Store data
- UK price
- £13.40
- US price
- Awaiting regional check
- Positive reviews
- 74%
- Total reviews
- 85
- Release date
- 3 November 2026
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| November 2026 | 72 | — | — | 42 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
A dark turn-based strategy-survival RPG blending retro-futuristic urban fantasy with Slavic folklore .
Project Afterfall is a spin-off set in the universe of Thea: The Awakening and Thea 2: The Shattering , a thousand years later in a very different, urban age.
Customise your characters’ gender, class, and race, and recruit NPC allies to explore the wastelands of Thea, rebuild your colony, and engage in tactical card-based combat . Experience branching narratives and character progression , where every choice shapes your survival and the fate of humanity in this story-rich roguelite adventure.
Survive and Explore a Story-Rich Post-Apocalyptic World. Uncover the secrets of Thea through rich storytelling , engaging quests , and diverse points of interest. Scavenge vital resources and face environmental challenges as you navigate a retro-futuristic wasteland shaped by Slavic folklore and mystical ruins.
Develop Your Hero and Party. Lead as your main hero while assembling a diverse party of NPC allies, each with unique abilities and personalities. Build and customise your team through deck-building mechanics and character progression, tailoring strategies to overcome the wasteland’s many threats.
Overcome Tactical Challenges. Use your card deck to navigate the perils of a shattered world, resolving both combat and non-combat encounters. Battle monstrous foes in tense, turn-based skirmishes or strike dark bargains with cunning Slavic demons. The tactical use of your deck is essential to outwit enemies!
Rebuild and Manage Your Colony. Ensure the survival of your base by recruiting new NPCs for your party, expanding your settlement, and navigating the politics of the town council. Balance growth with survival as you work to revive civilisation in the ruins of humanity.
Custom Hero Creation: Personalise your hero's appearance, choose their class, gender, and tailor their abilities to suit your playstyle.
Branching Story: Every choice changes the story and shapes your future.
Rebuild & Manage: Rebuild your colony and manage resources in a crumbling world.
Survive : Stand against the cruelty of the wastelands and enemies out to get you!
Explore & Gather: Scavenge the land for rare resources and hidden secrets.
Card-Based Combat: Build your deck and fight with tactical, card-driven battles.
Craft & Customise: Craft gear, items, and of course some yummy Slavic foods!
Co-op Mode: Team up with a friend for two-player chaos!
| # | ||
|---|---|---|
| 01 | First Steps Of Survival | 8.5% |
| 02 | City Of Stone | 7.8% |
| 03 | Playing With Danger | 6.1% |
| 04 | Hold The Line | 6.0% |
| 05 | Apprentice Chef | 5.9% |
| 06 | Tactician | 5.9% |
| 07 | Apprentice Crafter | 5.8% |
| 08 | City Of Iron | 5.6% |
| 09 | Master Explorer | 4.0% |
| 10 | Core Restored | 3.6% |
| 11 | Legend Of Craft | 3.1% |
| 12 | Hoarder | 2.8% |
| 13 | Master Chef | 2.6% |
| 14 | Master Tactician | 2.6% |
| 15 | A Fragile Accord | 2.5% |
| 16 | Into The Unknown | 2.2% |
| 17 | Fallen Hero | 2.0% |
| 18 | Return Of The Old Gods | 2.0% |
| 19 | City Of Steel | 1.8% |
| 20 | Researcher | 1.6% |
| 21 | Master Crafter | 1.4% |
| 22 | Epic Chef | 1.1% |
| 23 | Power To The People | 1.1% |
| 24 | Deck Architect | 1.0% |
| 25 | Light Bringer | 1.0% |
| 26 | Epic Explorer | 0.9% |
| 27 | God-Magichine Ascendant | 0.9% |
| 28 | Pure Blood | 0.8% |
| 29 | Orcs Are Orcs! | 0.7% |
| 30 | Epic Tactician | 0.6% |
| 31 | Slow And Steady | 0.6% |
| 32 | A Slow Death | 0.4% |
| 33 | Epic Crafter | 0.4% |
| 34 | Hardcore | 0.4% |
| 35 | Speed Of Survival | 0.4% |
| 36 | That Was Quick! | 0.4% |
| 37 | Cheese Thief | 0.3% |
| 38 | Growing City | 0.3% |
| 39 | Loyalist | 0.3% |
| 40 | Hardcore+ | 0.2% |
