App 3070070 Β· Update history

TCG Card Shop Simulator

Official Steam announcements identified as patches, hotfixes, changelogs and game updates.

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Patches

57 tracked updates
  1. Community AnnouncementsBy opneongameservice

    πŸƒTCG Card Shop Simulator 1.0 UpdateπŸƒ

    Hi everyone, Ding here.TCG Card Shop Simulator was made because I was bored out of my mind after burning out from solo mobile game development back in 2023. I felt aimless and wasn't sure what to do with my life.I'm not sure if I hit some kind of boredom limit, but one day I thought to myself, "Let's see if I can publish a PC game on Steam and make some cool Steam Trading Cards, always wanted to try it. And it would be nice if I can open an infinite amount of TCG card packs in the game, real ones are so expensive!". And what's more fitting than the TCG tycoon game I already had on mobile? I just needed to make it work for the PC platform. From then on, I was a madman. I worked on it everyday and spent at least 90 hours every week for 6 months. And on 15 September 2024, I managed to launch TCG Card Shop Simulator on Steam Early Access, a month earlier than what I've planned. I had no b...

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  2. Community AnnouncementsBy DarrenB_GG

    TCG Card Shop Simulator 1.0 Update FAQ

    Hello everyone! With TCG Card Shop Simulator 1.0 coming out very soon, we decided to answer your frequently asked questions!Will the save files carry over?Yes, your save files will be carried over from 0.70. You don't need to start a new save file!Will you be able to play Tetramon with other players?Right now, it is only built for you to play against other NPCs. There are no plans for multiplayer in the near future.There are other items in the roadmap that are not part of the 1.0 update. What will happen to them?Unfortunately, the playable TCG update took a bit more time and effort than initially expected. The other items within the roadmap will be added in future updates!Any future plans for updates post 1.0?Yes, there are future plans for updates after 1.0. Don't worry, this is not the final update for TCG Card Shop Simulator!Is there any optimization added into 1.0?Yes, model and m...

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  3. Community AnnouncementsBy opneongameservice

    Early access build 0.70.3

    Fix bug - tournament save/load bug causing naked customer to appearFix bug - ending the day while tournament has not ended will cause pairing data to be wrongFix bug - when getting new Tournament Prize Shelf, the pairing screen is not disabledEarly access build 0.70.3Fix bug - sometimes error when starting new game

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  4. Community AnnouncementsBy DarrenB_GG

    Early access build 0.70 - Tournament Update

    Attention potential shop owners TCG Card Shop Simulator is on sale for 20%! In addition to that, we are introducing a new update, the Tournament Update! Host your own tournament in your shop by getting the new Tournament Prize Shelf furniture. Be sure set your tables up with table numbers, pick out your prizes to giveaway and charge an entrance fee for the participants to make a few extra dollars! As part of the Tournament Update, we are also introducing a Camera feature built into the game's phone. You can now snap photos of your shop or even the new tournament participants! Here's the full list of new features in v0.70New item in MY DIY: Tournament Prize Shelf.Players can host their own tournament in the "Tournament" app of the phone.Players can host a tournament size between 8-32 participants.You can select your own prizes to be given out to the 1st, 2nd, 3rd and top 8 participants...

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  5. Community AnnouncementsBy opneongameservice

    Upcoming Update - Tournament

    https://clan.fastly.steamstatic.com/images/45081570/6ba6d2fa323f8f6c807d190d5381eee9802d7f4e.jpg Hey everyone, a quick update on what's coming soon. I've been working on the tournament feature and it should be ready in a few weeks. This new feature will allow you host your own tournament in the shop for up to 32 customers and you’ll be able to choose your own prizes for the winners. Hope to finish this soon!

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  6. Community AnnouncementsBy opneongameservice

    Early access build 0.66.6

    Bulk Donation Box and Card Storage Shelf can now hold up to 216 card types instead of 30 Added "Remove All Card" function at quick fill screen Quick fill price limit increased from $1000 to $5000 Raised height of Corner Shelf and Box Shelf to prevent big-sized items from clipping through Raised height of Card Storage Shelf to match height of Corner Shelf and Box Shelf Fix bug - Quick fill not selecting black Ghost cards Fix bug - worker with "Set Price" as secondary task will keep going back to rest point after setting price once Early access build 0.66.7 Fix bug - play table collider has empty space between each other Fix bug - customers looking for cards only are not entering shop if there is no card table Early access build 0.66.8 Prevent card grade to go over 10 (possible cause of game freezing after opening Card Storage Shelf screen) Separated Bulk Donation Box and Card Storage S...

