Store data
- UK price
- £9.09
- US price
- $8.99
- Positive reviews
- 100%
- Total reviews
- 11
- Release date
- 28 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 6 | — | — | 1 | — |
| October 2026 | 5 | -1 | -16.7% | 1 | -68.8% |
| September 2026 | 6 | — | — | 2 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £9.09 | £8.18 | 10% | £8.18 | No change recorded |
| United StatesUSD · US | USD | US$9.99 | $8.99 | 10% | $8.99 | No change recorded |
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| PolandPLN · PL | PLN | PLN 42.49 | 38,24 zł | 10% | 38,24 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Space Cat Solitaire is a euphoric and satisfying puzzle card game adventure. With cats.
Gone are the boring, luck-of-the-draw deals. Gone are the mindless hours of repetitive gameplay. Gone are the green felt tables and generic playing cards.
My team of scientists and I have carefully removed the green felt and replaced it with the cold dead vacuum of space. BUT WE DIDN'T STOP THERE. New cards with bright vibrant colors. Music that swells as you play. Mechanics that change with every deal. A range of difficulties. Cats.
Yes, cats! Cats to customize, cats on cards, cat puns, and cats who will take you along on their zany adventures.
Planning, puzzling and organizing have never been this enjoyable!
Some days you want to chill in a sunbeam. Other days you're up for a back-alley brawl. Whether you're looking to knock out some easy wins or slip into a deep puzzle-coma, we've got you covered! Whatever challenge you choose, unlimited undos give you the flexibility to retry any deal.
Get rewarded for your work! Unlock trophies for completing special challenges, or spend your earnings on customizations for your very own space kitten!
From the relaxing sights and sounds of reorganizing your cards, to the unleashing of a massive combo, to the fanfare of a victory, Space Cat Solitaire is a treat for your lazor-eyes and tufty-ears.
Modifiers and difficulty settings for a fresh experience every deal.
Player stats & charts to record your triumphs. Share (or brag) to your friends (and their cats)!
Unlockable trophies and cosmetics to customize your very own Space Kitten!
Story-driven missions: unique unlockable episodic challenges following Space Kitten's first big adventure in space.
Space. And cats. And solitaire.
Hello and welcome to the mid-life crisis also known as "my first game". For decades I've worked in data & analytics, worn just about every hat, worked for soul-crushing corpos and small businesses, and at each and every job I've struggled with one thing: how to find more meaning to my work. It took layoffs and a severance check to finally try something that had been childhood dream: to make my own video game. I learned to (actually) code, learned Unity, Illustrator, Audacity, Photoshop, and more. Space Cat Solitaire is the result! It's not my "dream game" but it does combine many of my loves and passions, like Cats, space, storytelling and (of course) solving puzzles.
If you've made it this far, I invite you to join the Gray Duck Games Discord, share some pictures of your cats or memes with like-minded friends! :)
| # | ||
|---|---|---|
| 01 | Scs Story 0 | 89.4% |
| 02 | Scs Story 1 | 56.8% |
| 03 | Scs Lvl0 5wins | 53.6% |
| 04 | Scs Misc 1 | 30.5% |
| 05 | Scs Lvl1 5wins | 12.6% |
| 06 | Scs Story 2 | 12.6% |
| 07 | Scs Story 3 | 11.5% |
| 08 | Scs Lvl0 25wins | 9.4% |
| 09 | Scs Misc 3 | 5.2% |
| 10 | Scs Lvl3 5wins | 4.2% |
| 11 | Scs Lvl2 5wins | 3.1% |
| 12 | Scs Lvl3 100wins | 3.1% |
| 13 | Scs Lvl3 25wins | 3.1% |
| 14 | Scs Lvl3 50wins | 3.1% |
| 15 | Scs Misc 2 | 3.1% |
| 16 | Scs Lvl0 50wins | 2.1% |
| 17 | Scs Lvl0 100wins | 1.0% |
| 18 | Scs Lvl1 25wins | 1.0% |
| 19 | Scs Misc 4 | 1.0% |
| 20 | Scs Lvl1 100wins | 0.0% |
| 21 | Scs Lvl1 50wins | 0.0% |
| 22 | Scs Lvl2 100wins | 0.0% |
| 23 | Scs Lvl2 25wins | 0.0% |
| 24 | Scs Lvl2 50wins | 0.0% |
| 25 | Scs Story 2b | 0.0% |
Features:- TABBY Firmware Update: - Implemented text resizing for consistency across lines, ESPECIALLY in verbose languages. - Charting Updates (fixed the weird y-axis labels.) - Fixed an issue where TABBY was showing double the data in the same chart, whoops.- Adventure Balance Changes: - Time Flies modifier timer amount now scales with the square of the modifier and difficulty bonus percentages. - Adventure mode ability costs reduced to: - Fish Hook: 250 - Barrel Roll: 100 - Heavenly Shuffle: 500 - Adventure Increased the amounts earned from the Rising Tide series of cards: - Rising Tide (Minor): +40% (up from +25%) - Rising Tide (Moderate): +75% (up from +50%) - Rising Tide (Minor): +150% (up from +100%)- Adventure Currency Loot Pinata enhanced: As funny as it was to have coins streaming out of a card for 20 minutes, I've implemented a change which will generate larger coins random...
