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- Coming soon
- Scheduled release
- 27 November 2026
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- Release date
- 27 November 2026
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"Find me next cycle. I will remember you."
— Karriv, the Forge
Arkheron is a fast-paced, clip-worthy team PvP game where the items you equip dynamically change how you play. Grab your friends, loot Relics that change your build mid-fight, and climb a mysterious Tower floor by floor. If you've played a shooter or a MOBA, your aim and your instincts already work here. The builds, the counters, the hundred ways a fight can turn all boils down to your adaptability and skill.
The Tower is caught in an endless cycle of destruction and renewal; your only way out is to make it to the next floor.
Spires is where most runs start: your team of three against one other team, straight up. Gear up in the ready room, agree on a plan, and climb floor by floor. Each floor is a new fight with higher stakes, and a limited number of tries before your run resets.
Ascension is the main event. Fifteen teams of three drop into the Tower together to fight monsters, contest rival squads, and grab beacons before time runs out. The field gets smaller every floor, until one team is left standing at the summit.
In the Tower, loot takes the form of Relics: items that change how you fight the moment you pick them up. Swap them in and out as you climb.
Go Full Set: collect all four Relics from one set to transform into an Eternal and unlock a fifth ability.
Go Shattered: mix Relics from different sets and build something nobody else is expecting.
Arkheron's isometric free-aim combat keeps you locked into the fight: swivel to line up a shot, dodge in close, and read the danger through sound and positioning before you see it. It plays the same on a controller as it does on mouse and keyboard — so if your friends are on console, you're not choosing between playing with them and playing well.
Charged emotions of the past create a world in constant flux. These shifting, distorted memories reshape the Tower and everything in it, as the haunting histories of the Eternals gradually unfold over time. This evolving narrative will add new layers of depth to the world around you as you fight to ascend the Tower once again.
Competitive Game Modes: Ascension, Spires and Custom Games.
Tutorial and Training: Practice modes for learning the game.
12 Eternals: A roster of fighters, each with their own history to uncover.
Relics: Loot that changes how you fight the moment you pick it up. Go Full Set to become an Eternal, or mix sets to go Shattered.
Shrines: Spend Fragments on weapons, consumables and Anchor Abilities, and revive teammates.
Progression: Unlock Prestige rewards through Books.
Cosmetics: Customize your look with skins, emotes, executes, banners and player icons.
Cross-Platform Play: Play with friends across platforms.
Controller or Mouse and Keyboard: Plays the same on both.
Friend Pass: Friends play free in a party with someone who owns Arkheron.
Standard Edition: Includes starter cosmetics and the First Echoes set. Play Ascension and Spires with Friend Pass players in your party.
Supporter Edition: Everything in the Standard Edition, plus the Siren Pack and Night’s Advocate Pack. Pack content is cosmetic only.
We’ve deployed a hotfix for Patch 0.23.0. Check out the updates below: Fixed an issue where swapping weapons mid-action would cause the player to unintentionally slide across the ground. Reduced the forward acceleration of Dual Axe's primary combo attack, preventing a weapon swap traversal exploit. Reduced Bashing Shield's primary combo attack travel distance to bring it in line with other traversal attacks. Item cooldowns are now shared across all copies of the same item that a player holds, preventing players from stacking duplicates to bypass cooldown restrictions.
Read full update on Steam ↗We’ve deployed a quick hotfix for Patch 0.23.0. Check out the updates below: PerformanceFixed an issue where the game could freeze and show "Not Responding" if you were revived while alt-tabbed. Fixed an issue where the launcher could close the game during a slow first launch. Improved how we detect and report game hangs, so we can separate brief stalls from true freezes and fix them faster. Fixed a crash on launch on some older processors. Fixed several memory leaks that caused memory use to grow the more matches you played in one session. ConsoleFixed an issue where some players on PlayStation showed as Offline and couldn't use party actions, such as leaving a party or joining a custom lobby, if their friends list failed to load. Fixed an issue where your friends or blocked players list could fail to load or load only partly. Fixed a crash that could happen during the loading screen...
