Store data
- UK price
- £28.49
- US price
- Awaiting regional check
- Positive reviews
- 98%
- Total reviews
- 248,482
- Release date
- 17 Oct, 2018
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| Last 30 days | 45,129 | +4,869 | +12.1% | 26,767 | +3.4% |
| October 2026 | 45,129 | +4,869 | +12.1% | 27,261 | +5.7% |
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RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.
You begin with three survivors of a shipwreck on a distant world.
Manage colonists' moods, needs, wounds, illnesses and addictions.
Build in the forest, desert, jungle, tundra, and more.
Watch colonists develop and break relationships with family members, lovers, and spouses.
Replace wounded limbs and organs with prosthetics, bionics, or biological parts harvested from others.
Fight pirates, tribes, mad animals, giant insects and ancient killing machines.
Craft structures, weapons, and apparel from metal, wood, stone, cloth, and futuristic materials.
Tame and train cute pets, productive farm animals, and deadly attack beasts.
Trade with passing ships and caravans.
Form caravans to complete quests, trade, attack other factions, or migrate your whole colony.
Dig through snow, weather storms, and fight fires.
Capture refugees or prisoners and turn them to your side or sell them into slavery.
Discover a new generated world each time you play.
Explore hundreds of wild and interesting mods on the Steam Workshop.
Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI storyteller . There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.
Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.
Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.
Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.
The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert flat, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.
Travel across the planet. You're not stuck in one place. You can form a caravan of people, animals, and prisoners. Rescue kidnapped former allies from pirate outposts, attend peace talks, trade with other factions, attack enemy colonies, and complete other quests. You can even pack up your entire colony and move to a new place. You can use rocket-powered transport pods to travel faster.
You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.
People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.
Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.
You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.
And there's much more than that! The game is easy to mod and has an active modding community on the Steam Workshop.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
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RimWorld - Anomaly
RimWorld - Biotech
RimWorld - Ideology
RimWorld - Royalty
RimWorld Name in Game Access
RimWorld Soundtrack
RimWorld - Odyssey Soundtrack
RimWorld - Anomaly Soundtrack
RimWorld - Royalty SoundtrackHey everyone, big news today! We’re announcing update 1.7, which moves RimWorld from Unity to the Waylith Engine, our own in-house engine built by Ludeon Studios. The game looks and plays exactly the same, but in our tests performance is improved by 2-4x. You can try 1.7 right now on the unstable beta branch - see “Testing update 1.7” at the bottom of this page for details. Performance improvements Compared to 1.6, 1.7 on the Waylith engine has faster startup time, game load time with big mod lists, map generation, world generation, general ticks-per-second, and just about everything else. Your colony of 40 colonists, 200 ducks, and 100+ mods will run much smoother. We stress-tested a late game colony and saw 2.2x better performance on 1.7 compared to 1.6. A modpack with 1500 mods (!) went from 14 minutes to 6 minutes to load. (These are just our results; individual performance improv...
Read full update on Steam ↗Hey everyone, we’re back with a small update for RimWorld and the expansions today. Check out the changelog below. This update should be compatible with all savegames and mods. Have a bug to report? You can share it with us on the official RimWorld development Discord. Cheers! Tia Website | X | BlueSky | Reddit | Facebook Changelog Heavy bridges are now immune to explosion damage. Embryos are now forbiddable. Added ancient bridges and ancient heavy bridges which have a market value of 0. This prevents large wealth spikes when landing on maps that generate ruins over water. Updated Royalty preview images. Updated player creative content. Fixes Fix: Some ancient danger enemies were active before they were unfogged. Fix: "Cloudwatching" sometimes appears when in space instead of "stargazing". Fix: Pawns can infinitely desire a looks-change if their ideoligion and genes clash. Fix: Delive...
Read full update on Steam ↗BOO! Happy Halloween! 🎃💀 On this spooky day, we’ve got a small RimWorld update loaded with fixes. They’re listed below in the changelog. This update should be compatible with all savegames and mods. Have a bug to report? You can share it with us on the official RimWorld development Discord. OoOoOoo, Tia 👻 Website | X | BlueSky | Reddit | Facebook Fixes Fix: Optimisation to JobGiver_BoardOrLeaveGravship. Fix: Animals can't fish on ocean water in some circumstances. Fix: Shuttles arriving to pick up a pawn on a pocket map will now land on the parent map instead. Fix: Grav engine floating orb graphic cut off at the top. Fix: Void structures could end up with negative progress. Fix: Shuttle leaving if all pawns on map enter a pocket map. Fix: Pawns sometimes wandering to (0, 0), especially with fleshmass hearts. Fix: Void provocation fails silently on maps which can't support harbinger...