| 41 | Adventurer | 0.0% |
Update 9 - Our Final Early Access Update {STEAM_CLAN_IMAGE}/45439569/ffd455256e7aebee598d1a86dc2c747220744594.png Our final Early Access update is here! And with it, we can finally announce the date: Project Afterfall launches into Version 1.0 on November 3rd! Before we get there, Update 9 brings one last major round of improvements, additions, and fixes (well, that is before the Gold which will also bring more of those!). The main focus this time is the card battle system, with reworked cards and decks, simplified mechanics, new effects, and a much larger selection of cards. We've also added 41 Steam Achievements, Steam Cloud Saves, new graphics settings, improved quest tracking, and plenty of fixes and quality-of-life improvements. Please Note: Old saves will break! You can finish your run on the previous version: Right-click the game on Steam → Properties → Betas → choose the top b...
Read full update on Steam ↗Attention, Alloys!The Council has deliberated and concluded that a rebranding campaign will improve the Project's long-term sustainability and future prospects. As a result, Project Thea is now known as Project Afterfall!Alongside the new name comes our biggest update yet. The long-awaited Co-op Mode is now active, allowing up to two players to join forces and explore the Wastelands together.The newly rebranded Project Afterfall also introduces a complete overhaul of the city defence mechanics, making battles both more engaging and much easier to understand. Finally, your 'trusted' companion, the A.I. has found its voice! The NPC is now fully voiced throughout the main questline - by one of our own developers, no less. It's certainly been an unexpected (and rather fun) new challenge for our tiny team.Please Note: Old Save will break!You can finish your run on the previous version:Righ...
Read full update on Steam ↗Patch NotesZenobius event - The Lab POI was causing a crash.Trading people - Trading characters via event traders was causing a crash.Skill Challenge - Entering a challenge too quickly after a previous one caused a crash.Sorry for the inconvenience, and thanks for the bug reports!
Read full update on Steam ↗Twin Time! - testing the final stages for the co-op mode.In this month's update, we've created a special, test COOP_EA branch on Steam where you can check out this new play mode and, if you're willing, give us some much-needed feedback.Right-click the game on Steam → Properties → Betas → choose the branch: coop_eaNo password required, so if you can, hop in and let us know what you think!Co-op mode allows you and a friend to play together as the Twin Alloys. You can fight battles and overcome challenges side by side, or choose to roam the Wastelands separately, greatly expanding your range of exploration and discovery.We're very eager to hear what you think of the mode, as we suspect it will need a few balancing passes and plenty of testing before it's fully ready.Current Steam branchThe main game has also received a small update, including more of the new character art and a brand-new...
Read full update on Steam ↗Reshaping the AlloysThis month's update is all about improving our dear Alloys. We’ve basically thrown them back into the smelting ovens and reforged them anew. We hope to add even more variants over time, but for now, we do hope you enjoy the new look.Alongside the visual overhaul, there are also a few new story additions and fixes included in this update.AdditionsADD Replaced all Alloy character art. This means all 7 Alloys - the Beast, the Folklore, the Elven, the Dwarborg, the Dorc, the Femorc, and the Gobb - all received a cool makeover. We feel this gives you a much greater variety of looks and styles across each race.ADD Zenobius is having even more issues - his mind seems to be slipping away. Will you help him get better? Zenobius personal quest added.ADD Azure is seeing those blue skies again, dreaming of the life she once possessed. This time, someone from those dreams is in...
