Store data
- UK price
- £11.75
- US price
- $12.99
- Positive reviews
- 97%
- Total reviews
- 2,679
- Release date
- 23 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 446 | -1,622 | -78.4% | 148 | -73.8% |
| November 2026 | 276 | -447 | -61.8% | 120 | -38.5% |
| October 2026 | 723 | -1,345 | -65.0% | 194 | -77.3% |
| September 2026 | 2,068 | — | — | 857 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. With the game’s ending achievable in as little as about one hour, you can enjoy multiple playthroughs and experiment with various training strategies.
To prevent the impending World's Doom in one year, you must raise a dragon girl known as the "Divine Dragon." This food-loving dragon eats anything and transforms it into her own power. Meat, fish, rocks, iron... no, even lava, mountains, and other people's houses become fine delicacies in her eyes.
A mysterious enemy stands in your way, intent on bringing about the end of the world. Will you fight with powerful attacks? Use defense and healing skills? Or weaken them gradually with poison? Combine over 200 different skills to create synergies and build your own unique strategy.
The Divine Dragon is a pure being, just born. It’s not only her strength you must nurture, but her heart as well. Depending on how you raise her, her appearance and personality will change over time. The people she interacts with and the way she spends her year will determine the various possible endings to the story. Ultimately, the truth behind the "calamity" may also be revealed.
However, the Divine Dragon eats "anything". If you raise her the wrong way...
As you experience “A Year with the Divine Dragon” again and again and progress through the story, the Divine Dragon’s future will eventually branch into 25 different endings.
What kind of life awaits the Divine Dragon you spent an entire year raising?
Her future depends on how you raise her.
An indie game creator who develops games solo.
Continues to release popular titles, including "Noel the Mortal Fate," which was ported to Nintendo Switch™ / PlayStation®4 / Xbox in 2022 (available on Steam® since May 2018).
Streaming is OK! Feel free to stream on YouTube, Twitch, NicoNico, X, or any other platform. We’d really appreciate it if you could include a link to this page in your video description.
Monetization Using platform monetization features (e.g., YouTube Partner Program, Super Chat, etc.) is totally fine!
Notes Please refrain from doing anything illegal or anything that would bother others.
*Please be careful not to include any spoilers in the thumbnails.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Synergy 1 | 90.0% |
| 02 | Breath Change | 86.6% |
| 03 | Synergy 2 | 84.3% |
| 04 | Clear Dot 1 | 81.3% |
| 05 | Defeated Cham | 76.8% |
| 06 | Defeated Thunder | 76.7% |
| 07 | No Debt | 73.3% |
| 08 | Defeated Noir | 71.5% |
| 09 | Defeated Labryn | 71.2% |
| 10 | Defeated Gemina | 66.9% |
| 11 | Synergy 3 | 66.4% |
| 12 | Defeated Moon | 66.2% |
| 13 | False Invoice | 64.8% |
| 14 | Adored | 63.1% |
| 15 | Ate The Villager | 55.9% |
| 16 | Chill | 55.4% |
| 17 | Str S | 51.0% |
| 18 | Confectionery Box | 49.4% |
| 19 | Int S | 47.4% |
| 20 | Hp S | 45.3% |
| 21 | Mischievous | 44.7% |
| 22 | Defeated Octanya | 44.6% |
| 23 | Agi S | 43.6% |
| 24 | Defeated Rabuu | 43.6% |
| 25 | Wild Game Over | 42.6% |
| 26 | Reserved | 42.0% |
| 27 | Defeated Meteor | 41.0% |
| 28 | Clear Dot 2 | 39.3% |
| 29 | Defeated Dorothy | 38.1% |
| 30 | Damage 100000 | 37.0% |
| 31 | Defeated Melty | 36.9% |
| 32 | Ate The Fairy | 36.3% |
| 33 | Vit S | 34.8% |
| 34 | Defeated Fracta | 34.6% |
| 35 | Friendship Arches | 34.0% |
| 36 | Steady | 32.1% |
| 37 | Dd Unlock | 31.4% |
| 38 | Whimsical | 30.8% |
| 39 | Friendship Toly | 29.6% |
| 40 | Friendship Martha | 29.3% |