Read full update on Steam ↗Hello everyone, we’ve got a content update for RimWorld today! Gravships have received some quality-of-life changes. The new gravship launch interface lets you get your colony's animals and mechanoids onboard, and kicks visitors out. This makes takeoffs feel better and prevents accidental kidnappings. The pilot console now has a "view range" tool that shows your gravship's range without going through the whole launch process. {STEAM_CLAN_IMAGE}/25160263/e46e7a4442776d86d82b2454e88d33ffb810324f.jpg Shuttles can now safely land on items, and they no longer obliterate a ton of roof when landing inside buildings - only the necessary roof. When you’re in orbit, colonists won't automatically take off their life-saving, vacuum-resistant apparel if they're in a dangerous vacuum. Mechanitors can summon the mechanoid bosses… in spaaaace! We added a new vacskin gland prosthetic from the Empire t...
Read full update on Steam ↗Hi everyone, we just released a small update for RimWorld. Have you reached Odyssey’s ending? There’s now a new epic song that plays! We also fixed an issue where quest shuttles attempted to land on water, which caused them to teleport into your buildings. This update should be compatible with all savegames and mods. If you need to report a bug, or you’re having a problem while playing, please join us on the official RimWorld development Discord. Bye for now, - Tia Website | X | BlueSky | Reddit | Facebook Changelog Changed Odyssey’s end credits music to use the correct track. Changed music track “Impermanent Waves” to be a non-combat song on the planet and in-orbit. Quest shuttles no longer attempt to land on water, which was causing issues where they would warp into your base and destroy your buildings. Allowed the trader's guild faction to generate more variety in their ideoligion....
Read full update on Steam ↗Hello, we’re back with another update for RimWorld! If you need to report a bug, or you’re having a problem while playing, please join us on the official RimWorld development Discord. Today’s update fixes several issues people were experiencing with Odyssey. This includes multiple corner problems where buildings through corners affected room roles, beds could become prisoner beds through corners, and enemies could set fire to your stuff through corners. It also fixes diagonal walls leaking room vacuum under certain circumstances, issues with player shuttles being lost to water, as well as gravship launches causing your electrical connections to scramble. We’re also aware of a bug where quest shuttles incorrectly try to land on water, potentially causing them to warp into your buildings. We’re working on a solution - a fix for it is currently available on the Steam unstable beta branch...
Read full update on Steam ↗Hello! It’s been almost 2 weeks since Odyssey came out, and we’ve been hard at work fixing bugs and incorporating your feedback. If you’d like to help us by reporting a bug, please join the official RimWorld development Discord. Today’s update has improvements and fixes for RimWorld, Odyssey, and the other expansions. This includes things like removing the -3 soaking wet thought when swimming for recreation and reducing memory usage overall. This update should be compatible with all savegames and mods. P.S. Send us your gravships on X or BlueSky by mentioning the @LudeonStudios account! - Tia Website | X | BlueSky | Reddit | Facebook Changelog When consumed, psilocaps now correctly have a small chance to inspire colonists or induce a catatonic state, matching their in-game description. Vultures are more resistant to rot stink and other environmental toxins. Reduced cover effectiveness...
Read full update on Steam ↗RimWorld has expanded in a massive way with the Odyssey expansion and the 1.6 update, now available for all players. Read the full article here: https://www.gamingonlinux.com/2025/07/rimworld-odyssey-expansion-is-out-now-along-with-update-1-6/
Read full update on Steam ↗The RimWorld - Odyssey expansion is out now! https://store.steampowered.com/app/3022790/RimWorld__Odyssey/ We’re celebrating Odyssey’s release with a sale on all past RimWorld products. Get 20% off RimWorld, 15% off Royalty and Ideology, and 10% off Biotech and Anomaly! Update 1.6 RimWorld’s free update 1.6 is out now - you don’t need to own Odyssey to get it. This update brings massive performance improvements, reworked map generation, flying animals, and quality-of-life changes across caravans, plans, building, UI, and more. Read more about it here or check out the changelog here. Compatibility FAQ Unmodded savegames from 1.5 will load in 1.6. If you want to keep playing on version 1.5, use Steam beta branch "version-1.5". To do this, right-click RimWorld in the Steam library, go to properties, open the betas tab, and select the version from the dropdown. Many mods have already been...
