Store data
- UK price
- £1.69
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 0
- Release date
- 9 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | — | — | 0 | — |
| November 2026 | 2 | — | — | 0 | — |
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| IsraelILS · IL | ILS | ₪7.25 | ₪7.25 | 0% | ₪7.25 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Tower One is a tower defense game where your towers gain experience and level up by defeating the monsters that come running through the path towards your village.
Each tower gains stat points (damage, attack speed, range, splash), and skill points (slow, crit, fire, etc.) when leveling up, and you choose to upgrade whatever you want.
All buildings (tower, village, houses, farms, tombs, corpses, planted trees, etc.) also level up and have their own stats and skills.
Balance spending resources into towers or building your economy (houses, farms, get the merchant, implement taxes on your poor villagers, etc.).
When a mob reaches the village you loose lives, and a corpse appears on the map that we can plant a tree on it (unique towers which level up or 'grow' on their own) or bury it to convince his soul to help up as a friendly ghost on our battle.
Can you get to and destroy the final boss?
| # | ||
|---|---|---|
| 01 | Ach Map 0 I | 15.7% |
| 02 | Ach Map 2 I | 15.7% |
| 03 | Ach Map 2 Ii | 15.7% |
| 04 | Ach Map 2 Iii | 15.7% |
| 05 | Ach Map 0 Ii | 10.5% |
| 06 | Ach Map 0 Iii | 10.5% |
| 07 | Ach Map 1 I | 10.5% |
| 08 | Ach Map 1 Ii | 10.5% |
| 09 | Ach Map 1 Iii | 10.5% |
| 10 | Ach Map 11 I | 10.5% |
| 11 | Ach Map 12 I | 10.5% |
| 12 | Ach Map 17 I | 10.5% |
| 13 | Ach Map 10 I | 5.2% |
| 14 | Ach Map 10 Ii | 5.2% |
| 15 | Ach Map 10 Iii | 5.2% |
| 16 | Ach Map 11 Ii | 5.2% |
| 17 | Ach Map 11 Iii | 5.2% |
| 18 | Ach Map 12 Ii | 5.2% |
| 19 | Ach Map 12 Iii | 5.2% |
| 20 | Ach Map 13 I | 5.2% |
| 21 | Ach Map 13 Ii | 5.2% |
| 22 | Ach Map 13 Iii | 5.2% |
| 23 | Ach Map 14 I | 5.2% |
| 24 | Ach Map 14 Ii | 5.2% |
| 25 | Ach Map 14 Iii | 5.2% |
| 26 | Ach Map 15 I | 5.2% |
| 27 | Ach Map 15 Ii | 5.2% |
| 28 | Ach Map 15 Iii | 5.2% |
| 29 | Ach Map 16 I | 5.2% |
| 30 | Ach Map 16 Ii | 5.2% |
| 31 | Ach Map 16 Iii | 5.2% |
| 32 | Ach Map 17 Ii | 5.2% |
| 33 | Ach Map 17 Iii | 5.2% |
| 34 | Ach Map 3 I | 5.2% |
| 35 | Ach Map 3 Ii | 5.2% |
| 36 | Ach Map 3 Iii | 5.2% |
| 37 | Ach Map 4 I | 5.2% |
| 38 | Ach Map 4 Ii | 5.2% |
| 39 | Ach Map 4 Iii | 5.2% |
| 40 | Ach Map 6 I | 5.2% |
| 41 | Ach Map 6 Ii | 5.2% |
| 42 | Ach Map 6 Iii | 5.2% |
| 43 | Ach Map 7 I | 5.2% |
| 44 | Ach Map 7 Ii | 5.2% |
| 45 | Ach Map 7 Iii | 5.2% |
| 46 | Ach Map 8 I | 5.2% |
| 47 | Ach Map 8 Ii | 5.2% |
| 48 | Ach Map 8 Iii | 5.2% |
| 49 | Ach Map 9 I | 5.2% |
| 50 | Ach Map 9 Ii | 5.2% |
| 51 | Ach Map 9 Iii | 5.2% |
Goblin Engineering relic: now it also gives +25% to towers splash area Reduce font on Credits & Manual menus
Read full update on Steam ↗Godot upgraded from 4.7.1 to 4.7.2 Small fixes
Read full update on Steam ↗Godot upgraded from 4.6.3 to 4.7.1 Game version upgraded from 0.7.7.1 to 0.7.8 Small changes
Read full update on Steam ↗Towers attack speed rework:Attack speed stat now increases 0.25 attacks per second (0.5 for laser ultimate) per point (instead of reducing the timer directly by a fixed amount, which resulted in very little increments at first, and exponentially growing until very big increments, so it didn't impact the early game, and it's too much at the latest points).Increase is linear now, not exponential.Max. attack speed remains the same: 10 attacks per second (20 for laser ultimate), but there's more total points required to reach max attack speed.Towers attack damage:Towers don't gain free extra damage when they level up now.Attack damage increase value raised from 2 to 3 per stat point. After 7 points increase value raised by 1, after 15 points increase value raised by 4.Upgrade Godot to 4.6.1.New space map "Space New".Small UI corrections.
