Store data
- UK price
- £5.99
- US price
- $5.59
- Positive reviews
- 90%
- Total reviews
- 30
- Release date
- 17 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 22 | -11 | -33.3% | 4 | -66.1% |
| October 2026 | 22 | -11 | -33.3% | 3 | -65.4% |
| September 2026 | 33 | — | — | 8 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £5.99 | £4.79 | 20% | £4.79 | No change recorded |
| United StatesUSD · US | USD | US$6.99 | $5.59 | 20% | $5.59 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
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| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
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| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 19.50 | RM15.60 | 20% | RM15.60 | No change recorded |
| NorwayNOK · NO | NOK | NOK 78.00 | 62,40 kr | 20% | 62,40 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$10.49 | NZ$ 8.39 | 20% | NZ$ 8.39 | No change recorded |
| PeruPEN · PE | PEN | PEN 17.00 | S/.13.60 | 20% | S/.13.60 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱239.95 | P191.96 | 20% | P191.96 | No change recorded |
| PolandPLN · PL | PLN | PLN 28.99 | 23,19 zł | 20% | 23,19 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
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| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
This game requires two players and uses in-game voice chat for communication. No additional software is needed.
Work together in separate locations, each filled with unique puzzles that only your partner can help solve. Every move depends on sharp communication through in-game voice chat. Can you crack the code and escape before time runs out?
Two-Player Co-Op: Work together from separate locations, using items and puzzles to help each other progress.
Engaging Storyline: Immerse yourself in a unique, fully voiced heist narrative.
In-Game Voice Chat: Communicate like true professionals using an old-school walkie-talkie on a special, unhackable frequency.
Atmosphere? Explore a mysterious secret bunker that holds anything but the ordinary.
| # | ||
|---|---|---|
| 01 | A First Start | 87.9% |
| 02 | At Beginning | 74.9% |
| 03 | Ac Beginning | 73.8% |
| 04 | At Generator | 65.9% |
| 05 | Ac Generator | 65.2% |
| 06 | At Anomaly | 64.2% |
| 07 | Ac Anomaly | 63.9% |
| 08 | A Timemachine | 63.5% |
| 09 | Ac Pit | 62.2% |
| 10 | At Pit | 62.2% |
| 11 | At Battlefield | 60.7% |
| 12 | Ac Battlefield | 60.4% |
| 13 | Ac Boat | 54.0% |
| 14 | At Boat | 54.0% |
| 15 | At Hacking | 51.6% |
| 16 | Ac Hacking | 51.5% |
| 17 | A 10 Coins | 44.0% |
| 18 | A Hey Devs | 34.3% |
| 19 | A Heaven | 31.8% |
| 20 | A Lo Siento | 26.3% |
| 21 | A Chain Smoker | 21.3% |
| 22 | A Stay Behind | 18.4% |
| 23 | A Leave Heaven | 18.3% |
| 24 | A Mr Fish | 11.9% |
| 25 | A I Am Scarred | 9.1% |
| 26 | A Zero Deaths | 4.9% |
| 27 | A Secret Ending | 4.6% |
| 28 | A Smile | 2.7% |
| 29 | A All Coins | 1.2% |
Patch NotesPlease report any bugs here or write me at [email protected] and I'll try to fix them as fast as I can, so you and everyone else can have fun with this game :) Gameplay/Visual Changes:Change the red color of the end cube so its more readable for color blind people. Reduce the amount of shaders even more so the loading zone stutters are less frequentBug Fixes:Run some process functions less frequent to reduce in game mini stutters.We clear the in game mic every 30 seconds to avoid voice drift which is an internal issue in our Game Engine. 30 seconds was way to agressive and now this is done every 5 minutes. Depending on your mic and pc this is an anoying mini stutter but unforninually we are unable to fully fix this but it is incredibly rare. Thanks Sometimes the ring in the ringroom is not visible. Thanks
Read full update on Steam ↗Patch NotesPlease report any bugs here or write me at [email protected] and I'll try to fix them as fast as I can, so you and everyone else can have fun with this game :) Damn, I tested the game on ~16 computers, but now with 600+ players we're finding bugs we never even thought of. I'm really sorry for the crashes and visual bugs, but there should be way fewer of them now, especially with the new zone loader from 1.0.8.Gameplay/Visual Changes:Added a hint to the Hacking Cubes puzzle that shows that the glitch displays the numbers above the cubes. Thanks https://steamcommunity.com/profiles/76561199787221517/Bug Fixes:I got the info that there are still crashing instances when getting into a zone loader when the shaders have not been compiled yet in that zone. This is a very tricky bug which only happens the first time the shaders are viewed. But to fix this I went over every mash...
