Store data
- UK price
- £4.76
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 26 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| October 2026 | 1 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
A multiplayer Action-Adventure, join the mage ranks and master the most powerful abilities the Master Wizard can cook. Try protecting the human race against the random monsters that keep attacking the villages for some unknown reason that you might find out.
PVE Story missions with up to 4 players!
Play the game story through missions, alone or with up to other 3 friends! More difficulties are unlocked upon completion.
PVP Gamemodes!
You can invite your friend to a duel or have a duel against a random opponent, or take part of a 1v1v1v1 match.
Loadout System!
Customize your loadout, if you don't like an ability, just change it! You can equip 1 generic dash, 1 generic melee and 4 character specific abilities. Dashes and melees are usable by all characters.
Boss fights!
Many Abilities to unlock, soon more! Currently, there are 32 abilities to equip and try out. And unlock new characters, level up each character separately and unlock new abilities with that specific character.
Here are some of the abilities:
And more!
Have fun, alone or with friends!
| # | ||
|---|---|---|
| 01 | Firstloadoutchange | 24.0% |
| 02 | Firsttraining | 22.7% |
| 03 | Firelvl5 | 16.4% |
| 04 | Meetthemaker | 12.6% |
| 05 | Beatfriend | 11.3% |
| 06 | Earthlvl5 | 10.1% |
| 07 | Lumbercamprescue | 7.5% |
| 08 | Beatdeveloper | 5.0% |
| 09 | Gathercrystals | 3.7% |
| 10 | Vsaidummy | 3.7% |
| 11 | Assasinscamptakeover | 2.5% |
| 12 | Beatrndperson | 2.5% |
| 13 | Familiargrounds | 2.5% |
| 14 | Laststanding | 2.5% |
| 15 | Newspecimen | 2.5% |
Mostly fixed bugs basically ▪ Added something i can't say cuz it spoils the story but no one really cares about the story so when the master wizard dies the hay dummy npc takes his place in the main menu village and the pvp gamemodes ▪ Fixed the thing with the hay dummy added above cuz I've made it wrong ▪ Increased cage interact distance in the new specimen mission ▪ Fixed the random "1/n players are waiting" ui that was appearing in the new specimen mission ▪ Fixed the random tree on the logger camp mission that was too deep in the terrain ▪ Made players re-spawn and reset their positions when they beat the boss in the gather crystals mission ▪ Fixed a bug caused by re-spawning and resetting players position when they beat the boss in the gather crystals mission ▪ Fixed the Ability UI disappearing for host when a player joins and then leaves. ▪ Fixed EarthMinionsNest random encounte...
Read full update on Steam ↗1.7.3.4, the Hiroshima equivalent for bugs in Elementers. ▪ Fixed 1v1v1v1 breaking the center rock causing all players to get disconnected ▪ Chat menu would still work when dead, opening and closing it will give the dead player the ability to move around ▪ In some missions killing all the enemies from the next objective will make the mission impossible to be finished ▪ Fixed Barricaded villagers random encounter not resetting the kill enemies objective when all players died. ▪ Fixed a random hole in the forest map ▪ Fixed objective description on the forest map, too many had the same message cuz I was copy and pasting them ▪ Familiar grounds mission on extreme diff had a random encounter that was selecting the objectives of another random encounter that was disabled, making the mission impossible to finish I am tired boss, If I find more bugs I might leave them in the game as "features"
Read full update on Steam ↗▪ Fixed Spike object destroying projectiles before the projectile damaged the spike object ▪ Made the new boss push away dead players when it falls over ▪ Fixed Gather Crystals hard encounters activating on normal difficulty ▪ Fixed missing description on Gather Crystaks mission.
Read full update on Steam ↗▪ 4 Random encounters ▪ 1 new enemy, snowman ▪ 1 new mission, collect magic crystals ▪ 1 boss fight ▪ 1 new map ▪ Increased duel xp
Read full update on Steam ↗▪ Fixed tutorial stage not working ▪ Lowered enemies in the tutorial
Read full update on Steam ↗▪ Added the steam achievements unlock logic ▪ Added more achievements ▪ Added 8 random encounters ▪ Interacting with objects now stop abilities from executing ▪ 1 new mission on the new map maybe having to capture a turtle that uses earth armor ▪ 1 new map ▪ 1 new Enemy, a turtle that uses the earth armor ▪ Increase Dialogue npc Ui's size ▪ Add a sequence logic for unlocking missions, for example having to finish X mission to unlock the Y mission, otherwise add them in the locked section ▪ Make missions go in the completed section only when the player completed all difficulties, also added a separate new section for missions that have not been completed not even on the normal difficulty ▪ Play around with Xp rewards to only unlock at max a new ability per mission run
Read full update on Steam ↗▪ Added 4 random encounters in the logger camp mission, 2 for the hard and 2 for the extreme difficulties ▪ Added 4 random encounters in the familiar grounds mission, 2 for the hard and 2 for the extreme difficulties ▪ Randomized match now restores the player loadout after the match ends. ▪ Health indicator on players doesn't hide anymore after being damaged ▪ Balanced the Assasin damage, lowered it to 15 dmg per knife throw. ▪ Updated the version text, now it's smaller and gray. ▪ Added a night extra visibility option to spawn enemies which have a light above their heads on the dark maps ▪ Add an offscreen arrow to point to the nearest player ▪ Improved the Rootling enemy animations ▪ The Friends Invite menu now auto refreshes every 5 seconds. ▪ Fixed lumber camp mission not being saved ▪ Add a new Enemy, some kind of flower that attacks at a distance then hides underground and appea...
Read full update on Steam ↗▪ Trigger zone for new npc doesn't triger dialogue on client ▪ Srv Change dialogue Id doesn't also recalculate the dialogue size ▪ won't click if pointer is on invisible Ui ▪ Fixed music fading in the wrong side tutorial ▪ Fixed using abilities when clicking UI ▪ No rnd events in vs aI? ▪ 1 new mission ▪ 1 new enemy Boomberry ▪ Make tutorial stage 2 spike path collider ignore raycasts ▪ kid npc sometimes gets stuck in the tables in stage 2 tutorial ▪ Add a video overview for the health bar ▪ add a video overview for the objective arrow ▪ Add food tooltip on hover ▪ Missions hub ability Ui not visible for clients ▪ Air Dash particle on dash spawns on top of the entity instead of behind it ▪ Gore blood particles and blood puddles + gore toggle option in settings ▪ Random encounters ▪ Camera shake on abilities and camera shake option in settings ▪ burned effects on npc/map ▪ Difficulty i...
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Mostly fixed bugs basically ▪ Added something i can't say cuz it spoils the story but no one really cares about the story so when the master wizard dies the hay dummy npc takes his place in the main menu village and t…
1.7.3.4, the Hiroshima equivalent for bugs in Elementers. ▪ Fixed 1v1v1v1 breaking the center rock causing all players to get disconnected ▪ Chat menu would still work when dead, opening and closing it will give the d…
▪ Fixed game breaking error when a snowman gets killed
▪ Fixed Spike object destroying projectiles before the projectile damaged the spike object ▪ Made the new boss push away dead players when it falls over ▪ Fixed Gather Crystals hard encounters activating on normal dif…