Store data
- UK price
- £6.49
- US price
- Awaiting regional check
- Positive reviews
- 91%
- Total reviews
- 3,044
- Release date
- 20 October 2026
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A ragtag squad of robot rejects is hired by the SAXON corporation and given one last shot at profitable glory (and avoiding the scrap heap). They are the New Atlas Hazard Crew, a ramshackle squad of exterminators sent to uncover the mysteries behind a planet-wide fungal catastrophe.
Embark on a series of dangerous planet-side missions to drive back the mycological menace. Could this be a simple natural disaster like they claim? And did SAXON really misfile your taxes? Or was that your own fault?
Choose from an outrageous arsenal of advanced futuristic weaponry (and some power tools), then supercharge them in a one-of-a-kind grid-based upgrade system to create the ridiculous sci-fi super-weapon of your dreams.
Slaughter hordes of enemies as they corrupt and weaponize the planet's technology against you. Pick crawlies apart piece by piece — but be wary, whatever they drop could be grabbed up by another enemy.
Every mission grants new mods to jam into your upgrade grids. Mix em, match em, and stack em. Whatever upgrades you can fit in are fair game. Piece by piece, your scrappy robots and weapons mutate into finely-tuned death machines (or horrible mistakes of engineering, up to you). Spec into being a healing support, put a deflector shield on a chainsaw, or turn yourself into a bomb (we don't really care).
Let off steam between missions in an orbital dropship packed with toys and games. Hang out with your friends, uncover more about the galaxy, and shoot the breeze with the insectoid SAXON veteran Roachard Cox.
| # | ||
|---|---|---|
| 01 | Gravityfarm | 92.0% |
| 02 | Upgrade | 91.3% |
| 03 | Threat 1 | 84.5% |
| 04 | Threat 2 | 83.2% |
| 05 | Bigdamage | 81.6% |
| 06 | Exotic | 70.8% |
| 07 | Desert | 69.3% |
| 08 | City | 67.4% |
| 09 | Threat 3 | 64.3% |
| 10 | Abomination | 64.2% |
| 11 | Tundra | 64.2% |
| 12 | Take Damage | 58.9% |
| 13 | Threat 4 | 52.6% |
| 14 | Overclock Death | 51.7% |
| 15 | Kill Player | 49.4% |
| 16 | Threat 5 | 41.9% |
| 17 | Deaths | 39.1% |
| 18 | Collector | 37.8% |
| 19 | Swinger | 34.8% |
| 20 | Threat 6 | 30.6% |
| 21 | Saxito | 29.8% |
| 22 | Lasso Player | 29.2% |
| 23 | Fall Death | 27.7% |
| 24 | 4 Mods | 26.8% |
| 25 | Upgrade Optimizer | 25.5% |
| 26 | Full Crew | 24.4% |
| 27 | Roachard Hi | 22.3% |
| 28 | Level 15 | 18.2% |
| 29 | Cranius | 15.5% |
| 30 | Push Pipe | 15.5% |
| 31 | Serial Killer | 14.3% |
| 32 | Player Hoop | 10.4% |
| 33 | Hornet Melee | 10.0% |
| 34 | Level 30 | 7.3% |
| 35 | Roachard Hi 2 | 5.1% |
| 36 | Ground Zero | 0.2% |
| 37 | Threat 7 | 0.2% |
| 38 | Upgrade 200 | 0.2% |
| 39 | Broke Frame | 0.1% |
| 40 | Icefloes | 0.1% |
| 41 | Mycologist | 0.1% |
| 42 | Overtime | 0.1% |
| 43 | All Upgrades | 0.0% |
| 44 | Bunker | 0.0% |
| 45 | Floor 10 | 0.0% |
| 46 | Sewer | 0.0% |
| 47 | Starrunner | 0.0% |
| 48 | Threat 8 | 0.0% |
Fixed a crash that sometimes occurred when returning to the main menuFixed an issue with how POIs and side objectives were sortedAutocannons won’t spawn in the tutorial missionFixed popup info being allowed to clip off the sides of the screenFixed a missing face in one of the Ouroboros rooms
Read full update on Steam ↗Fixed an issue where certain skins would sometimes not appear when selecting a skin at Lottery Larry (most often with Skeletal Ghost skins)Also fixed an issue where Larry would only give Skeletal Ghost skins with Entombed, which is only supposed to come from ghost skins that drop in the world. Don’t worry, I disciplined him.The lobby filter threat level slider was a bad boy and showed threat 8, which isn’t a thing (yet). We taught him a lesson.Fixed an issue where the popup info when hovering over skins at Lottery Larry was sometimes anchored incorrectlyRemoved a level milestone that showed you unlocked something at level 20 that wasn’t part of this update. OopsFixed Ice Skates effects not stopping after unequipping the upgradeFixed an issue where picking up an upgrade from the grid or temp storage while using a controller would teleport the floating cursor to the right side of the sc...
Read full update on Steam ↗Hey gang, Roachard here.Saxon's opened up another region of New Atlas for y'all. Apparently there's a new threat down there that keeps freezin' other hazard crews to death. They've nicknamed it John. I'll stay all cozy up here with my Saxitos.>> END TRANSMISSIONNew Region - The SwampSaxon has opened up another region of New Atlas to Hazard Crews! The Swamp is a more temperate region with caves, industrial pipelines, and verdant forests.CryoCRYO IS FINALLY HERE! We’re kinda soft launching cryo to get a better idea of how it plays with the rest of the sandbox before the Cryo Grenade comes in 1.0!For now we’ve added a variant of the exploding barrel enemy that freezes everything around it.And…Cryo Upgrades4 special cryo upgrades that can be equipped on any employee! These upgrades are like new abilities and only one can be equipped at a time.So where can you get these? Keep an eye out fo...
