App 3407390 · Update history

ENDLESS Legend™ 2

Official Steam announcements identified as patches, hotfixes, changelogs and game updates.

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Patches

53 tracked updates
  1. Community AnnouncementsBy Daarkarr0w

    Changelog 1.0 Release

    You can check here the 1.0 Release BlogKnown IssuesThe Toolkit to upload mods is missing from the files EconomyUpdated Alchemists' Commission effect to +10 dust on Merchant house adjacent to ressource depositUpdated Lubber Yard effect to +5 industry on Works adjacent to RidgesUpdated Wood ash pit effect to +20 food and +5 industry on farm at least level 2Removed pop slots gain per City Center levelFixed an issue where losing Population may lead in incoherent information regarding growthFixed an issue where the wrong tab would be shown in the construction menuFixed district Type Layer not remembering player’s choiceFixed queuing the construction of two adjacent bridge district in a city leads to loss of production of the city when the first bridge district is builtFixed different values of the previews between the terrain fidsi, the preview pin and the tooltipFixed an issue where pacif...

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  2. Community AnnouncementsBy Daarkarr0w

    Hotfix 1 for Update 35 - Lag issue on larger cities

    Hello there!Just releasing a quick hotfix as some users were having lags on certain conditions.Version – 0.86.239PerformancesFixed lags appearing when large cities were involved

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  3. Community AnnouncementsBy Daarkarr0w

    Update #35 - The Architects

    Hello there!The time has arrived: the time to release The Architects, our latest update before 1.0 release.HIGHLIGHTSYou will find that there is plenty of bug fixing, as it is the main priority for the team, but do not worry, as we have some surprises as well 👀🤖 Modding SupportWe just opened the Steam Workshop to everyone! Now players will be able to do their own mods > Cannot wait to see what players will createDerek, the Game Director, put together a guide for those of you who want to give it a try📜 Find the guide hereAlready saw that the community and some of our devs, created some mods! How does it work?Find a mod that you likeClick on "Subscribe"Open the gameYou will notice that is active on the Management TabSome ClarificationsIf you want to play without the mods, you will need to close the game > Unsubscribe > reopen the gameWhen loading the game, it indicates, with tags, th...

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  4. Community AnnouncementsBy Daarkarr0w

    Next Update Preview - PTB August

    Hey everyone!Today we are dropping a new PTB with looots of fixes, as the team is working hard on solving as many bugs as possible for the release 💪But not everyhing is fixes, here are the main Highlights of the update; The Architects. HIGLIGHTSLots of changes and a big addition that has been requested by the community: modding support for the game🤖 Modding SupportThat's right! Now people will be able to start creating mods and uploading them to Steam Workshop.Derek, the game director, created a guide so people with less experience can give it a try 👇Official Blog > https://steamcommunity.com/app/3407390/eventcomments/580554131346955530/We will update the guide at release 1.0. If you think there are parts that are not clear or that you are missing anything specific, let us know so we can improve it before release👩‍💻 Tech treeThe team has done a pass on the tech tree to improve th...

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  5. Community AnnouncementsBy Daarkarr0w

    Update #34 - Additional fixes

    Hello everyone!Today we have plenty of new fixes for the game!Thanks to everyone who is trying the demo and sharing their feedback ✨Version – 0.83.334General UIFixed the interface freezing for a few seconds when entering the video settingsFixed end turn button needed to be press twice for no reason in specific situationsAdded an error popup when the installation is corruptedEconomyUpdated the following technologies:Conscription: Removed “Propaganda Machine” (Converter Industry -> Approval)Lodgings: From +5% Food and Industry on Content City to +10 Approval on City Hall and +5 Approval on MinistryCold Cellar: From +10% Food and Dust on Jubilant City to +1 Approval on Districts at least level 2Fixed placement previews not showing the malus of approval for habitations placed next to worksFixed Kin’s Keep districts previewing foundations on water tiles when placing the districtFixed Kin’s...

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  6. Community AnnouncementsBy Daarkarr0w

    Update #33 - Tahuk & Horror fixes

    Hello!Before the weekend, we wanted to drop additional fixes!Do not hesitate to keep sharing any additional feedback on the changes made in the Solstice Summer update Have a nice weekend!\QuestsFixed a bug where the Saiadha Awakens quest texts would not display when playing the Tahuk Major Faction.Fixed a bug where completing Chapter 6 of the Tahuk quest would not create the Perisai Leader.Fixed a bug where a curiosity near the capital would trigger a quest that spawns too powerful armies.Fixed a bug where The step 1 of Chapter 3 of the Tahuk quest would not have any reward.AIFixed a bug where the AI would end its turn without playing if the player played a battleFor those who missed it, yesterday we dropped an additional hotfix 👇TutorialSwitched the tutorial to sandbox difficulty and removed the AI bonuses on normal difficulty.UnitsFixed a bug where Horror units could not be upgraded.

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  7. Community AnnouncementsBy Catoninetales

    Update 32, Hotfix 1: Version - 0.83.318

    TutorialSwitched the tutorial to sandbox difficulty and removed the AI bonuses on normal difficulty.UnitsFixed a bug where Horror units could not be upgraded.

