App 3084810 · Update history

Tower Lab

Official Steam announcements identified as patches, hotfixes, changelogs and game updates.

Saved from Steam

Patches

6 tracked updates
  1. Community AnnouncementsBy playtugstudio

    Localization Hotfix

    Fixed an issue that prevented changing languages in Settings. You may need to select your preferred language again. Thank you to the player who reported this through the in-game bug report tool!

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  2. Community AnnouncementsBy playtugstudio

    Demo Patch Notes - New cards, rebalancing, bug fixes

    GAMEPLAY:Enemy pathing physics overhaulRework Conversion Field to double Matter earned for one wave rather than instant matterRevert Kinetic Tower's projectiles so their pulse effect no longer pushes them apartCONTENT:Added physics-based utility card “Aftershock”Added physics-based utility card “Arc Discharge”Added physics-based utility card “Gravity Dampener”Added physics-based utility card “Black Ice”QOL:Add tower info button to tower right-click menu to quickly view its tech treeBUGFIX:Fixed Fan Tower capstoneFixed Tesla Tower capstoneFixed an issue where enemies could stop pathingFixed upgraded gravity tower capturing enemy units permanently (projectile lifetime rebalance)BALANCE:Rebalanced all enemies, waves, towers, and the game’s general economy to account for physics overhaul and improved difficulty scalingRemoved Tesla Tower, Salvage, and Hot Swap from Region 1 starting deck

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  3. Community AnnouncementsBy playtugstudio

    Demo Update

    Hi everyone, the updated demo just went up for Steam Next Fest. I have attached all the changes relevant to the demo build below. I have already received some submitted bug reports for the new build. So we will get on those ASAP. Thank you! v0.0.6 Demo Update Gameplay Added tower tech trees with branching upgrade paths and module nodes Utility cards now play directly from your hand for instant effects Cards now have rarities Added a tower-card upgrade option in the shop Reset your tech tree at the shop to refund spent matter and respec Cores no longer stack, each core is now a unique item Shield is now a generated resource (removed the flat +20 shield at level start) Enemies now scale smoothly with their mass instead of in discrete steps Rewards are now granted after each level The shop now appears after the Rewards screen Added 3x speed mode Added an opt-in run timer in Settings (off...

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  4. Community AnnouncementsBy playtugstudio

    Demo Patch Notes v0.0.4.1

    New FeatureAdded right click Tower Context Menu to sell tower and view tower info after placement Bug FixesFixed wave progression and shop occurrence in endless mode (starts at wave 6)Fixed hand card duplication when pressing F to start wave while hovering over a cardFixed losing tower when moving and pressing F to start waveFixed input hints not localized when switching languagesFixed various collision issues on stage 2Adjusted a location on stage 5 to prevent units from getting trapped on decorAttempted an achievement fix that was resetting stat on new runs Quality of LifeEnabled speed control in build phaseDoubled wave tooltip auto-show duration Balance ChangesRebalanced kinetic tower to improve early-game strengthIncreased Bomb Tower scale force multiplierIncreased Mine Tower explosion forceReduced friction on mines AudioReduced attack start SFX volume

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  5. Community AnnouncementsBy playtugstudio

    Progress Update - A bunch of new things!

    Hi, everyone!We hope you had a wonderful holiday season! We've been hard at work throughout the break, and Community Playtest 2 has been invaluable in shaping the demo. Here's a summary of what we've accomplished over the past couple weeks.Deckbuilding System OverhaulThe core deckbuilding loop has received major upgrades:Card Removal and Rerolls are now available in the ShopNew Deckbuilding UI showing your Draw Pile, Discard Pile, and full Deck at a glanceRandomized starting decks for more varied runsNew Enemy TypesWe've introduced three new enemy types that demand different strategic approaches:Copper - Extremely heavy units that attract and are more vulnerable to electrical effects. Tesla Tower deals 3x knockback against Copper enemies, making it a hard counter.Rubber - Takes significantly reduced knockback from electrical effects and prevents chain lightning from branching through...

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  6. Community AnnouncementsBy playtugstudio

    Game Update! v0.0.2

    Hi, everyone!Hope you are having a great week so far ☺️We’ve chosen this coming weekend to launch the first playtest on Steam. Any feedback and suggestions are welcome and highly valued!This playtest will be available from October 24th to 26th, 2025 - a total of 3 days. It will be announced on our Discord when it is live!So, what is included in this build?PhysicsThere is no traditional health/stat system here. Instead, you knock enemies off their paths. Thanks to gravity!Many interaction types: Knockback, Scale, Orbit, Slow, Push, BounceGrow or shrink enemies, projectiles, and objects. Change their weight and force. Take power and economy into YOUR control. 📈Knockback system with stability.Roguelite progressionReplayable runs with a shop to enhance your equipment after every stage. 💰Modules: Purchasable items to enhance how towers work and alter other gameplay elements.​Tower Defens...

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