Read full update on Steam ↗Fixed Pummeler’s fire rate stat being reversedFixed Adaptive Stabilizer’s stats being reversedController: Movement deadzones apply to cursor movementFixed an issue that prevented the voice chat push-to-talk binding from being changed on controllerOpening the Ouroboros upgrade popup is now bound to 4/d-pad-left by default so it doesn’t interfere with other interactions. You can switch it back to the interact key in the gameplay settings.Fixed an issue where Constellation gun vfx was invisible when joining another player’s lobbyFixed an issue where hovering over a mission modifier in the lobby list wouldn’t show the modifier’s descriptionRemoved the text when rolling a barrel that says you can hold sprint to roll straight (this was changed a while back to always roll straight)Modding - Added a ModResources class that you can access with ModResources.Instance and has references to common...
Read full update on Steam ↗Fixed an issue where the Shocklance’s Storm’s Eye upgrade was displaying the wrong number for the stacking penalty on its damage statFixed an issue where the blue pipe in Moldy Tundra wouldn’t think all players were present in multiplayerFixed an issue where firing a bunch of missiles at the same time with the Gunship Cannon made really loud explosion soundsImproved how terrain is carved out for priority objectives so you won’t encounter things like the Prized Possession laser spawning in the ground
Read full update on Steam ↗Fixed a bug that let upgrades of different weapons be infused together if you selected both upgrades in the pattern infuser and then changed the bottom upgradeFixed a bug that would make the pattern infuser show a different weapon each time you selected an upgrade to infuse into a ‘shared’ upgrade like Grenade BeltFixed the binding for boosting with the Blitseg clipping through the boost bar on the HUD when using a controllerFixed a couple spots in Incursion where number readouts or levers could spawn inside fungusFixed an issue where Shocklance’s Killing Field and Subway upgrades were displaying incorrect stat values for damage/speed and size
Read full update on Steam ↗Fungus sometimes grows in Incursion roomsFixed an invisible error when using Phantom LimbPlate Launcher - Reversed how Simple Inertia’s range stats are displayed since its min stat is better. This also means that boosted versions of this upgrade boost the stats in the correct direction now.Fixed an error that could occur if you entered the Codex window before discovering any data logs
Read full update on Steam ↗Fixed the DMLR sometimes spawning a bunch of lightning strikes at the same time when Arc Lightning and Concussive Blast were both equipped, which made it sound quite loud.Fixed Oxythane Breach Escalation not appearing in the mission select screen after you’ve completed it. Now it shows up in the Gravity Farm region.Fixed an error when trying to display popup text in the mission select screen in certain languagesVoice chat is disabled when you’re typing in text chat if push-to-talk is enabledPlate LauncherWhen Vector Interdiction is equipped, Painter’s Attachment can start triggering acid puddles on a plate that has already been fired if you become corroded.
Read full update on Steam ↗Fixed an issue where the locked bunker would only carve out terrain for the host playerFixed that same issue when spawning Scorched Transponder buildings in the Gravity Farm :pFixed laptop screens in the main menu sometimes missing their textureThe sound for regenerating health stops playing when you pause time by opening your inventory in singleplayer. No more BWWWRRRRR while you sit in your inventory.In the lobby list, the button to reset your lobby name only appears if you’re hosting the lobbyThe mission select screen is SUPPOSED to make sure that at least one of each mission is spawned on New Atlas, but it was bugged!! Now it’s not bugged.The Backlog task to kill enemies in Ouroboros now correctly progresses from kills in Ouroboros BlitzFixed an issue where fired plates would stay in the world forever if you opened and closed your inventoryThe HUD element for DMLR’s Autocycler now...
Read full update on Steam ↗Fixed an bug that wouldn’t let you continue normal Ouroboros runs after killing the amalgamationPaid Time Off correctly spawns in every region againFixed bosses not moving in OuroborosRegion-specific resources correctly appear when hovering over a mission on New AtlasFixed enemy sniper charge-up sounds not playing in the right positionFixed an issue where trying to change a player’s voice chat volume when they weren’t on your friends list would open their steam profile
Read full update on Steam ↗Fixed an issue where pattern infusion would sometimes eat your Antimass Substrate and not infuse your upgrade. If you lost some Antimass from this… sorry… because all data is stored locally we don’t have a way to track what was lost, but we can give everyone who has unlocked infusion and opens the game 30 Antimass.Increased the amount of Antimass Substrate from the first Overtime Assignment completion each week, and increased the change of getting Antimass from subsequent completionsFixed an issue where procedural objects could spawn inside the Prized Possession facility if the facility was at a high altitudeFixed one of Roachard’s random voicelines in the HUB that played the wrong audioFixed an error when attempting to play one of the photon disc toss animations
Read full update on Steam ↗Hey gang, Roachard here.Those fungal freaks are infecting more machines on New Atlas, and I do NOT want to die to a toilet, so y'all better get killin'.Saxon operatives also discovered a buncha facilities hidden beneath the moon's surface, and they want us to check 'em out. Get to it!>> END TRANSMISSIONEnemy RedesignWe’ve redesigned almost every enemy! The New Atlas fungus infects machines, so it’s about time it used those machines to attack you. With these new designs we’ve also put more thought into how enemies are fractured into their different shell pieces.Enemy bodies bob around as they moveAdded soft limits for how many Brutes and Abominations can be alive at the same timeAdded sounds when you damage cores or shells that change depending on how much health the part has leftOutlines on dangerous enemy parts are redFixed gun arms jittering when you get too closeImproved the behavi...
