Store data
- UK price
- £11.99
- US price
- $11.99
- Positive reviews
- 64%
- Total reviews
- 25
- Release date
- 21 September 2026
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| Last 30 days | 8 | -2 | -20.0% | 1 | -79.6% |
| October 2026 | 5 | -5 | -50.0% | 1 | -66.4% |
| September 2026 | 10 | — | — | 2 | — |
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| United KingdomGBP · GB | GBP | £11.99 | £9.59 | 20% | £9.59 | No change recorded |
| United StatesUSD · US | USD | US$14.99 | $11.99 | 20% | $11.99 | No change recorded |
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| PhilippinesPHP · PH | PHP | ₱475.00 | P380.00 | 20% | P380.00 | No change recorded |
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You don't walk into the apocalypse. You drive through it.
America, 2080s. AI corporations created sentient machines that made decisions no human authorized. Now they roam the wastelands, not to kill, but to convert. Humans are abducted and used to birth a new half-human, half-machine race created to inherit what's left of the world.
They took your wife. They have your daughter. You're one of the few still human. Still fighting. Still behind the wheel. And they haven’t taken you yet.
Slow time and dismember vital components. Break doors to target the driver, puncture fuel tanks to trigger explosions, or rip wheels apart to stop a vehicle dead in its tracks. Every enemy has a weak point. Find it.
Fight through the campaign solo, squad up in open-world co-op, survive long enough to extract with your team, or go head-to-head in ranked and unranked 1v1 deathmatches.
Every part has a cost in weight and aerodynamics. Build for speed, build for firepower, but build smart. Pick up powerful augments mid-run to enhance your weapons and vehicle on the fly.
Track your dash instruments in first-person. Primary weapon overheated? Secondary out of ammo? Draw your sidearm and finish the job.
Massive threats that push your build to its limit. Learn their weak points or die trying.
Combine active and passive abilities with your loadout to unlock new playstyles. Use sonar to track enemies through walls, drop caltrops to disable vehicles, or hit the jetpack and take the high ground.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Scrapper | 64.5% |
| 02 | Frequentflyer | 14.0% |
| 03 | Longhaul | 12.7% |
| 04 | Giantslayer | 10.8% |
| 05 | Explorer | 7.3% |
| 06 | Mechanic | 6.8% |
| 07 | Engineer | 3.6% |
| 08 | Banker | 2.1% |
| 09 | Bigspender | 1.8% |
| 10 | Executioner | 1.8% |
| 11 | Madmetalmaster | 1.6% |
| 12 | Collector | 1.4% |
| 13 | Racer 1 | 1.4% |
| 14 | Deathmatchexpert | 0.5% |
| 15 | Mpracer 1 | 0.5% |
| 16 | Roadwarrior | 0.5% |
| 17 | Invasionpredator | 0.1% |
| 18 | Racer 5 | 0.1% |
| 19 | Deathmatchelitist | 0.0% |
| 20 | Diamondranker | 0.0% |
| 21 | Goldranker | 0.0% |
| 22 | Invasionfortress | 0.0% |
| 23 | Masterranker | 0.0% |
| 24 | Mpracer 5 | 0.0% |
| 25 | Racer 10 | 0.0% |
As we prepare to launch the VFX/SFX overhaul in the coming week (some of it is live now), the campaign has been updated to remove critical issues with progression and handling.Removed progression blocker in Chapter 5Due to a previous update, after defeating Virel's Falcon (boss fight) in campaign chapter 5, he was unable to lead you into the next area and proceed to mission 6 Vehicles in the campaign now have appropriate tractionDue to a previous update, your campaign vehicle had less traction and felt more slippery than in other singleplayer game modes UPDATED OCT. 17, 2026Removed progression blocker for some players in Chapter 6You can now correctly complete the mission after defeating the Scorpion boss in Scorpion's Den UPDATED OCT. 18, 2026Removed progression blocker for some players in Chapter 4You can now correctly destroy the locks on the ferry to complete the mission after def...