Read full update on Steam ↗We’ve deployed a quick hotfix for Patch 0.23.0 as we head into the Crossplay Beta this upcoming weekend. Check out the updates below: Steadfast and cooldown reduction are removed from Rynshi’s Eternal ability, Rampage. Movement speed is reduced (from 6 seconds to 5 seconds).Stun from Dahla’s Eternal ability, Curtain Call, stun reduced (from 1.5 seconds to 1 second). Arrival banner from the frame collection has been removed. Bashing Shield’s secondary attack (Block & Bash) durability ignores the blocker’s damage reduction, and no longer benefits from damage reduction from Set Bonuses or becoming Empowered. Bashing Shield’s secondary attack (Block & Bash) now only blocks from the front Fixed a bug where text chat was disappearing between matches. Fixed a bug where text chat would break when you requeue for a game mode. Fixed a bug where players could use teleport abilities between Spire...
Read full update on Steam ↗It’s time for the 0.23 Patch Notes – everything you see here will be playable during the upcoming Crossplay Beta! Since the last time we checked in, we’ve made a ton of fixes and improvements based on what so many of you shared with us. We’re grateful for all your feedback so far (yes, we read it all!) and we hope you’ll see a lot of that reflected in the updates. Check out the patch notes and bug fixes on our website.
Read full update on Steam ↗Patch 0.22 includes several updates based on what we learned from players during our Closed Beta and the 0.21 build last month. Thank you again to everyone who played, reported bugs, and shared feedback!There’s a lot in this patch, but a couple of the big updates are:Spires is getting Store updates and an Endless Spires option once you clear Floor 10.A reworked Comms Wheel with more Social, General, and Tactics callouts. Our first version of in-game subtitles for voice comms.We’ve also made a bunch of updates for 0.22 across Ascension, UI, audio, combat balance, visual effects, settings, and customization – and a good number of bug fixes too!For the complete list of updates and bug fixes, read the full patch notes on Discord.
Read full update on Steam ↗We’ve deployed a quick hotfix for Update 0.21.0 to improve Weekly Playtests. Bug FixesFixed an issue where Custom Game voice and text channels did not reconnect after a Custom Ascension match ended and players returned to the main menu. This issue may still occur after Custom Spires matches. The team is currently working on a fix!
Read full update on Steam ↗We’ve deployed a quick hotfix for Update 0.21.0 with a few fixes as we head into our Closed Beta Encore!Bug FixesFixed an issue where the Custom Spires store was showing an incorrect loot pool mid-match.Fixed an issue where incorrect sensitivity settings made menu selection difficult in languages that use comma-decimal.Fixed players and enemies stuttering at the start of a match.
Read full update on Steam ↗Closed Beta Hotfix We've just released a hotfix with a few improvements. NOTE: You will need to update your client to get this patch. Remaining on the old version may cause your queues to slow down as you can only be matched with players on the same version as you.Fixed an issue where you could lose items in the Spires store when you are booted back to the frontend.Fixed some crashes that people were experiencing.Fixed some remaining issues with players getting stuck / becoming invisible in Ascension.
Read full update on Steam ↗We’ve deployed a quick hotfix for Update 0.21.0 to address a few issues.Fixed an issue where queues could appear unavailable at launch. If the Start button looks dimmed, it is still functional and can be used to enter the game.Fixed an issue where the matchmaking view and Start button could disappear entirely for some players.Fixed an issue where gear would carry over from previous games in SpiresAdded more localization and fixed issues with existing localization.