Read full update on Steam ↗Rainbow SkinsAdded a rainbow skin for each employee! Once you start the game after reaching player level 3 you'll find one of each new skin waiting for you in the lost loot terminal. They also drop randomly with modifiers!The Debug Menu ReturnsRe-enabled the debug tab in settings. As some people are still crashing during grass generation, we've added a temporary option to disable grass in procedural levels.
Read full update on Steam ↗OuroborosIn-progress Ouroboros lobbies can always be joined! Joining a lobby that’s past room 5 will give you some upgrades to help catch you up.Added a minimap to the default Ouroboros levelMiscFixed an incorrect description for the Heavy Nuke’s Packed Payload upgrade
Read full update on Steam ↗OuroborosOuroboros lobbies can be joined in-progress before you complete room 5FixesFixed an issue that caused enemy limbs to gain extra health when they were picked up by a new enemyFixed an issue where you could get stuck with no ammo if your Plate Launcher ran out of battery while you still had plates in the magazine
Read full update on Steam ↗Saxonite TransportYou are no longer slowed while carrying a barrelWaypoints are colored to help differentiate them from side objectivesBullet HellLowered the maximum number of autocannons this modifier can give to a single enemy from 4 to 2Slightly lowered the chance for this modifier to add autocannons to an enemyMiscFixed Prized Possession door not breakingFixed a bug where enemy hit vfx weren’t playing unless you were looking toward the world originYellow pine mushrooms are slightly more dense in the procedural Ice FloesPlatforms spawn more commonly in the procedural Ice FloesFixed an issue that caused objects to still be partially lit when in fully shadowed areas like the Prized Possession facilitiesUpgrade icons will no longer overflow outside of a weapon preview when you have a bunch equippedFixed an issue that truncated text chat messages between 64 and 256 charactersAdded a ba...
Read full update on Steam ↗Prized PossessionDue to issues with rolling the battery on steep terrain, Prized Possession has been temporarily disabled in procedural levels. This week’s Overtime Assignment is now in the Gravity Farm - Shipping Lane. In the future we plan to rework Prized Possession’s battery objective for procedural levels.MiscDisabled the debug menu since our last patch successfully fixed the vfx crashElemental particles can now appear on other playersThe HUB TV toggle button now persists between games
Read full update on Steam ↗Literally fixed the same thing as the last hotfix because we accidentally undid our bug fix (: no more blackscreens
Read full update on Steam ↗PerformanceThe navigation mesh generates faster when dropping into a procedural levelOptimized ‘Building Surfaces’ to make it a bit fasterOptimized particle systems that stick to meshes (like when enemies are set on fire or killed). This improved performance a bit and hopefully fixes the new crash that some people have been experiencing.Audio LimitingFixed an issue with audio volume limiting that wasn’t lowering some sounds as much as it should when your master volume was lower than defaultMiscFixed a bug where the Swarm Launcher’s reload audio and VFX wouldn’t stop playing when the reload was canceled under certain circumstancesFixed a typo in Soul Reaper’s descriptionFixed an issue where Miniaturized Warp Core could warp you across the map after being teleporting or after loading into a new levelFixed a bug that showed employees in the Codex had more undiscovered skins than they act...
Read full update on Steam ↗Temporarily disabled Spatial-Temporal upscaling while we look into a fix for it breaking the rendering
Read full update on Steam ↗PerformanceAdded a new upscaling option, Spatial-Temporal, which should provide cleaner upscaling results than FidelityFX or LinearAdded a couple debug options to the settings screen to help us track down the cause of a crash. If you experience crashing in a level please try turning on the temporary option to disable elemental particles on targets.Bug FixesFixed a missing icon for the Ice Floes regionFixed a bug that caused upgrades attached to enemies to float in the wrong positionHeavy Weapon crates now despawn faster for you if they’re owned by another playerFixed a bug that was stopping Paid Time Off from ever appearing in a Permanent Location (authored level)Updated the icon for side objective Backlog Tasks to match the new side objective iconFixed an issue that wouldn’t show a minimap if you joined an in-progress missionFixed an issue that allowed enemies to dig to players in Ab...
Read full update on Steam ↗Hey gang, Roachard here.The fungus ain’t slowin down, so Saxon’s openin up the whole planet for us. That’s a lotta ground to cover, so grab your buddies and let’s get to work!>> END TRANSMISSIONProcedural LevelsWe’ve been working for months on a procedural generation system for new levels! All five regions now contain random maps for you to explore and cleanse. The older levels are still available.New Side Objectives & POIsAdded a slew of new side objectives. Many of these utilize our procedural terrain system and only spawn in new levels, but a few can also spawn in older maps.A handful of these will spawn in every missionBlitseg Hover BikeThe Blitseg is your new default vehicle, perfect for driving through New Atlas’ wilderness. It comes with boost capabilities and you can press X to switch between first and third person.MinimapAdded a minimap to mission levels! Hold M to enlarge it...
