Store data
- Store status
- Coming soon
- Scheduled release
- 12 November 2026
- Positive reviews
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- Total reviews
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- Release date
- 12 November 2026
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Ashigaru Tactics is a hex-based tactical RPG set in Sengoku era Japan. The land is ravaged by clan warfare, bandit incursions, and rumours of Yokai are emerging. Assemble a squad of men and lead them through this chaotic era. Take on contracts for money, kill and loot your way through the land, and equip your men as they level up and grow stronger - the ones that survive long enough.
NEW FEATURES
Over 150+ perks for build variety
Many expected quality-of-life features (speedup etc)
Built-in modding support
The game has a procedurally generated world map layout, which you can freely move around and visit towns for gear and contracts, as well as hiring new squad members.
The battles are hex-based tactical combat, make the best use of your squad members and their skills, careful positioning, and sometimes just go all in on a lucky hit roll gamble.
Your squad is assembled from a mix of farmers, monks, militia, ronin, and more. If you have the money, get the best men you can find. Just make sure you can cover their wages.
Your squad members will level up through XP in combat, giving them improved attributes and perks that will make them stronger and more specialized in battle. Each squad member can be built in many different ways, so experiment and make the most of them.
Many squad members will die as you make your way through the troubled world. The ones that live on will have glory.
- Fixed black screen on load when scrolls unlocked but empty
Read full update on Steam ↗Update v67 — Campaign Crises & Wisdom Scrolls Two new systems bring greater threats to the campaign—and new ways to strengthen your company. Campaign Crises Trouble is no longer confined to a dangerous stretch of road. Four major crises can shake the whole land: Shuten-doji: The mightiest of the oni descends from the mountains, leaving shattered settlements and terrified survivors in his wake. Bandit Warlord: A ruthless chief gathers the outlaws beneath his banner. From Black Pass Fortress, his men tighten their grip on the roads. Imperial Uprising: A claimant to the imperial throne demands obedience from every clan. His armies march, and towns fall beneath new banners. Cult Uprising: A secretive sect spreads through the countryside, conducting bloody rituals and calling forth youkai. Behind them stands a feared Prophet. New rumors, encounters, and contracts bring word of these threat...
Read full update on Steam ↗Update v66 — Clan Wars Clan disputes can now grow into wars fought across the map. Clans establish forward camps, send patrols and supplies, lose territory, and offer new wartime contracts. Clan Wars Added formal clan wars that grow from prolonged disputes and aggression. Clans now launch scouts, patrols, raids, war parties, and supply columns across active fronts. Added forward camps that launch sorties, receive interceptable supplies, and withdraw when depleted or peace is made. Battles and raids now influence wars, which can end in peace, captured territory, or clan defeat. Clans can occasionally split in rebellion or unite through peaceful submission. Added Wartime town conditions with synchronized hostility, militia responses, changed prices, and changed supplies. Added road encounters and political news for declarations of war, peace, territorial changes, rebellions, and mergers...
Read full update on Steam ↗Update v64 — Youkai on the Roads Stories once dismissed as roadside folklore are becoming harder to ignore. This update adds a broad youkai roster, new contracts, more varied world activity, and additional controls for new campaigns. Youkai Expanded the youkai threat with Gaki, Onibi, Tengu, Kamaitachi, Yuki-onna, Ushi-oni, Yato-no-kami, and stronger Oni. Added distinct abilities, combat behavior, artwork, and effects for the new youkai. Added habitat-based youkai populations and varied mixed encounters. Some spirits hunt alone; others gather around stronger threats. Added new youkai sightings, locations, rumors, contracts, and cult activity. Folktales may contain more truth than they once did. Contracts and the World Added Find the Missing and Clear the Road contracts, with varied threats and outcomes. Expanded world news and rumors to cover every roaming enemy type, with more natura...