Read full update on Steam ↗Hey everyone, it’s time. We’re thrilled to announce RimWorld’s fifth expansion, RimWorld - Odyssey! Odyssey enriches the world and expands your adventure beyond a single map. Build a gravship - your flying home - to travel across the planet. Settle in new biomes filled with diverse landforms and exotic wildlife. Go on quests to hunt the alpha thrumbo or raid ancient cryptosleep bunkers. Launch into orbit and scavenge tech from space stations and asteroids. But out in the void, an ancient machine mind stirs… {STEAM_CLAN_IMAGE}/25160263/757f254d300d7eda2e00879eceb022b1c5f4a7cf.jpg The free 1.6 update for the base game will also launch at the same time as Odyssey! 1.6 includes big performance improvements, quality of life changes, better tools for designing bases, caravan improvements, greater variety in maps, flying chickens, and more. If you’d like to test update 1.6, it’s currently av...
Read full update on Steam ↗Hey everyone! We're back with a small update containing some changes, improvements and fixes for RimWorld and its expansions. This update should be compatible with all savegames and mods. We do these updates with the help of players from the RimWorld community! If you're interested in helping us test, or you have a bug to report, please join us on the official RimWorld development Discord. Bye for now! - Tia Changelog Adjusted render node worker to support multiple graphics per node without dirtying/reaching the render tree. Thoughts for each genetic chemical dependency are tracked independently instead of lumped together into a single confusing thought. Remove deathless regeneration coma on resurrection. Tweak some Anomaly incident occurrence rates so that they're less prevalent in ambient mode. Clarify the label for "anomaly disabled" mode. Added labelNoParenthesis rule symbol to pa...
Read full update on Steam ↗The newly arrived Rimworld Anomaly expansion, which transforms the iconic colony sim and management game into a more horror-centric experience, is already off to a great start, racking up an initial 90% Steam review score alongside the base game's mammoth 98% rating. Lead developer Tynan Sylvester of Ludeon Studios says the team is "loving your Anomaly stories," but has tweaked the balance slightly in a new update aimed at helping the horror side blend more seamlessly into the core game, with options to tweak your preferences for how much you'd like to see. Read the rest of the story... RELATED LINKS: The best god games on PC 2024 Beloved colony sim Rimworld just got a whole lot scarier The best Rimworld mods 2024
Read full update on Steam ↗Ludeon Studios just released RimWorld - Anomaly, a huge new expansion to the colony-building sim filled with all sorts of crazy looking horrors. Read the full article here: https://www.gamingonlinux.com/2024/04/rimworld-anomaly-expansion-and-big-free-update-out-now
Read full update on Steam ↗The RimWorld - Anomaly expansion is out now! https://store.steampowered.com/app/2380740/RimWorld__Anomaly/ We're celebrating Anomaly's release with a sale on all previous RimWorld releases: Get 20% off RimWorld and 10% off the Biotech, Ideology, and Royalty expansions! UPDATE 1.5 RimWorld’s free update 1.5 is out now! This update adds a ton of content, improvements, and fixes. Read about it here or check out the full changelog here. ANOMALY ORIGINAL SOUNDTRACK We've also released the RimWorld - Anomaly Soundtrack which contains 11 tracks of awesome ghoulish tunes by RimWorld composer Alistair Lindsay. COMPATIBILITY FAQ Unmodded savegames from 1.4 will load in 1.5. If you want to keep playing on version 1.4, use Steam beta branch "version-1.4.3901". To do this, right-click RimWorld in the Steam library, go to properties, open the betas tab, and select the version from the dropdown. A l...
Read full update on Steam ↗We’re super excited to announce our new horror-themed expansion, RimWorld - Anomaly! This expansion adds all manner of monstrous, mysterious, and maddening threats, containment facilities to capture and study dark entities, and a new reality-twisting endgame. Anomaly releases in one month! {STEAM_CLAN_IMAGE}/25160263/9af3c97535642be3ca08003047009def093ad46a.jpg We’re also announcing the upcoming update 1.5 to the base game (which will be released at the same time as Anomaly). You can currently test this update on the unstable Steam branch - see the bottom of this announcement for details. (Note that this is only base game content - Anomaly is not yet available.) We’ll be releasing more info about Anomaly in a series of blog posts over the next few weeks. Spoiler warning: Below is a high-level description of the expansion content. There are some spoilers here. ABOUT ANOMALY {STEAM_CLAN...
