Store data
- UK price
- £15.99
- US price
- $15.29
- Positive reviews
- 95%
- Total reviews
- 22
- Release date
- 17 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 13 | -18 | -58.1% | 2 | -80.9% |
| October 2026 | 7 | -24 | -77.4% | 1 | -81.1% |
| September 2026 | 31 | — | — | 8 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £15.99 | £13.59 | 15% | £13.59 | No change recorded |
| United StatesUSD · US | USD | US$17.99 | $15.29 | 15% | $15.29 | No change recorded |
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| NorwayNOK · NO | NOK | NOK 215.00 | 182,75 kr | 15% | 182,75 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$27.99 | NZ$ 23.79 | 15% | NZ$ 23.79 | No change recorded |
| PeruPEN · PE | PEN | PEN 44.49 | S/.37.81 | 15% | S/.37.81 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱555.00 | P471.75 | 15% | P471.75 | No change recorded |
| PolandPLN · PL | PLN | PLN 76.99 | 65,44 zł | 15% | 65,44 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Upgrade chef skill to unlock the dessert recipes
The player is going to help the shiba grow up from newbies to a professional chef. As the raise of skill rate, the shiba could unlock more and more various dessert recipes. Those lovely shiba shaped desserts will satisfy the taste buds and eyes for the customers. And also warming up their hearts.
Busy preparing ingredients and enjoy the process of making desserts
Knead the glutinous rice flour into a dough, drop it into boiling water, and once it floats, scoop it out and let it cool. Carefully drizzle with a special secret sugar-soy sauce... Ta-da! The fragrant Shiba Riceball is ready to shine. What other cute desserts will you make with your furry paws to sell today?
Every second matters! Pack dessert bento for your lovely customers
The only reason that various customers are in the long queue is that they can’t wait to taste your delicious handmade dessert. In a limited time, you’ll put the correct desserts into bento boxes and sell them. Their happy faces are your biggest motivation.
Decorate the kitchen and shop by hardworking earning money
No matter in reality or in the game, money is so useful! The player needs to use money to buy the ingredients for desserts, different kitchen utensils, beautiful decorations for kitchen and shop etc. We even use it to buy lovely aprons for the shiba chef.
Grandma loves you so much!
What’s the experience of having a grandma who loves traveling so much? The grandma always remembers her favourite grandchild. She will send the player postcards during the traveling. Those fun and interesting postcards become our precious collection. The only thing I could say is that the love by grandma is invincible!
| # | ||
|---|---|---|
| 01 | Achievement 01 | 95.2% |
| 02 | Achievement 24 | 83.8% |
| 03 | Achievement 07 | 42.6% |
| 04 | Achievement 16 | 42.3% |
| 05 | Achievement 10 | 38.0% |
| 06 | Achievement 03 | 31.1% |
| 07 | Achievement 19 | 29.2% |
| 08 | Achievement 11 | 17.6% |
| 09 | Achievement 17 | 16.1% |
| 10 | Achievement 08 | 15.8% |
| 11 | Achievement 04 | 15.6% |
| 12 | Achievement 20 | 15.4% |
| 13 | Achievement 12 | 12.0% |
| 14 | Achievement 21 | 11.1% |
| 15 | Achievement 05 | 11.0% |
| 16 | Achievement 18 | 10.5% |
| 17 | Achievement 13 | 9.3% |
| 18 | Achievement 22 | 8.8% |
| 19 | Achievement 14 | 8.0% |
| 20 | Achievement 06 | 7.6% |
| 21 | Achievement 15 | 7.4% |
| 22 | Achievement 23 | 7.3% |
| 23 | Achievement 09 | 3.3% |
Hello lovely players! This is Ya Mao.Version 1.0.4 Bugs Fixed:Fixed Coffee Speed Boost: Previously, stepping outside after drinking coffee caused the speed effect to wear off upon returning to the kitchen, and Chai-Chai's running speed was slightly too slow during the Pastry Chef Star Challenge. Both issues are now fixed—Chai-Chai’s speed is back to normal, and the coffee effect will carry over properly.Updated Mailbox Sound Effect: The mailbox notification sound used to play even when the SFX volume was set to zero. Now, mailbox audio correctly respects your volume settings.Updated 1-Star Chef Goal Display: After upgrading to 1-Star Pastry Chef, the registration task on the goal page didn't show as completed. This issue has been resolved.Fixed Tutorial Ingredient Loss: Rapidly pressing the button during the tutorial could accidentally trigger it twice, causing the second ingredient t...