Read full update on Steam ↗Patch NotesPlease report any bug here or write me at [email protected] and I will try to fix anything as fast as possible, so you and everyone else can have fun with this game :) Thank you so much for the 300+ sales already, you are amazing! I also got some feedback that we have bugs, so here is my little patch for that:Gameplay/Visual Changes:When entering the ring cube you are now rotated toward the ring by default. No more searching around for where you are.The speedrun timer now also starts if you already hold a movement key while the scene loads. Thanks to DaPodato and Sl1me_y.The speedrun timer now runs several clock syncs to correct for differences between both players' system times, so you should both see the same time. The timer always starts on the first input from either player, so waiting until both of you have finished loading gives you the best run.Added a little se...
Read full update on Steam ↗Patch NotesA big thanks to all Streamers and Youtubers playing the Game, this patch is mainly the things you found.Gameplay/Visual Changes:You can now keep using the walkie talkie while reading papers, the hint system or even the settingsAdd a new warning sound when one player is speaking and the other wants to interrupt. Before there was only the red light which was not always noticable while in deep thoughts. Add a small text with the label "Help" above the Hint SystemThe Fov slider has now numbersChanged the Voice Filters in the walkie to sound more like a walkie :) The last room in Chapter 1 was hard to find for some players, so there are now conviniently placed arrows on the floor.The middle button on all keypads now has a different symbol, so players click it to see what it actually is (the color change).Add the steam username as thank you in credits. Pushed up the default micro...
Read full update on Steam ↗Patch NotesVersion v0.3.3: Yesterday I said no more patches and today there are more patches. Well technically I said no more content patches and this is just a bug fix :) Bug Fixes:Fix Achievement "Collect all Coins" -> Thanks Ruby FamgalDisable scroll for Settings Sliders -> Thanks DaPodato and Sl1meRole texts in Main menu could overlap -> Thanks DaPodato and Sl1me
Read full update on Steam ↗Patch NotesHey Hey Hey we are getting closer to release and this will be the last content patch for the DEMO. There will be a BIG announcement soon :) As usual, a big thanks to DaPodato and Sl1me_y for breaking the game and giving me lots of amazing feedback. Most of this patch is dedicated to them.Gameplay/Visual Changes:Removed Steam Voice and implemented our own VoIP solutionWhen joining a friend you already played with, the password is skipped.Reworked all room visuals.Do not show the Roman cipher for Chapter 1 at the beginning.Added more hints to the central kitchen table.Added more hints to generator A B C. Also moved the button to switch down so that the player can see the effect of the switch better.The Host gracefully asks the Client to leave when exiting the game. This should avoid crashes.Added an FOV slider (Thanks for the input Akela).Added "C" as a crouch button (Thanks...
Read full update on Steam ↗Patch NotesVersion v0.2.2: Gameplay/Visual changes:Don't Count the first wrongly pressed button on the generator.Disconnect button in the main menu is now smaller.Add papers with infos about the Generator types to make it a little bit easier.Add hint to pit way back, since it was too hard for new players.Make the anomaly room brighter (no need to change the brightness setting anymore :) ).Redo the anomaly room a little to make it look nicer.Rework the drop item system. Now the item will drop on the position you look at, if it is not possible it will drop by your feet as usual.Continues with development of further puzzles which are not part of the Demo, but may impact the size of the demo since new Assets were added.Bug Fixes:Thanks to DaPodato and Sl1me_yFix translations.Fix a bug where you can get stuck in level geometry.Fix crouch resetting when spamming.Hint coins did not reset on...
