Store data
- Store status
- Coming soon
- Scheduled release
- 26 November 2026
- Positive reviews
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- Total reviews
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- Release date
- 26 November 2026
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Hey everyone!A new update for the Fearwoods Demo is now live!Build 0.1.0.71 focuses on fixing issues with story progression, multiplayer extraction, item inspection and several gameplay systems.I've also introduced new visual improvements for Aveline, along with additional optimization and tutorial fixes.Here's what's changed!📖 Story Journal & Progression FixesI've fixed several issues related to unlocking and saving Aveline's story entries in the journal.Fixed issues with adding newly discovered story entries to the journalImproved story progression saving during multiplayer extractionFixed issues affecting players who reached extraction while carrying story fragmentsImportant change to multiplayer extraction:Each player must now interact with the helicopter rope individually to successfully complete their own evacuation.Only players who interact with the rope will have their extrac...
Read full update on Steam ↗Hey everyone!A new major update for the Fearwoods Demo is now live!This update introduces two important additions I've been working on for quite some time: a fully playable tutorial level and the first chapter of Aveline's story.I've also introduced difficulty options, improved the Steam friends list and continued working on several gameplay and UI improvements.Here's what's new and what's coming next!🧭 New Playable Tutorial – Now Available!I've added a dedicated tutorial level to help new players understand the core gameplay mechanics and progression of Fearwoods.The tutorial introduces players to navigation, equipment usage, GPS fragment collection and the mechanics needed to survive encounters with Aveline.My goal is to make the learning experience clearer and more intuitive while keeping the tension and atmosphere of the game.I'm currently continuing to polish the tutorial, makin...
Read full update on Steam ↗Hey everyone!Last Friday, I released a new patch for the Fearwoods Demo, officially expanding multiplayer support from 3 to 4 players!Unfortunately, I've been dealing with an illness recently, which prevented me from publishing the patch notes on time. I'm feeling better now, so here's a quick update on what's already available and what's coming next. 👥 4-Player Co-op – Now Live!The Fearwoods Demo now officially supports up to 4 players in online co-op!You can now explore the forest, collect GPS fragments, survive Aveline's encounters and attempt to escape together with up to three friends.This is an important step forward for Fearwoods, and I'm continuing to work on improving the multiplayer experience as development progresses.🎃 Major Demo Update – Coming During Steam Scream FestI'm currently testing a much larger update that I plan to release during Steam Scream Fest!The update i...
Read full update on Steam ↗Hey everyone!Last Friday, I released a new patch for the Fearwoods Demo focused on an important enemy chase issue.🔧 Latest Demo Fix:-Aveline no longer gets stuck on object collisions while chasing players-During a chase, she can now correctly pass through environmental objects, making pursuits more consistent and preventing her from becoming blocked by the environmentThis was an important fix, but there is much more coming very soon.👥 4-Player Co-op - Coming Next WeekYou may have already noticed that the Fearwoods Steam description has been updated to mention 4-player co-op. Next week, I’m planning to release a new Demo patch that expands multiplayer from 3 to 4 players. Increasing the player count also means that some multiplayer systems need additional testing and adjustments, so this will be one of the main areas I’ll continue working on over the coming weeks.🎒 Inventory & Main...
Read full update on Steam ↗Hey everyone! 🌲Before we get to today’s post, a quick Fearwoods development update.I'm currently preparing another update focused on Aveline’s behavior, along with a patch addressing some of her collision issues with the environment. I want her movement and interactions with the world to feel more natural and reliable, especially during encounters.We’re also getting closer to something much bigger.In one of the upcoming Steam updates, I’ll be sharing a first sneak peek at the Fearwoods Kickstarter campaign, followed by a proper Kickstarter announcement soon after. There’s a lot happening behind the scenes, and I’m looking forward to finally showing you more.One last friendly recommendation I know this isn’t exactly what you followed Fearwoods for, so this will be the last friendly game recommendation on the Fearwoods Steam page. I want to keep this space focused entirely on Fearwoods...
Read full update on Steam ↗Hey everyone!Here's another quick development update on what has been completed recently and what I'm currently working on.✅ UpdateAveline AIAveline has received another important behavior improvement.She should no longer become stuck on objects while chasing players through the forest.Instead, she now smoothly passes through obstacles during a chase, making encounters feel much more natural and relentless.Visual & Audio EffectsI'm currently working on dedicated VFX and SFX for this mechanic.Instead of simply clipping through objects, Aveline will have a unique visual effect and sound when phasing through obstacles to make the experience much more immersive.🔨 Planned🎮 Multiplayer Lobby UX/UIThe multiplayer lobby is getting a usability pass to make it cleaner and easier to navigate before starting a session.📖 Story JournalThe main menu will be expanded with a Story Journal where you...