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  8. Community AnnouncementsBy Catoninetales

    Update #32 - Summer Solstice

    Hey everybody!Another month, another update.We've added a little more flavor to major and minor factions, improved some victory objectives, stopped the AI from sniping you while you're still reading a notification, and gave the Necrophage a bit of a safety net, among many other improvements and bugfixes.🌊 New Awakening Quests⚖ Improved Minor Faction Asymmetry🏆 Updated Victory Conditions🕙 Delayed AI Movement🐞 Necrophage ImprovementsYou can read more about these improvements below, and find the full patch notes at the end of the blog.HIGHLIGHTSIn this update we focused on adding a little more flavor to major and minor factions, while also fixing numerous bugs.New Awakening QuestsOne of the strong points of the Endless games is the asymmetry between factions in both gameplay and lore. Each of them offers their own distinct perspective on the Endless Universe. However, in Endless Lege...

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  9. Community AnnouncementsBy Daarkarr0w

    Next Update Preview - PTB July

    ​Hello there! While we continue to “enjoy” the bright sun of summer 🌞 we are ready to start sharing our next Public Test Branch (PTB) to the entire community! HIGHLIGHTS New Awakening Quests We are redoing entirely what we call internally the “awakening quest”. Those are the quest in which you interact with certain NPC’s about what is happening to Saiadha (trying to be subtle in case you have not seen them) What did we change? We move from a shared quest for everyone to specific quests and dialogues depending on the major factions, as not all of them see and react to the events the same way. That quest is NOT LINKED to victory conditions or your major faction quest, this is a quest about what is happening to the planet. \ It will trigger after the second Tidefall (not right after, but a few turns later) If you are curious about the Victory Conditions, we made quite a few changes. Tak...

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  10. Community AnnouncementsBy Daarkarr0w

    Hotfix 2 - "The fifth Chosen"

    Hello!Drooping a quick hotfix solving the issue of a Kin quest asking 5 chosen. Which is something impossible after the changes we made to the Kin of Sheredyn.Thanks Taavi for the repotVersion – 0.82.120Quests and eventsFixed the quest “Kin’s Fate” asking for 5 Chosen (replaced by 4) (Thanks to Taavi for the report!)Did you missed our latest big update? Here are the main highlights 👇And you can check the RELEASE BLOG to get all the informationTacticon event just started in Steam and wanted to share that we are part of it 😎Have a nice weekend!

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  11. Community AnnouncementsBy Daarkarr0w

    Hotfix 1 - Quick fixes

    Hey everyone!Dropped a small hotfix!Version – 0.82.118VisualRemoved upscaling technology FSR on Steam Deck and Dx11 PCsQuests and eventsFixed crash happening on the new dialog window when players would click frenetically to skip it Did you missed our latest big update? Here are the main highlights 👇And you can check the RELEASE BLOG to get all the information

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  12. Community AnnouncementsBy Daarkarr0w

    Update #31 - The disappearing fixes

    Hey!Dropping another update before the weekend! Small one but solving some annoying issues that has been reported by the community. Talking more specifically about things that disappeared after battles 😂\MilitaryFixed walls and city ground textures disappearing after a battleFixed curiosities disappearing after a battleFixed multiple pathing issues for armiesFixed bribing a village during a siege leading to a crash (Thanks Drunkman and IbisVD for the report!)Quests and eventsFixed an issue in quests with multiple choicesHello again!This week, we dropped our biggest update so far and we couldn't be happier with the reception.Here is the main highlights from the update 👇And you can check the RELEASE BLOG to get all the information

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  13. Community AnnouncementsBy Daarkarr0w

    Update #30 - Early fixes after the big update

    Hello again!Yesterday, we dropped our biggest update so far and we couldn't be happier with the reception from the community, thanks for all your kind words 💖In case you missed it, take a look 👇And you can check the RELEASE BLOG to get all the informationRegarding today's update, it is an initial patch to solve some issues.\Quests and eventsFixed Kin of Sheredyn’s main quest chapter 3 failing for no reasonMilitaryFixed reinforcement not updated during siegesFixed the skill “Fear of God” (Thanks Lilians for the report!)Fixed losing the skill “Weakening Strike” when specializing the Aspect’s scout unit (Thanks druekmiln961256 for the report!)Fixed damage dealt by the skills “Death Blow” and “Deathlier Blow” (Thanks Light_Spectrum for the report!)Fixed the skill “Arrow Rain 1” damage displayed in tooltip (Thanks Light_Spectrum for the report!)Updated the skill “Arrow Rain 1” to remove...