Read full update on Steam ↗We’ve deployed a quick hotfix for Update 0.21.0 to address a few issues. FTUFFixed a false “Unable to Login” error that could appear after a slow account link.Fixed an issue where inactivity could trigger auth logout even if the user was still on-screen.CUSTOM GAMESFixed an issue where item costs in Custom Games could carry over instead of resetting for the next match.Fixed an issue where players who had previously entered a Custom Game would show up in Spires with no items.BUG FIXESFixed an issue where mouse camera controls could stop working on comma-decimal locales.
Read full update on Steam ↗This build will be playable during Arkheron’s Closed Beta, running from July 15 - 26 and playable 24/7. During this test, Spires will be the primary queue, while Ascension will run during specific windows by region. More information on Closed Beta access and scheduling can be found here. These patch notes are changes made to Arkheron in the last month. If you're returning from Next Fest, check out the patch notes in this series. ETERNAL ROTATIONFirst WeekTsu’bo - Out Vaton - ReturningSecond Week (07/23)Leodin and Ravah - OutTsu'bo and Grimwold - ReturningCOLLECTIONWe’re introducing our first test of Arkheron’s Collection system during Closed Beta. As you play Ascension and Spires, you’ll earn Pages, which can be spent in the Collection from the main menu on cosmetics like skins, executes, emotes, anchors, borders, portraits, banners, and titles. During Closed Beta, the Collection incl...
Read full update on Steam ↗We’ve deployed a hotfix for Update 0.20 to address an ongoing issue.Note – As mentioned in the full 0.20 patch notes, 0.21 is still expected to be our next major update, with smaller fixes released in between as needed, like this one. Our release naming will now match those fix versions instead of using alphabetical labels.BUG FIXFixed a bug where returning players’ inventory data could prevent them from logging in.BACK ON THE MENUVision Pulse and the Fish Amulet are now back on in Ascension, which is available through Custom Games.
Read full update on Steam ↗We’ve deployed a quick hotfix for Update 0.20 to address a few issues.Note – As mentioned in the full 0.20 patch notes, 0.21 is still expected to be our next major update, with smaller fixes released in between as needed, like this one. Our release naming will now match those fix versions instead of using alphabetical labels.File OptimizationsFixed several packaging issues that were causing larger-than-expected download sizes.PerformanceWe identified and fixed a memory leak in our UI that could cause performance to degrade over time, especially when frequently opening and closing screens like the Social Menu.FTUFFixed an issue affecting the first-time user flow.
Read full update on Steam ↗We’ve deployed a hotfix for Update 0.20 to address some issues that popped up yesterday. As a reminder, this build will be playable on our Playtest Client. You can get access to the client here.Note - As noted in the full 0.20 patch notes, our next major update is still expected to be 0.21, with smaller fixes released in between as needed, like this one! Our release naming will now match those accompanying fix versions, rather than ordering them alphabetically. CUSTOM GAMESFixed an issue where players are able to click out of the Custom Game popup and get themselves in a bad queue state by hitting the launch button rather than the correct custom game flow.Fixed an issue where Spires queues in Custom Games were not properly contained to their own lobby.PERFORMANCEFixed an unexpected UI issue that was leaking state every frame, which could cause framerate drops when repeatedly entering...
Read full update on Steam ↗This build will be playable on our Playtest Client. Get access to the client here. Play the latest build during Community Nights, Friday Night Fights or by jumping in to custom games at any time. This is one of our beefiest patches yet, and we’re sure it’s a lot to take in. We welcome any and all feedback through our Forums, and we’ll be sharing more about why we made these changes in this week’s Tower Hour. PERFORMANCE AND STABILITY UPDATESSince Steam Next Fest, we’ve been working hard on improving Arkheron’s performance and stability across the board. From mitigating crashes and lowering ping, to CPU/GPU improvements, to decreasing loading times, and even to upgrading our ability to track all of these issues in real time - it’s been a long grind, but we’re very excited to share the fruits of our work thus far with you through this patch. Keep in mind though that this work is still o...