Read full update on Steam ↗Abomination objectives in Cleanup Detail and Paid Time Off now ping your target on the minimapFixed an issue that could cause all three Monovan waypoints to spawn in the same spotFixed an issue introduced with the previous beta that often spawned mission objects in different places for each playerSpread out procedural grass generation so it causes less lagAdded a temporary option at the bottom of the graphics settings to disable grass in procedural levels - if you crash during BUILDING SURFACES or GROWING GRASS try disabling this option and let us know if it fixes the crash
Read full update on Steam ↗Bug FixesFixed an issue that caused other players to get stuck on GENERATING GRASS when loading into a level. Multiplayer is back on the menu!The Ouroboros mission actually stays active when continuing to a new levelFixed weird collision issues around the large purple mushrooms in the Gravity FarmFixed mission power line connection point on the satellite decommissionerERROR_REDACTED spawns correctly in procedural levelsFixed an issue that caused grind rails in the HUB and other levels to disappearFixed an issue that made the clear fungus and laptop side objectives way more likely to spawn than anything elseOld LevelsIn the NEXT beta we’re going to try making the old levels still spawn on the main mission map. We also have plans to move secrets from the old levels to the procedural levels (they’ll stay in the old levels too)
Read full update on Steam ↗Hey there! It’s been a little while since our last update and we’re excited to share what we’ve been working on: The World Update. It's still very much in the works but we hope to keep you updated in its progress as we develop it!Procedural LevelsWe have two major goals with the World UpdateMake levels feel different each time you play themFill levels with points of interest that make it fun and rewarding to exploreEach time you launch a mission, you’ll enter a new sector of New Atlas. We’re converting all of our current regions to procedural biomes with as much variety as we can stuff in. Just in the desert you can find sand dunes, canyons, rocky arches, and more.These areas will come with new side objectives and encounters, most of which will appear on your new minimap! We’ll share more details on these encounters soon.And of course, you’ll still be able to access the old levels whe...
Read full update on Steam ↗Fixed a bug that could cause boosted ugprades to drop Strange Components when dismantledFixed a couple floating objects in the Ice Floes
Read full update on Steam ↗Fixed an issue that caused the Trident’s Gunpowder Finale upgrade to sometimes not triggerHarmonizer will no longer convert your outgoing Immunity effects to another elementFixed missing texture Saxito bags in the main menuRemoved a couple accidental floating objects in the Ice FloesFixed an issue with resource placement when playing Paid Time Off in the Ice FloesFixed an issue that could rob you of your exotic upgrading when inputting a 2FA code at Roachard’s computerAdded the Photon Disc’s missing model when dropped in OuroborosEnabled \ in the Ice Floes
Read full update on Steam ↗Valued employees,Recent seismic activity suggests that the fungus has grown roots through New Atlas’ southern pole, and it is imperative that the area be secured immediately.The Ice Floes mission area will be added to your HUB’s nav-systems with the next update of your OS. A rise in global temperature caused by \ has greatly increased the melting rate of New Atlas’ ice caps, allowing snow melt to mix with unrefined Saxonite. Fungal influence has allowed this mixture to erupt out onto the surface, creating strange hazards in the area. We are aware that these gravitational anomalies are easily interpreted as neat, fun, or even in extreme cases, silly. While this may be initially distressing, be assured that these lines of thinking are disallowed by your contract.With this expanded responsibility, employees are now licensed to carry the Photon Disc, a new experimental ordnance developed...
Read full update on Steam ↗Hey employees! Today's update features some nice improvements to Ouroboros plus other miscellaneous fixes. All very exciting, I know. We're also finishing up our next major update, which will be on its way to you soon™!Ouroboros ScalingWe’ve been looking at Ouroboros boss health and it scales up way too fast, especially when it’s compounded with already increased enemy health on higher threat levels. And that’s no good so let’s change it:Boss health increases much slower and has a lower max valueBoss health doesn’t increase as much with more players and on higher threat levelsThe maximum amount of enemy waves per room is now 2 instead of 3Ouroboros UpgradingNo more spending resources to unlock cleansed Ouroboros upgrades! No more getting all greens at the start of a high level run! No more cheese with holes in it! Seriously why do they put holes in cheese. It’s weird.Cleansed upgrades...
Read full update on Steam ↗Hey employees! We've got a small update with some fixes and Ouroboros balancing that we'd like to test out on the beta branch before releasing to everyone. If you play the beta we'd love to hear your thoughts on the changes to difficulty scaling! Here are the full patch notes:To switch to the beta branch:Right click on Mycopunk in your steam library and go to properties/betasEnter the beta code 'OysterAttack' to unlock the beta branchAs a reminder, always back up your save before switching to the beta branch!Navigate to C:\\Users\\\AppData\\LocalLow\\Pigeons at Play\\Mycopunk\\ProfilesCopy the ‘default’ folder to wherever you want to back up your saveIf you ever need to restore your save data, just replace the default folder in profiles with your backed up folderOuroboros ScalingBoss health increases much slower and has a lower max valueBoss health doesn’t increase as much with more p...