| 41 | Res S | 28.9% |
| 42 | Defeated Morgentiana | 28.7% |
| 43 | Friendship Ulupica | 28.5% |
| 44 | Defeated Kurya | 25.4% |
| 45 | Clear Dd 1 | 25.2% |
| 46 | Sealed By Morgentiana | 24.3% |
| 47 | Shield Max | 21.9% |
| 48 | Friendship Knot | 21.6% |
| 49 | Investment | 20.7% |
| 50 | Fragments Cham | 20.0% |
| 51 | Friendship Quin | 20.0% |
| 52 | Wind Blade 30000 | 19.4% |
| 53 | Clear Dot 5 | 19.3% |
| 54 | Fragments Thunder | 19.3% |
| 55 | Friendship Morgentiana | 18.5% |
| 56 | Debt Game Over | 18.0% |
| 57 | 3 Friends | 17.5% |
| 58 | Fragments Labryn | 17.3% |
| 59 | Fragments Noir | 17.2% |
| 60 | Fragments Gemina | 14.5% |
| 61 | Fragments Moon | 14.4% |
| 62 | Fragments Melty | 12.7% |
| 63 | Storm Game Over | 12.5% |
| 64 | Fragments Dorothy | 11.2% |
| 65 | Fragments Fracta | 10.7% |
| 66 | Clear Dot 9 | 9.2% |
Updated to Ver.1.0.4Added a new artifact: "Woofderful Bone"Added several new skills: "Reckless Charge," "Ancient Poison," "Overzealous Treatment," and "Shape Memory"Slightly increased the activation chance of "Thunder Staff".Adjusted the number of activations for "Reward Pudding," "Metronome," and "Throwing Knife".Slightly increased the chance of ingredient discounts.Added a command to surrender during battle.Fixed an issue where "Substitution" was not removed by certain skills, such as "Stalwart Press".Fixed an issue where "Witch Hat" activated for unintended skills.Fixed various other text and bugsIn December, we're planning to release Ver. 1.1.0, the first major update since the full release. We're currently hard at work adding new random events, minor calamities, and a brand-new Challenge Boss.And who knows? We might even have another exciting announcement to share around the same...
Read full update on Steam ↗Updated to Ver.1.0.3Fixed an issue where "Star Scales" did not work against certain skills such as "Stalwart Press"Fixed an issue where obtaining "Quick-Dry Undershirt" or "Sturdy Boots" from "Treasure Chest" did not increase Action PointsFixed several issues related to "Chain of Misfortune"Fixed several unintended behaviors related to certain endingsFixed an issue where the Steam achievement "New Possibilities" could not be unlocked under certain conditionsFor save data that meets the unlock requirements but has not unlocked the achievement, it will now be unlocked automatically on the Scenario Select screenFixed an issue where the number of retries was displayed on difficulties other than HARD under certain conditions after losing a battleFixed various other text and bugs
Read full update on Steam ↗Updated to Ver.1.0.2Fixed an issue where unnecessary options appeared on the Breath Effect Change screenFixed an issue where the Outing icon in the bottom-right corner of the screen would revert to its default appearance after exiting the Breath Effect Change screen on a day when an event occursFixed an issue where the displayed items did not match the actual rewards when receiving two items as a reward from a villagerFixed the behavior of "Strong Acid Slime" and "Ice Slime"Added effects when "Thin Ice" and "Acid Wound" activateChanged the display of certain values in "DRAGON'S DISCIPLINE" to make them easier to understandChanged so that a single attack from "Thundercloud" and similar skills can remove the enemy's "Substitution"Fixed various other text and bugs
Read full update on Steam ↗Updated to Ver.1.0.1Fixed an issue where a new Breath would occasionally not be learned during Breath change eventsFixed an issue where the final boss would stop using Breaths when retrying the battle after a defeatImproved some read-text skip behavior in "DRAGON'S DISCIPLINE"Changed so that the game can be saved immediately before a TRUE EndingChanged so that the credits can be skipped from the second viewing onward on save data where they have already been viewed onceFixed various other text and bugs