Read full update on Steam ↗Hello hello! There's a little update today that fixes a bug where colonist assignments were removed when you entered a caravan, plus some other useful changes. :) Changelog is below! And if you encounter a bug, please share it over on our Official RimWorld Development Discord. Cheers! - Tia Changelog - Clarify that pawns with no xenogenes cannot implant their xenogerm into another person. Show correct warning message on attempt. - Updated psychic bonding hediff tooltip to factor in pawns contained in buildings. - Updated player name-in-game content. Fixes - Fix: Load stack count is incorrect for caravan itab when there is only one thing in the transferable and the player isn't taking the whole stack. - Fixed some typos. - Fix: Magenta square fetus graphics when reloading. - Fix: Pawns leaving map have their assignments reset. - Fix: Error on corpse destruction when completedObligation...
Read full update on Steam ↗Spring is here, so we’re springing into action with a (small) update of fixes for RimWorld and its expansions. The changelog is below, but here are the highlights! We fixed an issue where captured prisoners were escaping from your caravans and another issue where siblings became unrelated to each other if their parents were removed from the game. If you like following these updates, you’re welcome to join us and even test new builds over at the Official RimWorld Development Discord! Enjoy! - Tia Changelog - The bestowing ceremony lord will now be removed once the last pawn has left the map. - Removed 2 second damage stagger from tunneler mechs. Staggering is based on weapon stopping power as with all other pawns. - Update previous passion values if a child growth moment picks a skill with passion dropped by gene. - Pawns that generate with passion-dropping genes will no longer generat...
Read full update on Steam ↗Hi again, just dropping by with another small update. We addressed some issues with Biotech and fixed a UI scaling issue that occurred when players had DSR enabled. (UI was way too big!). The changelog is below for you to read. The update is small and should be compatible with all RimWorld savegames and mods. Just a reminder that you can share any bugs you find and even help us test builds on our official RimWorld Development Discord! Our community helps us a ton with getting these updates and fixes out quickly. :D Until next time! - Tia Changelog - Betrayal quests now fail once all the surviving refugees have joined your faction instead of just any. - Don't display owner types for cribs since cribs don't have their owner types changed as the room changes. - Updated name-in-game content. - Colonists can now put unadopted babies born to prisoners in cribs. - Moved speech letter transla...
Read full update on Steam ↗Hi folks! We have a pretty small update with just a few changes and fixes to get 2023 started. This update should be compatible with all savegames and mods. Big thanks to our community for submitting bugs and testing our updates over at the official RimWorld development Discord. If you encounter any issues while playing, please share them with us on the Discord. Hope you're having fun out there! - Tia Changelog - Improved performance of apocriton's resurrection ability on maps with many mech corpses. - Shuttles trying to land on a map that was despawned will fallback to using one of the player's home colonies instead. - Xenotype name is locked when loading custom xenotypes from gene assembler. - Updated name-in-game content. - Moved "Person" translation key to Core. - Removed duplicate stat entry RestFallRateFactor. Fixes - Fix: Styling station can instantly change hair and tattoo sty...
Read full update on Steam ↗Hello, it’s Tia! I’m here to share a small update just before the holidays. ❄️️ Today’s update comes with a looong list of fixes. Loads of these were made with the help of our testers - a big ol’ hug and huge thank you for helping us squash those bugs! Now children are less likely to run headfirst into danger and bestowers will get the heck outta there if they’re breathing in poisonous gas. We also added a few tools to help out our modders and community translators do their thing. The changelog is below to read over. If you want to keep playing on the previous version of 1.4, you can use the Steam beta branch "version-1.4.3563". To do this, r-click RimWorld in the Steam library, go to properties, open the betas tab, and select the version from the dropdown. 2022 was a wild and fantastic year for us at Ludeon Studios. We released RimWorld’s third expansion, Biotech, which brought babie...
Read full update on Steam ↗Hi! Fresh patch notes here. Today, we’ve got rebalanced quest rewards and some changes for genes and children, plus various bug fixes. The changelog is available below. With the wide variety of items added over the past few expansions, it was time to revisit quest rewards. Our community's feedback and discussions on Reddit were especially useful! We wanted to make sure that quest rewards were varied and rewarding throughout all stages of the game. This update reduces the frequency of some rewards and removes others, like double beds and slab beds. You’ll now see a greater variety of cool and valuable quest rewards including infinite chemreactors, techprof subpersona cores, vanometric power cells, psychic emanators, and more! We also adjusted ancient complexes to occasionally contain high-value loot. Ancient complexes should feel exciting and rewarding when you finally reach the treasu...