Read full update on Steam ↗UPDATE 5: Story TimeThis month’s update is much smaller in scope, but hopefully just as exciting for those of you who enjoy the many Wasteland mini-adventures hidden within every POI. And just to give some overall perspective, we now have approximately 200k words in the Project event bundle. There’s a lot more stories waiting out there… if you’re willing to look. As an added bonus, this update should not break any saves! Story ContentADD Many of the locations in the 1st and 2nd ring have received additional story paths, meaning that even places you’ve already explored may now hold entirely new outcomes, choices, and consequences. If you thought you’d seen everything a location had to offer… it might be time to take another look.ADD Svetlana now approaches you with a personal request. An ancient tree has begun calling to her in her dreams - something old, something persistent. Will you...
Read full update on Steam ↗UPDATE 4: Time for Some Food TherapyFor those wishing to try before you buy, this and all previous updates are now live int he DEMO version. The Demo also has no class/race or map restricitons, only the turn number.But, back to the update: our people’s mental health has been largely ignored by the powers that be – until now! Update 4 introduces the Morale system, alongside a full rework of Food mechanics. These now work hand in hand, so you really shouldn’t ignore those sad faces anymore.And just when you thought the A.I.’s Server Room would never get fixed – speak to Red Git again and descend to the final floor to resolve the main storyline once and for all.We’ve also addressed feedback around balance and difficulty. Population loss has been adjusted, and the tutorial event on Extreme difficulty has been reworked to be more achievable. It’s still intended for experienced players, but...
Read full update on Steam ↗Another hot fix is here!There were a few localisation issues we fixed in this patch, mostly formatting text that did not get localised properly.But here’s a short list:FIX Multiple localisation errorsFIX Rare crash during character attribute modificationFIX Incorrect estimation of ability level during level up
Read full update on Steam ↗Quick Fix for Update 3We fixed an issue where recruiting units in the city could cause a crash.Image to make the news prettier :P
Read full update on Steam ↗Update 3 – City RenovationsThis month’s update focuses heavily on city improvements. We redesigned some key elements to strengthen the connection between the city and the overall gameplay, after all, it’s all about saving the Project.With that in mind, we’ve been working to give city population more meaningful impact for the player, and to redesign buildings so they feel more intuitively linked to their Domains while also being more useful and interesting.Important note: We have not yet updated the Garrison and city defence mechanics, those will follow in future updates.List of ChangesCityADD Population now determines city garrison count (gain garrison slots as population grows) ADD Low city population reduces expedition morale (morale system coming soon… not active yet) ADD Emergency Supply cost now depends on population size ADD Seasonal re-election of one council member from the Co...
Read full update on Steam ↗Patch 2 Bug FixesFIX Crash when entering Settings with specific monitor setupsFIX Soft lock when game ended via low population (note, we’re still missing a proper end game screen for this, but that will come in a later update, so for now the game ends and goes back to Main Menu)FIX Crash when exchanging STL’s while in Breakthrough window FIX Crash when during a night raid a garrison's main has been killed because of population lossFIX Science Building POI missing trader addedFIX Localization display bug on some cardsFIX Crash occurring sometimes outpost is built FIX Crash occurring sometimes while mouse is over turn summary notifications FIX Crash occurring sometimes while game settings are loaded from different version of the gameFIX Crash occurring sometimes while Project population kills incorrect charactersADD Alternative button to use for spending energy in combat (in case you ha...
Read full update on Steam ↗UPDATE # 2 – OUT NOWPLEASE NOTE: OLD SAVES WILL BREAK! You can finish your run on the previous version:Right-click the game on Steam → Properties → Betas → choose the top branch below none.The World Gets BiggerThis update focuses on exploration, with two major additions.First, we have unlocked the final outer ring of the map, expanding the world with new POIs and tougher encounters. Second, we are introducing Outposts, a new system that deepens exploration, resource flow, and travel across the Wastelands.Outposts allow you to extract resources from fully explored hexes and enable fast travel between the Project and distant locations. This is just one of many steps we are taking to improve the exploration experience. New FeaturesExplorationADD Ability to build Outposts and all related functionality (Outposts import gathered resources to the Project shop at the start of each season; Exp...