Read full update on Steam ↗Fixed an issue that caused you to lose all momentum after slidingFixed an issue where auto-sprint wouldn’t resume sprinting when firing a gun that doesn’t let you sprint and then switching to a gun that can fire while sprintingElemental Cocktail now fully applies its secondary element to playersEmployee inventory animations play correctly when time is paused in singleplayerFixed an issue where Globbler upgrades that used the globblometer before all upgrades were applied weren’t capping the globblometer at its max valueThe Trident’s Tailwind upgrade now works when the Trident is in semi-auto modeFixed an issue where Tailwind was using the wrong value to increase your speed, making about 3x slower than it should beFixed an issue that caused the Jackrabbit to get stuck auto-firing when scrapping Pummeler after charging up a bunch of bulletsFixed an issue where Hard-Light Coating was caus...
Read full update on Steam ↗Happy new year everyone! Lets begin the year 4126 with some fun changes!Momentum ConservationThe movement code has undergone some changes to support more momentum conservation! You now lose less speed when airborne, and keep your momentum when you land or slide at high speeds.Singleplayer PausingDue to popular demand, opening your inventory now pauses the game in singleplayer.EnemiesFixed issues that caused enemies to often teleport after losing balanceOther FixesFixed an issue that caused you to not be killed when jumping out of an extracting drop podFixed some doors in Ouroboros that were always unlockedFixed an issue that caused snipers in the large sloped Ouroboros room to not spawn on their platformsThe grenade spewing abomination will no longer begin launching all of its grenades at the same time
Read full update on Steam ↗HELLO FRIENDS! Hope you've been enjoying your holidays and playing lots of games! We've got a fairly large patch for you with a bunch of fixes for Ouroboros bugs. Plus it's about time for some Lead Flinger love so it's gotten some buffs. Read on for more info! Or don't, I won't hold it against you.-- 1.6.3 Hotfix 2--Yeah another hotfix -_- Fixed an issue that caused upgrades to apply in the wrong order--1.6.3 Hotfix 1--Fixed another issue causing 2FA codes to fail to spawn an upgrade if your code started with 0 (yes it is that stupid)Fixed an issue with upgrades that depend on surrounding cells to not count up those cells correctly at the edges of the gridEmployee 2FA CodesYou can now reuse your 2FA codes at Roachard’s compute to unlock your upgrade again if you don’t own any instances of itTridentBroadsideDamage reduction now only applies when hip-firingDamage is reduced less when st...
Read full update on Steam ↗Fixed an issue that caused upgrades to get randomly unequipped when Handheld Pocket Universe was activeFixed an issue that caused Ouroboros upgrades to become locked and lose their turbocharge when leaving and later continuing a runFixed a typo in Interim Manager’s descriptionMaybe fixed some outgoing damage becoming immune in long Ouroboros runsThis is most likely caused by your damage getting so high that it overflowers the maximum integer value of 2,147,483,647. How does this happen? I have no idea.Fixed an issue where the Shocklance charge sound might not stop playing after switching weapons if passive charging was enabledMade some improvements to how lobbies are sorted in the lobby listOuroboros room doors are no longer locked after finishing a roomOuroboros bosses have slightly less health before room 17Fixed an issue with Inertia Accelerant displaying the wrong value for damage...
Read full update on Steam ↗Fixed an issue where you couldn’t apply damage to yourself in missions\\Fixed an Ouroboros enemy spawn that put enemies inside a wall for a momentOuroboros no longer has a chance of spawning an all-brute wave if you’re in a small room or have completed less than 5 roomsFixed an issue that caused Optical Attraction to break when loading a saved Ouroboros runGunship Cannon’s Standard Prism now correctly affects rangeLaying Cable only provides its damage buff when you’re actually tethered to another playerFixed The Royal Jelly of Hazaran causing Remote Charging to trigger when not equippedGlider 2FA Codes now correctly give her new exotic upgrade. If you already have her codes, inputting them again should give you the new upgrade.Random Ouroboros rooms do a better job of staying away from the edge of the levelMovement is locked when selecting an Ouroboros upgrade while using a controller...
Read full update on Steam ↗Hello valued employees! We’ve been toying around with the idea of a roguelike mode for a while. As it so happens, our upgrade system is a lot of fun in a roguelike, so here we are with the new OUROBOROS mission! Launching Ouroboros temporarily clears all of your upgrades - you find and equip new ones as you progress through rooms. At the end of a run, you’ll have the opportunity to cleanse some of these upgrades to keep them around forever!In Ouroboros, almost every upgrade is stackable. As you might imagine, this can lead to some insane builds! And because it’s a roguelike, it’s totally fine to get overpowered for a run. You can also find upgrades in Ouroboros that you haven’t yet discovered permanently.Ouroboros introduces a new upgrade rarity: Contraband. Making these Contrabands exclusive to Ouroboros lets us do some crazy shit. We’re really excited to see what these can do to you...
Read full update on Steam ↗Hey \, happy \! We’re hard at work on the next update, which will arrive on \. But bracket jokes aside, we’ve got a small update to tune down the new missile enemies a bit:Missile Arrays despawn 92% faster after being detached from an enemy, making it much less likely for another enemy to pick them up.Mortars despawn 75% faster after being detached from an enemy.Reduced Missile Array health by 30%Reduced Mortar health by 10%Reduced Rocket Grunt shell health by 17%Missile Array and Mortar attack interval scales with threat level. We’ve turned up their minimum interval so that missiles don’t fire quite so often on higher threats.Missile Array and Mortar projectile speeds also scale with threat level and we’ve also limited their maximum interval so that they aren’t as fast on higher threats.Fixed an issue where multiple missiles weapons and Blast Pod Launchers on the same enemy would som...
