Store data
- UK price
- £7.19
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 13 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3 | — | — | 2 | — |
| November 2026 | 3 | — | — | 2 | — |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Mars Clicker is an idle clicker / incremental game : click crystal nodes until they crack, spend what they drop on automation and base building , and watch your output climb whether you're at the keyboard or not. Every prestige run — logged internally as a Cycle Reset — wipes your progress and issues Dark Matter , a permanent currency that makes every following run faster, deeper, and more "efficient." ACE calls this optimization. You're free to call it whatever helps you sleep in the crate.
Trigger a Cycle Reset and watch your entire colony collapse into the point where one cycle ends — and the next, stronger one begins. Every reset converts your progress into Dark Matter , the one currency ACE cannot reclaim, recycle, or confiscate. Nothing is truly lost. It's just compressed.
Idle / AFK automation : Click to break crystals with your Mining Drill, then unlock Auto Drills, Crystal Farms, Laser Drills, and Drones that keep extraction running while the game is open.
Offline progression : Unlock the ability to keep producing even after you close the game — come back to a colony that never stopped working.
Full controller support : Play entirely with a gamepad, on the couch or docked on Steam Deck — every menu, upgrade, and prestige action is fully navigable, with icons that adapt automatically to Xbox, PlayStation, or generic controllers.
Depth-based progression : Every layer of Mars is denser and more profitable. Descend to unlock the Maintenance Terminal, the Reactor, the Secret Laboratory, and more.
Dark Matter prestige system : Build the Reactor, trigger a Cycle Reset , and convert your progress into Dark Matter — a permanent currency that carries across every run and unlocks upgrades available no other way.
Secret Laboratory : Spend Science Points on classified research. Permanent gains to building output, drilling efficiency, and refinery yield.
Crystal Entropy system : Every break has a chance to yield a rare crystal: Solar, Aurora, Stellar — and, once in five billion attempts, an Infinity Crystal . Upgrades can shift the odds in your favor. ACE does not guarantee they will.
Lunar Drops : Unmarked supply crates arrive from the Moon without explanation. Contents undocumented. Do not question the shipment.
Lo-fi ambient soundtrack : Approved for extended shifts, multitasking, or background listening during unrelated tasks. ACE does not monitor what those tasks are. Designed to keep morale stable and output steady.
Player Tier : Your player level is permanent record. Earn Output Index (XP) with every crystal broken, level up, and unlock structures available no other way — including the Lunar Drop Facility.
Unit Classification : ACE ranks its workers by Dark Matter efficiency, not XP. Produce enough of it and you enter Unit Classification, ACE's late-game ranking system for its most "productive" workers.
Dark Matter and Laboratory upgrades survive every reset. The colony compounds its returns. So do you, whether you asked to or not.
If you ever suspect you're being exploited — check the horizon. There is no shuttle back.
"The surface is only the beginning." — ACE
| # | ||
|---|---|---|
| 01 | Ach First Crystal 1 | 100.0% |
| 02 | Ach Clicks 1 | 88.8% |
| 03 | Ach First Upgrade 1 | 77.7% |
| 04 | Ach Unlock Maintenance Terminal | 77.7% |