Read full update on Steam ↗Upgrade Godot to 4.6Upgrade game version to 0.7.7Small changes
Read full update on Steam ↗Fixed low fps when all friendly ghosts exploded at the same timeSmall manual text corrections
Read full update on Steam ↗Rock mines unlocked stages removed, total cost calculated when created, buy once to unlock.More starting rocks on all maps.Fairy and merchant are more easily clicked when on top of other stuff.Other small fixes.Game version raised from 0.7.5 to 0.7.6.
Read full update on Steam ↗Upgraded Godot version from 4.4.1 to 4.5.1: Stutter from 4.5 fixed so we can upgrade version, and the game runs more smoothly now.Map space eye: Covered with minable rocks! where do we build?!, more initial platforms with bonus tiles.All maps start with 2 or 3 special minable rocks instead of 1 (they drop 1 skill and 1 random seed when mined).
Read full update on Steam ↗Map space eye: added 2 cave mob spawners (spooky ghosts and holy scarabs), remove bonus range from central tile (map pretty hard may balance it more later).Minable rocks: all maps contain 1 special rock that when mined gives +1 skill and +1 random seed.Small texts corrections.
Read full update on Steam ↗Small bugs fixed. Towers:+1 damage every other level instead of every level.Burn damage raised from *0.05 (5%) to *0.1 (10%) of base damage per skill point.Attack damage raised per attack stat point is +2/+3/+7 after having 0/7/15 stat points assigned. Sun Flower tree: Burn damage raised from *0.05 (5%) to *0.1 (10%) of base damage per skill point.
Read full update on Steam ↗Added tips sign. UI text corrections.Manual corrections.Damage table: hover over name now shows icon on the tower/tree.Fix keyboard shortcut when object not present in map.
Read full update on Steam ↗Reduced mobs speed a bit. Town commerce skill max points raised to 3, gold increase per round scaled to 1/10/100 per wave. Small fixes to load game in progress game data. Continue refactor.
Read full update on Steam ↗New relic "Bird" : a friendly bird brings you a random seed every six waves.Tower slow/burn extra duration skills max points set to 5.Fix dancing bullets for mobs of all sizes.
Read full update on Steam ↗Fix trees image scaling positioning when they level up. Added scanlines effect and option to enable/disable it from menu.
Read full update on Steam ↗Updated game icon w/background color. Map Five Paths: change default starting mobs from 50 to 1, Minotaur cave spawner unlocks at wave 11 instead of 1. Towers: Natural skill point gain changed from every 4th level to every 5th level. Gain stat point until level 29 instead of 27 After level 29, tower doesn't gain a stat point every 2nd level (instead of every 3rd level).
Read full update on Steam ↗Fix menus not closing when pressing build keyboard shortcuts (z, x, v). Space maps: gain new platform every 3 waves instead of 2. Fix trees having the wrong priority text on menu. Fix explosion skill being removed when skilling laser ultimate (explosion doesn't require splash points now).
Read full update on Steam ↗Save act iii tab selection and scroll position on main menu. Fix farms changing sprite randomly.
Read full update on Steam ↗Towers menu: added text for amount of stats points upgraded for each stat (damage, attack speed, range and splash), to check how many points were upgraded for each one more easily. Small fixes on new menus.
Read full update on Steam ↗Finished adding the new menus for remaining entities. Fix issues related to new UI in various places. Fix other small issues not related to new UI.