Read full update on Steam ↗This build will be playable on our Playtest Client. Get access to the client here. Play the latest build during Community Nights, Friday Night Fights or by jumping in to custom games at any time. ETERNAL ROTATION▶️Karriv and Rynshi have been rotated back in. ◀️Irenna and Leodin have been rotated out. HEALING Healing Mists have been removed from the game. These may return in the future as an Eternal Ability on a new item set. This is not yet confirmed and there’s no timeline. The reasoning is that it’s currently too overpowered as a healing source. Moving it to an ability with a cooldown helps balance out some of this power. Healing Potions have had their cast time reduced to 1s (down from 1.5s) BUG FIXESFixed a crash that affected players logging in for the first time. Fixed a bug where the loot chest room in Spires appeared dimmer/darker than it should.Fixed a bug causing frozen/stuc...
Read full update on Steam ↗This build will be playable on our Playtest Client. Get access to the client here. Play the latest build during Community Nights, Friday Night Fights or by jumping in to custom games at any time. ETERNAL ITEMSPENELOPEPenelope’s Correction Amulet - Lock the Door’s tether now has the same durability across all levels, requires 3 evades to break.Penelope’s Correction Amulet - Lock the Door’s tether is now shorter at level 3, pulling targets closer together and granting less space to move inside the tethered area.Penelope’s Correction Amulet - Lock the Door’s tether has less “stretch” on evades across all levels— meaning that targets dashing after being hit by Lock the Door will have less bounce-back from the tether. GAMEPLAYSpires queues have been adjusted and improved for matchmaking.Bots no longer misjudge their attack ranges.End of match display shows “Placement” text instead of “Elim...
Read full update on Steam ↗This build will be playable on our Playtest Client. Get access to the client here. Play the latest build during Friday Night Fights or by jumping in to custom games at any time. ARMOUR BREAK CHANGESA number of changes have been made in this patch in order to make armor break more relevant in gameplay including some adjustments to consumables. These changes will likely take a moment to adjust to, especially for players who get deep in the weeds of Arkheron’s mechanics. We’re planning to stick with these changes for a while to see how things feel on the other side of the adjustment period, but we expect there to be further changes as we continue to find the sweet spot. In short, we’d love for you to help us test these changes in earnest, so please spend some time with them. However, if after that time there is feedback we will definitely be taking notes. Changes to Damage NumbersWe’ve m...
Read full update on Steam ↗This build will be playable on our Playtest Client. Get access to the client here. Play the latest build during Friday Night Fights or by jumping in to custom games at any time. ETERNAL ITEMSEDANIEdani’s Claw’s first combo attack is now one hit (swipe) for 16 damage, instead of the two hits that were 8 damage each. She now slaps you once with the right claw, rather than the left and right. PENELOPEPenelope’s Parasol now moves forward more than before when using her left click attack combo. TSU’BODev Note/Correction: We previously stated that the Ripper Blades cooldown was increased to 14 seconds at levels 1 and 2, and to 12 seconds at level 3. It is actually 14 seconds at level 1, and 12 seconds at levels 2 and 3.DESTROYERThe fissure attack hits were previously quite long (30 frames). These are now 10 frames. You should feel like you’re not getting hit as much. The Drop from the Sky h...
Read full update on Steam ↗This build will be playable on our Playtest Client. Get access to the client here. Play the latest build during Friday Night Fights or by jumping in to custom games at any time. ETERNAL ROTATIONRynshi and Karriv have been rotated outGrimwold and Dahla have been rotated in ETERNAL ITEMSTSU’BOTsu’bo’s Boom Chaka's base damage is now 15 (up from 13) and the exploding shots are now 10 (from 9). 15/10/10/10 from 13/9/9/9 Tsu’bo's Ripper Blades Make Them Prey ability has changed in the following ways: It now has a bit more forward movement. The ‘weakened’ debuff is now 3 seconds (up from 2) at Level 1 and 2, and 5 seconds (up from 3) at Level 3. The cooldown has been increased at Level 1 and 2 to 14 (up from 12). The cooldown reduction is now 12 (up from 10) GAMEPLAYBig projectiles are now split into three projectiles. It still functions as one large projectile but now if you fire toward te...