| 05 | Ach Clicks 2 | 55.5% |
| 06 | Ach Crystals 1 | 55.5% |
| 07 | Ach Return Colony 1 | 55.5% |
| 08 | Ach First Crystal 2 | 44.4% |
| 09 | Ach Lunardrop 1 | 44.4% |
| 10 | Ach Own Buildings 1 | 44.4% |
| 11 | Ach Storage Full 1 | 44.4% |
| 12 | Ach Unlock Buildings | 44.4% |
| 13 | Ach Cpm 1 | 33.3% |
| 14 | Ach Crit 1 | 33.3% |
| 15 | Ach Crystals 2 | 33.3% |
| 16 | Ach Depth 1 | 33.3% |
| 17 | Ach First Upgrade 2 | 33.3% |
| 18 | Ach First Upgrade 3 | 33.3% |
| 19 | Ach First Upgrade 4 | 33.3% |
| 20 | Ach First Upgrade 5 | 33.3% |
| 21 | Ach Playtime 1 | 33.3% |
| 22 | Ach Unlock Reactor | 33.3% |
| 23 | Ach Clicks 3 | 22.2% |
| 24 | Ach Crit 2 | 22.2% |
| 25 | Ach Depth 2 | 22.2% |
| 26 | Ach First Crystal 3 | 22.2% |
| 27 | Ach First Permanent Upgrade 1 | 22.2% |
| 28 | Ach First Reset 1 | 22.2% |
| 29 | Ach Own Buildings 2 | 22.2% |
| 30 | Ach Unlock Laboratory | 22.2% |
| 31 | Ach Unlock Refinery | 22.2% |
| 32 | Ach Cpm 2 | 11.1% |
| 33 | Ach Cpm 3 | 11.1% |
| 34 | Ach Crystals 3 | 11.1% |
| 35 | Ach Depth 3 | 11.1% |
| 36 | Ach Depth 4 | 11.1% |
| 37 | Ach Own Buildings 3 | 11.1% |
| 38 | Ach Science 1 | 11.1% |
| 39 | Ach Storage 1 | 11.1% |
| 40 | Ach Storage 2 | 11.1% |
| 41 | Ach Clicks 4 | 0.0% |
| 42 | Ach Cpm 4 | 0.0% |
| 43 | Ach Cpm 5 | 0.0% |
| 44 | Ach Crit 3 | 0.0% |
| 45 | Ach Crystals 4 | 0.0% |
| 46 | Ach Crystals 5 | 0.0% |
| 47 | Ach Depth 5 | 0.0% |
| 48 | Ach Depth 6 | 0.0% |
| 49 | Ach Depth 7 | 0.0% |
| 50 | Ach First Crystal 4 | 0.0% |
| 51 | Ach First Crystal 5 | 0.0% |
| 52 | Ach First Dark Matter 1 | 0.0% |
| 53 | Ach First Dark Matter 2 | 0.0% |
| 54 | Ach First Dark Matter 3 | 0.0% |
| 55 | Ach First Dark Matter 4 | 0.0% |
| 56 | Ach First Dark Matter 5 | 0.0% |
| 57 | Ach First Permanent Upgrade 2 | 0.0% |
| 58 | Ach First Permanent Upgrade 3 | 0.0% |
| 59 | Ach First Reset 2 | 0.0% |
| 60 | Ach First Reset 3 | 0.0% |
| 61 | Ach First Reset 4 | 0.0% |
| 62 | Ach Lunardrop 2 | 0.0% |
| 63 | Ach Lunardrop 3 | 0.0% |
| 64 | Ach Offline Crystals 1 | 0.0% |
| 65 | Ach Offline Crystals 2 | 0.0% |
| 66 | Ach Offline Crystals 3 | 0.0% |
| 67 | Ach Offline Time 1 | 0.0% |
| 68 | Ach Offline Time 2 | 0.0% |
| 69 | Ach Offline Time 3 | 0.0% |
| 70 | Ach Offline Time 4 | 0.0% |
| 71 | Ach Playtime 2 | 0.0% |
| 72 | Ach Playtime 3 | 0.0% |
| 73 | Ach Playtime 4 | 0.0% |
| 74 | Ach Refined Essence 1 | 0.0% |
| 75 | Ach Refined Essence 2 | 0.0% |
| 76 | Ach Refined Essence 3 | 0.0% |
| 77 | Ach Return Colony 2 | 0.0% |
| 78 | Ach Return Colony 3 | 0.0% |
| 79 | Ach Science 2 | 0.0% |
| 80 | Ach Science 3 | 0.0% |
| 81 | Ach Storage 3 | 0.0% |
| 82 | Ach Storage 4 | 0.0% |
| 83 | Ach Storage 5 | 0.0% |
| 84 | Ach Storage Full 2 | 0.0% |
| 85 | Ach Storage Full 3 | 0.0% |
| 86 | Ach Unlock Auto Advance Depth | 0.0% |
| 87 | Ach Unlock Offline Progress | 0.0% |
Hi! 👋The first update for Steam Fest is ready! I've found a few problems when playing with gamepads and I've fixed them, as well as some other small issues.NewMineral health bar reworked: damage now drains in chunks with flash and shake feedback on every hit.ChangedCrystal progression rebalanced across depths.Materials improved on ships, buildings and scenery.Scene colliders reviewed.All texts now update instantly when you change the language."Locked" label translated into every language.FixedPrestige modal now uses the correct font.Fixed a menu entry missing from the menu data.If you want to follow the progress: 👉 Wishlist Mars Clicker on Steam and get notified when the next update lands!Thanks for still being here,Adrián Corbalán.