Read full update on Steam ↗Update v59 — Raids, Clan Skirmishes & Roadside Encounters This update expands what you can do across the world: raid town holdings, defend or repair them, take work from clans, and meet travelers with more to offer than a fight. Raids and Town Defenses Raid farms, fisheries, and other town holdings for supplies and loot. Damaged holdings hurt their town’s economy until repaired. Towns dispatch defenders against raiders, with stronger responses from larger settlements and military buildings. Towns send workers to repair damaged holdings. You can also help with repairs yourself. Added contracts to raid, defend, and repair holdings. Raiding now creates temporary hostility, allowing defenders to intervene immediately. Fixed interrupted raids not resuming correctly after battle. Clan Relations Added clan contracts, with more demanding work requiring better reputation. Clan offers show thei...
Read full update on Steam ↗Update v58 Sorry, the balance was bad last patch. The early game became much more brutal than intended, with sudden difficulty spikes and contracts that did not always reflect the danger involved. This update focuses on correcting those problems. Balance Slower enemy scaling in the early game. Enemy parties now grow more smoothly in both size and quality, with fewer sudden jumps to much stronger units. Rebalanced bandit, mountain bandit, pillager, beast, mercenary, ronin, caravan, and clan encounters. Ordinary bandit groups remain lower quality for longer before introducing more experienced outlaws. Rebalanced clan forces around a broader core of ashigaru and clan warriors, with fewer spear-heavy groups and more varied specialists. Large caravans and clan convoys now invest more of their strength into guards rather than additional civilian carriers. Powerful bear and ghost-boar encoun...
Read full update on Steam ↗Update v56 This is Ashigaru Tactics' largest update yet, expanding the living sandbox with new forces, travelers, camps, events, a rebuilt world map and interface, ten additional languages, extensive balance changes, and many fixes. New world and sandbox content Added French, Italian, German, Spanish, Korean, Polish, Brazilian Portuguese, Russian, Simplified Chinese, and Traditional Chinese support. Added macaques, hihi, and the rare onikuma beast. Added pillager parties with spearmen, bowmen, deserters, chiefs, and warlords, plus a broad clan roster of militia, ashigaru, clan warriors, samurai, nobles, kenshi, sword-school masters, and spear masters. Added clan local patrols, road patrols, reinforcements, war parties, noble retinues, and special detachments, alongside expanded mercenary companies and independent ronin bands. Added pilgrims, hunters, deserters, clan convoys, and other...
Read full update on Steam ↗// update v53- new: added ambitions for the company (x23 types)- added double click to expand/shrink combat text box- added hostile warning message to package delivery ambush- added social icons to menus- added world map command marker icon- changed adjust grip perk to be polearm only- changed all AOE attacks to be more consistent (-10% hit, -10% dmg)- changed committed strikes perk to +15%dmg +25% stamina, removed extra AP cost- changed jumonjiyari attacks to be 5/6ap style- changed many weapon weight values (2h heavier)- changed omiyari second attack to close range 2 tile arc- changed tooltips on range weapons to show cant use in melee- changed tooltips on thrown weapons to show can use in melee- changed vital points perk to piercing damage instead of dagger only- cleaned up item quick select window- cleaned up ledger window- fixed afterimage active icon showing logic- fixed bow tra...
Read full update on Steam ↗// update v52- new: added new weapon art- new: added origin images- new: ui overhaul- added item tier display to tooltip- added logo art to title screen- added menkui / face cloth head armor- rebalanced bandit weapons- rebalanced defense and dodge on various enemies- rebalanced enemy armors- rebalanced lucky perks % chance- rebalanced many random % values- rebalanced melee attack on various backgrounds- reduced map generate single capital chance- changed advancing thrust to be usable when engaged- changed ai to handle 2-tile range threat better- changed cleave to be 1 or 2 tile attack (polearm)- changed long slice to 6ap (nagamaki)- changed long thrust 4ap -> 5ap (2h spears)- changed many UI layouts- changed pushing thrust 5ap -> 4ap (2h spears)- changed some head armor and layer pieces around- improved locked text input color- improved negotiate messages- increase amount of blacksmit...
