Store data
- UK price
- £6.29
- US price
- $6.99
- Positive reviews
- 100%
- Total reviews
- 25
- Release date
- 21 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 11 | -1 | -8.3% | 2 | -60.7% |
| October 2026 | 7 | -5 | -41.7% | 1 | -65.5% |
| September 2026 | 12 | — | — | 3 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £6.29 | £6.29 | 0% | £6.29 | No change recorded |
| United StatesUSD · US | USD | $6.99 | $6.99 | 0% | $6.99 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | PEN | S/.19.25 | S/.19.25 | 0% | S/.19.25 | No change recorded |
| PhilippinesPHP · PH | PHP | P235.00 | P235.00 | 0% | P235.00 | No change recorded |
| PolandPLN · PL | PLN | 29,75 zł | 29,75 zł | 0% | 29,75 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Carnaval Marbles fuses a systemic roguelike with French billiards . In a dark-fantasy carnival world, every shot counts: positioning, rebounds, and the synergies between your Talismans, Marble Bonuses, and Runes turn a simple game of billiards into a true combinatorial engine. No two runs are ever the same.
Key features
A unique gameplay loop: hijack French billiards with hundreds of Talismans, Bonuses, and Runes to build infinite synergies.
A deep roguelike: every run is different; craft your strategy and face Bosses that can rewrite the rules mid-run.
8 playable characters to discover the game’s core mechanics.
A striking universe: dark fantasy inspired by European folklore and old carnivals, blending anachronisms and mythology.
Accessibility + depth: easy to learn thanks to a clear UI and integrated tutorials, yet designed so expert players can “break the game” with ruthless builds.
Endless replayability: after defeating all Bosses, Endless Mode lets you keep pushing your limits.
A systemic approach Carnaval Marbles follows in the footsteps of games like Balatro, where simple core rules hide dizzying combinatorial depth. Here, trajectory is your language: every shot can upend the run. Ready your Talismans. Line up your marbles. The demo is only a taste—the carnival has just begun.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Achievement Finish Him | 92.9% |
| 02 | Achievement Parkour | 88.9% |
| 03 | Achievement Balance Patch | 88.6% |
| 04 | Achievement First Blood | 88.2% |
| 05 | Achievement The Cake Is A Lie | 86.9% |
| 06 | Achievement Do The Math | 86.6% |
| 07 | Achievement Witness Me | 80.9% |
| 08 | Achievement Picsou | 73.9% |
| 09 | Achievement Shiny | 70.9% |
| 10 | Achievement Mirrors Edge | 67.8% |
| 11 | Achievement This Is Billiards | 66.2% |
| 12 | Achievement Its Super Effective | 59.8% |
| 13 | Achievement Pinball Wizard | 56.1% |
| 14 | Achievement One In A Million | 55.8% |
| 15 | Achievement Century Break | 45.1% |
| 16 | Achievement Ghost Protocol | 37.4% |
| 17 | Achievement Groundhog Day | 37.1% |
| 18 | Achievement A Thousand Cuts | 29.0% |
| 19 | Achievement Ill Be Back | 29.0% |
| 20 | Achievement Vegeta | 24.0% |
| 21 | Achievement Infinity Stones | 22.4% |
| 22 | Achievement Dexter | 21.4% |
| 23 | Achievement Smaug | 21.0% |
| 24 | Achievement Still Not My Final Form | 20.7% |
| 25 | Achievement Banana For Scale | 19.7% |
| 26 | Achievement Schrodingers Marble | 19.0% |
| 27 | Achievement Stayin Alive | 19.0% |
| 28 | Achievement Two Birds Two Stones | 16.0% |
| 29 | Achievement God Mode | 15.0% |
| 30 | Achievement The Crown Takes Its Share | 14.3% |
| 31 | Achievement Theres No Time | 13.7% |
| 32 | Achievement Its Not Easy Being Green | 11.3% |
| 33 | Achievement Bleu Klein | 10.7% |
| 34 | Achievement Michael Bay | 10.7% |
| 35 | Achievement One Color To Rule Them All | 10.7% |
| 36 | Achievement If You Think This Has A Happy Ending | 9.6% |
| 37 | Achievement Orange Mecanique | 9.0% |
| 38 | Achievement Vantablack | 8.6% |
| 39 | Achievement Red Wedding | 8.3% |
| 40 | Achievement This Is Not A Clicker | 8.0% |
| 41 | Achievement Tuto Finished | 7.6% |
| 42 | Achievement Mid Tier | 7.3% |
| 43 | Achievement Ruche | 6.6% |
| 44 | Achievement Purple Rain | 6.0% |
| 45 | Achievement Tiny Jurassic Park | 4.6% |
| 46 | Achievement Full House | 4.3% |
| 47 | Achievement Rainbow Road | 3.0% |
| 48 | Achievement Filthy Rich | 2.3% |
| 49 | Achievement The One Above All | 2.3% |
| 50 | Achievement Rgb | 2.0% |
| 51 | Achievement Noahs Ark | 1.6% |
| 52 | Achievement Cooking Mama | 0.6% |
| 53 | Achievement Jackpot Junkie | 0.6% |
## Large numbers - Individual marble Value is now capped at 10 quintillion to preserve late-game Score and Mult synergies. - Extremely large Values use localized suffixes followed by scientific notation so they remain readable across the game's different screens. - Existing saves remain compatible with this change. Gold retains its current limit for now. - Once it reaches 10,000 Gold, each successive shop refresh costs eight times more to prevent endless buy-and-sell loops. ## Fixes - Savings Book now grants the same Mult bonus shown in its reminder, including with very large amounts of gold. - The Crown Takes Its Share now correctly tracks gold earned from Tax marbles. - Multiple Strikes can occur during the same Shot again, with a 500 ms cooldown between Strikes to prevent performance-heavy cascades. - Strikes triggered during that cooldown are now queued instead of being lost. Thei...
