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Steam player data · App 3272970

Mars Clicker

View on Steam ↗Updated 13 Nov · 21:40 UTC
  • Single-player
  • Steam Achievements
  • Custom Volume Controls
  • Playable without Timed Input
  • Save Anytime
  • Partial Controller Support
  • Steam Cloud
  • Steam Leaderboards
Steam

Store data

UK price
£7.19
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
13 November 2026
Concurrent players0Most recent successful sample
Today's peak322/144 samples
Tracked peak3Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
3272970
App type
Game
Supported systems
Windows · Linux
Genres
Casual, Indie, Simulation, Strategy
Release date
13 November 2026
Last player update
13 Nov · 21:40 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS *
Windows 7/8/10/11 (64-bit)
Processor
Intel Core i3-2100 / AMD FX-4100
Memory
4 GB RAM
Graphics
Intel HD Graphics 4000 / AMD Radeon R5
DirectX
Version 10
Storage
1 GB available space
Sound Card
DirectX compatible sound card
Additional Notes
1080p, 16:9 recommended
Recommended
OS
Windows 10/11 (64-bit)
Processor
Intel Core i5-3570K / AMD FX-8350
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 660 / AMD Radeon HD 7870
DirectX
Version 11
Storage
1 GB available space
Sound Card
DirectX compatible sound card
Additional Notes
1080p, 16:9 recommended

Linux

Minimum
OS
Linux (Ubuntu 20.04)
Processor
Intel Core i3-2100 / AMD FX-4100
Memory
4 GB RAM
Graphics
Intel HD Graphics 4000 / AMD Radeon R5
Storage
1 GB available space
Sound Card
DirectX compatible sound card
Additional Notes
1080p, 16:9 recommended
Recommended
OS
Linux (Ubuntu 22.04)
Processor
Intel Core i5-3570K / AMD FX-8350
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 660 / AMD Radeon HD 7870
Storage
1 GB available space
Sound Card
DirectX compatible sound card
Additional Notes
1080p, 16:9 recommended

Launch window

Released 13 November 2026 · Tracking from 13 November 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
3
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£7.19
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
3
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£7.19
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 3Average 3Latest 2
0122313 Nov 2026, 18:00 UTC13 Nov 2026, 21:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days3——2—
November 20263——2—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Break. Automate. Refine. Collapse the cycle for Dark Matter.

Add Mars Clicker to your wishlist and follow it. I'm making it on my own, and every Wishlist really helps.

Mars Clicker is an idle clicker / incremental game : click crystal nodes until they crack, spend what they drop on automation and base building , and watch your output climb whether you're at the keyboard or not. Every prestige run — logged internally as a Cycle Reset — wipes your progress and issues Dark Matter , a permanent currency that makes every following run faster, deeper, and more "efficient." ACE calls this optimization. You're free to call it whatever helps you sleep in the crate.

Cycle Reset: your entire progress, collapsed on purpose.

Trigger a Cycle Reset and watch your entire colony collapse into the point where one cycle ends — and the next, stronger one begins. Every reset converts your progress into Dark Matter , the one currency ACE cannot reclaim, recycle, or confiscate. Nothing is truly lost. It's just compressed.

Hundreds of upgrades. Zero required breaks.

Idle / AFK automation : Click to break crystals with your Mining Drill, then unlock Auto Drills, Crystal Farms, Laser Drills, and Drones that keep extraction running while the game is open.

Offline progression : Unlock the ability to keep producing even after you close the game — come back to a colony that never stopped working.

Full controller support : Play entirely with a gamepad, on the couch or docked on Steam Deck — every menu, upgrade, and prestige action is fully navigable, with icons that adapt automatically to Xbox, PlayStation, or generic controllers.

Depth-based progression : Every layer of Mars is denser and more profitable. Descend to unlock the Maintenance Terminal, the Reactor, the Secret Laboratory, and more.

Dark Matter prestige system : Build the Reactor, trigger a Cycle Reset , and convert your progress into Dark Matter — a permanent currency that carries across every run and unlocks upgrades available no other way.

Secret Laboratory : Spend Science Points on classified research. Permanent gains to building output, drilling efficiency, and refinery yield.

Crystal Entropy system : Every break has a chance to yield a rare crystal: Solar, Aurora, Stellar — and, once in five billion attempts, an Infinity Crystal . Upgrades can shift the odds in your favor. ACE does not guarantee they will.

Lunar Drops : Unmarked supply crates arrive from the Moon without explanation. Contents undocumented. Do not question the shipment.

Lo-fi ambient soundtrack : Approved for extended shifts, multitasking, or background listening during unrelated tasks. ACE does not monitor what those tasks are. Designed to keep morale stable and output steady.

Meta-progression that stacks across runs

Player Tier : Your player level is permanent record. Earn Output Index (XP) with every crystal broken, level up, and unlock structures available no other way — including the Lunar Drop Facility.

Unit Classification : ACE ranks its workers by Dark Matter efficiency, not XP. Produce enough of it and you enter Unit Classification, ACE's late-game ranking system for its most "productive" workers.

Dark Matter and Laboratory upgrades survive every reset. The colony compounds its returns. So do you, whether you asked to or not.

If you ever suspect you're being exploited — check the horizon. There is no shuttle back.

"The surface is only the beginning." — ACE

Steam gallery

Screenshots

8 available
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