Read full update on Steam ↗// update v51 - new feature: banners & flags - new feature: exterminate camp contract - new feature: grass tiles for hiding - new feature: proper save/load dialogue - new feature: random team origin - added burst disable debug option - added difficulty setting weight to enemy perk chance - added ironman as proper setting - added missing tryout text - added new armor art assets - added new origin: random team - added new store art - added new town art - added refresh rate fps setting - added tooltip note for food days remaining - added tooltip note for wages days remaining - changed food consumption to randomize food choice - changed armor effectiveness / armor penetration for many weapons - changed camoflauge perk to 25% dodge bonus - changed net to only consume on hit - changed price of refugee hire/wage - changed random solo to 'avatar' type - changed so confident morale is harder t...
Read full update on Steam ↗// UPDATE v49 - added test art for helmets - added option to show debug menu - reworked armor mastery perks - fixed hover tooltip showing wrong items - fixed tooltip position on phone - fixed spear thrust ui stick while moving - fixed crackling audio on phone - fixed meditation perk not resetting - changed kill contracts to spawn further awya - changed enemies to flee less on world map - cleaned feinting stab perk tooltip - increased short sword damage - increased spear armor penetration - increased chance of sword school perk trees - increased xp gain on contracts - increased contract money bonus on high renown - improved player road following pathfinding - reduced nagamaki long slice damage - reduced trade goods spawn rate - reduced forest tree density - optimize serialization // UPDATE v49 - ヘルメットのテスト用アートを追加 - デバッグメニューを表示するオプションを追加 - 鎧熟練パークを再設計 - ホバー時に間違ったアイテムが表示されるツールチップを修正 - スマホで...
Read full update on Steam ↗// UPDATE v48 - added twitch panel in options - fixed inventory issue in town when sorting - fixed audio loop issue when selling - fixed target markers on skill change - fixed allowing sleep while in caravan - improved turn marker visibility - improved loot items to be sorted - removed koyari from mercenaries - changed dodge equipment penalty to be stricter // UPDATE v48 - オプションにTwitchパネルを追加 - 街でインベントリをソートするときの問題を修正 - 販売時のオーディオループの問題を修正 - スキル変更時のターゲットマーカーの問題を修正 - キャラバン中に睡眠できる問題を修正 - ターンマーカーの視認性を改善 - 戦利品アイテムのソートを改善 - 傭兵から小槍を削除 - 回避装備のペナルティをより厳しく変更
Read full update on Steam ↗// UPDATE v47 - added new sword types - short sword (slice, double slice) - katana swords (slice, parry) - tachi swords (slice, 2 tile sweep) - great swords (cleave, 3 tile sweep) - pole swords (slice, long slice) - added new spear types - short spears (1h) (thrust, advance+thrust) - great spears (2h) (long thrust, pushback thrust) - added new sword perk subtrees - common tree - ittouryuu tree - shinkageryuu tree - shintouryuu tree - added more variety in battle remnant loot - changed default mouse controls back to previous - option to toggle is in options - reduced world map time tick rate - fixed town open/close time calculations - fixed some ui highlights not clearing - fixed town services not usable after selling items - fixed battle formation issue with edges - fixed item sorting in inventory - increased famed item price - increased fisherman bow perk tree chance - fixed town/par...
