Slow Roads
The description, trailers and screenshots supplied by the Steam store.
Description
Slow Roads is a casual driving game designed to capture the zen of a long drive on a scenic road. Zone out as you coast along lifelike roads that wind endlessly through procedurally-generated landscapes, with configurable locations, road styles, seasons, weather, and vehicles. Generate a unique world, throw on some music, and just drive.
Endless driving zen
Simply chase the horizon through endless, ever-unique landscapes, with no objectives, challenges, or distractions. Disconnect from stress while you roll through valleys, fields, forests, and coastlines at your own pace.
Infinitely-generated scenic roads
A novel procedural engine generates the landscapes and roads organically, meaning every stretch of road is unique and non-repeating. Choose your preferred style, from casual to winding corners, wide or narrow, and paved or off-road. World generation is seeded, allowing you to revisit any especially nice road you find.
Settings for location, season, weather, and time-of-day
Select a location and instantly switch between scene styles to suit your mood, with options for sun, cloud, snow, and time-of-day. Locations are based on real places - roll through the hills of the Peak District, coast along the California shore, or rove Off-World if you really need an escape.
Choose the vehicle that suits your style
"Driving zen" means different things to different people, whether that's cruising in the coupe , rallying in the hatch , or kissing each apex with the sports car . Maybe take the coach for a slow tour, or try hitting the perfect lean into every corner with the bike.
Vehicle customisation and tuning
Optionally customise your vehicle's style and tuning, with controls over colours, wheels, plates, engines, handling, and more. Any vehicle's engine can be electric or combustion, with the latter having options for manual or automatic transmission.
Casual or sim-style driving
Configure the gameplay to your own comforts with controls for steer assist, camera pose, traffic, and more. You can even let the car drive for you, with options for automatic steering, automatic speed control, or full autodrive. The cockpit view can be configured for sim-style driving, with support for controllers and wheels*
*Please note that force feedback is not currently supported by the engine, but may be possible in the future. Check out the demo to verify your device's compatibility.
Just drive...
Slow Roads is designed for minimalist gameplay, with a lightweight engine that is hyper-optimised for endless, real-time environment generation - less so for crash physics or stunts. Take it slow, stay on the road, and just appreciate the simplicity of a mindless drive. Having said that, nobody will stop you if you prefer to cruise at 300kph or rally on the mountain trails...
Steam-exclusive features
If you've played the web version, you may wonder what's going to be different on Steam. In the full game you'll find dozens of exclusive upgrades and features, including:
Extra locations, starting with the new California coast
New road styles, including off-road trails
New vehicles, starting with the Hatch and Sports car
Vehicle customisation, both for style and physics tuning
Combustion engines and manual transmissions in all vehicles
Configurable traffic modes
A music interface for playing from local files or public radio stations
Improved scenery detail and high-definition assets
Improved controller support
Profiles for saving your progress and settings
Expanded settings for gameplay and graphics
Milestone achievements
Lastly, buying on Steam enables the web version to remain free and ad-free for everybody while supporting ongoing development. Since initial release in 2022, the web version has never featured ads, microtransactions, or paywalls. It will remain this way and will continue to receive small updates into the future, though will represent a more minimal experience of the game.
Try the demo!
The demo gives a short (distance-limited) sample of the main features in the game, and is the best way to test gameplay and compatibility. Some features are locked or limited in the demo, but all will be instantly available in the full game.
Post-launch roadmap
Slow Roads is a living project, with active development of extra locations, features, and vehicles continuing beyond initial release. The list is long, but the main goals for upcoming updates include:
Rain, dynamic weather effects, and a day/night cycle
New locations set elsewhere in the world (see WIP of an Alps location above)
Enhanced environmental details like structures and wildlife
A world editor allowing you to alter parameters and generate custom locations
These are intended to be free updates to the core game, added after the initial version 1 release. There are currently no plans to gate future features behind DLCs, though as the core game grows the base price may rise in alignment.
Human-made over 5 years
No AI has been used to generate any code or content in or about the game, and never will be. Slow Roads has been a labour of love since the project began in 2021, and has been built with a decade of experience in 3D graphics and creative software development. Textures are hand-drawn, sounds are recorded locally, and all systems are designed and engineered specifically for the unique context of the game. This is a solo-developed project that I take great care over, and I believe AI simply doesn't belong in creative endeavours like these.
Please note that procedural generation is not a form of generative AI; the procedures used to generate the world in the game are mathematical functions that have been derived and defined by hand, with direct creative intent.