Read full update on Steam ↗Hello lovely players! This is Ya Mao.Version 1.0.3 Bugs Fixed:Wall decorations disappeared after the kitchen expansion: Upon investigation, I found that a bug caused these decorations to be placed out of sight. I’ve moved those misplaced items into your Storage, updated your Deco Points to the correct total, and added a pop-up notification. If you didn’t receive a notification in the wall decoration system, it means you weren't affected by this bug, so no worries!Thanks a lot for all the reports so far. Please don't hesitate to let me know if you meet any new bugs. Thank you so much!Best,Ya Mao
Read full update on Steam ↗Hello lovely players! This is Ya Mao.Version 1.0.2 Bugs Fixed:Egg separator not unlocking properly – Slightly adjusted the detection logic to ensure the egg separator's description displays correctly and its functionality works as intended.Wall deco/ground item relocation issue – Expanded the interaction trigger area and applied DPI scaling, ensuring better responsiveness across different screen resolutions.Over-sensitive hold-to-delete on save slots – Added a ~0.3-second delay threshold to prevent triggering the long-press action too quickly. A normal click will now load the game properly without triggering the countdown circle.Thanks a lot for all the reports so far. Please don't hesitate to let me know if you meet any new bugs. Thank you so much!Best,Ya Mao
Read full update on Steam ↗Hello lovely players! This is Ya Mao.I have some exciting news: the Ground Item mode bug is officially fixed! Now you can enjoy the game normally without accidentally selecting the wrong category.Based on your feedback, I've added a rotation feature for kitchenware! Now, when placing kitchenware, you can rotate it so your Shiba faces it straight on while looking at the camera. Other items like tables, decorations, and ingredient shelfs don't have rotation enabled since their appearance doesn't change when rotated (for example, tables look identical from back sides).Once again, I deeply apologize for the inconvenience and confusion. Thank you so much for your patience!Best,Ya Mao
Read full update on Steam ↗Hello lovely players! This is Ya Mao.I just noticed a major issue with Ground Item mode regarding Category selection (Table/Kitchenware/Decoration/Ingredient Shelf). Please make sure to select a category before buying items from the shop. Otherwise, you might accidentally purchase the wrong item within that category.I am so sorry for this bug and am doing my best to fix it right now. I'll update you all as soon as it's resolved. Thank you so much for your patience, and I deeply apologize for the inconvenience!Best,Ya Mao
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the Jul. game development update for Shiba Sweet, which will also be our final entry! I am thrilled to announce that the official release date is set for September 17 (Americas & Europe) / September 18 (Asia). The game unlocks simultaneously worldwide; the date difference is purely due to time zone variances.This month's game development progress includes crafting a new launch trailer, completing two full playthrough playtests, continuous debugging to polish the user experience, and updating my official website with a brand-new Press Kit.1. Here are the detailed highlights from this month:(1) Creating the New Launch TrailerDuring the planning phase, I storyboarded the video and recorded all necessary gameplay footage. After writing and finalizing the voiceover script, I completed the voice recording, video editing, and subtitling. As plann...