Read full update on Steam ↗Updated to Ver.0.9.3.Added several Artifacts:"Strong Acid Slime", "Ice Slime""Added a new Skill:"Guts"Adjusted and added several Breath effectsAdded new TipsSlightly increased the number of retries available on higher difficultiesAdded the "Correction Program" event, which unlocks when Personality becomes heavily aligned with WILDAdjusted Gao-Gao so it does not act on the turn immediately after being revivedAdded an idle action Fracta performs when her Shield reaches a certain valueFixed an issue with Fracta's Shield displayFixed an issue where "Hammer" and "Assault Lance" could activate on unintended skillsFixed an issue where "Revenge" dealt less damage than intended when activated after the opponentFixed an issue where ”Extra-Sweet Sauce” would not activate when "Dragon Milk" was used via "Milk Chug"Adjusted translations for some proper nounsFixed various other text and bugs
Read full update on Steam ↗Updated to Ver.0.9.2.Fixed an issue where, under certain conditions, unintended ingredient effect descriptions would display as "????"Fixed an issue where, under certain conditions, battles would start with the turn counter displaying Turn 2Fixed the behavior of "Charge Lance"Adjusted the settings save process to improve stability in certain environmentsFixed the 60 FPS limit implementation and added an option to toggle it ON/OFF from SETTINGSIf the game runs unstably on your system, please set the 60 FPS limit to OffFixed various other text and bugs
Read full update on Steam ↗Updated to Ver.0.9.1.Fixed some display errorsChanged so that Breaths referencing low stats are no longer selected when Breath changesLimited the game’s maximum FPS to 60 on high refresh rate monitor environmentsThis should not affect visual effects and should improve overall game stability but please report it if the game becomes excessively unstable
Read full update on Steam ↗Updated to Ver.0.9.0.Thank you for waiting. The game has been updated to Ver.0.9.0.This update mainly adds two new Calamity Dragons, and it will be the final major update before the full release!Added a new first boss, Melty the Calamity Dragon(Appears randomly like other Calamity Dragons)Added a new second boss, Fracta the Calamity Dragon(Appears randomly like other Calamity Dragons)Added several Artifacts:"Hammer" "Extra Sweet Sauce" "Magic Wand" "Charge Lance" "Miracle Cup" "Lucky Stone"Increased the effects of certain Skills:"Dragon Callus" "Revenge" "Afterimage Armor"Increased the effects of certain Artifacts:"Fluffy Pants" "Silky Pants" "Dangerous Syringe" "Gem Polisher" "Shield Booster" "Nutrient Solution"Added a "CONTINUE" command to the title screen that automatically loads the latest save dataAdded difficulty labels such as "HARD" and "EXPERT" for difficulty levels 2 and abo...
Read full update on Steam ↗Updated to Ver.0.8.3.Added Woofderful Trading Company Buyback Division(Check calendar for appearance weeks)Added random eventsAdded artifacts:"Chilled Towel", "Gold Bar"Added skills:"Shield Body", "Scythe Wind", Desperate Beat"Changed so "Blindfire" can trigger Magic Pressure and Elec AmpReduced the chance of learning skills from helping villagers when personality is set to WILDFixed a bug where using certain skills, such as "Combo Strike", on turn 1 of the first battle would cause an errorFixed issue where "Hidden Thorns" self-debuff couldn’t be blockedAdjusted enemy "Commander" behaviorAdjusted final boss behavior when HP drops significantlyFixed various other text and bugsWe are currently focusing on adding new story content for the full release.DRAPLINE has received around three major updates so far, and the upcoming Ver.0.9.0 update planned for next month will likely be the final...