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  14. Community AnnouncementsBy Daarkarr0w

    Update #29 - Retold Tales

    ​Retold Tales transforms the way stories are experienced in ENDLESS Legend 2. 🔴 Click Here to open the video directly on YouTube​We want to take a moment to thank everyone who has been sharing feedback since the very beginning. And today’s patch strongly focuses on player feedback, especially on one of the most discussed topics: the game’s narrative experience. This is our biggest update so far, and we have been working on this for months! 📜 New Quest Window 🖼️ More 2D art 📝 Kin of Sheredyn & Necrophage Quest Improvements ⚖️ Resources Window Enhancement And more... The entire team is grateful for the continued support. If you have a spare minute, leaving a Steam review means a lot to us, and helps us continue building updates like this. Now let’s dive in 👇 ​HIGHLIGHTS All these highlighted changes are based on your feedback. Thanks for sharing your thoughts with us! New Quest Win...

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  15. Community AnnouncementsBy Daarkarr0w

    Next Update Preview - PTB June

    ​Hello everyone! Today we are super excited to share with you that you can join the next Public Test Branch \, as it is loaded with a lot of cool things, and more importantly, with improvements in areas that have been heavily requested by the community. ​HIGHLIGHTS Okay let's get straight to the point as we have looot of things to show you 🔥 New Quest Window The dialogue display has been a big concern for the community since the beginning of the Early Access and the team has been exploring ways to alleviate the feeling of “too much clicking” and also put the narration with a higher value for players. After months of work, we are now ready to share it with you! Now quests will be fully displayed with an initial text to setup the scene with nice art (that will “bring players closer to Saiadha”, as we are adding more art) and then we included an automated system to display the dialogue....

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  16. Community AnnouncementsBy Daarkarr0w

    Hotfix #1 - Another issue solved for Necrophage 🧑‍🏭

    Hey!A member of the community spotted an issue with our previous update (#28), and Necrohpage were not able to build any Improvements.We managed to get the fix before leaving for the weekend 😅To avoid any issues, if you play Necrophages, please try to start a new game as old saves might have issues.Version – \Economy and NecrophageFixed the improvements not working for NecrophageDiplomacyFixed a crash happening when loading a save that used insults and compliments in public opinionStand UnitedRead the changelog 👇Have a nice weekend ^-^

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  17. Community AnnouncementsBy Daarkarr0w

    Update #28 - Issue with Necrophage leveling districts

    Hey everyone 👋Some additional fixes before the weekend! I am sure the Necrophage players will appreciate it 😉🪳\Known IssuesSome saves might still have the crash caused by public opinion, we'll have a fix on MondayExtractors and Altars (exploited anomaly districts) are still not leveling up correctly for the NecrophageEconomy and NecrophageFixed Farm, Works, Merchant's houses, Bridges, Forums, Trading Posts, and Laboratories level up for the NecrophageRemoved level 3 on every necrophage district (Thanks kuio and many others for the report!)Custom FactionsFixed the Suburban Dream custom faction trait's district-level-up conditionBlocked the "Suburban Dream" custom faction trait when selecting the Affinity "Knightly Husks"Blocked the “Idol's Grace” trait when selecting the Necrophage “Hive Society” AffinityQuestFixed the objective text about Trading Posts of the Ochling pacification q...

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  18. Community AnnouncementsBy Daarkarr0w

    Update #27 - Fixing "Crash when Insult"

    Hey everyone!It was not planned initially, but we noticed a review that was mentioning a crash, and we managed to track the issue and solve it today ✨ Thanks to everyone who shared a review about the game!It may seem like a small thing, but it means a lot to the developers 💌\DiplomacyFixed a crash happening when using warnings and compliments in public opinion (the affected saves are working again)MilitaryAdded UI feedback when the retaliation will be confiscated by an attacking unitFixed fortifications not visible during the siege battlesMiscFixed some saves not loading properly due to technology unlocks issueStand United UpdateYou can find all the changelog 👇Have a nice day ^-^

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  19. Community AnnouncementsBy Daarkarr0w

    Update #26 - Quick Fixes

    Hey everyone!We are dropping some quick fixes after the release of the big update yesterday!Thanks to everyone who dropped a comment on the announcement and shared a review 🥰Do not hesitate to keep sharing additional feedback regarding all the changes 📝\MilitaryFixed impossibility to cancel the army actions to build a dam or a bridgeDiplomacyFixed insults and compliments tooltips stating it was only affecting one of the empire, although it affects both empires (English only for now)MiscRemove debug text in the custom faction creationFixed some quests having debug texts when loading an old saveFixed a technical issue in breakdown displayStand United UpdateYou can find all the changelog 👇Have a nice day ^-^

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  20. Community AnnouncementsBy Daarkarr0w

    Update #25 - Stand United

    Hello there! Today, we are happy to share with the entire community that we are releasing our next big update, Stand United. Here you will find a 5-minute video that summarizes the key elements for the update! 📊 District Cost Scaling💂‍♂️ Militia Panel 💥 Combat Retaliation ✅ The game is now “Steam Deck Verified” Let us know if you like this short format and if you have any suggestions to improve it! HIGHLIGHTS 📊 District Cost Scaling While balancing costs/yields is always an ongoing topic, we noticed that there were some issues with how district cost were scaling, which was generating frustration among players > Thanks to everyone who shared feedback on this topic 🤗 The issue was, mainly, that the cost was skyrocketing as there was exponential factor in the formula. The base was not bad, as we want players to have choices that are impactful, but this ended up having the opposite e...

