Store data
- UK price
- £4.59
- US price
- $4.99
- Positive reviews
- 0%
- Total reviews
- 3
- Release date
- 15 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | -1 | -50.0% | 0 | -92.9% |
| October 2026 | 1 | -1 | -50.0% | 0 | -84.2% |
| September 2026 | 2 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £4.59 | £4.59 | 0% | £4.59 | No change recorded |
| United StatesUSD · US | USD | $4.99 | $4.99 | 0% | $4.99 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | MYR | RM13.49 | RM13.49 | 0% | RM13.49 | No change recorded |
| NorwayNOK · NO | NOK | 59,50 kr | 59,50 kr | 0% | 59,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 7.89 | NZ$ 7.89 | 0% | NZ$ 7.89 | No change recorded |
| PeruPEN · PE | PEN | S/.13.49 | S/.13.49 | 0% | S/.13.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P169.00 | P169.00 | 0% | P169.00 | No change recorded |
| PolandPLN · PL | PLN | 21,49 zł | 21,49 zł | 0% | 21,49 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
After stealing a forgotten artifact, a Thief finds himself marked as the unwilling ‘Hero’. Follow him as he journeys across the land, fighting monsters or exploring ways to go around them, all to give back the item he stole in the first place.
Follow the story of the Thief, full of attitude and snark as he begrudgingly makes his way with his new, always- talking companion, Tut Puff
Level by level, discover what it means to be a hero or avoid responsibility through different pathways and secrets scattered throughout
Uncover the mystery of Othaya, a world that has moved on from magic and monsters. When they threaten the existence of the common folk, how do you respond to it, Hero?
Combat happens when you feel it is worth the fight. Want to charge forward and face the challenge? Each boss is waiting to sink their teeth into the great and mighty “Hero”. Equipped with a sword, use your skills and wit to get a leg up against your foes.
All this is yours to explore in the Oops! You’re the Hero!
| # | ||
|---|---|---|
| 01 | Othy Lvl3 Ach3 | 0.0% |
| 02 | Oyth Finalach | 0.0% |
| 03 | Oyth Lvl1 Ach 1 | 0.0% |
| 04 | Oyth Lvl1 Ach2 | 0.0% |
| 05 | Oyth Lvl1 Ach3 | 0.0% |
| 06 | Oyth Lvl1 Ach4 | 0.0% |
| 07 | Oyth Lvl2 Ach1 | 0.0% |
| 08 | Oyth Lvl2 Ach2 | 0.0% |
| 09 | Oyth Lvl2 Ach3 | 0.0% |
| 10 | Oyth Lvl3 Ach1 | 0.0% |
| 11 | Oyth Lvl3 Ach2 | 0.0% |
| 12 | Oyth Lvl4 Ach1 | 0.0% |
| 13 | Oyth Lvl4 Ach2 | 0.0% |
| 14 | Oyth Lvl5 Ach1 | 0.0% |
Hello! A quick patch was uploaded that includes: Fix for the 'New Game' button Mouse functions added to UI buttons when interacting with menusThe other additions to the game are still in the works, and will be updated soon. Thank you!
Read full update on Steam ↗Hello, thank you for your patience! We've got another patch here with a couple of big updates to the game: Bugs:General:- Cutscene length adjusted for easier reading- Barrel respawn in later levels updated- UI overlay adjusted in dialogue to not cover certain cutscenes- Hit boxes for bosses - Wall collider adjustmentsQOL:Player Movement:- Boat controls adjusted to respond to one key press Levels:- Additional lighting added to the second level for easier guidance - Additional cutscenes added for player goal guidance - Door opening animation adjusted - Length of tutorial pop ups adjusted SFX:- The dragon roar added to the beginning cutscene in the fourth levelUI:- Key UI added to track keys in levelsCutscenes:- Dialogue adjustments for storyUp Next:Bugs:- Further bug fixesQOL:- Checkpoints if defeated by boss- Achievements implemented- Further Boss rebalancingThe next patch will be goin...
Read full update on Steam ↗Hello there! We have our first big patch for the game, take a look here!Bugs: General: - Save System now has a button on the Main Menu to load last level player was on- Cutscene length adjusted for easier reading- The explosive barrel no longer breaks cutscenes- Boss rebalancingMechanics: - Explosive barrel respawn adjusted if player accidentally sets it offEnemies: - Boss rebalancing- Wizard fireball slowed downPlayer Movement: - Movement during cutscenes has been turned off - Moving up and down stairs has been fixed. Player should no longer fly off- The Teleportation distance has been extended Levels:- Certain wall colliders adjusted that would get player stuck adjustedSFX: - The Health Pickups from enemies now make a sound when collected QOL: Enemies: - Hitbox adjusted on Level 3 boss- Damage adjusted for Wizard attacksLevels:- Level 2 torches added for guidance to open pathways -...
