Store data
- UK price
- £4.59
- US price
- $3.99
- Positive reviews
- 100%
- Total reviews
- 3
- Release date
- 20 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | +1 | +100.0% | 0 | +59.1% |
| October 2026 | 1 | -1 | -50.0% | 0 | -91.5% |
| September 2026 | 2 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £4.59 | £3.67 | 20% | £3.67 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $3.99 | 20% | $3.99 | No change recorded |
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| PeruPEN · PE | PEN | PEN 13.49 | S/.10.79 | 20% | S/.10.79 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱169.00 | P135.20 | 20% | P135.20 | No change recorded |
| PolandPLN · PL | PLN | 21,49 zł | 21,49 zł | 0% | 21,49 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
PixelPop 2087 is a game where you must explore ever-changing dungeons, the map changes with every run . Collect the keys hidden in each room and push forward to the next floor by defeating the Boss guarding the elevator key.
Standing in your way will be enemies inspired by 1980s pop culture. Some are more dangerous than others, but together they can become a deadly threat.
You decide how to survive: destroy everything in your path or avoid combat whenever possible by using cover and your special abilities.
A 2D action game with rogue-lite elements where you can choose between two starting characters and two completely different combat styles:
Elly fights with melee weapons , excels at fast-paced close combat, and uses an evasive dash ability to survive dangerous encounters.
Johnny , a lover of firearms , prefers distance and heavy firepower! Use his energy shield to block incoming attacks and control the battlefield.
In addition to Story Mode, PixelPop 2087 features an Arena Mode where you must survive endless waves of enemies . Here, you can freely combine both melee weapons and firearms to stay alive for as long as possible!
In a world where magic and technology are deeply intertwined, and where the spirit of the ‘80s is more alive than ever, you are called to become the hero of 2087!
A dark neighborhood wizard has kidnapped your partner in order to perform a ritual capable of draining all color from the world itself. To save them, you must venture into his fortress, protected by room-shifting magic, dangerous minions, and powerful bosses determined to stop your advance.
Welcome to PixelPop 2087 !
Update to 0.2.0 In this update step I've implemented one of my favorite mechanics: the blindness effect :) Bug Fixing Rotating lasers audio has been fixed since no effect were heard near to the lasers. New Features and EnhancementsIntroduced the Blindness Effect: now you can be affected by blindness while in search of lucky items in chests! Power Up Reset availability: in the PowerUp window now characters can be downgraded to level 1. As soon as possibile I will implement new mechanics, bug-fixing and enhancements :)
Read full update on Steam ↗0.1.1 -> 0.1.2 Actually application of bug fixing already detailed in 0.1.1 version release. "The flashlight convering UI" bug was deeper than I expected (in the game editor, in Unity, it seemed fixed, but the problem was still present in the builded version). Also the "Audio sliders not intercetable via mouse" problem has been fixed in this version. Below, some Enhancements: - Difficult increasing: now all the levels, for each character, implements difficult increasing parameters (enemies and rooms behave consequently) - Flashlight difficult introduced: another level of difficult applied from character level 4 onwards has been introduced. - MiniGame final UI removed (faulty UI). - MiniGame rewards are now betters visible. I'm still working on the game in order to implements all the features that I have in mind and fixing whatever doesn't work properly:)
Read full update on Steam ↗Updated to version 0.1.1. First of all, I've introduced Version Changes panel in-game, so you can see what actually I've updated/fixed. Thank you to the players that rised bugs! I always appreciate collaborations on my game :) Below, the updates applied. Fixed bugs: - Flashlight covers UI _______ rised by Sebastiano - Drop melee weapons rate in chests: 0%->50% - Magnetic keys not dropped from moving drones - Settings volume sliders not interactable via mouse (partially fixed) _____ rised by Marco ExcoorS - PowerUp window buttons not interactable via mouse Enhancements: - MetaCoins now displayed in each level - Arena Mode audio points changed - Arena Mode death screen changed - Final levels death screen changed
Read full update on Steam ↗1 positive · 0 negative.
Update to 0.2.0 In this update step I've implemented one of my favorite mechanics: the blindness effect :) Bug Fixing Rotating lasers audio has been fixed since no effect were heard near to the lasers. New Features an…
0.1.1 -> 0.1.2 Actually application of bug fixing already detailed in 0.1.1 version release. "The flashlight convering UI" bug was deeper than I expected (in the game editor, in Unity, it seemed fixed, but the problem…
£3.67 → £4.59.
2 concurrent players — the highest daily peak recorded at that point.
Updated to version 0.1.1. First of all, I've introduced Version Changes panel in-game, so you can see what actually I've updated/fixed. Thank you to the players that rised bugs! I always appreciate collaborations on m…