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  7. Community AnnouncementsBy opneongameservice

    Early access build 0.66.5

    Early access build 0.66.1 Fix bug - adjusting tooltips setting during gameplay does not make it appear/disappear until the player interacts Fix bug - unable to put certain item on Tetramon Shelf (example - Nocti plushie) Fix bug - difficult to put or take item from a few of Tetramon Shelf's compartments Early access build 0.66.2 Fix bug - worker not setting card price after customer bought it and new card is displayed Early access build 0.66.3 Make worker with "Set Price" task to also set card price Early access build 0.66.4 Fix bug - worker that is manning counter stops working when secondary task is set Fix bug - worker that is manning counter cause other worker to stack on same counter when secondary task is set Early access build 0.66.5 Added toggle option to enable/disable set card price for both "Set Price" and "Restock Card" task Tweaked worker's skill speed boost from 8% to 7%...

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  8. Community AnnouncementsBy opneongameservice

    Early access build 0.66 - Workers Skill Level, Bonus and More

    https://clan.fastly.steamstatic.com/images/45081570/97bb7e948b7e951d4099eae5c5d0831a08c930cd.jpg Added worker's skill level system. Worker's skill will improve the more they do the same task, each skill level will boost task speed by 8% https://clan.fastly.steamstatic.com/images/45081570/d0e4b7f6ad35a3d48aff87e95d82eea46cc606b2.jpg Added ability to pay bonus to workers which will boost their task speed and morale temporarily https://clan.fastly.steamstatic.com/images/45081570/99d297d4f886af5b24902f28ef2c2e4399a29ddc.jpg Added new worker task - Restock Card https://clan.fastly.steamstatic.com/images/45081570/33555e5559e71b8f3c3a8ef1984cf2efcca6f1f1.jpg Added Card Storage Shelf https://clan.fastly.steamstatic.com/images/45081570/873db0c163f103af3de586b40ed012435df28b7f.jpg Card Storage Shelf is required in order for workers to restock card. Cards can be placed in it for workers to take...

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  9. Community AnnouncementsBy opneongameservice

    Upcoming Update - Workers Update and New Shelf

    Hey everyone! Quick update before the holidaysπŸŽ„ I’m currently working on a few features for the next update, but since I’ll be heading into holiday break soon, the update will most likely land around early/mid January. One of the most requested features is finally on the way. Workers being able to restock cards for you! It’s still WIP, but it’s really happening soon. I’m also experimenting with worker's bonus system, where you can pay extra to temporarily boost their speed. And maybe even convince them to stay late? And based on your suggestions, I will be adding a "Quick Fill" function for the Bulk Donation Box, which will be similar to the Workbench's slider to make filling it up easier and faster. So far, I’ve finished some new shelf types (corner shelf and cylinder shelf), it will be coming together with the next update. However, I couldn’t resist teasing them so check out the sc...

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  10. Community AnnouncementsBy opneongameservice

    Early access build 0.65.4

    Update workers to re-check primary task each time they finish one instance of secondary task Changed customer reviews for shop lighting to only start after 6PM Tweak customer to take lesser cards from Bulk Donation Box Fix bug - able to put graded card into Bulk Donation Box Fix bug - evening BGM not playing Early access build 0.65.5 Fix bug - package box stuck to worker when day end Fix bug - duplicate sfx when set primary/secondary task Fix bug - worker unable to get item from warehouse shelf if there is secondary task Early access build 0.65.6 Fix bug - worker that is manning counter will go back rest point constantly if they have secondary task Early access build 0.65.7 Fix bug - worker not coming back the next day if game is saved at end of day Early access build 0.65.8 Fix worker related bugs Optimization - Displayed graded card will show simplified version of the case when furt...

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  11. Community AnnouncementsBy opneongameservice

    Early access build 0.65 - Workers Update and Bulk Donation Box

    https://clan.akamai.steamstatic.com/images/45081570/aa4d98d38eb2d7bb0a3a0b5711ed02a1e7cf042d.jpg Added Bulk Donation Box https://clan.akamai.steamstatic.com/images/45081570/7bbb8d97cf0b01f56dd52b6f33682d3e402c3c3e.jpg Customer will walk by to grab anything inside and will have a high chance to leave good review https://clan.akamai.steamstatic.com/images/45081570/b5318636cf28589345cac7c38d420d9cc7bc5d8a.jpg Added new worker tasks - Refill Scent & Refill Pack Machine https://clan.akamai.steamstatic.com/images/45081570/fb4a94af71b684a6e3eefd62a3c61a9e7e967021.jpg https://clan.akamai.steamstatic.com/images/45081570/6bfabbda1e1d67e7ba1d479c92a9e0534328dd9e.jpg Added secondary task option for workers, they will now execute the secondary task once their primary task is done https://clan.akamai.steamstatic.com/images/45081570/ff1d6cc365917962830356c70ade1c0df57b6c04.jpg Increased effect of st...