Read full update on Steam ↗Thank you once again for your feedback and increasingly ambitious builds. This update primarily improves High Tide performance, makes several talisman interactions more reliable, and fixes various interface issues. ## Large numbers - Shot scores, cumulative Round scores, and Battle targets can now exceed the previous `9e18` limit without being capped, becoming negative, or overflowing. - Infinite Mode target growth, Challenges, achievements, and effects that alter the target score now use these large numbers for their calculations and comparisons. - Values beyond the available localized suffixes are displayed in scientific notation to remain readable. - Existing run saves remain compatible with the new system. - This first migration covers scores and targets. Gold and persistent marble Value retain their current limits for now. - Talisman cumulative-gain reminders, including Compost,...
Read full update on Steam ↗Thank you for your highly detailed feedback. This update primarily fixes several intermittent issues affecting the beginning and end of Shots, along with various interactions between marbles, talismans, and Table elements. ## Fixes - A Shot can no longer resolve before physics has actually started. Early collisions, activations, and cushion hits are now counted correctly, and a Shot's score can no longer carry over to the following Shot. - Marbles swallowed by a hole now return correctly on the following Shot, including when the hole is reached immediately after shooting. - When the Nessie character's vortex and the Nessie boss's vortex are both present, each now applies only its own effect: the character's vortex increases Value, while the boss's vortex reduces it. - Portals now correctly forget marbles after teleporting them. Their detection area has also been made more reliable so...
Read full update on Steam ↗Thank you for your feedback. This update fixes several interactions and interface issues reported since version 1.0.3. ## Fixes - The button used to skip a challenge is visible again on the three-challenge selection screen. - When Alchemist creates a marble after a talisman is sold, the new marble now immediately receives Jackpot's Value bonus, calculated using the current amount of gold and Jackpot's current level. - Collisions occurring immediately after a Shot are now counted correctly. Marbles activate, score and trigger their effects from the first contact. - The cue marble now returns correctly after being swallowed by Nessie's portal, even after a very early contact at the start of a Shot. - Cancelling an aim with the right mouse button no longer freezes the game. - Biodiversity's bonus is now recalculated immediately using its current level, including directly after upgrading...
Read full update on Steam ↗Thank you again for your detailed feedback. This update primarily improves marble stability and makes several progression and display systems more reliable. ## Fixes - “Two Birds… Two Stones” and “The One Above All” now recheck saved progress once Steam statistics are available. A temporary Steam error no longer prevents a later unlock attempt. - Large numbers now use the correct English scale: million for `10^6`, billion for `10^9`, trillion for `10^12`, followed by quadrillion and quintillion. - Marbles returning to the Table after leaving it now look for a free position instead of potentially overlapping a marble that is still present. - The controlled cue ball's central marker is now correctly restored when it returns after falling into a hole. - Creating a marble through Mitosis or a similar effect from a stationary marble can no longer produce an invalid position or velocity. -...
Read full update on Steam ↗Thank you for the detailed feedback since the release of Carnaval Marbles. This update continues fixing advanced marble-value interactions. ## New feature - Runs can now be saved and resumed later. “Save and quit” returns to the main menu, while the “Continue” button restores the run's progress, character, marbles, talismans, and current event. - Starting a new run while a run save exists now displays a confirmation prompt to prevent accidentally overwriting the current progress. ## Visual Effects - Talismans now display a new visual effect when they gain a level, whether the upgrade comes from the shop, an encounter, or a boss reward. - When a shop card can upgrade a talisman already owned by the player, new effects highlight both the card and its corresponding talisman in the inventory. - The animation displayed when adding a marble bonus is now more dynamic. ## Fixes - Additive run...
Read full update on Steam ↗Thank you for all your feedback since the release of Carnaval Marbles! This update fixes several interactions involving talismans, Chameleon marbles, and repeated activations. ## Fixes - Popeye now correctly increases the value of green marbles after multiple activations during the same Round, notably when combined with Anti-Gravity. - The **Hive** Steam achievement now correctly tracks gold generated by Bee during a single Shot. - Compost now grants its bonus to marbles considered green through Chameleon when a marble is sold. - Repeated marble value increases now use the score-safety system to prevent invalid values and overflows. - Challenge success and failure titles now adapt to longer translations so they remain fully visible on screen. ## Changes - remove avoid button on object choice panel Thank you to everyone reporting these interactions, some of which can be particularly di...
Read full update on Steam ↗1 positive · 0 negative.
## Large numbers - Individual marble Value is now capped at 10 quintillion to preserve late-game Score and Mult synergies. - Extremely large Values use localized suffixes followed by scientific notation so they remain…
Thank you once again for your feedback and increasingly ambitious builds. This update primarily improves High Tide performance, makes several talisman interactions more reliable, and fixes various interface issues. ##…
1 positive · 0 negative.
Thank you for your highly detailed feedback. This update primarily fixes several intermittent issues affecting the beginning and end of Shots, along with various interactions between marbles, talismans, and Table elem…
Thank you for your feedback. This update fixes several interactions and interface issues reported since version 1.0.3. ## Fixes - The button used to skip a challenge is visible again on the three-challenge selection s…