Store data
- Store status
- Coming soon
- Scheduled release
- 26 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 26 October 2026
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This Steam listing may contain adult-oriented images, video or text.
This Steam listing may contain adult-oriented images, video or text.
Thank you for the play test feedback so far.Please delete your game and restart from the beginning to experience the new content.ImprovementsAdded the Explore Stillreach quest to introduce players to the town after reaching civilization.Improved loot options in Nyssa's hidden chests.Reduced the enemy swarm size at the first camp.Added a notification when binding to a respawn point.Added Level Up effects.Temporarily disabled random banter while it undergoes translation and curation.Added fall damage.Added support for 14 languages.Bug FixesFixed the Little Black Shorts.Fixed Tips UI closing too quickly.Fixed issues with the Vanity UI (character customization).Fixed Glim not launching Tetsubishi underwater.What We're Working onCombat TutorialJournal UIExpanded early-game quest progressionDansassination quest and tutorialAdditional controller supportStill more improvements and fixes to co...
Read full update on Steam ↗Thank you for the play test feedback so far. Please delete your game and restart from the beginning to experience the new content.ImprovementsAdded a bounce to the rhombus on interactive quest itemsBoth left and right controller sticks now work with radial menuNodus gives proper feedback if terraforming is availablePlaced foundations where you first dig in the start level to prevent voxel world from healingReduce volume Lake Concubine wake up warning soundReduce the number of Lake Concubines in starting areaAdded In-Game Video tutorials for the starting sectionsAdded In-Game video for underwater executions and combatAdded more hidden items around voxel totemsBug FixesHide Developer Quest Item Tab in InventoryWhat We're Working onCombat TutorialReducing swarm on first campExplore Stillreach QuestStill more improvements and fixes to come.Keep the feedback coming. ːsteamhappyːThanksTeeKru
Read full update on Steam ↗Thank you for the play test feedback so far. We've got a small update.ImprovementsTurned off Vanity (Character customization) until UI is fixedadded highlight FX to interactables making it more obviousAdded dirt around the door and painted the voxel world with dirt to make it more obvious where to dig, hopefully.Bug FixesQuest Fixed - interactive bug where objects showed interactive before they were readyAdded missing Nodus Resin to pool in starting roomFixed Vulkan Render CrashCorrected text in Nyssa's questFixed the startup benchmark not correctly applying the initialized menu/settings values.What We're Working onIn-game video tutorialIn-game quest FX indicatorsStill more improvements and fixes to come. Keep the feedback coming. ːsteamhappyːThanksTeeKru
Read full update on Steam ↗Inside TeeKru – August Progress UpdateAugust has been our heaviest playtesting month yet.Between the two of us, we’ve logged more than 370 hours inside A.L.A.R.M., playing through progression, combat, exploration and quests while tracking down bugs, performance issues and all the little things that only become obvious when you actually live in the game.And somewhere in those hundreds of hours, a lot of the systems we’ve been building started colliding with each other in interesting ways.So this month, rather than simply adding more things, much of our work has been about playing A.L.A.R.M., finding what works, finding what doesn’t, and tightening everything as we continue toward Early Access. We were trying to photograph the outfit. Glim had other plans.Hundreds of Hours Later, the Field Mother Is Still an AssholeOne of the side effects of spending hundreds of hours playing your own g...
Read full update on Steam ↗Welcome back to another Inside TeeKru!This month has been a big one as we've continued pushing A.L.A.R.M. towards Early Access. Combat has expanded, Stillreach has come to life with new characters, exploration has become more rewarding, and we've introduced new challenges for players to conquer.Heavy Attacks CompleteWe've now finished the Heavy Attack system for all four melee weapon classes:SpearTwin BladesHammerKnivesEvery weapon now features five directional Heavy Attacks, with the move changing depending on your movement direction:Stand and Deliver – Hold your ground and unleash a devastating attack.Forward Assault – Charge into battle with an aggressive strike.Retreat and Strike – Create space while punishing your enemies.Lethal Left Fury – Attack while moving left.Righteous Assault – Attack while moving right.Combined with two unique Special Skills for every weapon, each weapon...
Read full update on Steam ↗This month we're excited to share that the first playable version of Dansassination is now live.Dansassination is a brand-new combat system for A.L.A.R.M. that exists alongside our Hack n' Slash combat. Every encounter begins with a choice: charge straight into the fight, or take control of the battlefield through music, performance, and psychological warfare.When a song begins, the battlefield changes with it. Each performance summons its own arena, transforming the environment into a stage built for that song. We currently have 12 playable performance arenas, with 18 more planned.Unlike traditional combat, victory isn't just about defeating enemies as quickly as possible. Success begins before the battle even starts. Players choose Affinities to complement their strategy, prepare their performance, and decide how they want to control the encounter. Different enemy types respond diff...
Read full update on Steam ↗March Update: Field MotherThis month we’re showing an early look at the Field Mother, along with how camps behave in the world.Enemy camps don’t sit idle. They spawn, escalate, and react to engagement.Push them, they push back. Leave them, they grow.As Draven, you banish these camps to reduce Mist Maiden presence and stabilize the area.Combat and ResourcesCamps are not just encounters. They are progression.Banishment rewards feed directly into:CraftingWeapon and armor imbuingReprinting (when you or a companion fall)General lootCombat and resource gathering are linked.Not everything comes from combat.Some of the most valuable resources are found in Mist Maiden lakes.Those areas are not safe.Harvesting there means dealing with Concubine-infested waters, where gathering can turn into a fight quickly.Stillreach: The InnKrucifear has been building out the Stillreach Inn, focusing on layout...
Read full update on Steam ↗Inventory EvolutionThe Syndi have been busy. Inventory's evolving, the arsenal's expanding, and Glim just got her own equip window. Stacks go up to 1000, Survival depends on what you carry.Drag-and-drop: Smooth Click-to-drag: Accessibility covered Right-click equip: Instant Quest items: Sacred. Safe. Breaking quests for a laugh is funny once, until you soft-lock your save. Video: Weapons, Loot, and Chaos 🎥Big Hammer - flattening Concubines with concussive force.Laser Sci-Fi Sniper - surgical pew-pew from across the map.Arquanum Orbs - magic grenades packed with volatile destruction.Twin Blades - strapped to the back, built for fast, relentless close combat.Bow Combat - strafes, chained combos, and the Gattling Rain finisher no one walks away from.Knife - lethal, fast and quiet; waiting for the perfect strike.Admiral Glim on the HMS Draven - She has her own equip window, wears a rebre...
Read full update on Steam ↗Steam currently lists 26 Oct 2026 as the release date.
Thank you for the play test feedback so far.Please delete your game and restart from the beginning to experience the new content.ImprovementsAdded the Explore Stillreach quest to introduce players to the town after re…
Thank you for the play test feedback so far. Please delete your game and restart from the beginning to experience the new content.ImprovementsAdded a bounce to the rhombus on interactive quest itemsBoth left and right…
Thank you for the play test feedback so far. We've got a small update.ImprovementsTurned off Vanity (Character customization) until UI is fixedadded highlight FX to interactables making it more obviousAdded dirt aroun…
Inside TeeKru – August Progress UpdateAugust has been our heaviest playtesting month yet.Between the two of us, we’ve logged more than 370 hours inside A.L.A.R.M., playing through progression, combat, exploration and…
Welcome back to another Inside TeeKru!This month has been a big one as we've continued pushing A.L.A.R.M. towards Early Access. Combat has expanded, Stillreach has come to life with new characters, exploration has bec…