Read full update on Steam ↗Patch NotesVersion v0.2.1: Gameplay/Visual changes:Added two achivements to find 10 and all coins.Reworked the lighting.Replaced ugly floors.Change coin amount and buyable hint in real time when partner picks up a coin.Bug Fixes:Credits had a white outline. (Thanks to DaPodato and Sl1me_y)Buying the third hint was sometimes not possible. (Thanks to DaPodato and Sl1me_y)Reworked the input system to avoid multiple inputs in one frame (16ms @ 60fps). (Thanks to DaPodato and Sl1me_y)If you have any feedback or bugs, please report them in the Steam discussions or on our Discord. We can make the game better together :)Have a nice day.
Read full update on Steam ↗Patch NotesVersion v0.2.0: Getting Hints fast!Gameplay/Visual changes:Added a hint system.Added a speedrun timer. :)Add one more info to the geneator to help players. Rework the central cellar a little bit to make it look nicer.reduce the gpu memory for central by 70mb by moving textures to be streamed on demand.Continues with development of further puzzles which are not part of the Demo, but may impact the size of the demo since new Assets were added.Bug Fixes:Some puzzle parts where always loaded for calculations. Those are now loaded but not displayed untill the zone is loaded. This should also improve fps.Demo end screen animation was not visible when the camera was not looking forward when you got teleported to the demo end room. Fixed an issue where you can get out of bounds. (Thanks to DaPodato and Sl1me_y)Close network connection safely after clicking the back to menu button.I...
Read full update on Steam ↗Patch NotesVersion 0.1.4Gameplay/Visual changes:When clicking on a container which already has an item, it will switch the items and drop the one which was inserted before.Made pit plafroms bigger so its easier to jump on them.Add cables about jump state to pit central to make the puzzle easier, since some players got lost.Improve central house visuals.Continues with development of further puzzles which are not part of the Demo, but may impact the size of the demo since new Assets were added.Bug Fixes:Fixed a bug where sometimes a player did not grab the window focus once the game is loaded. This resulted that the player was not able to move, this should not be the case anymore. (Thanks to @TheCoffeeSloth from youtube)Fixed a bug where some zones would load way too early.Fixed graphic issue where the whole screen got green. (Thanks to Exploshen on Steam)If you have any feedback or bug...
Read full update on Steam ↗Patch NotesVersion 0.1.3 Gameplay/Visual changes:Added a new secret Achievement.Adapted colors of Generator icons from "#F6BD16" to "#B1C0FF". (Thanks @Taliko from Steam)Improving performance by decreasing many textures to 1K from 4k. This reduced the used gpu memory by alot.Add buttons to restart the game from beginning and from last checkpoint to the in-game help menu.Sync collision with animation for the breachable door. (Thanks @PS | Sl1me_y from Discord)Sync collision with animation for the thief sand elevator. (Thanks @PS | Sl1me_y from Discord)Renamed "Voices" to "NPC Voices" to reduce confusion.Add Text Labels to the generator instruction table.Add Symbol to pit to show directions.Add a third color to the pit way back. This will show the fields that are always on.When a zone was not able to load, retry up to 3 times to make sure it loads without any problems. This scenario sho...
Read full update on Steam ↗Patch NotesVersion 0.1.2 Gameplay/Visual changes:Added Linux support.Added DirectX 12 support as a compatibility layer if Vulkan does not work.Removed unused and useless infos about the generator. Added "Help" button to the in game menu.Added utm source to the wishlists buttons. This is mainly for us to see where the wishlists are coming from.Added more infos to the log file. The log file can be sent to us if there are any bugs. It was also renamed to game.logRemoved warning symbols from the left generator to make the puzzle easier.Bug Fixes:Fixed a bug where the Game would crash if one player left the lobby before starting the game.Wrong translations were adapted.Missing translations were added.The Credits were cut off in some languages, reduced the font size so all is readable again.Added collision behind the generator central table to avoid getting stuck there.Steam translated the...
Read full update on Steam ↗1 positive · 0 negative.
0 positive · 1 negative.
1 positive · 0 negative.
Patch NotesPlease report any bugs here or write me at [email protected] and I'll try to fix them as fast as I can, so you and everyone else can have fun with this game :) Gameplay/Visual Changes:Change the red co…
1 positive · 0 negative.
1 positive · 0 negative.