Store data
- UK price
- £3.59
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 29 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You are a Bombseeker. Walk from the entrance to the exit without standing on a bomb.
There is no clicking tiles across the map. Everything happens through your character: to learn what is on a tile, you have to walk onto it. Stepping on one reveals how many of the eight tiles around it hold a bomb, so every number is earned one step at a time, and the board only tells you as much as you were willing to risk finding out.
Flags cost money, so caution has a price.
Hold the flag key and tap a direction to mark the tile beside you. A flagged tile is safe to stand on and stays hidden, which is how you cross ground you cannot afford to test and, on some boards, it is the only way through at all. But flags are bought in the Store at 5 coins each, and any flag still on the board when the level ends is gone, whether you finished or died. Marking bombs correctly pays better than the flags cost you. Guessing does not.
Nine regions, forty-five fixed boards.
From the tutorials of Alanther out through the Gold Coast, and the Sands. The Lakeside Plains, the Swamps, the Emerald Peninsula, the Forrest, the Tundra and finally the Dark Forrest all come with the full game. Water you cannot cross, bridges that are not part of the puzzle, trees and cacti that block the way (never hiding a bomb). Difficulty is not board size: the Sands sprawl and stay gentle, while smaller boards squeeze the open ground until every remaining tile sits next to something.
Past the Sands, the board is not the only problem.
Something hunts you while you are reading it, and it does not wait for you to
finish.
Nothing is a dead end.
Every level stays replayable once unlocked, and when the coins run out the Play menu deals a Random Puzzle that hands out its own flags and always pays full rates. There is always a way back.
A minesweeper played on foot (no cursor, no clicking tiles at a distance)
Full Game: 45 fixed levels across 9 regions, tuned to a rising difficulty curve, plus endless random puzzles. Roughly a third of that included in the demo.
An economy where flags are bought, spent and lost, and careful play funds itself
(FULL GAME) Enemies from the Swamps onward, and a sword you never have to buy
Full keyboard-and-mouse and controller support, with every action rebindable per device
Single player
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.