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Steam player data · App 3345650

Kingdoms Test Of Time

View on Steam ↗Updated 15 Oct · 19:30 UTC
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • LAN PvP
  • Co-op
  • Online Co-op
  • LAN Co-op
Steam

Store data

UK price
£9.21
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
15 October 2026
Concurrent players0Most recent successful sample
Today's peak19/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
3345650
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Indie, Strategy
Release date
15 October 2026
Last player update
15 Oct · 19:30 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS *
Windows 7/8/10
Processor
64-bit Processor: Intel Core i3 or equivalent
Memory
8 GB RAM
Graphics
Intel Iris 630 Pro or similar (using "Basic" mode in graphics settings)
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
5 GB available space
Recommended
OS *
Windows 7/8/10
Processor
64-bit Processor: Intel Core i5 or equivalent
Memory
8 GB RAM
Graphics
Nvidia GTX 1060 or Radeon 580
Network
Broadband Internet connection
Storage
5 GB available space

Launch window

Released 15 October 2026 · Tracking from 15 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£9.21
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£9.21
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 1Latest 0
0011115 Oct 2026, 18:00 UTC15 Oct 2026, 19:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1——0—
October 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Build a kingdom and watch history be made

Kingdoms Test of Time is a turn based civilization builder inspired by classic strategy games.

Build your kingdom from 4000 BC into the distant future across a huge technology timeline. Explore new continents, build cities, manage water and resources, develop your government, trade with other kingdoms, spread culture and religion, survive plagues and revolutions, and compete for control of a world that keeps changing.

A huge amount of content

Build your kingdom with:

36 playable kingdoms

Space race and ability to fully colonize other planets and moons

Gather resources from asteroids and other off world points

36 hand crafted scenarios from prehistoric hunter gatherers to World War 2 scenario featuring the entire planet and 50+ factions

More than 360 units

More than 350 buildings and Wonders

Nearly 140 technologies

More than 50 resources

More than 80 worker improvements

11 religions

12 government types

18 terrain types

Ancient, Classical, Medieval, Industrial, Modern, Atomic, Information, and Future era content

Units range from settlers, workers, warriors, archers, cavalry, and sailing ships to tanks, aircraft, missiles, submarines, robots, advanced infantry, and massive future war machines.

Each kingdom has its own leaders, city names, traits, visual identity, special units, buildings, strengths, and preferred strategies.

A world that keeps changing

Trade routes move more than gold and resources. Culture, religion, migration, and disease can spread between connected cities and across borders.

Explorers, armies, traders, and colonists can carry diseases into new regions. Contact between continents can expose isolated populations to illnesses they have never experienced. Outbreaks can grow into major plagues that affect cities, armies, population growth, and entire kingdoms.

Populations slowly develop resistance after repeated exposure, while newly contacted kingdoms may suffer much greater damage.

Revolutions create new kingdoms

Large kingdoms are powerful, but they are not always stable.

War weariness, occupation, religious division, cultural pressure, government problems, shortages, distant colonies, and unhappy citizens can lead to rebellion and civil war.

Rebels can capture cities, build armies, control territory, and eventually form completely new kingdoms.

A match that starts with only a few kingdoms can grow into a much larger world filled with breakaway states, former colonies, rival governments, religious movements, and new alliances. These systems also help keep runaway leaders under control because the largest kingdoms must work harder to hold their territory together.

Colonize new continents

Cross the oceans, discover new lands, establish colonies, claim resources, and build overseas kingdoms.

Colonies can bring wealth and power, but they are harder to defend and govern. Cultural differences, religious tension, unfair treatment, weak leadership, and political unrest can lead to independence movements or full civil wars.

A small colony may eventually become one of the most powerful kingdoms in the world.

Compete in international games

Build stadiums, arenas, courts, tracks, pools, racing facilities, and other sporting venues.

Compete in international games inspired by the Olympics, win medals, attract tourism, host future competitions, and earn global prestige.

A smaller kingdom may not have the strongest army, but it can still become the athletic and cultural center of the world.

Water shapes your kingdom

Water is a major part of city planning and growth.

Rivers, lakes, rainfall, groundwater, wells, reservoirs, irrigation, pipelines, desalination, and recycling affect where cities can grow and how many people they can support.

A city with reliable water can become a massive population and production center. A dry settlement may require major infrastructure just to survive.

Diplomacy with real consequences

Trade resources, exchange technologies, negotiate peace, form alliances, create military partnerships, offer loans, organize embargoes, and build coalitions against powerful rivals.

AI kingdoms remember wars, gifts, border disputes, broken agreements, religious conflicts, trade relationships, and foreign troops entering their territory.

Poor relationships can lead to arms races and invasions, while close partners may support each other during wars, revolutions, and international crises.

Build and mod your own game

Create or edit:

Units

Buildings

Wonders

Technologies

Resources

Worker improvements

Kingdoms

Governments

Maps

Scenarios

Change statistics, requirements, effects, appearances, starting dates, treasuries, technologies, governments, relationships, alliances, and wars.

Turn almost any PNG into a map

Drop a PNG into the Map and Scenario Editor and let the game analyze it.

The editor can detect land, oceans, terrain differences, elevation, and map height information to create a playable world in seconds.

Import modern world maps, historical maps, fictional continents, fantasy worlds, regional battlefields, or hand drawn images. You can then edit every tile and add kingdoms, cities, armies, roads, resources, alliances, permanent wars, and custom starting conditions.

Steam gallery

Screenshots

13 available
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