Read full update on Steam ↗General: - Save System now has a button on the Main Menu to load last level player was on - Cutscene length adjusted for easier reading - The explosive barrel no longer breaks cutscenes - Boss rebalancing Mechanics: - Explosive barrel respawn adjusted if player accidentally sets it off Enemies: - Boss rebalancing - Wizard fireball slowed down Player Movement: - Movement during cutscenes has been turned off - Moving up and down stairs has been fixed. Player should no longer fly off - The Teleportation distance has been extended Levels: - Certain wall colliders adjusted that would get player stuck adjusted SFX: - The Health Pickups from enemies now make a sound when collected
Read full update on Steam ↗Hello there!Oops! You're the Hero! has been released! Hooray! We've been getting some reports of bugs and some quality of life updates that would be good to have, so here are some upfront changes we'll be making to the game soon! Bugs: Movement allowed during certain cut scenes Timing adjustment to certain cut scenesHit boxes on certain enemies to be adjustedLevel Load/Save system to be fixedOverlapping UI elements to be adjustedSFX bugs to be addressedQOL Updates: Checkpoint respawn after being defeated by a bossAdjustment to Teleportation ability distanceBoat controls adjusted in the third level Overall level adjustments for guidanceSteam Achievements added to the gameBoss rebalancingAnimation adjustments to certain objects
Read full update on Steam ↗Cut scene adjustments Enemy damage adjusted Adjusted speed on whirlpools Added respawns to explosive barrels
Read full update on Steam ↗Hello! The third patch for ‘Oops! You’re the Hero!'s final demo is out! This update includes: ✨VISUALS:Visual indicator of the Rope being picked up behind the waterfall Ceiling added to Temple for lighting purposes 🛠️MECHANICS:Explosive barrel respawn removed from Town Adjusted speed of enemies 🐞BUGS: Security update from Unity Player launching off of staircaseCamera shaking when loading into the game The next patch to come out will include:Continued Bug Fixes Continued UI/Menu updates Continued polish Thank you for your patience, and for playing!
Read full update on Steam ↗Hello! The second patch for ‘Oops! You’re the Hero!’s final demo is out! This update includes: ✨VISUALS:Adjustment of VFX indicator Tut’s beginning dialogue in the temple areaVFX indicator of the Wizard spilling liquid on the ThiefVolume Control Slider added Pause Menu UI updated 🛠️MECHANICS:Master Volume Controller added 🎶SOUNDS: Rope swing whooshSound indicator of dialogue/text box switch 🐞BUGS: Rope swing adjustment Player movement stopped during cutscenesExplosion damage added to all Gob Boss minions (was only to Gob Min and Gob Moot, now includes Gob Max and Gob Mud) The next patch to come out will include:Continued Bug Fixes Continued UI/Menu updates Continued polish Thank you for your patience, and for playing!
Read full update on Steam ↗Hello! The first patch for ‘Oops! You’re the Hero!’s final demo is out! This update includes: ✨VISUALS:VFX indicator of explosive barrel range VFX indicator of objects that are explodable VFX indicator when the Gob Boss is tied up with the rope UI Icon updates that indicate if the Player has a rope and is able to swing vs no rope and cannot swingAdditions to Pause Menu 🛠️MECHANICS:Rope swing in the Town areaMore explosive barrels added 🐞BUGS: Rope swing adjustment Rope pickup noise adjustedAlarm bell added to demo The next patch to come out will include:A build for MacOS!Master Volume Controller Continued Bug Fixes Continued UI/Menu updates Thank you for your patience, and for playing!
Read full update on Steam ↗Announcement! The newest demo for 'Oops! You're the Hero!' has been released! There have been quite a few changes: All music has been redone and added Explosive Barrels are now present and effect enemies Multiple pathways to get through the levels, both violent and passive Rope mechanic has been added to swing across platforms Next Steps Will Include Continued Bug Fixes Creating a Mac build Polishing Rope mechanic Visual updates Thank you for being patient, and for playing!
Read full update on Steam ↗Announcement! A week has passed since the release of the game's demo! There have been a few issues found, so this past week has been tackling bugs and some polish. The first patch for 'Oops! You're the Hero!' is live! This includes: Updated lighting settings Fixed bug in the Main Menu concerning the mouse and button selection Fixed bug concerning the Pause Menu and restarting the game Added a Loading Screen for easier transition between Menus and Demo Level Next Steps Will Include Continued Bug Fixes Creating a Mac build Roadmap Creation for Upcoming Demo Updates, including final Demo Build Thank you for being patient, and for playing!
Read full update on Steam ↗Hello! A quick patch was uploaded that includes: Fix for the 'New Game' button Mouse functions added to UI buttons when interacting with menusThe other additions to the game are still in the works, and will be updated…
Hello, thank you for your patience! We've got another patch here with a couple of big updates to the game: Bugs:General:- Cutscene length adjusted for easier reading- Barrel respawn in later levels updated- UI overlay…
2 concurrent players — the highest daily peak recorded at that point.
Hello there! We have our first big patch for the game, take a look here!Bugs: General: - Save System now has a button on the Main Menu to load last level player was on- Cutscene length adjusted for easier reading- The…
General: - Save System now has a button on the Main Menu to load last level player was on - Cutscene length adjusted for easier reading - The explosive barrel no longer breaks cutscenes - Boss rebalancing Mechanics: -…
1 concurrent players — the highest daily peak recorded at that point.