal alert system in the schedule interface for better clarity. Localization - Improved English localization with more natural phrasing and consistent terminology. v0.1.03 – 03/08/2025Building & Placement...
Read full update on Steam ↗Steam currently lists 8 Nov 2026 as the release date.
🎮 Patch Notes – v0.2.12 📅 Release Date: March 25, 2026BUGS \ Critical programming issue in the tutorial \ Clicking trash/toilet elements now cleans correctly \ Facade dithering issue fixed \ ESC button behavior is n…
Hello movie lovers and cozy tycoon fans! 🎬Today we’re releasing a new update focused on improving player freedom inside the game.Some of you mentioned feeling frustrated when trying to move or delete objects while a…
Hello everyone!Thank you to all the players who tested the game during Steam Next Fest. Thanks to the huge influx of players and everyone who shared feedback, both positive and negative we were able to gather a lot of…
Welcome back for more patch notes!We encourage you to share your feedback on our DISCORD in the #bug-and-feedback channel! 🐞 Bug FixesAudio\ Fast-forward audio desync / synchronization offset issue.\ Projector audio…
Welcome back for more patch notes! This update is one of the biggest so far: it brings a wide range of bug fixes, quality-of-life improvements, system optimizations, and brand-new features. Notable highlights include:…