Read full update on Steam ↗Features:Significant performance enhancements in a few key areas:Memory usage has been reduced by ~75%. This has been accomplished through the retooling of the starry backdrop. A future update will go into greater detail on these updates.GFX processing optimizations for the "default" game quality. This includes vsync and anti-aliasing adjustments, In the future, this will have bespoke quality settings.Bugfixes:Fixed a critical bug that was causing game stalls, freezes and lags for players in regions that use a comma for a decimal delimiter (e.g. "0,5").
Read full update on Steam ↗Features:Fixed a issue preventing help menus from closing.Fixed a issue that deactivated the mouse after closing certain help menus.Updated ancient artwork and text in the help menusUpdated font profile and spacing for help menus
Read full update on Steam ↗Features:- Loot Pinata: - Cards now explode with rewards when they dock or pop during the fireworks sequence - Even more juicy sound affects recorded in my very own home with my very own coins, with help from my daughter. - Even more visual flair as coins arc across the screen, landing in your bank.- Added a new song!- Performance optimizations during high-action moments- Gave fireworks a rotation to match cards when they explode- Gave fireworks cards a trail and fewer particles.- Added Lollo Zanini a new shopkeep character who runs every shop everywhere in the local sector (how do video-game shopkeeps do that?!) Even Lollo Zanini has a few secrets that will be revealed. 😁Bug Fixes:- Fixed a bug preventing tooltips from working after SK pops up.- Fixed an issue causing the bar chart to cover the axis text.Known Issues:- Looking into an issue causing the bar graph to be squished at me...
Read full update on Steam ↗Features:- Massively updated the First-Time User Experience (a.k.a. "Up and Away"). This experience now teaches the player the most basic concepts in about 30 seconds as opposed to 3 missions' worth of Butch's yapping.- Renamed "Tutorial" mission to "Cosmic Cradle"- Massively trimmed the "Cosmic Cradle" mission to reduce redundancy with "Up and Away"- Removed the Cosmic Cradle icon (a.k.a. purple spaghetti) from the mission buttons. Once upon a time, my plan was to build three fairly standard solitaires variations. With time, the focus shifted toward one type of solitaire with lots of variation (Effect Cards & Power-Ups). Also the icon looked like crap.- Replaced all remaining placeholder images. The game is now 100% AI-free.Bug fixes:- Fixed a bug causing docked cards to appear "above" the parking slot- Fixed a bug in Purrallel Universes which gave the player the "Mirror Universe" Ef...
Read full update on Steam ↗Features:- Huge Updates to Effect Card and Power-Ups: - New card art (thanks James!) - Multi-layered design for more fanciness 💅 - Card text and icon are renderd dynamically instead of being baked onto the card (LOL, what was I thinking??) - Card text references localization files - Card icons are now unique and associated with their effects (they will soon appear in the Score HUD during Purrallel and Adventure modes)- Updated Tabby placeholder art in Mission 2 (thanks James!)- Score HUD tooltips (piping laid for card icons noted above)- Finally rainbowified the Parking ZonesBug Fixes- Fixed volume slider jankiness and recalibrated track volumes- Temporarily disabled non-english languages, as it is causing issues in the absence of actual localized text- Fixed an issue that would occassionally slow the star-scroll to a stop at the end of a mission- Minor tweaks and spelling fixes- Fix...
Read full update on Steam ↗1 positive · 0 negative.
Features:- TABBY Firmware Update: - Implemented text resizing for consistency across lines, ESPECIALLY in verbose languages. - Charting Updates (fixed the weird y-axis labels.) - Fixed an issue where TABBY was showing…
£8.18 → £9.09.
1 positive · 0 negative.
2 positive · 0 negative.
6 concurrent players — the highest daily peak recorded at that point.