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  21. Community AnnouncementsBy Daarkarr0w

    Next Update Preview - PTB May

    We are ready to start the next PTB for the following update! A few weeks ago, we released the Voice of the People update and a following update to start solving the district cost issues. Now we will be able to try all the changes for these. HIGHLIGHTS ⚔ Combat Retaliation Let’s start with the basics: What does it mean? When a player attacks an enemy unit for the first time, the enemy performs a counter‑attack that deals 70% of its base damage. We think it will improve, even more, the combat. Here are the main goals behind the change The first goal is to create attrition in fights and limit the alpha strike potential Second goal => 1 more thing to consider in battle while taking decisions & creates an oportunity of content & units personality (fuck those pesky ochlings) Even if this could generate a quick reaction (good or bad), please try the change and let us know what you think. Per...

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  22. Community AnnouncementsBy Daarkarr0w

    Hotfix #2 - Gamepad & Worship path issue

    Hey everyone!Today we wanted to drop another hotfix to solve, mainly, 2 issues.We are fully focused on bringing you the next Public Test Branch (PTB).Do not hesitate to check our latest State of the Game. You will find a sneak peek at what is coming next to the game 👇\Victory conditionsFixed upgraded Monument to the Lost districts not counting towards the Worship path (this will work only for new saves) (thanks to Force and DDTL49 for the reports!)Gamepad layoutFixed pause menu button not working when the player would have rebind its input beforeHave a nice day ^-^

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  23. Community AnnouncementsBy Daarkarr0w

    Update #24 - A "curious mind" fix

    Hey everyone!Today, we have an additional update while preparing a bunch of things in the "shadows".And tomorrow, we will have a new State of the Game by Derek, stay tuned 👀\City economyFixed the trait “Curious Minds” to now only count by population category and not the number of populations in the categoryMiscFixed debug text shown in the Aspects' quest “A Relic of the Sages”Fixed missing localization for the Hydromiel extractor’s tooltipFixed debug texts visible on the Grand Divined MonumentFixed French translations 🥖 on population effects and the term “Leader”Fixed discrepancy on victory paths translation in Italian between victory screen and quest dialogsFixed Italian translations for the cavalry passive ability, the term “Breached” and the pause menu optionsRemoved army names in dialogs because all armies have the same name by defaultIn case you missed it! We recently released...

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  24. Community AnnouncementsBy Daarkarr0w

    Update #23 - First Pass to District Scaling Cost

    ​Hey everyone,While we are targeting the next big update to have all the changes to the scaling cost, we want to drop a first patch.This will help us to see if the direction we are going is something you like 🤗For this update, we reduced the scale cost of what we will call "basic district". The idea is that those buildings are more common to build, and therefore it should be cheaper / not scaling thaaat much.Basic District = Farm, Works, and Communal HabitationHere is the formula, for those of you interested in it (example below) BeforeAfterFarm Cost&Work Cost84 + Target.DistrictCountFood * 100 + (1 + Target.DistrictCountAnyDistricts / 10) ^ 65000 min (60 + (Target.DistrictCountAnyDistricts - 1) * 10 + 30 * Target.DistrictCountFood)👨‍🏫 Cost base 60 plus 30 for every Farm/Works you already have, +10 for every district you already have (except the city center)Note: To avoid overflow,...

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  25. Community AnnouncementsBy Daarkarr0w

    Update #22 - Some Kin Fixes

    Hey all,We've got a couple of fixes today, mostly related to the Kin of Sheredyn.Enjoy, and as usual, please share your feedback.\AIFixed a technical issue where the turn would wait for an AI decision that would never happenVictory conditionsFixed doubled Monument to the Lost district for the Kin of SheredynAchievementFixed achievement “Impenetrable Fortress” not triggering despite having 3000 fortifications in a territory (thanks to Kazret for the report!)Steam DeckFixed keyboard and mouse support on the Steam Deck (thanks to tldr for the report!)MiscFixed debug text shown on the Grand Divined MonumentYesterday we released a big update for the game 🔥Voice of the PeopleYou can find as well all the information 👇Have a nice day ^-^

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  26. Community AnnouncementsBy Daarkarr0w

    Hotfix #1 - We start the day solving some small issues 🤗

    Hey everyone!Dropping a quick morning hotfix.We are checking all your feedback on the update, so please keep sharing your thoughts. What do you think about the changes to public opinion and the Kin of Sheredyn?!\VisualFixed going back to the world map after a battle makes the setting “World Details” forced back to “Distance hide”AIFixed an issue where AI would keep changing their mission between two and never reach any of themMiscFixed visible debug text for the "Saiadhan Inquisition" technology (thanks to Xakim for the report!)Yesterday we released a big update for the game 🔥Voice of the PeopleYou can find as well all the information 👇Have a nice day ^-^

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  27. Community AnnouncementsBy Daarkarr0w

    Update #21 - Voice of the People

    ​Hey everyone! Today, we are pleased to share with you the release of our next major update, Voice of the People. We did a video to summarize the main highlights of the update. Please check it out, and if you like the format, let us know so we can keep doing it! Now, let’s do a deep dive into the update. 🔥 HIGHLIGHTS 🎭 Public Opinion Changes ​Our Lead Game Designer recently released a blog with more information on the rationale behind the changes, so allow me here to quote him; Let's be honest: diplomacy in its previous form had a bit of a goldfish problem. Raze an empire's city? They're naturally upset for a while. Raze it again? Still upset, same amount. Raze it a third time, burn down their Ministry, occupy half their territory? Still... the same upset. The world had no sense of escalation, no memory. You could be the most relentless conqueror in the history of Saiadha and the ot...

