Store data
- Store status
- Coming soon
- Scheduled release
- 9 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 9 November 2026
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Patch 3 with a couple more fixes, full list is below.Fixes:Removed the extra production display in the faction selection screen.Fixed an issue where some exploration events failed to select a building to offer.Changed the Strange Device event to no longer offer the -1 build cost mod since the -2 is always better.Fixed an issue where the planet selection panel was not properly setting the displayed planets leading to cases where they didn't always match the ones in your hand/deck.
Read full update on Steam ↗Another patch to fix some reported issues. The full list is below.Changes:Disunion crisis now does not take all produced science when no tech is selected. Previously it was counted as all being overflow rather than that the player just hadn't selected a tech yet.Fixes:Automated Systems building now works properly again.Fixed an issue where Rapid Construction did not give Random type points to the player when a building providing them was built, specifically the Advanced Academies building.Orbital Telescope now stacks as intended rather than only providing a single bonus even when there were multiple of the building on played planets.Fixed an issue where defense points were flying to a point under the cannon rather than to it when paying the cost to shoot an enemy.Fixed a few enemy explosion effects that were not properly centered over the ship.Added a catch for if the player earns an...
Read full update on Steam ↗With this patch I'm moving the game to release version 1.0, there will still be future patches as bugs are discovered but it seems good enough to put out. Note that does not mean the game is released. I still have work to do on the steam page and such but it should be coming up soon. I'll likely set a release date within a week and will work to fix any more bugs that get reported before the release.As usual the changes and fixes for this patch are listed below.Changes:Replaced the sound when planets are moving with something a little gentler.Added coded to capitol planet generation to prevent duplicate options.Added the ability to click and hold to add quickly add points to crises rather than having to click for every point.Fixes:Fixed the production scrollbar overlapping the production, storage, and resource icons.The Zeal wellness bonus description now properly uses the crisis icon...
Read full update on Steam ↗Cardalaxy is just about ready for release. I've made a number of changes and improvements to the game to polish it up but it needs some more testing before release. If you encounter a bug while playing you can let me know using the in game bug reporter, here on Steam on the game's discussions page, or in the discord.The game has been submitted for review and my focus will now be on updating the page and fixing any remaining bugs that I find/are reported.Below is a list of the more important changes in this update,Changes:The civilization selection screen has been updated with the three civs that will be available. Including their stories and gameplay bonuses.Added unique victory and loss story elements for each civ.Added a couple unique buildings and turn based story elements for each civ.Added a couple unique crises for each civ.Added the ability to lock exploration tiles with right...
Read full update on Steam ↗Another quick patch to fix a few issues. Changes:Changes the Strange Device exploration event to offer the planet mods as a dual choice of mod and planet together as well has have two alternate rewards in case the player's planets all already have modifiers on them.Fixes:Fixed the Investment Director building not functioning.Fixed the Core Siphon tooltip having bugged text.Fixed an issue where Random points taken by the Harvest Drones were not properly returned.Fixed an event that was supposed to summon an enemy ship not actually doing so.
Read full update on Steam ↗A fix to some issues with the recent update.Fixes:Fixed the crisis system not appearing and the player not earning crisis points.Fixed faction buildings not being added to the production system.Fixed some of the faction story text being cut off. Fixed some text in the defense system.
Read full update on Steam ↗Some more changes to improve the game along with a bit of new content. In addition there were a lot of behind the scenes changes in preparation for adding the other systems. Unfortunately this may have introduced some additional bugs or issues. If you encounter a problem please feel free to share in the discussion board here on steam, in the discord, or using the in game bug reporter. (Look for the icon in the bottom right of the pause menu)The main changes for this update are some improvements to the crisis system and some new... uh, sub-factions? Hmm nope, let's call what used to be factions civs. Each civ is now going to have 3 factions containing a little more lore to them, a pair of unique buildings they unlock at certain turns in the game, a different set of starting planets, and a unique gameplay effect to mix things up a little. Oh, also I am now including a linux build of the...
Read full update on Steam ↗Steam currently lists 9 Nov 2026 as the release date.
Patch 3 with a couple more fixes, full list is below.Fixes:Removed the extra production display in the faction selection screen.Fixed an issue where some exploration events failed to select a building to offer.Changed…
Another patch to fix some reported issues. The full list is below.Changes:Disunion crisis now does not take all produced science when no tech is selected. Previously it was counted as all being overflow rather than th…
With this patch I'm moving the game to release version 1.0, there will still be future patches as bugs are discovered but it seems good enough to put out. Note that does not mean the game is released. I still have wor…
Cardalaxy is just about ready for release. I've made a number of changes and improvements to the game to polish it up but it needs some more testing before release. If you encounter a bug while playing you can let me…
Another quick patch to fix a few issues. Changes:Changes the Strange Device exploration event to offer the planet mods as a dual choice of mod and planet together as well has have two alternate rewards in case the pla…