Store data
- UK price
- £28.39
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 0
- Release date
- 10 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Last sampled 11 Nov · 11:40 UTC
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3 | — | — | 1 | — |
| November 2026 | 3 | — | — | 1 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Set in the Perilous Lost Labyrinths of Egypt - Kybalion must willingly descend into a lucid nightmare, where he is trialed by cosmic forces, to secure the Ascension of his soul.
It is half a second to midnight and your sands are running dry...
The fate of humanity depends upon your Ascension...
Descend into the Labyrinth, Find & Unseal the Hidden Scrolls, Gather the Fragments of Wisdom, Discover the Occult Operations of the Cosmos, Ascend the Trials of the Seven Luminaries and redeem humanity from its immanent destruction in your final judgement of Ascension.
Responsive, momentum-driven movement built for precision timing and flow. Master jumping, climbing, rolling, air control, special abilities, and dynamic traversal to navigate the labyrinth and evade its deadly perils.
33 unique Ascension Trials across 7 Cosmic Spheres. Intense verticality, diverse paths, physics-based interactions, and multiple solutions reward mastery, pattern recognition, and adaptive thinking while boosting re-playability. Discover a vast arsenal of unique game play elements in every sphere.
Manage Time, Health, Stamina, Spirit, and Karma. Soul progression lets you invest points for permanent bonuses that shape your runs and reward strategic self-mastery.
Memory, timing, focus, and emotional stability are constantly tested. Expect to laugh out loud, cry in shame and shout in rage. Each failure is data for growth that can be contrasted and transmuted into moments of triumph.
Fluidly switch perspectives with a dynamic camera system designed for both immersive exploration and precise platforming.
Scale from Initiate to Master. Challenges demand mastery of external mechanics and internal focus — training attention, emotional regulation, and cognitive endurance under pressure.
Find and unseal hidden scrolls, solve parchment mini-games (Principles, Chakras, Alchemy, Gods), observe signs and symbols in plain sight, and collect fragments of wisdom. Attention, memory, intuition, and metacognition are rewarded; suboptimal habits are punished.
Save and share your best runs. Race against yourself, friends, or favorite streamers anytime — online or offline. Perfect for deliberate practice and performance tracking.
Spiritual Alchemy shapes Ascension's core mechanics, level design, movement challenges, UI, and narrative. Symbolic reenactment of ancient ascension rites lets you attain Gnosis without breaking game flow, turning play into a living cognitive and spiritual practice. Discover the knowledge of the mystic arts
In a game where precision and performance are demanded from the player, it should also be demanded of the developer. We have invested a great deal of time and resources optimizing the game to run smoothly across a variety of modern hardware. Please make us aware of any issues you may face and we will aim to address it immediately. We value performance as much as we do your feedback.
DO NOT PROCEED IF YOU ARE NOT READY TO ASCEND
| # | ||
|---|---|---|
| 01 | Architect Of Rising Waters | 0.0% |
| 02 | Bound By Weight | 0.0% |
| 03 | Calciner Of The Burning Shell | 0.0% |
| 04 | Cohon Of The Hidden Flame | 0.0% |
| 05 | Elu Of The Pulse That Remembers Flesh | 0.0% |
| 06 | Entered Apprentice Beneath The Lead | 0.0% |
| 07 | Fellowcraft Inhaled The World | 0.0% |
| 08 | Fellowcraft Of The Echoing Force | 0.0% |
| 09 | From Dust To Gold And Back To One | 0.0% |
| 10 | Goal Of The Wise | 0.0% |
| 11 | Grand Architect Of Wisdom Unbound | 0.0% |
| 12 | He Who Cuts All That Clings | 0.0% |
| 13 | He Who Entered The Inner War | 0.0% |
| 14 | He Who Found Form In Discipline | 0.0% |
| 15 | He Who Heard The Blood’S Pulse | 0.0% |
| 16 | He Who Named The Guardian | 0.0% |
| 17 | He Who Released Authority | 0.0% |
| 18 | He Who Remembered His Purpose | 0.0% |
| 19 | He Who Stood Still In The Blaze | 0.0% |
| 20 | Initiate Of The Double Blade | 0.0% |
| 21 | Intendant Of Conflict Become Dance | 0.0% |
| 22 | Intendant Of Wisdom | 0.0% |
| 23 | Intimate Of The Crimson Tide | 0.0% |
| 24 | Judge Of The Bowing Shadows | 0.0% |
| 25 | Judge Of The Unflinching Embers | 0.0% |
| 26 | Judge Who Severed The Unsacred Bond | 0.0% |
| 27 | King Of The Quintessence Divided | 0.0% |
| 28 | Knight Of The Hidden Light | 0.0% |
| 29 | Knight Of The Philosophic Forge And Charity | 0.0% |
| 30 | Knight Who Greeted The Guardian | 0.0% |
| 31 | Lord Of Holy Dissolution | 0.0% |
| 32 | Lord Of Justice | 0.0% |
| 33 | Lord Of The Twin Powers | 0.0% |
| 34 | Master Of The Sharpened Breath | 0.0% |
| 35 | Neophyte Of The Narrow Edge | 0.0% |
| 36 | Neophyte Of The Seed That Splits | 0.0% |
| 37 | Noble Of The Gate Of Matter | 0.0% |
| 38 | Perfect Master Aligned With The Tide | 0.0% |
| 39 | Provost Of Rashness Transmuted | 0.0% |
| 40 | Royal Arch Of Steady Courage | 0.0% |
| 41 | Secret Master Of The First Sun | 0.0% |
| 42 | Secret Master Of The Turning Wheel | 0.0% |
| 43 | Secret Sovereign Of Unrestrained Tide | 0.0% |