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  12. Community AnnouncementsBy opneongameservice

    Early access build 0.63

    Added UG Bulk Box Workbench max price increased from $5 to $20 Workbench able to key in price using keyboard or gamepad's virtual keyboard Workers will now pick box from warehouse shelf with the fewest item first when restocking Added popup prompt when throwing away graded card package box Added tooltip for disabling auto snap Backend - streamlined card code to make future card creation easier (no visual change currently) Fix bug - graded card case's noisy texture Fix bug - customer trade will sometimes crash Fix bug - play table accessory are not showing if only the "big box" license is unlocked Fix bug - when moving Play Table or Workbench, the collision can push you Early access build 0.63.1 Fix bug - can't mouse over cards you received from the pack opener to see the value

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  13. Community AnnouncementsBy opneongameservice

    Early access build 0.62.3

    Slightly increased price tag and warehouse tag image size Raised warehouse shelf's height slightly to make bottom label more readable After placing item or card on shelf, only allow customer to take it after 3 seconds Customer will not take item or card while you are setting price for it Fix bug - unable to adjust the bottom most price tag if player is too close to it Fix bug - close phone quickly after scanner is purchased, will be stuck in locked screen Small announcement about the plushie, I have received the profit sharing from Makeship amounting to about $10k dollars and have donated all of it to Malaysian SLE Association. For those who bought the plushie, thank you very much for supporting! Can't wait for them to arrive :)

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  14. Community AnnouncementsBy opneongameservice

    Early access build 0.62 - Scanner Order

    https://clan.fastly.steamstatic.com/images/45081570/eba043ba41f13af431f9ad08c506f2b016bbc807.jpg Added stock scanner for easy restocking, access it via the phone's new scanner app Warehouse shelf is changed to be one sided only (more space!) Warehouse shelf's labels are shifted down Increased purchase box count limit from 100 to 500 when adding restock order Optimization - reduced loading time and lag when spawning many boxes of items Optimization - tweak card detail display distance Optimization - added a limit on only allowing 2000 package boxes to exist in the scene (newly ordered product box that exceeds the limit will be stored and only spawn when existing package box is cleared) Fix bug - stuck when opening card pack during lag spike Fix bug - on game load, the worker's task is reset if saved at end of day Early access build 0.62.1 Fix bug - warehouse scanned small box item, but...

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  15. Community AnnouncementsBy opneongameservice

    Upcoming Update - Scanner Order

    https://clan.fastly.steamstatic.com/images/45081570/21632044e71d56264a54c2139779ccc15bc0e642.jpg Hey everyone, just a little update on what's coming soon. Thanks to all your suggestions and feedback, I'm currently working on a scanner feature to make reordering products easier, hoping to get it ready in a week or two. It will be a mid-late game feature that requires certain amount of money to unlock. On a different note, I'm happy to share that all the plushies are fully funded, thank you so much to everyone who bought one and supported the campaign! Honestly, I originally just wanted the plushies for myself and my family, so for the 10% profit share from the Makeship plushies, I’ll be donating it all to charity. Big thanks to Makeship as well for making such cute Tetramon plushies and turning this into a reality! https://clan.fastly.steamstatic.com/images/45081570/693741ed4823ffb6f55...

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  16. Community AnnouncementsBy opneongameservice

    Early access build 0.61.5

    Card grading submission will now remember the last service type selection Able to key in how many boxes of item to order when restocking Limit purchase box count to 100 when adding restock order Fix bug - stuck at restock screen after backing from virtual keyboard Patched Unity CVE-2025-59489 vulnerability

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  17. Community AnnouncementsBy opneongameservice

    One year anniversary and upcoming update!

    Hey everyone, I can't believe how fast time passed while I've been busy working on the updates. TCG Card Shop Simulator has officially been on Steam Early Access for one whole year! I want to take a quick moment to say a huge THANK YOU to everyone for your support and being part of my solo dev journey. Your feedback, bug reports, and encouragement have really helped me make the game into something far more polished than it was a year ago! A quick look back at just how far we’ve come together: https://clan.akamai.steamstatic.com/images/45081570/506517a539d4ca316bf8cfb27725df30c4a7e4be.jpg The journey has been long, but it’s far from over. The biggest feature still on the roadmap is the playable card game. It may be the final boss on the roadmap, but I’ve been actively playtesting with physical prototypes, exploring mechanics, and refining the design. It’s not quite ready yet, and will...