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  28. Community AnnouncementsBy Daarkarr0w

    Next Update Preview - PTB April

    Time to introduce to you the next Public Test Branch (PTB) for the following update! We planned to do it yesterday, but we thought it would be a terrible idea to release anything on April 1st 🤣🤣 Highlights The only thing that is not fully ready to be played are the changes to the Kin of Sheredyn, but you will find the main changes listed below! The rest of the content is playable so do not hesitate to give it a try. 🧠 The main feedback we are looking forHow do the changes to public opinion feel? Do you feel there is a specific action/badge that is “too much of a penalty” or perhaps not enough? Do you find ways to “tank” the different penalties? What are your general thoughts on the Anomaly district? Are you regularly checking the Army panel? Is there anything you are missing? If you have a controller, please give it a try and let us know your thoughts. Public Opinion Rework As an i...

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  29. Community AnnouncementsBy Daarkarr0w

    Update #20 - Maybe last Hotfix before PTB 🤷

    Hey everyone!Back again with more fixes from the team 🦾It might or might not be the last one (I cannot promise that) before starting the next ptb > We are aiming for next weekFor all of you who are worried about scaling cost, do not worry! We are checking internally the best way to address it, but it requires a bit of time! We will keep you updated on the topic \Custom FactionsRemoved empty affinity in the trait selectionRemoved text about AI not being able to play a traitMilitaryFixed impossibility to attack an army standing on a disconnected district (camp, minor faction village, Lord’s Estate, etc.)Fixed world hero Keeper visible twice in combatGeneral UIImproved the messaging when you are reaching the limit of saves (200)MiscFixed multiple technical issues causing crashesIn case you missed it, recently we released our next big update, Echoes of Creation 🔥Here is the super short...

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  30. Community AnnouncementsBy Daarkarr0w

    Update #19 - Fixes on End Game screen, UI and more. Do not miss the Spring Sales

    Hey everyone!We have another update to solve some issues on the UI, end‑game screen, and more.Personally, I do love this "small improvement":Changed the last river tile to be a lake 👌Do you have a minute?We are getting closer to the 2k reviews 👀Thanks to everyone who takes a minute to write it! It does have a positive impact for the studio 💖CHANGELOG \Custom FactionsFixed observatory evolutions not available with the Observatory traitTahuksFixed the Called Fury status which was not applying correctly science bonusesEnd game screenAdded “Shared Victory” as possible victory on this screenRemoved “Unknown Empire” and always show the empiresDisplayed the correct victory paths for other empiresFixed “All competitors” showing a list from an old gameWorld GenerationChanged the last river tile to be a lake. This fixes multiple issue like the Keeper spawning on unreachable tiles, being able...

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  31. Community AnnouncementsBy Daarkarr0w

    Update #18 - More and more fixing

    Hey!Another update today 🛎Mainly fixes indeed, but no worries as today we will drop as well the next State of the Game 👀\Custom FactionsReduced “Alchemist Trait” gain from +100% Science per active booster to +100 Science per active boosterQuestsFixed the quest objective “Have a Economic Councilor” in "The Fork in the Road" Last Lords' main quest in EnglishMultiplayerUpdated the flow of loading a save: if you are the host, you can only load a save with enough slots and if you are a client, you can save anything, but you’ll get a confirmation popupMilitaryFixed an issue where a battle would be cancelled or stuck when unfocusing the game windowMiscFixed technologies already researched the start of the tutorialFixed missing text for the forced instant resolve in battle in the game optionFixed the failure tooltip for attaching a camp to a city when the cap is reachedFixed a technical iss...

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  32. Community AnnouncementsBy Daarkarr0w

    Update #17 - Last Lord Balance and additional fixes

    Hey everyone!Thanks to everyone who joined during the weekend and all of you who are creating amazing custom factions! 🐱‍🏍We heard that some traits are rather powerful; we are taking notes, no worries. Do not hesitate to keep sharing any feedback, as it is really helpful for the team 🤩Today, we have an update with additional balance for Last Lords + additional fixes\Custom FactionsFixed the trait “Relic Seeker” which was forcing you to set your capital turn 1Last LordsBalanced the Last Lords:Updated the following technologies:“Saiadhan Inquisition”: from +5 Science on Lord’s Estate and -25% Dust to heal units to +2 Dust on Lord’s Estate and -25% Bribe cost reduction“Thanatology”: removed unlock “Dust Divination” Improvement and +2 Science per Last Lord Estate“Penitent Shrine”: removed +4 Dust on Soul Repository“Archimedias' Scroll”: from +1 to +3 Influence per Last Lord Primordial...