Read full update on Steam ↗Updated to Ver.0.8.2.Added several Skills:"Limiter Release" "Primal Voice" "Martial Arts" "Brute Force" "Arcane Calculation" "Applied Technique" "Dragon Engine" "Hidden Thorns"Increased the effects of certain Skills"Sword Dance" "Tactician" "Dancing Chop" "Party Cracker"Changed the damage of "Wild Slash" from Medium to Small ×2Added effects when passive skills that activate on ignoring orders triggerAdded visual effects when debuffs are not applied due to "Antibody Generation" etc.Partially fixed an issue where "Chain of Misfortune" would not trigger for certain skillsFixed an issue where some debuffs from "Chain of Misfortune" etc. could not be prevented by "Antibody Generation"Fixed various other text and bugs
Read full update on Steam ↗Updated to Ver.0.8.1.Fixed an issue where an error occurred when "Emergency Defense Unit" was activatedFixed an issue where actions would loop when "Physical Parry" or "Magic Parry" was activatedFixed the processing of "Combo Strike+"Fixed an issue where incorrect upgrade indicators were sometimes displayed on skills when they were learnedFixed an issue where current CP could exceed the CP cap under certain conditionsChanged the damage of "Hidden Claw" from Small to Minimal (no changes to "Throwing Knife" with the same effect)
Read full update on Steam ↗Updated to Ver.0.8.0.Thank you for your patience—Version 0.8.0 is now live!This major update primarily introduces Affinity Events and a new Calamity Dragon.Added 21 affection events with villagers and 7 new CG illustrations(Detailed trigger conditions can be checked from "System" → "Compendium")Added a new third boss Calamity Dragon Dorothy(Appears at random just like the other Calamity Dragons)Added several Artifacts:"Rustproofing" "Nutrient Solution"Added several Skills:"Ad-lib" "Aim for the Legs" "Tactician" "Monster Bite" "Restless" "Residual Heat"Increased the effects of certain Skills:"Cell Activation" "Star Scale" "Shadow Clone" "Thunder Vortex"Adjusted the effects and cooldowns of certain Skills:"Thundercloud" "Snowcloud" "Sponge Body" "Heat Conversion" "Dragon's Breath" "Beat" "Super Beat" "Drumming" "Healing Beat" "Flames of Adversity"Added an event where, if personality rem...
Read full update on Steam ↗Updated to Ver.0.7.5.Added several Artifacts: "Paper Fan Subscription" "Exchange Ticket" "Letter of Recommendation"Added several Skills: "Bring It On!" "Poison Rain" "Trap Master" "Afterimage Armor"Increased the effects of certain Artifacts: "Late-Bloom Clover" "Golden Clover" "Crown"Increased the effects of certain Skills: "Wind Generator" "Acidic Fluid" "Thin Ice"Changed so that passive skills triggered by attack skills (such as "Lingering Flame" and "Acid Horn") can also activate from "Hot-Blooded Headbutt" and "Reactive Magic"Slightly strengthened stats and some skills of enemies appearing from Week 13 onwardReduced ★1 ingredient effects by about 50 and increased ★3 ingredient effects by about 100Changed "Midas Touch" so its success rate decreases after each successful activationFixed an issue where "Hidden Claw" and "Throwing Knife" could activate when conditions were not metFixe...
Read full update on Steam ↗Updated to Ver.0.7.4.Added personality-based variations to the Divine Dragon’s idle animation at homeFixed an issue where STR increase from "Competitive" did not trigger for "Heavy Impact"Fixed an issue where, when "Greedy" triggered during the STR increase from "Competitive," the effect of "Greedy" would cancel the current action queueFixed an issue where Star Scales was not removed when HP damage was fully blocked by Shield effectsFixed an issue where item counts were sometimes displayed incorrectly during the snack eventFixed an issue where unnecessary skills were displayed on the results screenFixed an issue where the Steam achievement "Overly Cautious" could not be obtained even when Shield was fully charged with certain skillsFixed an issue with the processing of the ingredient effect "Inversion"Fixed various other text and bugs
Read full update on Steam ↗Updated to Ver.0.7.3.Added an announcement display when auto-save is executedFixed an issue where Nuunu-Rabuu would not fleeFixed an issue where the battle would not end after evading the meteor’s turn 10 attackFixed an issue where effects did not activate when obtaining certain artifacts such as "Quick-Dry Inner" from loop bonusesFixed an issue where achievements were not unlocked when dealing over 100,000 damage and the battle ended immediatelyFixed an issue where Shield Booster did not function correctly on shields generated at battle startFixed the behavior of "Wild Slash"Fixed the behavior of "Chain of Misfortune"Fixed an issue where scenarios or difficulty levels could sometimes be unlocked without consuming CPFixed some display issuesFixed various other text and bugs
Read full update on Steam ↗Updated to Ver.0.7.2.Fixed an issue where the training completion screen did not appear after clearing the main story in a new training run following an abandoned oneAdded a process to correct discrepancies between displayed CP in save data and actual CP
Read full update on Steam ↗Updated to Ver.0.7.1.Fixed an issue where CP could not exceed 1000Fixed an issue where Breath could not be used in the Week 3 tutorial battle depending on skill setupFixed some missing read status flags
Read full update on Steam ↗Updated to Ver.0.7.0.Thank you for your patience—DRAPLINE has been updated to Ver.0.7.0. This major update primarily introduces the new high-difficulty mode!Implemented high-difficulty modes "DAYS OF TORNADO Lv.3–Lv.9". (Current Lv.2 content adjusted accordingly.)"Added story content ""Fragments of Space-Time"" to Scenario Select (Unlocked after clearing DAYS OF TORNADO)"Added two new Auras for the Dragon GirlAdded settings: "Always Skip Read Events," "Do Not Teach Words During Skip," and "Training Animation Speed." ※Because read flags are now tracked starting from Ver.0.7.0, all events read in Ver.0.6.3 and earlier will initially appear unread.Added many items and artifacts: "Delicious Gem Pile," "Dangerous Donut," "Thundercloud Jar," "Snow Candle," "Medicine R," "Reward Pudding," "Surprise Box," "Late-Bloom Clover," "Golden Clover," "Treasure Chest," "Gauntlet," "Applied Electrogeni...