| 44 | Tended By The Lowly Ember | 0.0% |
| 45 | The Black Knight | 0.0% |
| 46 | The First To Behold | 0.0% |
| 47 | The Governer Of Strength | 0.0% |
| 48 | The Knight Of Iron Will | 0.0% |
| 49 | The Lord Of Karma | 0.0% |
| 50 | The Lord Of War | 0.0% |
| 51 | The Perfect Verdict | 0.0% |
| 52 | The Relentless Current | 0.0% |
| 53 | The Silent Oppressor | 0.0% |
| 54 | The Stellar Apprentice | 0.0% |
| 55 | The Unfilled Cup | 0.0% |
| 56 | Weighed By Returning Acts | 0.0% |
| 57 | Witness Of The Unveiled Light | 0.0% |
Fixed Bug where dying causes an increase to the over-all brightness of the game Deaths are now being reported on the end screen Static Black Spheres no longer make noise Fragments now prompt input into the UI when in FP mode with UI prompts enabled
Read full update on Steam ↗Added "Toggle UI" to settings list - you can now keep UI on fixed screen by toggling it on with this setting enabled Added Fragment Progress Indicator to the UI - shows how many fragments need to be collected in each loop and tracks progress of each fragment loop as you collect them. Fixed bug on Prison of Time where you couldn't pick up a Fragment Fixed bug on Labyrinth of Fear where you could fall and get stuck Mesh optimization pass across levels 16 - 33 - game should run smooth on lower end hardware. Updated Start Screen Cinematic with new empire adjacent models ;) Please report any performance related issues or bugs to us directly on [email protected] or in the community notice board. All player feedback will be addressed with a sense of urgency Full release due on 11.11.26 - expect regular changes between now and then - changes should not effect player progression
Read full update on Steam ↗Training screen prompts: On screen prompts for interacting with Hidden Scrolls now appear during the TRAINING LEVELS to make Parchment tutorial components more accessible. Early game difficulty adjustment: Early levels are more accessible with more ways to progress forward. Previous early blockers have been addressed. Performance optimizations: Physics bug causing incremental performance decline on some levels has been FIXED. Further optimizations have been carried out on Training Levels, and Core Levels 1-21 increasing performance. (levels 22-33 will receive the same treatment by the next update, despite no instability issues having been reported) Gameplay tweaks: Ladder interactions have been re-worked - you can intuitively jump and and off the ladders. NOTE: In local split screen, only one player can use a ladder at time, this will be fixed in future updates. Collision radius on LA...
Read full update on Steam ↗Training screen prompts: On screen prompts for interacting with Hidden Scrolls now appear during the TRAINING LEVELS to make Parchment tutorial components more accessible. Early game difficulty adjustment: Early levels are more accessible with more ways to progress forward. Previous early blockers have been addressed.Performance optimizations: Physics bug causing incremental performance decline on some levels has been FIXED. Further optimizations have been carried out on Training Levels, and Core Levels 1-21 increasing performance. (levels 22-33 will receive the same treatment by the next update, despite no instability issues having been reported)Gameplay tweaks: Ladder interactions have been re-worked - you can intuitively jump and and off the ladders. NOTE: In local split screen, only one player can use a ladder at time, this will be fixed in future updates.Collision radius on LARGE...
Read full update on Steam ↗THE IMMORTAL ALCHEMIST HAS TRANSFORMED Visual & Gameplay upgrades across the board. More extensive Training & Introduction. 16 New Levels. Polished Menus. New VFX and Audio. New Progression system. Split-Screen CO-OP. Parchment Archive System & Mini-Games. Cinematic & Narrative upgrades. Save Profiles. Difficulty Tweaks. Huge Systemic Optimizations, Major Performance Boost. Customizable controls. More secrets. More ways to play Full Details Below; ASCENSION: THE IMMORTAL ALCHEMIST — BETA 1.0THE IMMORTAL ALCHEMIST HAS TRANSFORMED.Since Ascension entered Early Access in January, we've been building, rebuilding, testing, breaking, fixing and refining almost every part of the experience.What started as the foundation of the game has grown into something much closer to the Ascension we envisioned.New levels. New systems. New puzzles. New progression. New cinematics. New narrative. New VFX....
Read full update on Steam ↗3 concurrent players — the highest daily peak recorded at that point.
Fixed Bug where dying causes an increase to the over-all brightness of the game Deaths are now being reported on the end screen Static Black Spheres no longer make noise Fragments now prompt input into the UI when in…
1 positive · 0 negative.
Release date supplied by the Steam store.
Added "Toggle UI" to settings list - you can now keep UI on fixed screen by toggling it on with this setting enabled Added Fragment Progress Indicator to the UI - shows how many fragments need to be collected in each…
Training screen prompts: On screen prompts for interacting with Hidden Scrolls now appear during the TRAINING LEVELS to make Parchment tutorial components more accessible. Early game difficulty adjustment: Early level…