Read full update on Steam ↗With over 50 million possible vehicle loadout combinations that impact handling, tuning it to feel right was extremely challenging. This patch standardizes vehicle handling with fundamental changes to dynamic wheel/suspension calculations so you can get the intended handling consistency regardless of loadoutSwapped gamepad/Steam Deck handbrake to Left trigger and brake to the east buttonPressing east button to handbrake-drift pulled your thumb off aim control, which made handling feel bad on gamepad. Left trigger now handbrakes, so you can drift while aiming, and east button is for hard brakesReduced explosive bounceback when wheels collide with a rough surface and small colliders like rocks (WIP)Suspension compression is now dynamic and adjusts in realtime based on your loadout's weight and your vehicle's weight distribution while moving (ex. drifting right shifts weight to the left,...
Read full update on Steam ↗This hotfix addresses issues from today's Death Race content updateFixed helicopter failing to lift player in singleplayer extraction because the system incorrectly assumed it was a death raceFixed Doom Wasp's RPG sidearm sometimes misfiring or not impactingFixed a null-exception error occurring every frame when playing non-death race game modes which generated mild but consistent performance overheadFixed victory in any game mode incorrectly counting as a victory in Death RaceFixed powerups spawning behind wall in Industrial District's Death RaceFixed a ground collision issue in New York which violently launched vehicles into the airFixed AI vehicles stuck in quick-turn after deathFixed AI vehicles continuously playing skid sounds after deathFixed player's loss of quickturn when a boss spawnsFixed a bug where Death Race achievements inadvertently locked challenge items that were alre...
Read full update on Steam ↗Death RaceThis free content update brings death race to singleplayer and multiplayer. Includes new secret customization options, map changes, AI behavior improvements, minimap overhaul, and 5 new achievementsNew Game Mode: Death RacePit your loadout against others in solo or multiplayer death races across 9 tracks. Build for speed to win the race, or build for power to eliminate contestants. Unlock secret customization items after wining racesPacked with jumps, hazards, and shortcutsSecret Items:Secret vehicles, vehicle parts, and cosmetics unlocked through special challenges or hidden in the open-world. Hover over the secret customization option to see the challenge requirementSecret items won't be listed in patch notes. You'll have to unlock them by completing the challengesSecret item categories currently include: vehicles, chassis, and shell (for custom vehicles)New secret items w...
Read full update on Steam ↗We've converted the collision system from arcade to simulation. Multiplayer collisions are now physically-accurate. Your mass is a powerful weapon that determines how well you execute and withstand ram attacks. Equip heavier items, add some spikes, and pit your loadout against othersBefore: multiplayer collisions either killed your momentum or sent you flying into narniaNow: combines your RAM stat * mass * velocity to determine the force applied, while DEFENSE helps negate RAM damageWeight: determines how much force is applied in collisionsVelocity: scales with weight to increase impact force and directionRAM stat: multiplies the final force by your loadout's ram statDefense stat: dampens the final force and damage applied by your opponent's collisionJetpacks, strafe, flight abilities: use them to avoid ram attacks altogether if you're building a lightweight loadout, or combine them w...
Read full update on Steam ↗Fixed an issue where 1 of 2 rear motorcycle wheels would not provide powerThis used to artificially decrease motorcycle acceleration by 50% until the powered wheel has enough rpm to catch. Now it catches immediatelyFixed an issue where 1 of 2 front motorcycle wheels would constantly brakeThis used to decrease top speed by 25% at all times. Now it brakes only when you brakeFixed an issue where engine power can drop below 0 when speed and acceleration stats are -1, preventing slow vehicle loadouts from drivingAll vehicles now have a minimum base power. Negative stats will default to the base power and positive stats will only improve engine power. This way all loadouts have a minimum viable power that can be improved rather than some loadouts being unusableAdded invisible map boundariesThis is to prevent players from exiting the level when using rocket jumps, jetpacks, or flight abiliti...
Read full update on Steam ↗This patch contains new apocalypse-themed content including 4 vehicles, 2 sidearms, 2 front guards, 1 wheel, 1 ability, 2 skins, level redesigns, and several graphical improvements and other changes.4 New VehiclesDoom Rig (semi truck): Behemoth trailerLarge vehicle with dual primary weapons capable of withstanding most ram attacksDoom Buggy (buggy): Light offroadHigh mobility when navigating rough terrainDoom Hauler (pickup truck): Heavy rammerHeavier armored version of the Vigilante built to ramDoom Wasp (motorcycle): Ultra light scoutEquipped with an RPG, Doom Wasp is the ultimate vehicle for a hit-and-run playstyle. The RPG's recoil and the Wasp's lightweight frame allow for recoil-assisted rocket jumps and powerful air-strafing3 New FrontguardsDoom Shovel: Reinforced front guard that lifts vehicles off the ground upon collisionDoom Ripper: A lethal mix of blunt and sharp metal for...