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the Jul. game development update for Shiba Sweet.This month's game development progress includes setting up Steam Achievements, adding a Tips page to the Pause Menu, introducing a Bookmark feature to the Recipe Book, adding free coffee to the Chef Star Challenges, and implementing a Kitchenware Rotation feature.1. Here are the detailed highlights from this month:(1) Steam Achievements SetupIn addition to reviewing and redrawing the missing achievement icons, I’ve linked the game's code with the Steam system. Now, fulfilling specific conditions during gameplay will trigger Steam achievements, giving you a cute, shiny notification in real time!(2) Added Tips Page in Pause MenuBased on feedback from previous playtests and the demo, I noticed some players were confused about how to mix ingredients on the table or handle certain controls. To fi...
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the Jun. game development update for Shiba Sweet.This month's game development progress includes ensuring proper launch and gameplay support on Steam Deck, adjusting the UI layout for the exterior decoration system, adding a continuous selection feature for controllers, creating extended functionality for the egg separator, and finalizing the purchase and equipping logic for the apron shop.1. Here are the detailed highlights from this month:(1) Steam Deck Compatibility and OptimizationThis month, we adjusted the Steam backend settings and the game build so that players can enjoy the game on Steam Deck in addition to PC. Although continuous optimization for programming and rendering is still required to ease the hardware load on the Steam Deck, the game can now launch and run completely fine without any issues.(2) UI Layout Adjustments for...
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the May game development update for Shiba Sweet.This month's game development milestones include programming the logic for Grandma's postcards, setting up all Chef Star challenge levels, implementing an item name display feature, adding ingredient shop categories, and finalizing the wall and floor decoration system.1. Here are the detailed highlights from this month:(1) Programming Grandma's Postcard LogicWhile all the postcard artwork was finished last month, this month focused on the backend logic for delivering them to the player. Grandma’s postcards and gifts will now trigger based on game progression, helping players smoothly advance on their journey to becoming a 5-Star Dessert Master.(2) Setting Up All Chef Star Challenge LevelsDuring the demo phase, only the environment for the first challenge level was completed. This month, the e...
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the April game development update for Shiba Sweet.This month’s development focused on designing new autumn and winter outfits for the adorable NPC customers, upgrading the shop’s checkout screen to display price bonuses, adding a Mixer Pack feature for Mixer, and completing all of Grandma’s postcards.1. Here are the detailed highlights from this month:(1) New Autumn/Winter Outfits for NPC customersPreviously, many spring and summer outfits were created for the game demo (set in spring). This month, I designed several new sets of autumn and winter clothing. NPCs will now change into seasonal outfits based on the temperature, giving the townspeople a more lifelike and dynamic feel.(2) Upgraded Checkout Screen with Price BonusesWith all the special festival posters completed last month, I’ve now ensured that dessert prices are correctly calcu...
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the March game development update for Shiba Sweet.This month’s development focused on designing all in-game festival posters, re-evaluating the game’s economy, localizing the recipe book and chalkboard hints, adding controller-friendly features, and expanding seasonal calendar content. I also implemented several adjustments based on player feedback.1. Detailed Development Updates(1) Festival Poster Design & ProductionTo be honest, I am not naturally a 2D artist because most of my skill points are invested in 3D. However, as a solo developer with no plans for outsourcing, I poured my heart into completing these designs myself. While the process was slow, the upside is that the art style perfectly matches the game’s atmosphere and the messaging is clear and easy to read.(2) Re-evaluating the Game EconomyThe economy is the backbone of the gam...
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the February game development update for Shiba Sweet.This month, I focused on several key milestones including the official demo release, the addition of an auto-exchange feature for ingredients, and a new bonus gift system for postcards. I also introduced new sleeping animations for Shibe, added French and German localization, and began localizing the full recipe book for the complete version of the game.1. Here are the detailed highlights from this month:(1) Official Demo ReleaseI officially launched the game demo this month and participated in the Steam Next Fest. It was a joy to see so many cozy game lovers discover my Shibe-themed adventure. Thanks to the feedback from player surveys, I have already fixed several bugs and integrated your suggestions into my future development roadmap. My goal is to make the game as polished and enjoya...