Read full update on Steam ↗Hey everyone,First of all, I want to apologize for the lack of communication recently. The last update was on May 11, and I know there has been a longer silence than usual.I want to reassure you that development of Fearwoods has not stopped. I’ve still been working on the game, but during the last weeks I had some health issues and complications related to a bacterial infection. I had to go through changes in antibiotics and recovery took a bit longer than expected.Things are finally getting back to normal now, and I’m returning to full speed with development.Thank you for your patience, support, and all the reports you keep sending. It really helps improve Fearwoods and means a lot.🌲 Fearwoods Development UpdateAlongside fixes, I’m also working on expanding Aveline’s behavior system and improving the horror experience.The goal is to make Aveline feel more unpredictable and personal...
Read full update on Steam ↗Hey everyone, quick follow-up regarding the last update.All the features listed under In Progress / Planned from the last patch notes are actively being worked on. Development hasn’t slowed down. I’ve been pushing forward on these systems continuously.There has been a bit less communication recently, mainly due to some personal/family matters on my side. Everything is under control now and I’m getting back into a more regular update flow.At the same time, I’m also working on the Kickstarter campaign and exploring regional crowdfunding platforms to increase the game’s visibility, especially in markets that are harder for me to reach directly, like Japan and other distant regions.In the next few days, I’ll share more detailed information about: -which specific issues are being fixed next -what exactly will be included in the upcoming patch -and when the next update is planned to go live...
Read full update on Steam ↗📢 Patch Notes - Latest Update - 02.04.2026This update focuses on fixing several gameplay-breaking issues and improving core systems based on your feedback. Thanks for sticking with me while I worked through these 🙏✅ Fixed / Improved in this patch:Compass: Fixed issue where compass kept pulsing after collecting all GPS fragments (it now stays fully active as intended)Co-op: Fixed issue where one player was invisible in 3-player sessions (all players now spawn together and are visible)Compass: Fixed rune pulsing not disabling during compass freeze stateShield: Adjusted shield position closer to the player (demon can now properly attack the player, shield interaction works correctly)Compass: Fixed issue where rune pulsing would not work while the player was movingTutorial: Updated compass tutorial slide to include rune system explanationFear System: Fixed Darkness stacks not resetting...
Read full update on Steam ↗📢 Patch Notes - Latest Update Hey everyone, this patch went live last Friday (March 20, 2026). Here’s what’s included in the latest update: ✅ Fixed / Added in this patch:Added spawn class system for GPS fragmentsNew flashlight texture for improved atmosphereIncreased sharpness on environment assetsFixed incorrectly placed collisions on multiple objectsImproved navmesh in underground areasFirst iteration of navigation system - rune pulsing (may still have issues and will be further refined)First iteration of anti camera-rotation spam systemPlayers now always spawn together in multiplayer sessionsFixed issue with invisible players after restarting a session (players should now see each other correctly online)Fixed hard-surface environment model issues 🔧 In Progress / Planned:Further improvements and tweaking to rune navigation systemExpanding compass into a haunted music box mechanic...
Read full update on Steam ↗🔊 Small Audio Update – Footstep ImprovementsA small audio-focused update has been implemented:✅ Footstep Attenuation ImprovedPlayer footsteps are now audible at more appropriate distances.Reduced overlap between players in co-op.Cleaner spatial audio behavior in both multiplayer and single-player.have been refined for better clarity, balance, and spatial consistency.✅ Leafy Ground Sound FixImproved playback behavior on leafy / forest floor surfaces.More natural and immersive environmental audio.These adjustments improve overall sound readability and immersion without changing the core atmosphere.These adjustments improve overall sound clarity and immersion without changing the core atmosphere.Thank you for your continued feedback and support.See you back in the forest. 🌲Mike
Read full update on Steam ↗📢 About the Demo Page & ReviewsAs a solo developer, I truly value every piece of feedback the community has shared. The demo played an important role in identifying areas that required improvement - especially regarding navigation clarity and the compass system.To avoid fragmentation and confusion, I have temporarily disabled the separate demo store page, including its dedicated review section.The demo itself remains fully playable and accessible directly from the main game page.Over time, a significant number of demo reviews began repeating the same concerns about a specific gameplay system that is currently undergoing a full rework. That feedback was clearly communicated and carefully analyzed. At this stage, additional reviews repeating the same issue no longer provide new insight, as the system is already being redesigned and improved.As many of you know, Steam visibility is infl...