Read full update on Steam ↗This build will be playable on our Experimental Client. Get access to the client here. Play the latest build during Friday Night Fights (check out times for your region here!) or by jumping in to custom games at any time. You can create your own Custom Game through ‘modes’ in the game client or jump into games using codes you find in the community Discord. ADDITIONAL LOOTWith how we’re implementing the loot change for Friday Night Fights featured mode this week, all custom games on this patch will also include the additional items per chest. Blitz Ascension Loot Drop Rates - Common (green) and Legendary (gold) chests drop 3 times the normal loot. Mythic (purple) chests drop 5 times normal loot. ANCHOR ABILITIESVision Pulse has been rotated out.Refill Consumables has been rotated in. This is a new anchor ability that is in an early prototype phase. Self Revive has been rotated in. BUG...
Read full update on Steam ↗This build will be playable on our Experimental Client. Get access to the client here. Play the latest build during Friday Night Fights (check out times for your region here!) or by jumping in to custom games at any time. You can create your own Custom Game through ‘modes’ in the game client or jump into games using codes you find in the community Discord. ECHO ITEMSGreat Sword now has crushing damage on its Heavy Combo ability. CONSUMABLESHealth Potion now heals over time for 2 seconds (up from 1.2 seconds) SHRINESRejuvenate’s purchase channeling time is now 2.5 seconds (down from 4)Resurrect’s purchase channeling time is now 1 second (down from 3) GAMEPLAYWe’ve added a ‘nearest Beacon’ indicator. Now when it’s time to head to a Beacon, the game will automatically show an offscreen indicator to your nearest Beacon and how many meters away it is. The indicator will automatically hide...
Read full update on Steam ↗This build will be playable on our Experimental Client. Get access to the client here. Play the latest build during Friday Night Fights (check out times for your region here!) or by jumping in to custom games at any time. You can create your own Custom Game through ‘modes’ in the game client or jump into games using codes you find in the community Discord. CONSUMABLESHealth Potions can no longer be interrupted by damage. Thanks for all of your feedback around this as we experiment with things! As you can see, this experiment was short lived. ETERNAL ABILITIESPreviously all Eternal Abilities had the same cooldown time - 20 seconds. We’ve done a pass over all Eternal Abilities to give them unique cooldown times based on what each ability does. Dahla - 26Edani - 20Grimwold - 24Hollow - 22Irenna - 20Karriv - 25Leodin - 24Penelope - 20Rynshi - 20Ravah - 22Tsu’bo - 22Vaton - 26The following...
Read full update on Steam ↗This build will be playable on our Experimental Client. Get access to the client here. Play the latest build during Friday Night Fights (check out times for your region here!) or by jumping in to custom games at any time. You can create your own Custom Game through ‘modes’ in the game client or jump into games using codes you find in the community Discord. CONSUMABLESHealth potions will now heal for 150 health over 1.25 seconds. This heal can now be interrupted by damage. The damage threshold is 20 to stop the healing. Dev NoteWe’ve received ongoing feedback that enemy players heal too easily. You can get their health down but they can suddenly pop back to almost full health. This is a small change that will likely have a pretty big impact on gameplay as it changes the dynamic of many fights. We expect that it will also lower the overall TTK (time to kill). This is relatively experime...
Read full update on Steam ↗This build will be playable on our Experimental Client. Get access to the client here. Play the latest build during Friday Night Fights (check out times for your region here!) or by jumping in to custom games at any time. You can create your own Custom Game through ‘modes’ in the game client or jump into games using codes you find in the community Discord. UI There is now a button to swap the positions of your two equipped weapons in the UI from the inventory screen. You can use that button or your existing console/PC key binding to swap weapons.There is now an icon placed on the map to mark where you died so that it’s easier to find your body after you’ve been resurrected.Note: you will need to reset your key bindings! BUG FIXESFixed an issue where all options on the Escape menu were highlighted. Fixed an issue where the custom color selector would persist outside of the options menu...