Read full update on Steam ↗Hello lovely player! This is Ya Mao.To all the players who enjoy the demo, I’d love to invite you to leave a positive review on Steam. Whether it's long or short, every bit helps. As an indie creator without a huge marketing budget, your reviews are incredibly important to me. They help other cozy game lovers discover this project and give me the confidence to keep creating more adorable games for you in the future.Thank you so much for the feedback you provided in the surveys. I’ve been prioritizing improvements based on your input, and here is what has been fixed so far:1. New Kitchenware SettingsKitchenware now functions like the tables. You can directly swap ingredients or semi-finished items between your hands and the equipment.2. Visual Clarity ImprovementsSome players mentioned that the graphics looked a bit blurry. Previously, I lowered the rendering quality to optimize perfor...
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the January game development update for Shiba Sweet.This month, my development efforts were fully focused on launching the online Playtest and collecting player feedback through surveys. Key updates include a new "Delete Save" feature in the main menu, the implementation of Grandma’s postcard system and Demo content, and the creation of the Chef Star Challenge, including its scenes, logic, and animations.1. Here are the detailed highlights from this month:(1) Playtest and DebuggingThroughout January, I received so much love and encouragement from players. The feedback has been incredibly valuable, and I am so glad I decided to host the online Playtest. A huge thank you to all the lovely players who participated! I have compiled a detailed list of reported bugs and am fixing them one by one to ensure the upcoming Demo provides a smooth and...
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the December game development update for Shiba Sweet.This month, development has been heavily focused on implementing full controller support. In addition to playing with a keyboard and mouse, players can now connect external controllers and enjoy the game using whatever control method feels most comfortable to them. In addition, online Playtest applications have been opened, the existing main menu has been updated, and the Chef Star Challenge application form feature has been implemented.1. Detailed development progress for this month:(1) Online Playtest applications are now openThe Steam page for Shiba Sweet is now open for Playtest applications. Simply click the button to join the waitlist. A short playtest period is planned to begin around mid-January, followed by the release of an official demo between late January and early February....
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the November game development update for Shiba Sweet.This month, development has been moving forward at a steady pace. I finished the discount system for the ingredient shop, added a night-time reminder feature, began building the environment for the Chef Challenge Day, completed the long-term save system, and created many new art assets, including profile icons for the Black Shiba Merchant and the Bunny Host, as well as new outfits for the animal NPCs.1. Detailed Development Updates(1) Ingredient Discount SystemThe Black Shiba Merchant’s shop now occasionally offers sweet half-price deals, giving players a chance to stock up on ingredients at a very good price. This update includes the logic that triggers ingredient discounts along with a new discount icon that highlights special offers. These limited-time deals will help players earn eve...
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the October game development update for Shiba Sweet.This month’s progress has been amazing. I completed several major systems including the Recipe Unlock System, Bankruptcy Rescue System, and Ingredient-to-Trash System. I also improved the Ground Decoration System, fixed many bugs, and added a brand new event called Dog Day to the demo, making the game feel much richer and more complete.1. Detailed Development Updates(1) Recipe Unlock System – Logic and AnimationWhen a recipe is unlocked, players can now enjoy a cute animation showing which new recipes, ingredients, and utensils have been unlocked. If the maximum number of desserts that can be placed has increased, that information will also appear in this animation.Originally, I used a plugin that allowed 3D visual effects to be projected onto 2D widgets, but it caused conflicts during pa...
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the September game development update for Shiba Sweet.This month marked a breakthrough in development. I completed many important features, fixed bugs big and small, and poured a lot of effort into preparing for the very first physical showcase of the Shiba game. The preparation was filled with anticipation and excitement. Many times I caught myself thinking how lucky I am to be a developer whose work is seen by real players.1. Here’s a more detailed look at this month’s progress:(1) Background music and sound effectsAudio is just as important as visuals. It enhances immersion and helps players feel truly inside the game. I spent a lot of time setting proper looping for background music and adding necessary sound effects, such as ingredients sizzling in the pan, items being placed on the table, and finished desserts being stored in the dis...
