Changelog 1.0 Release
You can check here the 1.0 Release BlogKnown IssuesThe Toolkit to upload mods is missing from the files EconomyUpdated Alchemists' Commission effect to +10 dust on Merchant house adjacent to ressource depositUpdated Lubber Yard effect to +5 industry on Works adjacent to RidgesUpdated Wood ash pit effect to +20 food and +5 industry on farm at least level 2Removed pop slots gain per City Center levelFixed an issue where losing Population may lead in incoherent information regarding growthFixed an issue where the wrong tab would be shown in the construction menuFixed district Type Layer not remembering player’s choiceFixed queuing the construction of two adjacent bridge district in a city leads to loss of production of the city when the first bridge district is builtFixed different values of the previews between the terrain fidsi, the preview pin and the tooltipFixed an issue where pacif...
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