Read full update on Steam ↗// UPDATE v43 - fixed repair & heal rates being wrongly calculated - fixed bug reporter issues - fixed log path calculations issues - fixed town buy/sell prices mismatch for goods - increased consumables spawn rate - increased daytime length (6am-8pm to 5am-9pm) - reduced day tick rate (10s->8s per tick) - reduced wages for seven survivors origin - reduced move speed on mountains 5% // UPDATE v43 - 修理と回復の速度が誤って計算されていた問題を修正 - バグ報告機能の問題を修正 - ログパスの計算に関する問題を修正 - 交易品の売買価格が一致しない問題を修正 - 消耗品の出現率を増加 - 昼間の時間を延長(6時〜20時 → 5時〜21時) - 昼夜の進行速度を低下(1ティック10秒 → 8秒) - 七人の生存者の初期設定での給料を減少 - 山岳地帯での移動速度を5%低下
Read full update on Steam ↗// UPDATE v42 - added bug report button - added directional marker to contract sprite - added locate camp contract - added tile tooltip info for fire/smoke/etc - added sounds for enemy equip swap - added sounds for consumables - added ability to enter town while in caravan - added short delay after final battle kill - changed visuals for fleeing flag - changed dazed icon - changed caravan to pass through towns - changed food consumption to be continuous not once per day - changed food type spawn rates - changed contracts to require report back to town - fixed perks on oni - fixed contract bandit faction id - fixed double click when in repair/attach mode - reduced contract counts slightly - reduced bandit silver ingot drop rate // UPDATE v42 - バグ報告ボタンを追加 - 契約スプライトに方向マーカーを追加 - 野営地発見契約を追加 - タイル(火/煙など)のツールチップ情報を追加 - 敵装備切り替え時のサウンドを追加 - 消耗品使用時のサウンドを追加 - 隊商中に町へ入場できる機能を追加 - 最終戦闘キル後の短い遅延を追加 -...
Read full update on Steam ↗// UPDATE v42 - added bug report button - added directional marker to contract sprite - added locate camp contract - added tile tooltip info for fire/smoke/etc - added sounds for enemy equip swap - added sounds for consumables - added ability to enter town while in caravan - added short delay after final battle kill - changed visuals for fleeing flag - changed dazed icon - changed caravan to pass through towns - changed food consumption to be continuous not once per day - changed food type spawn rates - changed contracts to require report back to town - fixed perks on oni - fixed contract bandit faction id - fixed double click when in repair/attach mode - reduced contract counts slightly - reduced bandit silver ingot drop rate // UPDATE v42 - バグ報告ボタンを追加 - 契約スプライトに方向マーカーを追加 - 野営地発見契約を追加 - タイル(火/煙など)のツールチップ情報を追加 - 敵装備切り替え時のサウンドを追加 - 消耗品使用時のサウンドを追加 - 隊商中に町へ入場できる機能を追加 - 最終戦闘キル後の短い遅延を追加 -...
Read full update on Steam ↗// UPDATE v40 - added alternate mouse control scheme option - added C button handling for home screen open - added discord rich presence - added error display and notification icon - added forcing nearby world map parties into battle - added hit% bonus to net throw - added knockback ability to boars - added new bow and sling weapon sprites - added new hit effects - added new unit base textures in battle - added roads to battle maps - added seperate tooltip for repair in stores - added skill effect icons for daze and stagger - added slight delay on end-turn click to avoid easy double press - added stats debuff when standing in fire - added town ambient audio variants - fixed animation timing when hit while moving - fixed bandits becoming non-hostile after day70~ - fixed bug with inventory when detaching items while in town - fixed camera centering wrong when clicking portrait - fixed c...
Read full update on Steam ↗// UPDATE v39 - fixed camp scaling bugs - fixed day tick happening every second - fixed levelup icons wrong from contract XP - fixed factions not attacking each other - increased armor stamina cost for higher tier armors - reduced trading impact on town wealth - キャンプのスケーリングのバグを修正 - 日付の進行が毎秒発生するバグを修正 - 契約の経験値によるレベルアップアイコンの誤表示を修正 - 派閥同士が攻撃しないバグを修正 - 高ティアの防具のスタミナ消費を増加 - 交易による町の富への影響を軽減
Read full update on Steam ↗// UPDATE v37 - NEW: new art for everything - NEW: new icons for everything - NEW: new silver ingot and gold dust loot - added talent stars instead of * - added morale stat modifier in tooltip - added shrine success sound effect - increased higher tier contract reward money - increased higher tier contract difficulty - increased enemy weapon drop rate - reduced negative mood penalty (no food, etc) - changed prices on hiring to not round up - changed internal time calculations everywhere - fixed spectral perk staying at full power - fixed dead ally armor drop when low durability // アップデート v37 - 新規: すべてのアートを一新 - 新規: すべてのアイコンを一新 - 新規: 銀の延べ棒と金の粉の戦利品を追加 - 変更: 才能スターを「*」の代わりに表示 - 追加: 士気ステータス修正値をツールチップに追加 - 追加: 神殿成功時の効果音を追加 - 調整: 高ランク契約の報酬金額を増加 - 調整: 高ランク契約の難易度を増加 - 調整: 敵の武器ドロップ率を増加 - 調整: ネガティブな気分ペナルティ(食料なし等)を軽減 - 調整: 雇用価格の端数切り上げを廃止 - 変更: 内部の時間計算を全体的に更新 - 修正: スペクトラルパークが常に最大パワーのままになる問題を修正 - 修正...