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  33. Community AnnouncementsBy Daarkarr0w

    Hotfix #1 - Quick fixes before the weekend

    Hey everyone!Time to drop our first hotfix, after the release of the update yesterday! Expect more next week!But we couldn't avoid sending something today, so you can enjoy the game during the weekend 😊\QuestsFixed the quest objective “Have a Economic Councilor” in "The Fork in the Road" Last Lords' main quest (there's still an issue with the text in English, we'll fix it in a next update, you need 2 Economic Councilors to validate it)Fixed old saves not loading due to a specific questWorld generationFixed strategic ressources not spawning after the third recess by disabling the territory size option in the world settings because it was generating a lot of unbalanced or unplayable maps and, instead, we fixed the size of the territories according to the map sizeIn case you missed it, yesterday we released our next update, Echoes of Creation 🎨Here is the super short version for those...

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  34. Community AnnouncementsBy Daarkarr0w

    Update #16 - Echoes of Creation

    ​Hello there! After some weeks of PTB, we are now ready to release the next update, Echoes of Creation! Thanks to everyone who has participated and shared feedback or reported issues 🌟 Highlights Custom Factions Here, the goal is clear, letting the imagination of players go wild and allowing them to create interesting/Overpower/Absurd/crazy factions. Here is an example of a nice Necrophage that will spread Coral and perhaps heal their units like Last Lords 🎃 If you are interested in knowing more, do not hesitate to check the fun blog made by Nitya, one of our game designers 👇 🚨 A little disclaimer 🚨 > There are no quests (from the main major faction quests) for Custom Factions! This has some effects, for instance, the Chosen unit is not available (as it is unlocked by completing the quest). Also, Custom Factions are not available to be played in Multiplayer. We are working on thi...

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  35. Community AnnouncementsBy Daarkarr0w

    Hotfix 4 - Battle being stuck

    Hello everyone!Today we are releasing the last hotfix we will do for the current patch (Steady Tides) and will focus on the next one, Echoes of creation. Therefore we will be updating the PTB in case you wanted to give it a try 👇\MilitaryFixed issue with battle being stuckHave a nice day ^-^

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  36. Community AnnouncementsBy Daarkarr0w

    Hotfix 3 - Last Lord unable to rebuild destroyed villages

    Hello there,Dropping a quick hotfix while keep the work on the next update (you can check the PTB 👀)\Minor FactionsFixed a bug happening sometimes during the Consortium Pacification questLast LordsFixed Last Lords not being able to rebuild destroyed villagesPublic Test Branch \Since yesterday you can try the PTB with some of the items will be part of the next update 👀Custom FactionsEndless MonsoonHave a nice day ^-^

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  37. Community AnnouncementsBy Daarkarr0w

    Next Update Preview - [PTB]

    ​Hello everyone! Time to start a new Public Test Branch (PTB) 😎 It is a bit earlier than the previous PTB, but once you see the main highlight, you will understand 😅 Highlights We will keep updating this PTB with more content and fixes, so do not forget to follow the blog to avoid missing new elements! Custom Factions We have a first version that we would like to get your thoughts on, but most likely it won’t be fully released with the update as there are some areas we’d like to improve before the full release. In any case, we want to know your initial reactions and areas to improve custom factions, so we can be aligned on what players are expecting. 🚧 In the next build, we will lock the CF for being chosen for the AI. Right now, they can be used by the AI, but it is causing lot of problems, so please do not let the AI play custom factions. Endless Monsoon This is something we ment...

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  38. Community AnnouncementsBy Daarkarr0w

    Hotfix 2 - Victory Conditions and some crashes

    Hey hey,Another hotfix while preparing for the next Public Test Branch 👀\TahuksFixed a bug on Tahuk improvement Astronomy Club. (Thanks mouse for the report!)Victory conditionsFixed a bug where the player was forced to End Game regardless of the chosen victory or other victory condition being fulfilled. (Thanks Snordon for the report!) Extra Context > This was mainly happening to users that deactivated the victory conditions on the previous update and as we change the victory conditions it triggered the ending screen game.MiscFixed multiple crashes, including one happening during a siege. (thanks dursttiger for the report!)In case you missed it, last week we released our next update, Steady Tides 🔥Here is the super short version for those that do not have the time or energy to read all details. 🏆 Victory condition rework + balance 🏗 Changes on the early game economy 🦸‍♂️ Heroes'...