Read full update on Steam ↗Fix bullets not colliding w/mobs when spawning inside their collision area. Small fixes.
Read full update on Steam ↗Updated godot version to 4.1.1. Fix total gold earned not saved correctly. Added some minable rocks to act I and act II maps. Fix keyboard error when circling through minable rocks.
Read full update on Steam ↗New map "Space Arrow" for act III. Various small corrections and fixes.
Read full update on Steam ↗Added asteroids that can be mined for gold in space maps. Will add more space maps soon. Various small fixes.
Read full update on Steam ↗Minable rocks in space (to clear the platform for building). Mob spawners are clickable now (to see their stats). Small fixes.
Read full update on Steam ↗Improvement on late-game friendly ghosts issue on fast speed (they would be triggered w/out applying fear). Issue may still happen but way less than before, note that issue only appears on waves > 100 with max game speed (x3) on. Small fixes.
Read full update on Steam ↗Godot version updated to 4.4. Game version updated to 0.6.
Read full update on Steam ↗Remove relic interval setting from map selection screen (we have enough relics now so no need for it). Fix trusty shovel relic text on fairy. Fix start music track when volume disabled.
Read full update on Steam ↗Reduce hp mult. for ghosts and little devils. Gold, experience and extra experience dropped by mobs now varies depending on the mob (uses same mult. as mob hp for now).
Read full update on Steam ↗Flyers: now they receive full damage from towers (not from trees). Scale down their hp as well, so they taunt a bit, but now they're killable. Small changes.
Read full update on Steam ↗Tower bullets miss-fire only when Goblin Engineering relic is active now. Map Space One: Initial platforms raised from 3-10 to 5-10. Small changes. Flyers: Increase base spawn timer by 1sec. length of flyers now varies (5-10 instead of always 10). Expanded a bit the vertical spawn range.
Read full update on Steam ↗New map "Space One": introduces building platforms for placement (to build in outer space!). New relic "Trusty Shovel": can dig corpses 1/wave (doesn't stack). New skill for Corpses "Prepare": *2 exp. for tomb/+1 level up for trees (per wave). Black Cat relic: increased crit. skill bonus from +2 to +3. Mirror relic: increased from +1 random tech. to +1 or +2 or +3 (random). Various fixes.
Read full update on Steam ↗New relic "Black cat": gives +2 crit skill to all towers. SF tree: updated max skills from 3 to 5 (slow and burn). Fix loading game in progress not loading correct values to some tree properties. Continue with code/objects refactor: this doesn't change stuff on the surface except some small issues fixed.
Read full update on Steam ↗Sun Flower tree: Adds pool that burns and slows in small area. Tics 10 times/sec. Small changes.
Read full update on Steam ↗Manual change to better explain exp. gain division across towers. Started UI and Game Objects refactor.
Read full update on Steam ↗Fix Jacarandá tree hex effect on spooky ghosts mob. Fix friendly ghosts effects with bonus tiles (fire, water, fire+water).
Read full update on Steam ↗Fixes to new damage grid. Correction on previous update notes: sort in damage grid is by % total dmg done descending not ascending. Desert garden map: added bonus tile (water+tile), still a hard map, need to tweak it a bit more later.
Read full update on Steam ↗Desert Garden: Move slime spawner two tiles to the right and reduce the amount of slimes a bit. Damage grid improvement: added scroll bar, change color, added option to sort by % total damage dealt ascending.
Read full update on Steam ↗Fix ghosts re-spawning on wrong path (on maps w/more than one path). Fix potato tech reward also adding +1 skill.
Read full update on Steam ↗Bosses and mirror relic now drop random tech (book, potato, apple) instead of only skill (book). Fix skills gained by killing bosses or mirror relic not adding to book tech in village.
Read full update on Steam ↗Save selected tab and scroll position when returning to map selection screen. Fix multiple fairies issue (relic is not picked and another fairy appears).
Read full update on Steam ↗2 concurrent players — the highest daily peak recorded at that point.
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Small fix on save files
Goblin Engineering relic: now it also gives +25% to towers splash area Reduce font on Credits & Manual menus
Godot upgraded from 4.7.1 to 4.7.2 Small fixes