Read full update on Steam ↗Updated to Ver.0.6.3.Adjusted minor layout elements on the title screenChanged so that a save screen now appears when moving to the Scenario Select screen after finishing trainingSignificantly adjusted the effects of certain skills:"Harden," "Coating," "Beat," "Super Beat," and "Confident"Added a button that automatically inputs the maximum value during number entry such as when repaying debtFixed an issue where transitioning scenes during a Breath effect in the Breath Edit screen or Breath Change event could cause an errorFixed so that "Stun" and "Sleep" no longer trigger command ignoringFixed various other text and bugs
Read full update on Steam ↗Updated to Ver.0.6.2.Now supports Steam Cloud Saves If different save data exist on multiple local devices, back up the "save" folder via Manage → Browse Local Files before launching the gameAdded new Artifacts: "Ninja Log" "Permafrost" "Special Parfait" "Pinwheel" "Canteen" "Emergency Defense Unit" "Wild Child’s Club" "Honor Student’s Fountain Pen"Reduced cooldowns for several skills: "Sharpen Claws" "Quick Punch" "Wild Scratch" "Molting" "Dancing Chop" "Party Cracker"Enhanced upgrade effects for certain skills: "Lock-On" "Boomerang Attack" "Heavy Impact" "Crunch" "Big Bite" "Reverb" "Space Erosion" "Dragon's Rage" "Dragon Callus" "Noise Storm" "Thunder Vortex" "Revenge" "Flames of Adversity""Deadly Poison" effect amount now displays correctly in battle details when boosting poison damage"Death Roll" activation is canceled if stunned or asleep while waitingIncreased Morgentiana’s sta...
Read full update on Steam ↗Updated to Ver.0.6.1.Fixed an issue where the game could freeze when the shop’s inventory was refreshed under certain conditionsFixed a display issue that occurred when losing to Octanya and ending training immediately afterwardFixed an issue where failing to act due to insufficient stamina could prevent further actions in subsequent weeksFixed an issue where "Power Charge" and "Magic Focus" did not work properly with certain skillsAdjusted the effectiveness of the "Magic Piggy Bank"Changed so that items such as "Large Beehive" can now be used directly from the bag on the ingredient selection screenAdded unique icon images for all types of ArtifactsAdded a feature allowing players to abandon training and return to the Scenario Select screen at any timeFixed various other text and bugs
Read full update on Steam ↗Updated to Ver.0.6.0.Thank you for waiting. We’ve updated to Ver.0.6.0. This is the first major update for DRAPLINE!Compendium Feature Added(Can be accessed during training, or from “System” → “Compendium” in the scenario select screen)Added events and items to update the Woofderful Trading Company’s inventoryAdded several random eventsAdded Small CalamitysAdded challenge bosses that can be fought by visiting certain places during summer campAdded special game overs related to challenge bossesAdded several items and artifacts:“Harpy Sword,” “Ice Cream,” “Splash Cactus,” “Shield of Sunrise,” “Shield of Moonlight”Added many inspiration skills:“Run-up,” “Boomerang Attack,” “Cell Activation,” “Wild Scratch,” “Acid Fluid,” “Crunch” “Mirage,” “Reverb,” “Instant Shield,” “Dragon Callus,” “Wind Power,” “Thunder Vortex,” “Revenge,” “Flame of Adversity,” “Thin Ice”Adjusted effects and cooldowns...