Read full update on Steam ↗Note: We’ve changed our patch naming convention. From now on, you’ll see the number which reflects the patch version we’re on each month, and the letter which reflects the public sequence of patches. This build will be playable on our Experimental Client. Get access to the client here. Play the latest build during Friday Night Fights (check out times for your region here!) or by jumping in to custom games at any time. You can create your own Custom Game through ‘modes’ in the game client or jump into games using codes you find in the community Discord. \ DESTROYER CROWNThe Destroyer Crown spawns on Floor 2 shortly after the match begins, in a mythic chest. Players will be able to see a pink circle on the initial spawn point selection map that indicates the general region of Floor 2 where the Destroyer Crown will spawn. \ Summon a doppelganger and become Invisible. Taking an action cau...
Read full update on Steam ↗This build will be playable on our Experimental Client. Get access to the client here. Play the latest build during Friday Night Fights (check out times for your region here!) or by jumping in to custom games at any time. You can create your own Custom Game through ‘modes’ in the game client or jump into games using codes you find in the community Discord. ETERNAL ITEMSGRIMWOLD (Not in rotation currently)Grimwold’s Strange Device’s Static Turret’s life is now 50 (down from 100) TSU’BOTsu'bo's Run Free Amulet now applies Steadfast instantly. ECHO ITEMSEssence Crown’s healing has been decreased to 75 (down from 100). The heal no longer starts instantly but after 15 frames. GAMEPLAY MISCDirectional hit effects have been added for all weapons to help hits feel more satisfying. Only the person doing the damage will see the visual effect. We will continue to update these over time. There is...
Read full update on Steam ↗This build will be playable on our Experimental Client. Get access to the client here. Play the latest build during Friday Night Fights (check out times for your region here!) or by jumping in to custom games at any time. You can create your own Custom Game through ‘modes’ in the game client or jump into games using codes you find in the community. ETERNAL ROTATIONIrenna is back in, Grimwold is out.ECHO ITEMSCluster Amulet’s Clusterbomb rollout phase is now 50% faster, resulting in faster detonations. Essence Crown’s healing has been increased to 100 (from 75) and the segments of healing are spaced out into 8 instances of healing for 12.5 health over 3 seconds. It was previously 3 instances of 25 healing over 3 seconds. Taking damage no longer removes the buff.Shurikens’ Snare Toss ability no longer stops the wielder from moving. GAMEPLAY MISCAdded the new unlockable Floor 2 point of...
Read full update on Steam ↗Steam currently lists 27 Nov 2026 as the release date.
We’ve deployed a hotfix for Patch 0.23.0. Check out the updates below: Fixed an issue where swapping weapons mid-action would cause the player to unintentionally slide across the ground. Reduced the forward accelerati…
We’ve deployed a quick hotfix for Patch 0.23.0. Check out the updates below: PerformanceFixed an issue where the game could freeze and show "Not Responding" if you were revived while alt-tabbed. Fixed an issue where t…
We’ve deployed a quick hotfix for Patch 0.23.0 as we head into the Crossplay Beta this upcoming weekend. Check out the updates below: Steadfast and cooldown reduction are removed from Rynshi’s Eternal ability, Rampage…
It’s time for the 0.23 Patch Notes – everything you see here will be playable during the upcoming Crossplay Beta! Since the last time we checked in, we’ve made a ton of fixes and improvements based on what so many of…
Patch 0.22 includes several updates based on what we learned from players during our Closed Beta and the 0.21 build last month. Thank you again to everyone who played, reported bugs, and shared feedback!There’s a lot…