Read full update on Steam ↗// UPDATE v35 (steam), v36 (demo) - NEW: added clinic (heal & treat injuries) - NEW: added shrine (pray & offerings) - NEW: added bathhouse (take bath and rest) - NEW: added changelog popup on version click - NEW: added titles to hired members sometimes - added instant repair service to stores - added +5% chance to hit on easy difficulty - added options buttons for open save and logs folder - added various new sound effects - added injury recovery time in tooltip - added off-hand hit penalty for melee - added new non-final body armor graphics - increased default difficulty back to normal - increased sling damage slightly - fixed tooltip position in battle - fixed localization issues - fixed quick battle and custom battle difficulty setting - fixed rare freeze when enemy tries to flee battle - fixed many perks not applying hit-chance modifiers - fixed some opposite traits both being se...
Read full update on Steam ↗v33 (demo v34) - NEW: added sound & music (temporary assets) - NEW: added vocation perk trees (wretched, laborer, professional, forager, educated, noble) - changed clan perk bonuses - changed clans: hattori -> saitou, kurdo -> nagao, tokugawa -> matsudaira - changed high tier contracts to show more - changed many perks (fixes and balance) - changed taverns to not be usable in hostile towns - changed enemy scaling (more with player level up) - fixed battle tooltip position - fixed freeze on offhand weapons - fixed ghost boar spectral too strong - fixed town sell/buy price calculation bug - reduced rocks in mountain biome + more - 新機能:サウンド&音楽を追加(仮アセット) - 新機能:職業系パークツリーを追加(「忌み者」「労働者」「職人」「猟師」「学者」「貴族」) - 変更:氏族(クラン)パークボーナスを調整 - 変更:氏族の変更 – 服部(はっとり)→ 斎藤(さいとう)、久呂土(くろど)→ 長尾(ながお)、徳川(とくがわ)→ 松平(まつだいら) - 変更:上位契約の表示頻度を増加 - 変更:多くのパークの修正とバランス調整 - 変更:敵対的な町で酒場が利用不可に - 変更:敵のスケーリングを調整(プレイヤーのレベルアップにより強化されやす...
Read full update on Steam ↗Steam currently lists 12 Nov 2026 as the release date.
- Fixed black screen on load when scrolls unlocked but empty
Update v67 — Campaign Crises & Wisdom Scrolls Two new systems bring greater threats to the campaign—and new ways to strengthen your company. Campaign Crises Trouble is no longer confined to a dangerous stretch of road…
Update v66 — Clan Wars Clan disputes can now grow into wars fought across the map. Clans establish forward camps, send patrols and supplies, lose territory, and offer new wartime contracts. Clan Wars Added formal clan…
Update v64 — Youkai on the Roads Stories once dismissed as roadside folklore are becoming harder to ignore. This update adds a broad youkai roster, new contracts, more varied world activity, and additional controls fo…
Update v59 — Raids, Clan Skirmishes & Roadside Encounters This update expands what you can do across the world: raid town holdings, defend or repair them, take work from clans, and meet travelers with more to offer th…