Read full update on Steam ↗Updated to Ver.0.5.4.Fixed a bug where “Hot-Blooded Headbutt” and “Reactive Magic” would not trigger under certain conditionsFixed a bug where “Substitute” was not removed after specific attacksAdjusted so guaranteed-hit skills can also be redirected by some enemies’ "Protect" skillIncreased the power of "Hot-Blooded Headbutt" and "Reactive Magic" from "Small" to "Medium"Adjusted cooldown times for the following skills to be shorter:"Focus", "Tuning", "Harden", "Coating", "Wing Flap", "Battle Cry", "Armor of Dust"Buffs and debuffs (e.g. “STR↑”, “Accuracy↓”) can now stack up to 2 levelsAdded visual effects when “Hot-Blooded Headbutt” and “Reactive Magic” triggerAdded new Artifacts:“Stamp Card”, “Headband”, “Hand Mirror"Added new dialogue patterns when helping villagersFixed various other text and bugsWe are currently implementing a library feature that will display skills, items, and T...
Read full update on Steam ↗Updated to Ver.0.5.3.Fixed a bug where players were charged for ingredients they didn’t consumeFixed an issue where the skill "IIndomitable Spirit" and the item "Dragon Plushie" could activate simultaneously ("Indomitable Spirit" will now take priority)Added a process to prevent freezing when obtaining a number of artifacts close to the total availableChanged so that auto-save will not occur immediately after loading save dataAdjusted cooldown times for the following skills to be shorter:"Charge", "Lock On", "Rage Charge", "Reckless Attack", "Heavy Impact", "Armor Break", "Magic Thorn", "Loud Shout", "High-Pressure Heat Ray", "Space Erosion", "Dragon's Rage", "Noise"Increased the power of the skill “Death Roll” from "Large" to "Massive"The skill "Curse" has been reclassified from Magical Attack to Special Attack (Special Attack is a new category; more skills will be added under it in...
Read full update on Steam ↗Updated to Ver.0.5.2.Fixed a bug where an error would occur when selecting ingredients under certain conditionsFixed a bug where already acquired passive skills would appear during skill selectionFixed a bug where enemies could be re-randomized when retrying the "Small Calamity" battleFixed a bug where holding the Alt key would also skip messages instead of only the Ctrl keyChanged it so that when using the skills "Heat Exhaust" and "Mindfulness," those skills themselves are no longer affected by their own effectsAdjusted the effects of several items and skills (mainly adjusting effects and cooldowns of items that were too convenient on their own)Adjusted the effect amount and price of the artifact "Deadly Poison"Adjusted the price of the artifact "Dice Bento"Adjusted the cooldown of the skill "Poison Claw"Adjusted the cooldown of the skills "Heat Exhaust" and "Mindfulness"Adjusted th...
Read full update on Steam ↗Updated to Ver.0.5.1.Fixed a critical bug where the game could reset when doing training camp while the language was set to English.Fixed a bug where certain graphics would display incorrectly under high FPS environments.Fixed an issue where the help message would not display under certain conditions when selecting a villager with max affinityFixed a bug where "Breath" would disappear from the skill list after certain random eventsFixed a bug where upgrades for unequipped skills were sometimes not selectedAdjusted the processing of the item "Bloody Raw Meat"Fixed a bug where the skills "Adrenaline" and "Analysis" could overwrite the next action depending on activation timing (activation timing is now set to the end of the turn when evasion occurs)Fixed a bug where the skill "Star Scale" would not activate first
Read full update on Steam ↗5 positive · 0 negative.
9 positive · 0 negative.
Updated to Ver.1.0.4Added a new artifact: "Woofderful Bone"Added several new skills: "Reckless Charge," "Ancient Poison," "Overzealous Treatment," and "Shape Memory"Slightly increased the activation chance of "Thunder…
9 positive · 0 negative.
5 positive · 0 negative.
5 positive · 0 negative.