Store data
- Store status
- Coming soon
- Scheduled release
- 16 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 16 November 2026
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Motocross The Game is a competition-first motocross simulator, built by riders for riders. Real bike physics, real tracks and real opponents, starting on PC in Early Access, with PlayStation 5 and Xbox Series X|S versions to follow.
You don't steer a weight. You ride a machine. MTG simulates the bike and the rider as two separate physics bodies. Shift your body to lock the front wheel into a rut, load the rear for drive out of a berm, adjust your pitch mid-air, and throw whips and scrubs with real precision.
The 250F and 450F each get their own engine, gearbox, suspension and power-delivery model, so they ride like two different animals.
Built in Unreal Engine 5. From the hard-pack of Rödeby and the deep ruts of Midsummer Carnage to the sand of Pacific Crown, every layout asks for its own lines, braking points and setup. Dynamic lighting, detailed dirt rendering, and sound design that tells you what the bike is doing before you see it.
Packed gates, every night. Line up on dedicated servers and race real opponents. Queue into matchmaking, or set up private, invite-only races for your crew or league.
A Dual Rating System tracks your Skill Rating (pace and results) and your Safety Rating (track etiquette), so clean, fast riders end up racing each other.
Ranked to the millisecond. Every time-attack track has a live global leaderboard per bike class, also visible on our website. Learn the line, shave the tenths, and put your name above the world's fastest. Regular challenges keep the board moving.
Show up at the gate looking like you. Build your rider from helmet to boots with authentic gear from our partner brands, then design your bike's graphics. Your setup is saved between sessions and visible to everyone online.
In the workshop, tune gearing, suspension and tyre pressure for every layout.
New to sim racing? Start here. A full set of adjustable rider assists lets you learn weight transfer, throttle and clutch control at your own pace. Turn them down one by one until it's just you and the bike.
Shaped with the community. Early Access opens in November 2026, with Kickstarter backers riding first. Alpha riders have already changed how our tracks ride, and we publish a development update every month.
Coming next: our proprietary terrain deformation system, more content, esports tournaments, and the console version.
Our team brings around 30 years of combined motocross and video game experience, plus 10+ years of running online game servers. Join race nights and livery contests with thousands of riders, and help us close the gap between real and virtual motocross.
Dual-body physics: bike and rider simulated separately for real control in ruts, berms and the air.
Unreal Engine 5: dynamic lighting, detailed dirt and immersive bike audio.
Online racing: dedicated servers, matchmaking and private lobbies.
Fair racing: a Dual Rating System for Skill and Safety.
Time attack: live global leaderboards per track and class, ranked to the millisecond.
Official gear and real setup: authentic kit, plus gearing, suspension and tyre tuning.
Assists for every level: learn at your own pace, then switch them off.
Hey everyone! 👋September has been an intense month for the entire team.With Early Access getting closer, we've been pushing hard across every part of the game to make sure the experience you receive is as polished, stable, and enjoyable as possible.A huge amount of work this month has gone into refinement: physics, assists, multiplayer, customization, tracks, UI, networking, optimization, and all the smaller details that become increasingly important as we get closer to putting the game into your hands.We've now reached more than 68,000 wishlists! Every new wishlist helps us reach more motocross fans around the world and brings us one step closer to release.Thank you for your continued support 🧡🚧 What's new in September?🧬 Physics Team (Pablo & John)September brought another major round of improvements to the riding experience.Rider Physics V5A completely new version of the rider p...
Read full update on Steam ↗Hey everyone! 👋 August was a quieter month for the team, with several members taking some well-deserved summer vacation. Even so, development kept moving forward as we continue preparing the best possible experience for our Early Access release in November. We also know many of you are waiting to see the next evolution of the third-person rider animations. We made progress this month, but the latest iteration did not yet reach the quality bar we set for ourselves. Rather than showing something we know still needs work, we decided to keep refining the rider rig, animation system, and physics integration a little longer. The goal hasn't changed, and we're confident the extra work will be worth it once we're ready to show the result. Before we get started, we have a small favor to ask: 👉 Wishlist on Steam 👈 We've now reached more than 67,000 wishlists! Every new wishlist helps us reac...
Read full update on Steam ↗Hey everyone! 👋 July has been another fantastic month for the team! Following the release of our latest gameplay video, we were completely blown away by your response. In just a few days, the video surpassed 100,000 views, with an overwhelmingly positive reception from the community. One of the best parts for us has been reading comments from people who initially had doubts about the project but changed their minds after seeing the latest progress. There is simply no better reward for the team than knowing our hard work is paying off. Thank you for your incredible support. ❤️ In case you missed it: This month, we also welcomed Thomas to the team! Thomas is joining us for the long run and will contribute to many aspects of the project. He's a true Unreal Engine specialist and an official Unreal Authorized Instructor. His very first mission is one you've been asking for for a long time...
Read full update on Steam ↗📣 End of June Development Update Hey everyone! 👋 June was an exciting month for the team! We spent a lot of time testing new tracks, polishing core gameplay systems, and preparing a brand new Alpha build packed with fresh content. For the very first time, our Alpha players can now race together online in multiplayer! It's still an early version and there's plenty of work ahead, but seeing riders compete against each other on our own dedicated servers has been a huge milestone for the whole team. We can't wait to continue building on it.Screenshot taken in game during an internal multiplayer test sessionThe new Alpha build also includes a major physics update, a brand new track, and many other improvements that we'll dive into below. Before we get started, we have a small favor to ask: 👉 Wishlist on Steam 👈 We've now passed 63,000 wishlists on Steam! Every new wishlist helps us gai...