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  18. Community AnnouncementsBy opneongameservice

    Early access build 0.60 - Card Grading

    Special thanks to the studio involved in this update: ThunderRoar Studio Hi everyone, card grading is finally here, along with a few additional updates and bug fixes! https://clan.fastly.steamstatic.com/images/45081570/898286cea96bf33600e3b1752f2e6d8e755c3b73.jpg You can now send cards for grading via The Cardinal's Grading app on the phone. Select up to 8 cards to be graded in a package and wait for them to be sent back. The grading time and price will depend on the service type you choose. https://clan.fastly.steamstatic.com/images/45081570/9e1edb0552eea49cd7208d3a2a763c3c92620af0.jpg You can view your graded card in a special album. To access the album, sort it using "Graded" button. Graded card's pricing can be viewed in the price graph screen, select a specific grade to see its market price. https://clan.fastly.steamstatic.com/images/45081570/42b393b3f458b06d9690d7a28fbc8cec5af34...

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  19. Community AnnouncementsBy opneongameservice

    Upcoming Update - Card Grading

    Hey everyone, it's been quite a while since the last update on TCG Card Shop Simulator. I apologize for the silence and I understand the frustration of not seeing any news on Steam. I want to be clear here and say that I will only make official announcements on Steam when I feel fully confident and ready on new update. That said, rest assured I'm still working solely on this game. The next update will focus on card grading. It's taking longer than expected as there's just a lot of things to adjust and I want to avoid breaking existing features. However, most of the important functions are already in place. I plan to get the update done and tested by end of August, or latest by early September.βœ… Completed:Graded card caseCard textures to show imperfectionsGraded card pricingAlbum just for storing graded cardsπŸ”§ Still in progress:Sending cards to be gradedGrading card website/appPrice g...

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  20. Community AnnouncementsBy opneongameservice

    Early access build 0.52 - Shop Decoration

    Special thanks to the studio involved in this update: ThunderRoar Studio Hi everyone, I'm excited to announce a new update that allows you to further personalize your card shop with a variety of customizable features! https://clan.cloudflare.steamstatic.com/images/45081570/f2d7ab3325aedac9b8b5ebcc1335d3fb3e59a1c6.jpg You can now modify the materials for the walls, floor, and ceiling of your card shop. And decorations like posters, statues, plants, etc are available for you to purchase and place within your shop. Make your shop stand out with these decorations and you might attract more customers to come and visit! https://clan.cloudflare.steamstatic.com/images/45081570/27805eb8e100cab72798129c4e98387c1419c608.jpg For even more flexibility, you can also place decorations outside your shop (within a certain range). https://clan.cloudflare.steamstatic.com/images/45081570/9b28faecdbb77051...

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  21. Community AnnouncementsBy opneongameservice

    Upcoming Update - Shop Decoration and Customization

    https://clan.fastly.steamstatic.com/images/45081570/262ec0efd9496b1bd35668bc5ed69ad113d473af.jpg Hey everyone, the next update will be shop decoration, and I'm working hard alongside other 3D artists to get it finished. This feature is taking quite some time as there really are a lot of decoration assets to create, but rest assured, it will be coming very soonβ€”most likely by the end of March or, at the latest, early April. In this upcoming update, you'll be able to customize your shop with new floor, wall, and ceiling textures, as well as decorate your shop with items like posters and more. Can't wait to get this update done and see what kind of card shop you will be creating :)

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  22. Community AnnouncementsBy opneongameservice

    Upcoming Update - Shop Expansion and New Items

    Hey everyone, I am currently working on new shop expansion and adding new items for the next update. However, the update will only be finished by next month (most likely late January) as I will be taking a break for the rest of December. Been working on the game non stop for way too long, it's time for me to rest and recharge so as not to burnout. Don't worry, I will be back in full swing after the holidays :)

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  23. Community AnnouncementsBy opneongameservice

    Early access build 0.50.4

    Updated Cashier Counter to be able to turn on/off checkout and card trading Fix bug - customer sell card and then buy back same card on Card Table

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  24. Community AnnouncementsBy opneongameservice

    Early access build 0.50.3

    Updated Workbench and card pack texture Updated timer to pause on all customers that are waiting to trade while you are in a trade, take your time to haggle Fix bug - customer trading same Ghost card Fix bug - crash after clicking "Let Me Think" button and go back to the person trying to trade

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  25. Community AnnouncementsBy opneongameservice