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  39. Community AnnouncementsBy Daarkarr0w

    Hotfix - Militia issues

    Hey everyone!Deploying some additional fixes. We noticed some crashes related to the changes we made to the militia but it should be better now!Let us know if you encounter more of them 💪\MilitaryFixed multiple crashes happening with militia In case you missed it, last week we released our next update, Steady Tides 🔥​Hey hey! After a couple of weeks of PTB (public test branch), it is time to release our next update, Steady Tides 🌊 Be careful with the changelog as this time is H U G E !Here is the super short version for those that do not have the time or energy to read all details. 🏆 Victory condition rework + balance 🏗 Changes on the early game economy 🦸‍♂️ Heroes' skill + equipment rebalance (huge list) 🤺 Militia rework Have a nice day ^-^

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  40. Community AnnouncementsBy Daarkarr0w

    Update #15 - More fixes before the weekend

    Hey everyone!Another update before the weekend 🤗\MilitaryFixed the range of the skill “Storm’s Calling” (from 4-1 to 1-4)QuestsFixed quests using fortification in their objective like “Virgin Lands” (Thanks Kilseth for the report!)LocalizationFixed missing tooltip in the objective of the chapters 1 and 2 of the Necrophage questFixed missing tooltip in the objective of the quest “The Missing”Improved the text of the objective of the quest “The Hunt” (chapter 4 of the Kin’s quest)Improved the text of the objective of the quest “Homeward Bound”MiscFixed setting to scarce the game option "Territory ressource amount" would completely disables lux depositsFixed a crash happening when loading specific saves (Thanks Woodrow Basehead for the report!)We noticed plenty of new reviews since the release of the update, thanks to everyone 💖Messages like 👇 are a boost of energy for the entire team...

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  41. Community AnnouncementsBy Daarkarr0w

    Update #14 - Fixing some Necrophage specialization issues

    Hey everyone,Another update? That's correct!We could have waited until tomorrow, but we preferred to drop a quick update to fix some issues that we already solved!\NecrophagesFixed impossibility to specialize units in enemy territoryFixed possibility to specialize units even if you don’t have the required dust after retreating from a battleMiscFixed missing localization when you have multiple battle affinities (with Beast Slayer for example)Fixed missing localization in empire bonuses listFixed a crash when loading a save in a certain stateIn case you missed it, today we released our next update, Steady Tides 🔥Here is the super short version for those that do not have the time or energy to read all details. 🏆 Victory condition rework + balance 🏗 Changes on the early game economy 🦸‍♂️ Heroes' skill + equipment rebalance (huge list) 🤺 Militia rework If you have specific feedback on...

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  42. Community AnnouncementsBy Daarkarr0w

    Update 13 - Steady Tides

    ​Hey hey! After a couple of weeks of PTB (public test branch), it is time to release our next update, Steady Tides 🌊 Be careful with the changelog as this time is H U G E ! HIGHLIGHTS Here is the super short version for those that do not have the time or energy to read all details. 🏆 Victory condition rework + balance 🏗 Changes on the early game economy 🦸‍♂️ Heroes' skill + equipment rebalance (huge list) 🤺 Militia rework ​Victory Conditions Rework From the beginning of the early access, we noticed that some players were confused about how victory conditions worked, in the sense that they thought all objectives (on a path) were mandatory, instead of just needing one of them. We have done some work on this area and now it should be more intuitive, as all objectives of the path will now be mandatory. In this example, in order to win with the Impress path, you will be required to fu...

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  43. Community AnnouncementsBy Daarkarr0w

    Next Update Preview - [PTB]

    Hello hello! While we are still working on the next update, we wanted to share an early PTB (Public Test Branch) with you so you can give a try to some of the new elements that will arrive in the next update 🔥 Highlights We will keep updating this PTB with more content (that is not ready yet), so do not forget to follow the blog to avoid missing new elements! The ✅ means it's available right now, while ⌛ means it will take extra time \ Victory Conditions Improvements We have seen some confusion among players regarding the objectives of the Victory Conditions (“Do i need to do all the objectives?, Just one? “). Therefore, we have adapted to the way most players expect it to work, which is grouping all the conditions for each of the paths. As an example, now the Worship path will require the player to have the Population, the Monuments and the era 6 technologies. Apart from this big ch...

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  44. Community AnnouncementsBy Daarkarr0w

    Hotfix 3 - The FoodStock Kin quest Issue

    Hello there,Another hotfix that we wanted to address quickly while keep the work for the next update.Thanks to all players that bring the topic to us!\QuestFixed “%FoodStock” bug in the step 2 of the chapter 5 of the Kin of Sheredyn’s quest \See you around 🏂

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  45. Community AnnouncementsBy Daarkarr0w

    Hotfix 2 - The invisible minor faction

    Hello everyone,Just dropping a minor hotfix to solve a problem that was causing some crashes.\Fixed a crash caused by invisible minor faction armies roaming the world (the saves are working again)Soon we will be sharing the next Public Test Branch (PTB) with all the changes for the next update, stay tuned 👀

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  46. Community AnnouncementsBy Daarkarr0w

    Update #12 - Hotfix + enjoy the holiday season 🎄

    We wish you a wonderful holiday season 🎄 2025 will remain a memorable year for the studio, and that’s thanks to you, our community. Your trust and support allowed us to regain our independence and write a new chapter in our story. The first feedback on the early access of ENDLESS Legend 2 has been extremely encouraging, and we’re doing everything we can to make it one of the best strategy games of the year. Check our latest major update > The GatheringLatest Hotfix of the year!\Fortress battlesFixed a bug that prevented fortress from spawning on map.NecrophagesHide tier 1 military Necro districtMultiplayerFixed a desync that can happen after a manual battle inside a fortress.LocalizationFixed a localization error in terrain type tooltip. Thank you Trunar for noticing it!2026 promises to be just as special, as it will mark an important anniversary for the studio. The festivities will...