Read full update on Steam ↗Colony management game RimWorld just saw the launch of a big expansion that adds all kinds of new genetic and robotic possibilities to the mix. With the latest RimWorld update, the Biotech Expansion becomes more compatible with other components of the game - specifically, the Ideology expansion that launched last year. The combined expansions offer new narrative possibilities in RimWorld, and they all can add interesting wrinkles to your next colony. Read the rest of the story... RELATED LINKS: RimWorld's Biotech update also adds horrifying mech bosses RimWorld Biotech expansion lets you have kids and mess with genes The best Rimworld mods
Read full update on Steam ↗Hi there! RimWorld's 1.4 content update is now available! It adds cross-expansion integration with new Ideology precepts that link to Biotech, gene-modding and inheritance improvements, diplomatic reactions to pollution dumping, polux tree seeds, tribalwear for kids, and many other miscellaneous changes. In a previous announcement, Ty covered the juicy details of this update. That same announcement has been shared below, as well as the changelog with our latest rounds of testing. Thanks to everyone who helped us test this update. The community goes above and beyond with feedback and reports, and it genuinely helps us get these updates out so quickly. We've also tested the update for savegame and mod compatibility. If you’d like to help test our updates in the future, please join the official RimWorld Development Discord. If you want to keep playing on the previous version of 1.4, you...
Read full update on Steam ↗Hi everyone, the unstable branch has just received a new patch. We've gotten some great feedback from the community on our 1.4 content update. Latest changelog below. The 1.4 content update has cross-expansion integration, gene-modding changes, player-made xenotypes in the world, and lots of other improvements. Read about it here! Are you interested in helping us test the 1.4 content update? We'd love it if you could share any bugs or issues you find in the official RimWorld Development Discord. To get access to the unstable branch, go to your Steam library, right-click RimWorld and select "Properties", then select the BETAS tab and choose branch unstable. Restart Steam if your game does not automatically update. We're trying to keep savegames compatible with mods, but it is the unstable branch so there may be things that break. Thanks everyone! - Tia Changelog - Xenotype editor is av...
Read full update on Steam ↗Hi everyone - Ty here. So behind the daily bug fixes, we’ve been working on a 1.4 content update with more substantial improvements and more stuff to play with. This content update comes with cross-expansion integration between Biotech and Ideology, improvements to gene modding and gene inheritance, changes to pollution management strategies, and extra polish for various gameplay elements and UI. It’s nearly done and is now up for testing on Steam’s unstable beta branch. Everyone’s invited to test it, and we’d love it if you could share any bugs or issues you find on the official RimWorld Development Discord! To get access to the unstable branch, go to your Steam library, right-click RimWorld and select "Properties", then select the BETAS tab and choose branch unstable. Restart Steam if your game does not automatically update. It should be compatible with all savegames and (generally)...
Read full update on Steam ↗Hello, I’m back with the details of our last couple of patches for 1.4 and Biotech. Also, our 1.4 midterm patch is just around the corner! You can view our previous patch note updates here: Update 1.4.3525 hotfixes some issues Multiple updates for 1.4 and Biotech We're working on a 1.4 content update!If you're experiencing any issues with 1.4, Biotech, or something else - let us know in the Official RimWorld Development Discord and we'll look into it. :) We're always collecting feedback, thank you for helping us. See you soon! - Tia 1.4.3541, released Nov 7, 2022 - Don't add genepacks to gene assembler dialog that are empty. - Disallow baby food and hemogen packs for chemfuel creation recipes. - Extracting hemogen no longer requires medicine and does not anesthetize the target. - Adjusted power info text for deathrest buildings. - Don't allow pawns in the gene extractor if they don’t...
Read full update on Steam ↗Hi everyone! We’ve been pushing updates with hotfixes and improvements for 1.4 and Biotech over the last week. We tweaked fixes to make them more mod-friendly and have been collaborating with modders to make updates more seamless for everyone. I’ve added a cumulative changelog below for your enjoyment that covers aaaall of those updates. Other recent changes for 1.4: Update 1.4.3525 hotfixes some issues Recent patches for 1.4 We're working on a 1.4 content update! Here are some highlights: - Mechanoids: Labor mechanoids have more work types, are more accessible, and tunnelers have more armor. Fabricors now know how to butcher and cook, and they’ll be serving up hot meals for your colonists in no time. You can also leave body disposal to your lifters who can work the crematorium themselves. Cleansweeper mechanoids are available through “basic mechtech” research instead of “standard mec...