Read full update on Steam ↗Fixed a rare bug that would get you stuck in the initial weapon select if the game thought you had applied upgrades applied on the wrong itemFixed a UI bug that displayed Fencing Construction’s +1 magazine size after its turbocharge, making it seem like the magazine increase was part of the turbocharge rather than the base upgradeDevastator grenades now bounce off Bruiser’s shieldFixed an issue where completing main objectives counted for backlog tasks that required side objective completionsFixed an issue where upgrade popups always said ‘new’ even if you had already discovered the upgradeFixed an incorrect translation in Brazilian Portuguese for mission modifiers that make normal damage apply an element to youHovering over the player level in your inventory shows how it’s calculatedUpgrades that can be turbocharged now show a prompt letting you know that you can hold E to view turbo...
Read full update on Steam ↗Fixed an issue where enemies would occasionally spawn in a broken state with no limbs when more than 4 players were in a lobbyAdded some missing click soundsPaid Time Off can now spawn in both Gravity Farm levelsExplosive bullets deal less friendly fire damageThe explosion size of enemy missiles is reduced after bouncing off shieldsFixed an issue where the option to start Paid Time Off at Last Paycheck wasn’t workingFacility doors now correctly disappear when joining a game that’s already started a facility objectiveFixed some cases in Shipping Lane where planetary railguns could fire through buildingsGlider’s Course Correction now dodges in the correct direction while flying backward
Read full update on Steam ↗Fixed an issue where enemy rockets could instantly collide with the enemy that fired themFixed an issue where Roachard’s mission abort voicelines weren’t playingThe Prized Possession laser turret now has the correct spatial soundFixed a bug that could cause some issues with Oxythane Breach Escalation when the Eclipse modifier was appliedI accidentally changed the overtime assignment in 1.5.2. Oops, but now it’s back to normal.
Read full update on Steam ↗Fixed an issue where Abomination health bars sometimes wouldn’t sync correctly to all playersFixed some instances where you could get respawned outside when dying in an Oxythane Breach roomFixed an issue where the Oxythane Breach mission wouldn’t continue if you killed the Devastator but hadn’t yet killed any other remaining enemiesSlightly increased the chance of getting \ from Oxythane enemiesFixed an issue where grenade cooldowns would reset when swapping mid-PTO missionThe Trident’s Bailing Water turbocharge now shows the correct value (was previously showing an incorrect negative reload speed)The AcceleratorFeedback Loop now uses the actual number of bullets fired in the burst rather than the maximum burst sizeFixed an issue where the Accelerator’s rockets could track to allies and damage themBee swarms created by Sweet Heavens now appear in the correct size
Read full update on Steam ↗Fixed Bruiser’s new Skeletal Ghost skin not changing their textureFixed the turbocharge cost not actually using some resources upon turbochargingFixed an issue where turbocharge preview values were different from the value after unlockingFixed an issue where backlog tasks that lost progress on death were losing 50% instead of 5%. Those damn zeros always getting where the shouldn’t be.Fixed clipping buttons in the lobby screen
Read full update on Steam ↗Hello valued employees! What a momentous and autumnal day it is. Carve those routers and restart those pumpkins because the OXYTHANE BREACH is upon us!!New SPECIAL ASSIGNMENT, new MAP, new GUN, new MISSION, new SKINS, new ENEMIES, the same old ROACH, and an all new TURBOCHARGING feature for upgrades!That’s a lot of stuff I think. But there’s even more! The UI is prettier. Explosions aren’t so overwhelming. Roachard spilled his milk. And some other things - read on for details!Soundtrack ReleaseIn addition to all the in-game goodies, the Mycopunk original soundtrack is now available for purchase on Steam! Support the development of Mycopunk while enjoying the songs of New Atlas, available standalone, or as a nice little bundle if you don’t have the game already.New Weapon - The AcceleratorThis new SMG fires bursts of increasing size, but more importantly, you can fire it while sprintin...
Read full update on Steam ↗Not too many changes here, but we made some big fixes to enemy syncing and want to make sure they’re tested before the full update goes live :)Don’t worry about Glider t-posing in the menu we’re in the middle of adding inventory idle animationsMost explosions created by other players are now see-through when close enough to youFixed some issues with enemy syncing when joining a gameFixed an issue where Scrappers and Wranglers weren’t highlighted when far awayFixed an issue where you could cancel your reload to use the Trident’s Bailing Water upgrade over and over againFixed text clipping in the rewards window when failing an overtime assignment
Read full update on Steam ↗Good evening or morning or somethingWe've got a small update to the beta with some fixes and changes based on your feedback!Paid Time Off MissionFixed an issue where barrels wouldn’t respawn after self destructing themYou can’t switch employees while in a PTO mission (you can still switch weapons)PTO objectives give XP and GatsAdded a vehicle tutorial popup the first time you play PTOHunk’s wheels can’t be fully destroyed by overclocked core explosionsStopped monovan target locations from spawning too close to the edge of the level (I think)UIThe inventory background light is now a less saturated employee color instead of whitethe mission select background light is now colored based on the region of New Atlas you’re currently looking atImproved the upgrade list backgroundAdded a background to upgrade grid slotsMission select region labels are colored when hovering over themAdded an op...