    Early access build 0.50.2

    Added "Let Me Think" button when trading to be able to exit the trade and come back to it later Show card's market price when customer is selling it Show amount of card in album for the card that the customer is offering Slightly lowered customer's chance to initiate card trading or selling Updated card image resolution from 512 to 1024 Fix bug - customer trading same Ghost card

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  26. Community AnnouncementsBy opneongameservice

    Early access build 0.50.1

    Tweaked customer's ask price when selling card to be lower Tweaked customer's chance to initiate card trading or selling to be lower Tweaked customer to have higher chance to sell card rather than trade card Customer looking to sell or trade card will go away automatically after 1hr in game time Fix bug - customer stop trading after a few days Fix bug - customer initiate card trading at boxed up Cashier Counter

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  27. Community AnnouncementsBy opneongameservice

    Early access build 0.50 - Customers Trade Cards

    Special thanks to the artists involved in this update: Trevor Woodham, Alfianzer Customer will now sell or trade card with you https://clan.fastly.steamstatic.com/images/45081570/baa92e388e8c00151114a3cead527d4c0f13477f.jpg -Customer will stand beside the Checkout Counter and ask to sell or trade card. A red exclamation mark will appear above their head, interact with the customer to start the process. The higher your shop level, the higher the chance that customer will ask to sell or trade card with you. Added worker's new task "Set Price" https://clan.fastly.steamstatic.com/images/45081570/38be41ec8f666375881fe95350fa5636a0c18758.jpg -You are now able to ask worker to set item and card price. They will go through all the items or cards and update the pricing accordingly. The same item's price will only be updated once each day by the worker. https://clan.fastly.steamstatic.com/image...

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  28. Community AnnouncementsBy opneongameservice

    Upcoming Update - Customers Trade Cards

    Hey everyone, the next update will be taking a longer time as I am adding a new feature on the roadmap, "customers trade cards". I want to make it so that customers will have a chance to sell or trade cards with you at the shop. Hoping to get this done in two weeks time, and a few extra days for testing

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  29. Community AnnouncementsBy opneongameservice

    Early access build 0.49.2

    Updated save load to use JSON Minor update on a texture Fix bug - shelf data not loading correctly due to mod

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  30. Community AnnouncementsBy opneongameservice

    Early access build 0.49.1

    Fix bug - show wrong total card collected amount in album Fix bug - spamming enter key while going next day may sometimes jump to the next day twice Fix bug - play mat or accessories customer uses should only be selected from licenses unlocked Fix text typo

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  31. Community AnnouncementsBy opneongameservice

    Early access build 0.49

    https://clan.fastly.steamstatic.com/images/45081570/e622fc1ff61485c785b80d09035867b814f518b5.jpg Customer will now use playmat and other accessories when playing at Play Table Customer that played at Play Table will have higher chance to look for single cards to buy Added Play Table shop exp bonus that is affected by store rating and shop level Added "Others" category at TCG Price screen, and removed the "All" button Last customer in checkout queue will look for other Checkout Counter with shorter line Will automatically backup auto save file to an empty manual save slot when loading manual save, this is to prevent players from losing their auto save file accidentally Fix bug - customer unable to find path to Play Table at corner Fix bug - collision not disabled when moving Checkout Counter Fix bug - Wide Shelf model's normal is reversed

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  32. Community AnnouncementsBy opneongameservice

    Early access build 0.48

    Special thanks to the artists involved in this update: GIGANTICBRUSH, Liz Steele https://clan.fastly.steamstatic.com/images/45081570/7c8671fbb37a98fc72edfc0fd7babd779d63ff83.jpg Added Katengu Ghost card Added 3 new comic books to restock Added 4 new play mats to restock Added Sort button at restock screen, and removed the "All" button Added new language Portuguese (Brazil) Updated customer to only look for a limited amount of item types, no need to stock all item types in shop Updated Litspire artwork Slightly lowered customer want specific item chance Fix bug - customer stuck on top of curb or staircase Fix bug - wrong card effect text

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  33. Community AnnouncementsBy opneongameservice

    Early access build 0.47

    Special thanks to the artists involved in this update: Alfianzer, Trevor Woodham, Busby, Cheka, Jaimeppah, Stevie Miller, Trevor Woodham, Toastytwigs Added new Tetramon card Terradrakon https://clan.akamai.steamstatic.com/images/45081570/240eeb242e07e3e01513908c3edd5210ecb42939.jpg Added Tetramon comic books in accessory category https://clan.akamai.steamstatic.com/images/45081570/6f4578fc7ed9984c19661108ff98e9e7483bf690.jpg Workbench now able to create Bulk Box with different grades depending on total value in the box https://clan.akamai.steamstatic.com/images/45081570/cbefee35caafe330bf7b4f96b30f1da973c79156.jpg Increased shop exp gained from scanning higher level items on cashier counter Updated Workbench max price from $1 to $5, added minimum price slider Updated customer review logic Updated a few Tetramon artwork Removed CAD & AUD 50c and replaced it with 1c Fix bug - customer n...