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the July game development update for Shiba Sweet.The best news this month is that I’ve finally shaken off the brain fog (yeah!) and got back on track with focused development, fully enjoying that creative flow again. As the sole developer of this game, I haven’t outsourced any part of the work, which means I’m carrying the full weight of development on my own shoulders. Step by step, I’m moving the game forward into the future, and I’m confident I’ll keep pushing all the way to the finish line.1. Here’s a more detailed look at this month’s progress:(1) Ground Decoration System LogicThe ground decoration system is now about halfway complete. Players can already purchase, place, and store items in the warehouse. The available categories include tables, kitchen equipment, ingredient shelves, and decorative plants. This system not only adds pe...
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the July game development update for Shiba Sweet.Progress in July was similar to that in June. It was relatively slow, mainly because I got sick from accumulated exhaustion. Even though I had reduced my level of physical activity, I still often felt tired. So I took some time to adjust my diet and lifestyle. Now I try my best to eat healthy, satisfying meals every day and keep up a regular exercise routine. I’m gradually feeling better and slowly returning to the rhythm of developing the game.Here is a more detailed look at what I worked on this month:1. Created a small blender icon and animationIn the game, players need to place the correct ingredients into the blender in order to start the machine and produce the right semi-finished products. It’s important to show what ingredients are currently inside the blender. This month, I added sm...
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the April & May game development update for Shiba Sweet.Development in June was relatively slow because one of my close family members was injured and had to stay in the hospital. I spent a lot of time taking care of him and staying by his side. It was only when he began to recover that I was able to return to my desk and continue working on Shiba’s unfinished journey.I hope everyone can stay healthy both physically and mentally, feel joy and peace in your daily life. And continue to love the people around you who love you in return.Here is a more detailed look at this month's progress:1. Game Development(1) Building the kitchen wall decoration systemAll 3D wall decoration assets and their data were completed on schedule previously. So the main focus this month was to build the full decoration system, write the necessary code and logic, an...
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the April & May game development update for Shiba Sweet. Shiba Sweet will be participating in Wholesome Direct 2025, hosted by Wholesome Games this June! To prepare for the event, I’ve been working hard on a brand-new game trailer that will debut during the showcase. Most of April was dedicated to creating this new preview, which includes many adorable new scenes and user interface elements. In May, my focus shifted to building a playable demo and developing new features to further polish the game. Here’s a more detailed look at what I’ve been working on: 1. Upcoming New Game Trailer (1) Creating the New Trailer This new trailer takes a different approach compared to the first one. It presents the game from a developer’s point of view. Before production began, I created a storyboard and wrote the voiceover script. Then, I recorded gameplay...
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the April game development Delay Notice for Shiba Sweet. I've been fully focused on preparing the game demo recently, which has taken up most of my time and energy. As a result, last month's devlog will be postponed and released together with next month's update instead. Thank you all for your patience, understanding, and continued support. It truly means a lot! Looking forward to sharing more progress with you soon! --- Follow my development journey: YouTube Channel: https://www.youtube.com/@Maowoo-studio TikTok Channel: https://www.tiktok.com/@maowoo_studio Instagram: https://www.instagram.com/shiba__sweet/
Read full update on Steam ↗Hello, lovely players! I’m Ya Mao, and here’s the March game development update for *Shiba Sweet*. This month, most of my focus has been on creating the most important element in the game—the "Recipe Book." This includes programming the 3D page-flipping logic and designing the book’s content. It really feels like I’ve published an adorable little baking book, except this one exists only in the game for players to flip through and explore delicious dessert recipes. A. Development Highlights for This Month: a. Completing the Recipe Book’s Page-Flipping Logic I initially attempted to solve the page-flipping logic a few months ago, but I ran into persistent bugs that I couldn’t fix no matter how hard I tried. So, I decided to set it aside and work on other parts of the game, giving myself some breathing room to ease the frustration of development. When I reviewed my to-do list this month,...