Read full update on Steam ↗Hi everyone 👋I am currently working on fixing a bug that causes duplicated footstep sounds between players. This issue makes footsteps overlap, so you can sometimes hear another player’s movement as if it were your own. This was not intended behavior and it can definitely affect immersion and gameplay clarity.The fix is planned to be implemented this weekend 🚧 I am carefully reviewing the audio system to make sure the solution fully resolves the problem and prevents similar issues in the future.I sincerely apologize for overlooking this earlier 🙏 and I truly appreciate everyone who took the time to report the bug and share feedback. Your reports help improve the experience for the whole community.Thank you for your patience and continued support ❤️ More updates will be shared soon.
Read full update on Steam ↗📢 Patch Notes – 26/02/2026 – Latest UpdateHey everyone!Here’s what’s new in the latest Fearwoods demo update. Step by step, things are getting more polished - thank you for all the feedback. ❤️✅ Fixes & Improvements:🧭 Rune Compass Rework Standard direction letters have been replaced with rune symbols for a more immersive and unsettling atmosphere.🚁 Helicopter Audio Range Increased Increased the distance at which the extraction helicopter can be heard.👹 Demon Environment Collision Disabled Removed unnecessary environment collision restrictions to improve demon chase flow.📉 Reduced Demon Attack Range Slightly decreased the demon’s attack range for better gameplay balance.👥 Online Friends List Reduced Cleaned up and reduced the online friends list display size.🛠️ Build Version Display Fix Improved the build version display in the bottom-left corner for better readability.🎥 Specta...
Read full update on Steam ↗📢 Patch Notes – 25/02/2026 – Latest UpdateHey everyone! Here’s what’s new in the latest Fearwoods demo update:✅ Fixes & Improvements:📍 Improved GPS Spawn Distribution Reduced the number of GPS fragment spawns inside the asylum and improved overall spawn balance so locations randomize more evenly across the map.🏚️ Trap Spawner Fixes (Part 1) Started fixing trap spawners inside buildings to prevent the demon from appearing inside walls. There are many of these cases across the map, so fixes are being implemented progressively and will continue in upcoming patches. As a solo developer, I’m addressing them step by step to ensure stability.🎮 DirectX / Landscape Texture Fix Implemented a fix aimed at resolving landscape texture issues on older DirectX versions. This should improve rendering stability on affected systems.👹 Collision Cleanup Removed several unnecessary collision objects...
Read full update on Steam ↗📢 Patch Notes – Latest Update Hey everyone! Here’s what’s new in the latest Fearwoods demo update:✅ Fixes & Improvements:🗺️ Increased the size of GPS fragments placed on the map so they are easier to spot.🐞 Fixed an issue where the player UI would disappear after starting a new session.------------------------------------------------------------------------------------------------------🔧 Currently In Progress - I'm actively working on the following improvements:📍 Reducing the number of GPS fragment spawns in the asylum and improving spawn distribution across the map so locations randomize more evenly (instead of mostly appearing in the asylum).🧭 Improving compass readability when navigating toward GPS fragments.🏚️ Fixing trap spawners inside buildings to prevent the demon from appearing inside walls.Thank you all for your feedback and reports on Discord - it really helps me imp...
Read full update on Steam ↗Steam currently lists 26 Nov 2026 as the release date.
Hey everyone!A new update for the Fearwoods Demo is now live!Build 0.1.0.71 focuses on fixing issues with story progression, multiplayer extraction, item inspection and several gameplay systems.I've also introduced ne…
Hey everyone!A new major update for the Fearwoods Demo is now live!This update introduces two important additions I've been working on for quite some time: a fully playable tutorial level and the first chapter of Avel…
Hey everyone!Last Friday, I released a new patch for the Fearwoods Demo, officially expanding multiplayer support from 3 to 4 players!Unfortunately, I've been dealing with an illness recently, which prevented me from…
Hey everyone!Last Friday, I released a new patch for the Fearwoods Demo focused on an important enemy chase issue.🔧 Latest Demo Fix:-Aveline no longer gets stuck on object collisions while chasing players-During a ch…
Hey everyone! 🌲Before we get to today’s post, a quick Fearwoods development update.I'm currently preparing another update focused on Aveline’s behavior, along with a patch addressing some of her collision issues with…