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  34. Community AnnouncementsBy opneongameservice

    Early access build 0.46

    Added actual total number of cards text when sorting by Duplicates, it will not show at all if you only have 1 card Added potential fix for memory leak during pack opening Updated customer's Play Table pathfinding linking to prevent getting blocked or stuck Updated worker to find the closest Trash Bin to discard boxes Updated auto cleanser collider Fix bug - Trash Bin unable to snap when moving Fix bug - Trash Bin is missing "Move" tooltip Fix bug - black and white Ghost card sharing same price tag when put on display Fix bug - Decimite Figurine wrong spelling Fix bug - Katengu card effect wrong spelling Fix bug - wrong card number sequences in album Fix bug - customer at play table showing shopping bag

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  35. Community AnnouncementsBy opneongameservice

    Early access build 0.45

    https://clan.akamai.steamstatic.com/images/45081570/138d6a276fdd67d6a492296b430346555cb411e1.jpg Added customer review app Added Trash Bin in MY DIY furniture shop Auto Scent G500 will now clean the smelly customer in 1 spray instead of 2 Updated Duplicates sorting to not the show card in album if you only have 1 (Example - you have 2 same cards in the album, if you sort by Duplicates, it will only show 1 card. If you only have 1 card in the album, sorting by Duplicates will hide that card) Fix bug - empty tank in auto cleanser not removed Fix bug - customer able to teleport into play table eventhough entrance is blocked Fix bug - after loading game, customer may become smelly at play table randomly Note : Please update the game to this version if your game has weird text issue. This is due to update to the localization text to be separated into different categories to make future tra...

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  36. Community AnnouncementsBy opneongameservice

    Early access build 0.44

    Able to take Workbench's stored Bulk Box while holding box Show door area guideline when moving furniture Customer will now complain if the shop entrance is blocked Fix bug - worker gone next day after telling them to rest Fix bug - customer give less money than required during checkout Fix bug - customer unable to queue if checkout counter is placed near and facing Shop Lot B wall 0.44.1 patch notes: Worker will ignore boxes that are too high, to prevent them getting stuck Fix bug - worker not going back to rest point when there is nothing to restock Fix bug - daily report stat not updated properly when customer is stuck in shop

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  37. Community AnnouncementsBy opneongameservice

    Early access build 0.43

    Added a prompt to switch album when getting the first Ghost card Updated Warehouse Shelf's label to be removeable Updated Auto Cleanser model to be smaller Fix bug - worker not appearing after being hired Fix bug - boxed up Workbench not loading Bulk Boxes stored on it Fix bug - Customer will queue through wall in Shop Lot B when checking out Fix bug - worker going back to rest point when restocking eventhough there is still task to do Fix bug - card foil not displaying correctly when taking it from album Fix bug - cards not sorted correctly in album when switching expansion

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  38. Community AnnouncementsBy opneongameservice

    Early access build 0.42

    Updated customer and worker waypoint seeking method to fix getting stuck issue Updated AUD conversion rate to 2 Fix bug - unable to place shelf near shop window Fix bug - bulk box not reducing card amount correctly Fix bug - credit card can't key in more than 1m Yen

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  39. Community AnnouncementsBy opneongameservice

    Early access build 0.40

    Able to store bulk boxes on Workbench Some workers will go back home at 9pm sharp Updated black outline of the text on cash register and credit card screen to be more subtle Fix bug - worker not restocking if asked to fill up shelf without label Fix bug - loading empty save file will get stuck in loading screen

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  40. Community AnnouncementsBy opneongameservice

    Early access build 0.39

    Added Steam Trading Cards Added black outline to the text on cash register and credit card screen Auto Cleanser will deplete the Cleanser with lowest fill amount first Worker manning the cash register will not leave until all customers has left the shop Customer will not queue up at empty Checkout Counter unless there is no choice Updated Checkout Counter collider to prevent box getting stuck on it Updated and fixed missing translation text in a few places Fix bug - worker stuck if interact after 9pm Fix bug - worker will keep going back to rest point before restocking Fix bug - worker will now store the box on warehouse shelf at end of day before going back Fix bug - Destiny and Ghost cards value is not changing Fix bug - cleanser spray can't affect customer when spraying from the top Fix bug - box not respawning when out of bound at certain places Fix bug - package box outline is mi...