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  47. Community AnnouncementsBy Daarkarr0w

    Hotfix 1 - Update The Gathering

    Version Number \QuestFixed the minor faction pacification quest "The Inquiry"MultiplayerFixed empty screen when rejoining a lobby after a desyncHe might have another hotfix arriving later today!In case you missed it, here is our latest big update for the game, The GatheringHave a nice day!

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  48. Community AnnouncementsBy Daarkarr0w

    Update #11 - The Gathering

    Hello everyone!We are about to leave for Christmas, and we wanted to drop a major update for the game 🎅Let's present The Gathering, which brings lots of big changes, and most importantly, multiplayer!HighlightsNew Construction FlowPlayers have been experiencing some confusion about how you build districts in the game, and found it counter-intuitive. Due to this, we have decided to make it closer to our previous titles! Now, you will choose the type of district you want to build, you will get a "best location suggestion" (with FIDSI outcome), and then you will decide the tile where it will be placed. This also takes into consideration if the location will level up other districts (like the image below)Retake of the Necrophage Economy To tell you more about the reasons and the intentions behind it, you can check this blog from Pierre, a game designer.Hey bosses, we made some changes to...

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  49. Community AnnouncementsBy Daarkarr0w

    Preview Next Big Update - [PTB] Public Test Branch

    Hello everyone,We are ready to start deploying, little by little, all the content that will arrive on our next big update > Update 11 (name to be revealed 😎)HighlightsAs we will be releasing the content in pieces, you will notice that some of the big elements are not ready today.But no worries, we will be updating this blog with all the content.The ✅ means it's available right now, while ❌ means it will take "a couple of days to arrive to PTB"\ Retake Necrophage Economy We will go more into details on release, but the idea behind this it is that we wanted to give more "uniqueness" to major factions (in general). Therefore, here is our first step with the Necrophages. Please share your thoughts. How does it feel? We have introduced a couple of Districts that will cost only Corpses, so it will creating an interesting decision between using the resources for your army or focusing on you...

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  50. Community AnnouncementsBy Daarkarr0w

    Hotfix 2 - Update #10

    Small hotfix today! We are working to have soon the content of the next update on PTB. Soon more information 👀\MilitaryFixed a crash in battle when using the “force auto resolve” settingMiscFixed a technical issue when discovering a natural wonderWe updated the PTB to have the same fixes > 0.73.161253In case you missed it, here is our latest big update for the game, Clearing SkiesHave a nice day!

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  51. Community AnnouncementsBy Daarkarr0w

    Hotfix Update #10 - Victory Conditions Duration

    Hey players!We just made a quick hotfix to solve the issues you reported about the duration for victory conditions (asking to some of you to wait +150 turns 😅}Also, a couple of extra fixes!\Victory ConditionsFixed the duration before winning with narrative victory conditionsAudioFixed repeated audio sounds on Steam Deck (Thanks to ElevenDollars for the report)IAFixed a technical error with curiositiesPTB Hotfix > 0.73.161246A small change has been made for the MultiplayerAdded toast notifications when receiving a messageIn case you missed it, here is our latest big update for the game, Clearing SkiesHave a nice day!

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  52. Community AnnouncementsBy Daarkarr0w

    Update #10 - Quest Fixes

    Small update to correct fixes prior to the weekend!.We also updated the PTB to include the same content + Multiplayer.\Version Number: 0.73.161223]TahuksFixed no rewards received in the Tahuk’s quest chapter 6AspectsFixed rewards received in the Aspect’s quest chapter 5Quests and eventsFixed missing icons and localization in the events for narrative victoriesFixed a technical issue with eventsRemoved and event with a missing portait This is part of our second big update, Clearing Skies!We actually released it yesterday 🔥Enjoy and have a nice weekend!

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  53. Community AnnouncementsBy Daarkarr0w

    Update #09 - Clearing Skies

    Hello hello!It is about time to release our next update, Clearing Skies 🌥We bring plenty of new elements and new QoL that will make your experience of the game even better! Let´s get down to business\Message to GamePass players > The update will arrive next week, as we are in the middle of the certification process]Highlights New Main HUDWe know the UI is one of the key elements of any game, and we are committed to improving it after all your feedback! The team made some big changes to reduce the feelings of crampedness some players felt. We moved all the important icons from the "End Turn" to the left side (with all the major aspects to manage about your empire). Also, we remade the resources panel and included the science output into the top-right!Last thing, we implemented by default the "AI Status" (the colored bubbles) that will indicate to you when the "AI has finished their tu...

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