Store data
- Store status
- Coming soon
- Scheduled release
- 6 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 6 November 2026
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The weapon lab has fallen. Chaos reigns inside. Retrieve the lost tech. Infiltrate, survive and escape.
Fluid, fast-paced movement on pulsing synth beats turn combat into a violent ballet.
Stab, smash and shoot your enemies into oblivion. Violence is not just encouraged, it's rewarded.
Stay aggressive. Stay alive. Become unstoppable.
Build your own instruments of destruction with a card-based weapon system offering nearly unlimited combinations .
Carry 3 weapons per run: Primary , Secondary , and Melee
Each weapon has ammo card slots that define its behavior
All ammo cards are interchangeable across weapons
Customize ammo further with modifiers that stack and synergize
Mix. Match. Break the game.
Small Demo update mainly to fix another game crashing bug. Also sadly had too change the main menu music due to false copyright claims when uploading to youtube... Updated: Added credits to the docs section of the menu Fixed bug crashing game with trigger and area damage ammo Fixed spelling error "Confrim" instead of "Confirm" Updated writing of FabianC to Fabien CASTEX and the studio to @Rusted Music Studio Removed the menu song called 420 song uses a sample that frequently get unjustified copy right claims on youtube. Added new menu songs. Fixed bug with revive and returning to menu on death, that the de-saturation would not reset. Increased HP content in the hub area by a factor 4 Updated transfer mods to gun event and flexmod sticker event so that the cards you cannot pick are greyed out. Increased opacity inventory overlay slightly Removed the color scheme names (they are visible...
Read full update on Steam ↗Small Demo update mainly to fix a game breaking bug. Also made a new game icon. Updated: New Icon Added body types for burnt and frozen Tweaked black-hole settings Increased view dis on controller with big eyes perk Changed visual design implosion Fixed bug with torch and trigger mod crashing the game
Read full update on Steam ↗Hi all! I kept quietly working on my game last few months. Overall really happy with how everything is working now. With all the updates, it is time for a demo update. Planning to announce the release date soon! Enjoy. Gameplay Added more variety to God Cards Reduced the amount of shielded enemies Slightly reduced enemy HP Made move speed for enemies and the player a bit slower Added ping to running exploding enemies Increased the time before running exploding enemies explode Removed the ability to activate a button by hitting it Made hit scan not trigger if no target is found Circle saw, fire extinguisher, and torch now run out of fuel Visual and Design Added 5 new Karl Casey @White Bat Audio songs: Invasion Los Angeles Guns Akimbo Filth The Bone Collector Scorched Earth Added icons for the bosses Added some extra level designs Fixed office levels Added shadows to walls and glass-lik...
Read full update on Steam ↗Massive Demo Update! v0.04.001 Hi all! I have been quietly working on my game last half year. Overall the final game starting to take shape. With all the new stuff and visual updates, it is time for a very big demo update. Soon ill post more news regarding the path to release. Enjoy. Main Changes Level design has had a major overhaul Redesigned the unlock system (progress has been reset) New boss designs Added perks to the game Visual and Level Design Procedural levels Introduced level-specific biomes Added elevators as portals to new levels Increased light intensity Added gas containers that fly around when hit and explode Added exploding poison and oil drums Added exploding boxes Added lots of new hit sounds Updated boss enemy visuals Added loading screen Updated electric boom light visuals Added option to hide kill values Added two new color schemes Set antialiasing to 0 and remove...
Read full update on Steam ↗Hi All, Development of Flashes of Chaos is slowly progressing, today I pushed a big update to the Demo. Changed the setting to: You are sent into a fallen weapon research complex, where you must use its own technology to build guns and survive long enough to extract it.Main things changed regarding setting: More epic opening when starting a runShop is now rebranded to LabGame progress is displayed in a terminalThis major update is a aggregation of multiple smaller updates in the Beta channel. Full list of updates below, in short: Lots of Quality of Life improvementsSome performance improvementsSome bug fixes. Game balancingNext up in development are testing new level designs and testing the addition of perks. Full update logv 0.03.001Changed mod reflect all to be only a native modDefend circle now freezes once room is doneYou can now go back from select guns to select difficulty with...
Read full update on Steam ↗Hot fix for Demo version v0.02.024:Fixed crash with modifiers that change reload speed on melee weaponFixed crash on some systems when game is full screen and not in focus --> to solve this enable borderless full screen in the options. Added button for flashlight toggling (if you do not see it please try resetting the bindings)
Read full update on Steam ↗Hi All, Significant update for the demo based on stuff learned in the closed alpha test. Alpha test is still open, to join come to the Join the Discord and get a key. NOTE: visuals got an update, this will reset any changes made to the default. Updated in the Demo:New stuff:Melee weapon TorchNative mods on cardsFixes:no more cards with both reflect all and reflect wallmade knock back on heavy enemies loweradded light knock back to statue in shop areaFixed the menu layoutQuite some rebalancingEnemy healthMultiplierless recoilless self dmgMore slots on gunsrebalanced dmg done by cardsDecreased area of most boomsRebalanced soundRemoved some cards, to make new cards easier to findRemoved some cards, to make new cards easier to findVisual options:NOTE: your presets are reset, pls apply them again if you changed things, sorrychanged how the visual settings workchanged the settings to more s...