Read full update on Steam ↗Hey all, Response to the Biotech release has been amazing! Just here to let you know that we've put out two hotfix updates so far. Change logs are below. We're watching and gathering issue reports across forums, Discord, and reddit and will continue to fix critical issues as they're discovered. Less-critical things will be left for slower updates later - it's important to stick to essentials for hotfixes, because it's easy to break one thing while fixing another and maintaining stability is our top priority now. If you're willing to help report or investigate issues, please join the RimWorld Official Development Discord server. Thanks to all those who took the time to report issues. Cheers, -Ty 1.4.3524, released Oct 21, 2022 - Fix: Mods list not dirtied before sorting on reset. - Fix: Breach raids not spawning. - Fix: Children getting adult body types from genes. - Fix: Kid Romper ha...
Read full update on Steam ↗Ludeon Studios have just released a rather big expansion to the colony building sim RimWorld with Biotech, along with the free 1.4 update for all players. Read the full article here: https://www.gamingonlinux.com/2022/10/rimworld-biotech-and-the-free-14-update-out-now
Read full update on Steam ↗The RimWorld - Biotech expansion is out! This large-size expansion revolves around babies and child-raising, genetic modification, and the ability to control mechanoids. Get it now on the Biotech Steam page! To celebrate the release, RimWorld and the Royalty expansion are 10% off. Here's the trailer: RimWorld update 1.4 is also released! We described the 1.4 changes in detail in this announcement. Or you can read the changelog here. Compatibility: Unmodded savegames from 1.3 will load in 1.4. Many mods have already been updated by wonderful modders during the 1.4 preview over the last few weeks. However, some are not yet updated and won't work on 1.4. If you want to keep playing version 1.3, please use Steam beta branch "version-1.3-latest". To do this, r-click RimWorld in the Steam library, go to properties, open the betas tab, and select the version from the dropdown. For rich detai...
Read full update on Steam ↗There's more to the upcoming RimWorld Biotech update than just the birds and the bees. Indeed, the 1.4 update is going well beyond colonist reproduction and children. As we noted, the patch also includes the new mechanitor class, which is a new type of colonist who can mind-meld with mechanoids - and now, we've seen a few examples of the mechanoids that arrive in the management game as well. Read the rest of the story... RELATED LINKS: RimWorld Biotech expansion lets you have kids and mess with genes The best Rimworld mods The best games like RimWorld and Dwarf Fortress
Read full update on Steam ↗RimWorld is set to get even bigger with the upcoming Biotech expansion that releases in a few weeks, along with a major free update for all players. Read the full article here: https://www.gamingonlinux.com/2022/10/rimworld-biotech-expansion-announced-and-a-big-free-update
Read full update on Steam ↗Update: RimWorld - Biotech is out now! RimWorld’s third expansion, RimWorld - Biotech is coming out in a few weeks! We’re also making the free base game 1.4 update available now for play on the unstable Steam branch. More details about that near the bottom of this post. EDIT: To be clear, the unstable branch only has base game content. Biotech is coming out soon, but isn't available yet. This post will: Describe Biotech's features Present Tynan’s thoughts on why he decided to make Biotech as it is Go over new features in the free 1.4 updateYou can wishlist RimWorld - Biotech now! About Biotech Biotech is focused around three major features: Control mechanoids, including many new mechanoid types, by making your colonist into a mechanitor Raise babies and children. Reproduce and create families - by both natural and artificial means Genetically-modify children and adults, and interact w...
Read full update on Steam ↗Hi there, we've got another update for you today! This update cleans up some rough edges in Steam Deck, and expands the number of game modes that can use Ideology functionality. The update should be compatible with all saves and mods. If the update cause problems and you have a bug to report, or you want to help us test, please join the Official RimWorld Development Discord! Thank you to all of our testers for your feedback. Have a great week! - Tia Steam Deck Improvements - Fixed multiple cases where on Steam Deck some keyboard shortcuts were mentioned - Commands now show "button A" glyph instead of "A" label on Steam Deck. - When architect search bar is focused on a Steam Deck and the on-screen keyboard is visible, move gizmos up so that they're still visible. - Added "Keyboard mode" option on Steam Deck in case someone connects a keyboard to the SteamDeck. Ideology Improvements - D...
Read full update on Steam ↗40 positive · 4 negative.
47 positive · 3 negative.
45,129 concurrent players — the highest daily peak recorded at that point.
61 positive · 2 negative.
43,414 concurrent players — the highest daily peak recorded at that point.
76 positive · 2 negative.