Read full update on Steam ↗ShocklanceShocklance effects are less visible in third personFixed an issue where you couldn’t sprint while auto-sprint is enabled and the Shocklance’s Ready And Waiting upgrade is equippedSwarm LauncherBreeding SeasonReduced upgrade size from 6 to 5 cellsCross PollinationReduced upgrade size from 5 to 4 cellsCross Pollination now correctly heals other players when combined with Explosive PelletsCrop DusterReduced upgrade size from 5 to 4 cellsPortable Solar ArrayReduced upgrade size from 6 to 4 cellsPower RedistributionReduced upgrade size from 4 to 3 cellsRemote ControlReduced upgrade size from 5 to 4 cellsAtmospheric EnergizersReduced upgrade size from 5 to 4 cellsBlitz PlantingIncreased speed boost when firingMin: 1.8 → 2.8Max: 2.2 → 3.2Over ExtendedReduced upgrade size from 4 to 3 cellsQuick GroupingIncreased magazine size by 6Increased ammo capacity by 6Quick ReleaseIncreased sp...
Read full update on Steam ↗We made a tweak to the Overtime Assignment's mission selection so that next week's Overtime Assignment won't be Planetary Defense AGAINOn a side note, I want waffles
Read full update on Steam ↗The Cycler’s ammo regeneration was kind of poopy so we’re giving it a big increase. The Jackrabbit also gets a smaller increase.The CyclerIncreased amount of ammo generated by dealing damage with your other weapon by 50%Fixed an issue where the Cycler could become unusable when using Dump Charge and Rocket Burst togetherAu-Si JackrabbitIncreased amount of ammo generated by dealing damage with your other weapon by 15%ShocklanceThe Shocklance now supports gun crab cosmeticsFixed an issue where Laying Cable’s damage resistance could increase every time you closed the menuThe Shocklance no longer cancels its charge if you have auto sprint enabled, start charging, and then start movingSwarm LauncherRemoved the part of Overload Contingency’s description that incorrectly said it consumed ammoBruiserFixed a bug where your Nose Dive ground slam wouldn’t activate when leaping straight up and sl...
Read full update on Steam ↗CraniusCranius’ weekly exotic now has dupe protection correctly applied to itOther StuffFixed a bug that stopped players from damaging enemies when joining an in-progress missionFixed an issue that caused the ‘craft new undiscovered upgrade’ button to be interactable when you had no undiscovered upgrades to craftFixed an issue where enemy footstep sounds would sometimes play in the wrong location for a frame after spawningFixed an issue where The Shocklance’s Laying Cable HUD popup could get stuck on screen after exiting your inventoryFixed an issue where normal decay explosions were using a large explosion sound and the Glider’s Clearing Charge was using a small explosion sound. Now they’re switched and everyone is happy.The description for the meteorite side objective now displays correctlyFixed a typo in the DMLR’s Coronal Ejection upgradeFixed some spots where enemies could telepo...
Read full update on Steam ↗ShocklanceThe Redline skin was previously accidentally marked as rare rather than epic. Future instances of Redline are epic and will drop with glowing lines.GliderYour wingsuit no longer uses a minimum chunk of fuel when you stop flyingFixesUpgrades that refill ammo to other weapons (such as the Wrangler’s Ammo Continuity upgrade) no longer reset the gun’s ammo to its magazine size if its current magazine was already overflowedThe button to craft a random undiscovered upgrade is now correctly greyed out when you don’t have any craftable undiscovered upgradesFixed a missing description for the Plate Launcher’s Charge Recycling upgradeFixed some cases where barrel launch pads in the Satellite Salvage mission could land inside objects in Titan CityFixed an issue where you sometimes couldn’t scroll through the gear list in the crafting windowThe Plate Launcher’s Fencing Construction upgr...
Read full update on Steam ↗Hey folks, Update 1.4 has landed, and we're happy to announce that it includes a brand-new weapon - The Shocklance.The Shocklance comes with a suite of new upgrades. They're pretty cool,You can read more about the Shocklance and some if its upgrades HERE.-Pigeons1.4 Patch NotesWeapon FocusingAt level 4, you can now press MMB on a weapon in your inventory to focus it! You are much more likely to find upgrades for your focused weapon.Saxonite Transport UpdateWe’ve heard your feedback about Saxonite Transport being too long so we’re making some updates to this mission:Brought rocket launch pads closer to the truck garages so that Hunk gets to his destination fasterAdded new launch pads in all levels to give this mission more varietyThe first part of this mission now always requires 2 barrels rather than 3-4Hunk’s waypoint gets smaller when you look directly at him so that it doesn’t bloc...
Read full update on Steam ↗Corporate ContestFaradics has added their OWN spinner to the HUBContest weapons can now be viewed in display casesLittle BuggersFixed an issue where the health regen sound started playing after taking damageFixed an issue where Clearing Plasma Plate Launcher effects weren’t visibleClearance Certificates no longer use the wrong icon
Read full update on Steam ↗Corporate ContestOxythane and Faradics may be bogged down by numerous scandals, but their weapons aren’t! Both companies are ready to reveal more details about their respective weapons.The AcceleratorAccelerating Burst SMGFires shocking bursts that increase in size with each trigger pull.The ShocklanceElectron RailgunClose-range shock weapon that pierces through targets.Additionally, Oxythane has surprised Faradics by bringing in a prize wheel for its loyal supporters.Weekly Overtime AssignmentWe accidentally made the next week’s Overtime Assignment start a day early, but we’ve been working off mobile hotspots for the past week (long story) and we don’t feel like waiting an hour to upload another build. So the next OT starts a day early…Employee UpgradesElemental RegenerationFixed an issue where this upgrade wouldn’t trigger health regeneration if you weren’t the hostDuplicate Protect...