Read full update on Steam ↗Minor hotifx that solves inaccuracies in the ranked MMR global leaderboard, including main menu leaderboard and playercards. MMR Updates:Fixed MMR and rank badge not reflecting player's rank in the main menuRank badge on the playercard that hovers over your vehicle now accurately reflects your MMR leagueImplemented a framework that enables exclusive rank-based seasonal rewards (coming soon)Known Bugs:Ranked Match failing to start the countdown and timer after entering the match (FIXED)Primary Weapon: Plasma Gun doesn't reliably deal damageBadge icon: flickers during the 5-second countdown after a ranked match is found"Win streak" seasonal stat: showing N/AMissile Launcher & Missile Swarm Weapons: sometimes travel through obstacles to hit their target (FIXED)Graphics preset: users no longer able to select a quality setting from the dropdown (FIXED)
Read full update on Steam ↗Bug Fixes:Fixed quickmatch failing to progress beyond the loading screen for players more than 1000km away from each other despite custom matches working (we're monitoring this closely incase it reappears)Fixed violent pushback when two multiplayer vehicles collide head-on at high speedNetcode Improvement:Increased network sync rate 60Hz -> 100Hz Network now matches the previous physics overhaul which raised physics fidelity to 100HzVehicle Deterioration:Reduced vehicle handling penalty for damaged vehicles from 75% -> 25% Damage is not only cosmetic, but functional. Many players struggle with loss of control after taking damage, so we've significantly reduced the deterioration penalty. Healing also restores functional and cosmetic damage to 100%Level Redesign:Industrial District map improved Intended for close-quarter-combat, we felt it was a bit too tight. Removed some static buildi...
Read full update on Steam ↗Physics OverhaulThis patch includes a physics overhaul which lays the groundwork for vehicle handling improvements in the next patch. It addresses physics concerns about vehicles feeling "floaty", "slippery", and "sluggish", and a quickmatch fixPhysics Overhaul: We've increased physics fidelity to support the changes in this patchIncreased physics calculation frequency 60Hz -> 100Hz This supports the simulation-heavy changes we've made in this patch and significantly improves physics stabilityVehicle Handling: Added simulated driving assists which enable players to focus more on shootingTCS: improved traction stability during slippage When drifting or when the wheels are slightly above the ground, you'll still have sufficient controlABS: autobrake system designed to prevent oversteer Brakes will continuously pump during extreme slippage to prevent loss of controlAerodynamic Steering:...
Read full update on Steam ↗Balance ChangesThis patch addresses player concerns about the difficulty of navigating rough terrain, arena and extraction modes being too easy, and player health pools being too low. See developer note below regarding the retirement of the demo.Health Balance: Many players find the health pool to be challengingly low, so health and health pickups have been increased across the boardIncreased health pickup amount from 250 -> 500Increased Grafter HP 600 -> 800Increased Custom Speedster HP 900 -> 1100Increased Buggy HP 950 -> 1150Increased Falcon HP 1000 -> 1200Increased Reaper HP 1000 -> 1200Increased Interceptor HP 1100 -> 1300Increased Vigilante HP 1200 -> 1400Increased Scorpion HP 1200 -> 1400Increased Sour Diesel HP 1200 -> 1400Increased Custom SUV HP 1000 -> 1400Progression Balance: Extending the faster progression from the last patch (see patch 1.0.10), you can also unlock the fi...
Read full update on Steam ↗Balance changesProgression Balance: Our goal with XP progression was never intended to be grindy, so XP gain has been increased and level-gated unlocks are now easier to unlockIncreased XP gained at higher levels by +10% per levelReduced level required to unlock the Scorpion vehicle: 15 -> 11Reduced level required to unlock the Plasma Gun: 15 -> 10Reduced level required to unlock the Impulse Laser: 20 -> 11Reduced level required to unlock the Plasma Beam: 25 -> 15 Weapon Balance: Weapons updated to be more responsive and allow for faster tracking of targetsWeapon horizontal tracking speed: 90 -> 120 It can be challenging to track a fast moving player in multiplayer. This change allows turrets to keep up with high-speed loadoutsWeapon vertical tracking speed: 15 -> 40 Players that use a vertical lift ability can be difficult to track, so we've increased the vertical rotation speed of a...