Read full update on Steam ↗Hey everyone! 👋May was another exciting month for the team, with progress across nearly every area of the game.One of the biggest milestones was the introduction of a new version of our rider physics system. For the first time, the rider is no longer treated as a simple extension of the bike. This is a major step toward creating a more dynamic, realistic, and responsive riding experience. We can't wait to show more of it once it's further along.We also updated our public roadmap on MotocrossTheGame.com - go take a look!As an introduction before we dive into the monthly update, we wanted to share a video introducing the team behind Motocross The Game (a few people are missing). While many of you follow the project closely, this is a great opportunity to meet some of the passionate people working every day to bring this dream to life.AI Disclaimer: No generative AI is used by our art t...
Read full update on Steam ↗Hey everyone! 👋April marked a beautiful milestone for the project, and it’s all thanks to you. We’ve officially reached 60,000 wishlists on Steam. This is huge for a project like ours, and we can’t thank you enough for your continued support 🧡We also planned to announce a major brand partnership this month, as mentioned in our previous update. Unfortunately, the approval process took a bit longer than expected. We’re just as excited as you are, and we can’t wait to share it very soon.Want to play the game early?In the coming weeks, we will reopen access to the private Alpha version of the game. This hasn’t been possible since the Kickstarter campaign ended in November 2024, but we all agreed it’s time to expand the testing pool and gather even more feedback. Stay tuned, we’ll announce everything across our channels very soon.Before we dive in, if you haven’t done it yet, please cons...
Read full update on Steam ↗Hey everyone! 👋March has been another busy month for the team. This time, we wanted to show progress in a slightly different way, by giving you a clearer view of who is doing what across the project. Before we dive in, if you haven’t already, please consider adding Motocross The Game to your Steam wishlist. It’s one of the best ways to support us and help the project grow. Thank you for the support 🧡 🚧 What’s new in March? 🧬 Physics Team (Pablo and John)Fixes on the tyre modelSteering improvements (for better stability)Code cleaning, refactoring, and improved debugging tools A word from John:"The tyre model has been fully retuned from the ground up. With turn slip now available, it made more sense to start over than to keep patching the old setup. Resulting in a bike that feels more natural and predictable in corners, while allowing more believable slide behaviour. The rear wheel...
Read full update on Steam ↗Since our last update, we dropped a new gameplay video. And honestly, we were blown away by your reactions. The positivity, the excitement, the messages… it means more to us than you can imagine. Thank you for the incredible support 🧡 {STEAM_CLAN_IMAGE}/45273512/ece3549991c8943ac41985e5431e0f99132266e9.jpg We also want to give a special shoutout to all the content creators who are relaying our videos, sharing news, and talking about the project. It absolutely does not go unnoticed. Your support helps the project reach new riders and future players every single day, and we’re genuinely grateful for it. If you have not done it yet, please consider adding Motocross The Game to your Steam wishlist. It has a massive impact on visibility and helps us continue building momentum. {STEAM_CLAN_IMAGE}/45273512/2fbc51eb6726fff1969c9afb4c1c70424b1f3034.jpg 🚧 What’s new in February? February was...
Read full update on Steam ↗Hey everyone! 👋We skipped our usual monthly update in December, as most of the team took a well-deserved two-week break during the winter holiday season. Before that, we managed to gather 11 team members for our Christmas party, and it was honestly an amazing moment to finally bring everyone together in person for a full day.Now that the team is back and fully operational, development is moving forward again at full speed.🚧 What’s new in January?January was about restarting strong, reinforcing the team, and pushing multiple core systems forward:Female rider integration is underway and progressing well. Still a work in progress.Continued development of the multiplayer framework, with steady improvements behind the scenes.Added new animations for the mechanics.A new 3D scanned track has been added to the game. Still a work in progress.Ongoing physics tuning to improve overall feel and...
Read full update on Steam ↗You are in February, morning, 8 degrees. Brrrrrrrr 🥶🥶🥶Hey everyone! 👋First things first: If you haven’t already, please add Motocross The Game to your Steam wishlist: it’s super important for our visibility and really helps us grow!👉 Wishlist on Steam 👈Thank you 🧡Our artists are simply amazing...🚧 What’s new in July?July has been full throttle for us, here’s what we’ve been up to:🏟️ Worked on a brand new track (almost ready for the next Alpha!)🏍️ Kept improving the physics and collision systems🎛️ Upgraded the HUD and replay HUD for a better experience📸 Integrated Photo Mode: capture your best moments with cool effects!👻 Enhanced the ghost system (race against yourself or friends!)🤸 Improved rider animations for more realism and reactions to the physics🎤 Recorded brand new sounds (some of you heard the sneak peek in #mtg-screenshots on Discord – join us!)🚦 Integrated a...
Read full update on Steam ↗Steam currently lists 16 Nov 2026 as the release date.
Hey everyone! 👋September has been an intense month for the entire team.With Early Access getting closer, we've been pushing hard across every part of the game to make sure the experience you receive is as polished, s…
Hey everyone! 👋 August was a quieter month for the team, with several members taking some well-deserved summer vacation. Even so, development kept moving forward as we continue preparing the best possible experience…
Hey everyone! 👋 July has been another fantastic month for the team! Following the release of our latest gameplay video, we were completely blown away by your response. In just a few days, the video surpassed 100,000…
📣 End of June Development Update Hey everyone! 👋 June was an exciting month for the team! We spent a lot of time testing new tracks, polishing core gameplay systems, and preparing a brand new Alpha build packed with…
Hey everyone! 👋May was another exciting month for the team, with progress across nearly every area of the game.One of the biggest milestones was the introduction of a new version of our rider physics system. For the…