Read full update on Steam ↗Corporate ContestOxythane and Faradics are now accepting donationsWeapon UnlocksNew weapons are now unlocked automatically as you level up (secret weapons are still unlocked the same way as before)Our previous weapon unlocking system had a couple big issues - mainly that unlocking higher level weapon meant that it would suck until you collected enough upgrades for it. By making weapon unlocks happen much faster we hope to better spread out the early-game love between your weapons.Explosion PerformanceReverted a change from 1.3 that caused a large performance drop on explosions and other dithered particles. This will also temporarily revert our change that made the flamethrower effect more transparent near the center of your screen while we work on a fix for the performance issue.WranglerDash ImmunityFixed a bug where immunity disappeared really fast when combined with the Carver’s Rag...
Read full update on Steam ↗Corporate ContestTerry’s pain sensors have been updated and he will no longer follow you after you hurt himPopup ads are a bit less common and now close when you press Escape (or Circle/B on controller)Lead FlingerShrapnel LoadingThe 1.3 patch notes had incorrect numbers for this upgrade’s damage reduction. Instead of \ the actual range is \
Read full update on Steam ↗Fixed dynamite not glowing in the darknessFixed the Backlog task for applying elemental stacks only working on enemy cores. It now works when applying stacks to any target.Fixed an issue where some mission rewards weren’t being given on Threat 7Weekly rewards have been reset for everyone in case you missed yours due to the Threat 7 bug!Fixed the effects for Bruiser’s Optical Attraction upgrade not playing for other players
Read full update on Steam ↗Fixed an issue that trapped you inside mission select after the weekly resetFixed amalgamation trophy not spawning after completing the amalgamation huntThe mini amalgamation that can spawn in missions is no longer named AAA
Read full update on Steam ↗Fixed an issue where the Scrapper’s On The Go upgrade would place the Grapple Pole through surfacesYou can no longer use the new loot window to switch employees mid-missionRepeat rewards for Amalgamation Hunt and Ground Zero are now affected by threat levelThe Grapple Pole’s antigravity field now correctly follows the pole when Eye in the Sky is equippedAntigravity field particles don’t appear way outside antigravity fields anymoreThe drop pod lands faster after defeating the Amalgamation
Read full update on Steam ↗Fixed an issue where the duplicate protection system didn't count scrapped upgrades as duplicates. It will now count every upgrade you've ever collected toward duplicate protection.Fixed another issue that caused some demo players to not receive their demo rewardFixed issues with invalid lobbies showing up and lobbies displaying the incorrect number of playersIncreased Abomination health on threat 5 & 6Increased Boss health scaling on higher difficulties
Read full update on Steam ↗HELLO EMPLOYEES!This update contains a LOT of balance changes to make some underperforming upgrades (and the Trident) more useful. We’ve also added better upgrade duplicate protection and a way to craft undiscovered upgrades!Saxon asks that you please enjoy this update with minimal emotion as we focus our New Atlas efforts on hunting the Amalgamation. Additionally, Saxon will generously award one biological crew a free lunch extravaganza upon the Amalgamation’s death.Read on to see the full patch notes:AmalgamationFixed an issue where only the host was submitting their global progress after facing an amalgamationIncreased Amalgamation health on higher threat levelsThe Amalgamation is now more likely to spawn after the main objective is completedUpgrade Duplicate ProtectionUpgrades now have a 75% chance to drop as a non-duplicateExotic upgrades are guaranteed to be unique until you’ve...
Read full update on Steam ↗Dave vs GoliathYeah… this modifier was kind of overpowered for farming. We left it alone for a bit, but now its time has come.After 10 abominations have dropped upgrades in a single mission, they have an increasing chance to drop a consumable item instead of an upgradeWe hope this change stops Dave vs Goliath from being by far the best farming source, while still making this modifier really useful when it appears on a missionUpgradesCycler: Cycling RepairsIncreased minimum healing by 8.6%Increased maximum healing by 60%Cycler: Intense ReactionFixed an issue where this upgrade could display a different stat from what was actually applied to it. The stats on your upgrades that have already been collected won’t change, but will now be correctly displayed.Scrapper: Stolen NanitesIncreased minimum healing by 33.3%Glider: Nanite ReturnNow correctly recharges the Rocket Salvo rather than the...
Read full update on Steam ↗Hey everyone! We have a larger update coming very soon… but we wanted to push out a quick modding update as soon as possible. Here’s the change log:ModdingMods are pretty cool, but when mods mess up another players’ saves that’s not so cool. There’s only so much we can do without dedicated servers, but we’re adding some preliminary mod support to help keep your progression safe and better inform you when a lobby is modded.Switched our scripting backend to mono to make modding easierModded lobbies are prefixed with \ in the lobby listIn a later update we plan to display a list of all loaded mods before joining a modded lobbyModded clients can’t join lobbies that have ‘Allow Modded Joiners’ disabled. This option can be toggled in the lobby list screen.Soon we’ll be supporting tags for mods uploaded through Thunderstore so that players with non-sandbox mods can still join normal lobbiesU...
Read full update on Steam ↗In the last patch we accidentally disabled most drop pod landing locations in Titan City so we're fixing that. Oopsie.
Read full update on Steam ↗1,654 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
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