Read full update on Steam ↗Hi All, Mainly been busy with creating content for the full version of the game. Combinations of mods/cards get more complex! Actually so complex, I am looking for Closed Alpha testers. The Closed Alpha test will start soon, as in days to weeks. Join the Discord! to get access to the closed alpha.updated in the Demo:Added levels where you defend the center and enemies come to youAdded two laser based ammunition cards (they work differently, so also can react a bit different to modifiers compared to projectiles, booms)Bounce and pierce don't work on explosions anymoreBounce does not work on melee anymoreMods that do not work on a card type will be grayed outRemoved no Mod boss, in the future ill test bosses which disable a category of mods.Improved bouncing with less glitchesImproved bounces of shield (also reduced bounciness of shield)Dying text now indicates how you died: Suicide, Ki...
Read full update on Steam ↗Hi All!In this update I added Flexmod cards. Flexmod is a card that holds one modifier that applies to the next card. These will make it easier to experiment with modifiers to find synergies. Updated in this version:Added Flexmod cards (Card that holds one modifier that applies to next card)Added Flexmod packs to the ShopRearranged Tool and Glitch events. Tool events are now focused on editing cards and mods, Glitch events have the more powerful/random eventsNew Tool events: Swap Mods, Slot Machine (previous Glitch), Mod Fusion (previous Glitch), Make FlexmodDeleted Tool events: Get x card, Get moneyNew Glitch events: Get money (previous Tool), Random Epic bullet, Random epic Melee, random epic Boom, Double Dash damageDeleted Glitch events: Mod Fusion, Slot Machine, Get Epic CardRedesigned shot indicating UI in inventory
Read full update on Steam ↗Hi All!Updated the visuals again, now I am actually quite happy with it. You can now make the game super intense like in the trailer, or make it easy on the eyes. There are some presets, but also sliders with direct visual feedback. Updated in this version:Visual overhaul (again) but now I am finally satisfiedRedesigned the visual settings menuAdded pulsing hurt animation on low healthRedesigned shop little bitFixed crash when leaving level while punchingFixed bug in nail to wall (or actually re-implemented a past bug that became a feature, but broke with some previous update)Fixed de-saturation on deadRemoved enemy shadowsReduced enemy damage in later levels a bitImproved homing on melee attacksReduced player damage when nailed to wall by enemyAdded hurt graphic to dead screen
Read full update on Steam ↗Hi All!You can now add Boss enemies to the Boss levels by activating the "more boss" difficulty modifier at the start of your run! Let me know if you can beat him!Check out this short to get a sneak peak how it was designed:Updated in this version:added difficulty option to add boss enemies to the boss levels,Fixed riot shield reflecting bullets with triggerRemoved Glass Canon (will probably come back later)Made rerolls cheaper but double every rerollAdded text to double mod cross in inventory, to make it more clear what is going onUpdated how cards combine, you can now reduce insane scaling from combining God cards by combining with a normal cardtweaked visual pre-set settingsFixed bug not saving HP player correctlyAdded base HP player to inventoryFixed sound homing playing to muchFixed typo in menu
Read full update on Steam ↗Hi All!There is now a Discord server: https://discord.com/invite/m8368kryMUPretty big update to the visuals, check out the presets in the visual menu!Updated in this version:: Added Discord server link to game (https://discord.com/invite/m8368kryMU)Changed default keyboard key binding for swap guns to "Q" and made "shift" DashOverhauled the visualsOverhauled the settings menuVisual editor for visualsPresets for visualsRe-balanced Glass-canonMoved fps counterImproved main menuAdded animation to Health pack, indicating it will disappearFixed bug in gun muzzle flashAdded click indicator to add multiplier to card eventImproved backgrounds menu's slightlyBetter sound indicator when magazine is almost emptyCancel out of Shop and Level overview with ESCIn inventory hold the Dash button and click card to move cards directly to you card storage
Read full update on Steam ↗Updated in this version:Added a link to a feedback formMoney numbers now are bigger if they are highAdded "thank you for playing" to the demo end screen. So for all who have played already: Thank youGame now notifies you that you can change the visuals, this goes away after 2 deathsAdded text to indicate that you reached the final demo bossChanged some text in the options menu for clarification. In the next update:Presets for the visual settings. Link to a discord server
Read full update on Steam ↗Steam currently lists 6 Nov 2026 as the release date.
Small Demo update mainly to fix another game crashing bug. Also sadly had too change the main menu music due to false copyright claims when uploading to youtube... Updated: Added credits to the docs section of the men…
Small Demo update mainly to fix a game breaking bug. Also made a new game icon. Updated: New Icon Added body types for burnt and frozen Tweaked black-hole settings Increased view dis on controller with big eyes perk C…
Hi all! I kept quietly working on my game last few months. Overall really happy with how everything is working now. With all the updates, it is time for a demo update. Planning to announce the release date soon! Enjoy…
Massive Demo Update! v0.04.001 Hi all! I have been quietly working on my game last half year. Overall the final game starting to take shape. With all the new stuff and visual updates, it is time for a very big demo up…
Hi All, Development of Flashes of Chaos is slowly progressing, today I pushed a big update to the Demo. Changed the setting to: You are sent into a fallen weapon research complex, where you must use its own technology…