Read full update on Steam ↗Hello explorers! 👋As you well know, Mars Clicker will be at the upcoming Steam Fest, and I wanted to make certain areas of the demo a bit more accessible. So I’ll be letting you use the Laboratory! Yes, permanent upgrades – with the small catch that you’ll have to ‘research’ each upgrade. Features such as offline mode will not be available during the demo.Of course, it’s not just that – I’ve left a few changes in to fine-tune the final version.⚠️Warning about regression⚠️If you spot any errors or unusual behaviour, I suggest using the hardcore reset or deleting your saved game and starting again from the beginning. If you make changes during the DEMO, you might lose your progress. Remember that these won't be included in the final version.A few things to bear in mind regarding the demo: The demo has no time limits, but it does have TIER (player level) limits. Once you reach TIER 5, y...
Read full update on Steam ↗Hello explorers! 👋I've made a new version of the game after checking that the changes were stable. The biggest change is, of course, the art (which is not generated by AI). The main change is to the shaders to get that effect.As well as the artistic changes, I've also made lots of small improvements to the gameplay. Now, you can improve the Lunar Drops, and there are more statistics to check how well you are doing. ACE always keeps an eye on these things.⚠️Warning about regression⚠️If you spot any errors or unusual behaviour, I suggest using the hardcore reset or deleting your saved game and starting again from the beginning. If you make changes during the DEMO, you might lose your progress. Remember that these won't be included in the final version.A few things to bear in mind regarding the demo: The demo has no time limits, but it does have TIER (player level) limits. Once you reac...
Read full update on Steam ↗Hello again explorers! 👋Wow! It’s been a while since the last update, and although I said I wouldn’t update until launch day, I couldn’t help but hear your comments in the community, videos, etc… The jump to version 0.7 comes following a major refactoring to handle controllers – yes, controllers in an idle/clicker game. From now on, you’ll be able to play using your controller; for the time being, only Xbox controllers and similar devices should work, but I’ll be adding more compatibility options later on.Translations into many more languages (I’ll be preparing more translations for the final release). New statistics have been added to track your performance in earning crystals; certain stats still need refining ahead of the final release. Lunar drops now retain their status between games – a known bug that should now be fixed. Announce TrailerA new trailer which I hope will be a bit...
Read full update on Steam ↗Hello again! 👋First of all, I’d like to thank you for the warm reception the demo has received – you lot are brilliant. I’ve spent the last few days making some essential changes to the menu navigation, which I hope to release soon. No major changes, but for those who decided to post in the community with errors, I’ve gone ahead and fixed those bugs.NewAdded various Mars Clicker input and output messages.New quality setting.ChangedFPS are now adjusted correctly.Various changes to button selection and detection.Analytics removed.Various text entries in multiple languages have been modified and fixed.Complete rework of the save system.Volume sliders now display percentages.FixedFPS are adjusted correctly.The 'Buy x1, x10, x100' button has been revised.
Read full update on Steam ↗3 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Hi! 👋The first update for Steam Fest is ready! I've found a few problems when playing with gamepads and I've fixed them, as well as some other small issues.NewMineral health bar reworked: damage now drains in chunks…
Hello explorers! 👋As you well know, Mars Clicker will be at the upcoming Steam Fest, and I wanted to make certain areas of the demo a bit more accessible. So I’ll be letting you use the Laboratory! Yes, permanent upg…
Hello explorers! 👋I've made a new version of the game after checking that the changes were stable. The biggest change is, of course, the art (which is not generated by AI). The main change is to the shaders to get th…
Hello again explorers! 👋Wow! It’s been a while since the last update, and although I said I wouldn’t update until launch day, I couldn’t help but hear your comments in the community, videos, etc… The jump to version…