Read full update on Steam ↗CampaignIntroduced the first campaign mission where you play as Claire in search of her kidnapped daughter, EmmaFollow Jack in his police interceptor through a checkpoint and discover the dark world of Mad MetalIncludes professional voice over and subtitles in EnglishIncludes 2 campaign-specific music tracksCabin-View SidearmDrivers can now use a sidearm while in cabin-viewThis will tie into a salvage mechanic where sidearms don't degrade targeted components as muchYou can use your sidearm to shoot drivers and disable their vehicles without damaging the components, allowing for better salvage and more XP/Scrap rewardsGameplay & ContentAdded quick-turn to all vehicles to enhance maneuverability and responsivenessAdded a new NOS boost VFX, sound, and 6D camera wobble to enhance game feelIncreased the initial power of NOS boost considerablyReduced the sustained power of NOS boost. We wan...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/45272033/551dfe5fe55a135346cef195205009b4b9b46062.png New stackable elemental augments for weapons: - Lightning: bounces to the nearest target - Flame: deals burn damage over time - Leech: repairs for 50% of damage dealt - Corrosive: deals acid damage over time Also reworked all other non-elemental augments. {STEAM_CLAN_IMAGE}/45272033/80e93af6271a9b23e3a93761860b0d47924ee76d.jpg Augments are currently hidden throughout the Infinite World map. {STEAM_CLAN_IMAGE}/45272033/5b0573fc75c16a7e1624e1acec6f5d6e1d106834.png
Read full update on Steam ↗Please continue to provide feedback via the in-game feedback/bug report button to help improve the game. Paint: - Players can now change materials and apply paints to their vehicle. - Temporarily removed painting of individual parts. Minimap: - Increased minimap size by 20%. - Correctly displays real-world coordinates of the map. - Player and Enemy icons are now displayed above other icons. - Enemy icons correctly align with the corresponding vehicle's forward direction. Tutorial: - Players can now retry the distance score challenge. Levels: New York City: - Each enemy now has a unique weapon loadout. - Environmental props have been reworked to prevent getting stuck under the vehicles and impeding their movement. - Temporarily removed highly obstructive environmental props. - Reduced memory requirements. Grand Canyon: - Removed some ground rock formations to prevent vehicles from gett...
Read full update on Steam ↗Content: New urban map added: New York City {STEAM_CLAN_IMAGE}/45524656/409baf705df917ebca715484809b4f5e445a83f9.png Balance: Reduced size and opacity of dust trails and explosions by 50% to help with visibility. Enemy weapon accuracy reduced from 100% to 75%. Enemy speed reduced by 50%.
Read full update on Steam ↗Content: New vehicle added: Police Interceptor. {STEAM_CLAN_IMAGE}/45524656/4b44068828d7f648b5dfdc4b41998e9bbe02da1b.png {STEAM_CLAN_IMAGE}/45524656/85c95342622f9e1c7fc0acddf8c01622efcf2a00.png Balance: Average vehicle weight increased from 1,600lbs. to 4,000lbs to reduce "floatiness". Traction increased by 33% across all surfaces. Shotgun damage reduced by 50% (10x5 to 5x5). Missile damage reduced by 33% (50 to 33). Enemies retreat when health falls below 25%. Enemy pursuit speed reduced by 33% - 50%.
Read full update on Steam ↗1 positive · 0 negative.
As we prepare to launch the VFX/SFX overhaul in the coming week (some of it is live now), the campaign has been updated to remove critical issues with progression and handling.Removed progression blocker in Chapter 5D…
With over 50 million possible vehicle loadout combinations that impact handling, tuning it to feel right was extremely challenging. This patch standardizes vehicle handling with fundamental changes to dynamic wheel/su…
1 positive · 0 negative.
This hotfix addresses issues from today's Death Race content updateFixed helicopter failing to lift player in singleplayer extraction because the system incorrectly assumed it was a death raceFixed Doom Wasp's RPG sid…
0 positive · 1 negative.