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  41. Community AnnouncementsBy opneongameservice

    Early access build 0.38

    Added pack opening speed option in setting Added black outline to the money guide text when giving change Automatically rearrange boxes on warehouse shelf, box with the lowest item count will be taken first Workers will finish their job even after day has ended Fix bug - workers not putting box back on warehouse shelf after restocking Fix bug - daily report screen showing wrong total play table time Optimize packaging box model

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  42. Community AnnouncementsBy opneongameservice

    Early access build 0.37

    Added more auto backup save files Added Shop Lot B close entrance sign Changed currency name from RMB to CNY Fix bug - workers not restocking item Fix bug - error when loading items in hand Fix bug - cash register showing wrong item amount on screen Fix bug - achievement not registering as done Fix bug - Wide Shelf wrong description Fix bug - if Shop Lot B entrance is closed, workers will not be able to enter from the front Fix bug - restocker throwing box on ground and not putting it on warehouse shelf

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  43. Community AnnouncementsBy opneongameservice

    Early access build 0.36

    Workers that are restocking will not fill shelf space that has no label, unless instructed to Certain workers will now arrive earlier at the start of new day Added 2 new card album sorting method - Duplicates and Total Value Fix bug - total number of customers that played in the shop is not reset in new game Fix bug - package box that is out of bound at certain place is not respawning Fix bug - worker data is not saved correctly Fix bug - Wide Shelf has wrong description Fix bug - wrong total value shown when opening card pack

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  44. Community AnnouncementsBy opneongameservice

    Early access build 0.35

    Will automatically return to main menu without saving if there's error when loading furniture data Lowered smelly customer spawn chance and capped smelly customer spawn count Fix bug - customer still taking items from shelf even after ending the day (after Daily Report shows up) Fix bug - worker data not saving and loading properly, making them not appearing even after hired Fix bug - customer not queuing properly at second cashier counter when worker is manning them Fix bug - customer sometimes loop around the shelves when they can't find items they want Fix bug - get Basic Card Box tutorial not hidden after unlocking it Fix bug - RMB rounding issue during checkout Fix bug - worker cant give 0.01 RMB

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  45. Community AnnouncementsBy opneongameservice

    Early access build 0.34

    Note : Due to difficulty debugging the loading and restocking bug, I have added a log file in the save folder, if anyone faces item disappear after loading, customer not appearing or package box not appearing bug, please exit the game, go to C:\Users\\AppData\LocalLow\OPNeonGames\Card Shop Simulator and send the DebugLog.txt file over to [email protected] for me to check, thanks! Added toggle to disable VSync in setting screen Prevent bulk box creating process if there's no space to store it anywhere Worker will now prioritize restocking shelf space with label first before filling up the empty space without label Adjusted Play Table collider, you can now stand between chairs for tightly packed Play Tables Adjusted setting screen UI scaling to enable side buttons access for screen resolution issue Customer will only leave due to smell if he/she is within certain range of the smelly...

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  46. Community AnnouncementsBy opneongameservice

    Early access build 0.33

    Added PS4/PS5 controller support Fix bug - hire worker Steam achievement not receiving properly Fix bug - putting in empty Cleanser into Auto Cleanser will make it stuck Fix bug - worker can't give change at cashier with some of the currency setting Fix bug - controller unable to use A & B button to scan item, accept cash, add/remove change Fix bug - controller unable to use R2 button to finish checkout Fix bug - wrong Destiny bulk box texture Fix bug - shop level achievement not unlocking Fix bug - D20 Dice material got weird color Fix bug - average cost of deck box become really high Lowered RMB conversion rate from 3 to 2.5 to prevent decimal rounding issue

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  47. Community AnnouncementsBy opneongameservice

    Early access build 0.32

    Base rent amount reduced from $100 to $50 per day Play table event fee increased from $5 to $7 per hour for Standard Play table event fee increased from $5 to $8 per hour for Pauper Respawn package box if fall out of bound or stuck in locked shop lot B Fix bug - warehouse shelf's label not saved Fix bug - wrong item amount displayed in restock screen Fix bug - SFX volume off but still hear footstep sound Fix bug - auto cleanser cannot detect smelly customer that enters from shop lot B Fix bug - manual save not working properly when overwriting existing save with different shop Fix bug - customer looking for item that cannot be unlocked at current shop level Fix bug - sell and unbox are mapped to the same button on controller

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  48. Community AnnouncementsBy opneongameservice

    Early access build 0.31

    Today's patch: Reduced rent amount for shop expansions from extra $50 to $20 per expansion Added function to sell furniture, box it up and press C to sell for half price Bug fix - ghost card displaying wrong price when opening pack Bug fix - play table customer stuck and unable to progress to next day Bug fix - workbench stuck when bundling Bug fix - customer getting invisible item on shelf and unable to scan it on checkout Bug fix - missing tooltip for auto cleanser Yesterday's patches, sorry I didn't post any patch note as I need to fix various bugs quickly: Added disable controller setting Bug fix - controller movement even if no controller plugged in Bug fix - wrong total card value displayed when opening packs Bug fix - changed tutorial text from Card Shelf to Card Table Bug fix - AZERTY keyboard detecting movement in wrong keys Bug fix - auto save not working properly Bug fix -...