Read full update on Steam ↗UPDATE # 1 – OUT NOWPLEASE NOTE: OLD SAVES WILL BREAK! You can finish your run on the previous version:Right-click the game on Steam → Properties → Betas → choose the top branch below none.META PROGRESSIONADD Meta Progression system is now implemenetd. With each playthrough you now earn Destiny Points, which can be spent to customise your next run. Even lost games award some points (so long as you've managed to achieve something before you died), so you always make progress towards your next attempt.NEW STORY CONTENTADD New events to the main questline exploring more of your past (trigger after regaining your first memory in the Server Room). ADD New event in the main quest path connected to Mercy.ADD New late-game POI (full story foor those POI not added yet, so for now it's a chance to beat up strong enemies and gain shards). ADD Several new city events. ADD Additional flirt options...
Read full update on Steam ↗Patch 0.1 – 26.11.2025TranslationsFIX Added missing fonts for some languages (Italian, French)MOD Updated localisation across multiple languages (cleaned up terminology and phrasing)Balance and PacingMOD Adjusted the number of Shards required per tech level (overall increase with a smoother pacing curve)MOD Reduced the number of Shards awarded, especially in areas closer to the ProjectMOD Increased Research Point gains from STL’s and other resources to improve research flowMOD Card booster adjustments (reduced number of packs)General FixesFIX Several typos in eventsFIX Exploit in Red Git Antenna POIFIX Soft lock in Castle POIFIX You can no longer build without having researched an itemNext Major Update We are preparing a larger update for December 16th, featuring new story content and a number of exciting feature improvements. More details coming soon.
Read full update on Steam ↗Pre-Release Demo UpdateWith the Early Access release coming this Thursday, 20th November, the Demo has just received a major update!There’s never been a better time to test before you buy.We’ve made tweaks, rebalancing passes, and additions throughout the game. Some highlights include:improved crafting and camping mechanics – you can now see max craftable items/food, set craft quantities, and workers leave their tasks properly instead of lingering or producing endless duplicatesdifficulty settings now available in the Demoextra story contentUI improvementsresearch tree is now functionaldomain interaction reworked – the dominant Domain now deals +25% damage and prevents retaliationnew damage types for combat (basic, ranged, pierce, and smash)translations added for 12 languagesAll this and more – so jump in, play, and wishlist the game while you wait for Thursday’s full Early Access lau...
Read full update on Steam ↗Camping RedesignEnd Turn is now separate from Camping, allowing you to end the turn without performing any other actions.Camping actions now require assigning party members to specific tasks — rest, cook, scavenge, repair, and more.Scavenging added: you can now assign units to gather materials anywhere on a cleared hex. (Resources appear after clearing a POI — i.e. after all its floors are complete.)Crafting Card Booster Packs added: craft a booster pack and choose 1 of 3 cards to add to your deck.Healing updated: each End Turn now heals d3 Wounds (if you have Supplies). Camping can improve healing for the most wounded unit, with no risk of regression as before.Equipment Screen redesigned for faster, cleaner access.Group View now displays which cards belong to which NPCs — so you’ll know what you lose if someone doesn’t make it home.Many new crafting items added, along with material r...
Read full update on Steam ↗72 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Update 9 - Our Final Early Access Update {STEAM_CLAN_IMAGE}/45439569/ffd455256e7aebee598d1a86dc2c747220744594.png Our final Early Access update is here! And with it, we can finally announce the date: Project Afterfall…
Attention, Alloys!The Council has deliberated and concluded that a rebranding campaign will improve the Project's long-term sustainability and future prospects. As a result, Project Thea is now known as Project Afterf…
Patch NotesZenobius event - The Lab POI was causing a crash.Trading people - Trading characters via event traders was causing a crash.Skill Challenge - Entering a challenge too quickly after a previous one caused a cr…
Twin Time! - testing the final stages for the co-op mode.In this month's update, we've created a special, test COOP_EA branch on Steam where you can check out this new play mode and, if you're willing, give us some mu…