Read full update on Steam ↗Hello, lovely players! I’m YaMao, and here’s the February game development update for *Shiba Sweet*. This month, I’ve continued to gracefully jump between 3D art and programming, and even ventured into the unfamiliar territory of translation. A. Development Highlights for This Month: a. Improved the Black Shiba Merchant's kitchen expansion dialogue system To allow players to place more tables and baking tools, the kitchen can be expanded as it upgrades, with players deciding if they want to expand. Ordering the expansion is easy—just talk to the Black Shiba Merchant and confirm the expansion request. And you’ll get a bigger kitchen in 3 days! The dialogue system turned out to involve more aspects than I initially anticipated. The logic needs to account for various conditions. Such as whether the player has enough funds, the current construction level, and the size of the kitchen upgra...
Read full update on Steam ↗Hello, lovely players! I’m YaMao, and this is the third devlog for Shiba Sweet, as well as the first one for 2025—marking exactly one year since I started developing this game solo! Looking back to the end of January last year, I kept building and refining game ideas in my mind until I finally decided to take action. I wrote my very first GDD, fueled by my passion for 3D art. I started with cute dessert designs and models, turning my favorite sweets into Shiba-themed creations. Some of these desserts even became part of the main logo! {STEAM_CLAN_IMAGE}/45278905/f20029c843c69cbf0c262cf5efdeb5235d9c7f0b.png The development process has been a mix of joyful and challenging moments. As a seasoned gamer, I sometimes feel like making a game is its own kind of game—except this one isn’t carefully crafted by someone else. The gameplay process depends entirely on the developer’s skills, experi...
Read full update on Steam ↗Hello, adorable players! I'm YaMao, and this is the second develog for Shiba Sweet. December was an explosive month for 3D art productivity! All the shop exterior decorations on the to-do list were completed. The best thing is that I created a lot of models that I personally adore. I hope that when the players play the game in the future, they'll fall in love with all the cute decorations and go crazy buying them to adorn your own shop. {STEAM_CLAN_IMAGE}/45278905/a1a59c562bf8d4a3fcaefc05af0616d61c6ac818.png Here’s this month’s development update: 1. 3D Art Progress a, Redesigned Dessert Display Case In the kitchen, there’s a dessert display case where players can place their freshly made desserts. During business hours, the desserts on the shelves will determine the bento boxes available for sale that day. This month, I completely redesigned the model and textures for the display cas...
Read full update on Steam ↗Hello, adorable players! This is YaMao, and I’m thrilled to see you here. Welcome to the November 2024 monthly update for game development! If you’d like to keep up with these updates every month, please don’t hesitate to hit that follow button for Maowoo Games. November has been an incredibly productive month, and one major motivation has been the official launch of the Shiba Sweet store page! Players now can check out the page for game details, screenshots, and descriptions—and even add it to their wishlist! Seeing this come to life has made everything feel more real and inspired me to work even harder to meet your expectations. Here’s what we accomplished this month: 1. Game Development Progress a. Completed Shiba’s Apron Designs In Shiba Sweet, players can purchase a variety of aprons for their Shiba chef. After all, wearing outfits you love can make baking desserts even more enjo...
Read full update on Steam ↗1 positive · 0 negative.
2 positive · 0 negative.
1 positive · 0 negative.
£13.59 → £15.99.
Hello lovely players! This is Ya Mao.Version 1.0.4 Bugs Fixed:Fixed Coffee Speed Boost: Previously, stepping outside after drinking coffee caused the speed effect to wear off upon returning to the kitchen, and Chai-Ch…
1 positive · 0 negative.