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  49. Community AnnouncementsBy opneongameservice

    Prologue build 0.27

    Add able to exit cash register by moving Fix bug - Anguifish card will not display in album if sorted by number Fix bug - set game event UI bug out on certain screen aspect ratio Fix bug - player can press credit card when employee is checking out credit card customer

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  50. Community AnnouncementsBy opneongameservice

    Prologue build 0.26

    Add move and place box function Starting money increased from 500 to 1000 Shop expansion rent amount lowered by half Item license unlock price decreased Customer more likely to find play table with other players Fix bug - play table fee can be set to any amount when customer is queuing Fix bug - after buying furniture, tooltip icon will appear Fix bug - customer always holding shopping bag after finish playing game Fix bug - hold spray button and exit spray mode, spray will not stop Fix bug - spam ready cleanser button and hold right click on shelf get multiple cleanser added to hand

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  51. Community AnnouncementsBy opneongameservice

    Prologue build 0.25

    Add arrow keys for movement Tweak daily price change amount Add customer popup text if they don't have enough money Customer have wants and will only buy items they looking for Warehouse Shelf cost lowered from 2000 to 1200 Checkout counter cost increased from 1200 to 2000 Fix bug - item floating on shelf Fix bug - customer stuck at shelf Fix bug - putting item on shelf from hand will not count towards the tutorial task

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  52. Community AnnouncementsBy opneongameservice

    Prologue build 0.24

    Add sprint function by holding Shift key Tweak higher chance for customers to play at play table Update item's price change to have a limit Able to input both , or . as decimal when setting price Able to press Q to call customer to stop play, then Q again to move table Fix bug - German "Setting" translation error Fix bug - customer go through window to sit on play table Fix bug - some customer clothing disappear at certain view angle Fix bug - open close sign display wrongly after loading game

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  53. Community AnnouncementsBy opneongameservice

    Prologue build 0.23

    Add AZERTY keyboard option Able to use comma key as decimal in checkout credit card screen Updated card foil shader Fix bug - item sometimes fall from counter Fix bug - card in customer's bag not hidden when loading game Fix bug - customer sometimes exit shop without paying

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  54. Community AnnouncementsBy opneongameservice

    Playtest build 0.22

    Add new foil shader Customer will react to being sprayed Fix bug - salary bill not added properly Fix bug - box dropped from warehouse shelf when loading

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  55. Community AnnouncementsBy opneongameservice

    Playtest build 0.21

    -Add rent and bill -Add hire staff function, only 1 available currently -Add language setting and rough translation (auto translation) -Update foil card's brightness and color -Warehouse shelf lower shop level requirement from 15 to 10 -Cash counter increase shop level requirement from 10 to 15

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  56. Community AnnouncementsBy opneongameservice

    Playtest build 0.20

    -Fix bug - unable to start new game properly -Fix bug - restock amount display wrongly -Fix bug - put box on warehouse shelf but unable to take it out until restart -Fix bug - warehouse shelf tag should not be able to set price -Fix bug - right click warehouse shelf while holding opened box will bug out -Fix bug - right click while holding item will make warehouse shelf price tag gone -Fix bug - when holding item and look at box, highlight won't turn off when look at another box

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  57. Community AnnouncementsBy opneongameservice

    Playtest build 0.17

    Savefile clear/restart notice : I am very sorry about this but the previous save file will be lost in this update due to a major change in save load method, the new save load method should work better and more stable from now on. Thank you to the play testers for taking your time to play the beta test and writing feedbacks, all the comments and suggestions from you are very helpful in making the game better! Not all feedback are addressed in this update yet and will be done in later updates, but most of the high priority feedback should be in this update already. Do check it out! Changelist : -Added camera FOV slider in setting -Changed camera FOV to be higher by default -Open phone button changed from F to Tab -Able to put item straight from hand back into box -Able to press Esc to exit phone screen -Able to use keypad number in credit card screen -Add a simplified method to access m...

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