Store data
- UK price
- £6.29
- US price
- $5.39
- Positive reviews
- 85%
- Total reviews
- 27
- Release date
- 19 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 4 | -4 | -50.0% | 0 | -82.8% |
| October 2026 | 3 | -5 | -62.5% | 0 | -72.9% |
| September 2026 | 8 | — | — | 1 | — |
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| United KingdomGBP · GB | GBP | £6.29 | £5.66 | 10% | £5.66 | No change recorded |
| United StatesUSD · US | USD | US$5.99 | $5.39 | 10% | $5.39 | No change recorded |
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| New ZealandNZD · NZ | NZD | NZ$11.25 | NZ$ 10.12 | 10% | NZ$ 10.12 | No change recorded |
| PeruPEN · PE | PEN | PEN 19.25 | S/.17.32 | 10% | S/.17.32 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱235.00 | P211.50 | 10% | P211.50 | No change recorded |
| PolandPLN · PL | PLN | 29,75 zł | 29,75 zł | 0% | 29,75 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Awaken inside an underground facility where humanity is kept asleep and harvested by inhabitants who drug themselves so they never sleep. They want to put you back under with the others so they can continue to feed off you.
They say the world above is dead. But you have awakened, and with the help of a mysterious friend living in the vents, you must find a way out.
A short, focused horror experience built to be completed in an hour
Fast, brutal first person combat inspired by classic FPS games
Powerful weapons and enemies that hit just as hard as you do
Health and ammunition that make every fight meaningful
Shifting levels and traps waiting around every corner
Exploration through a handcrafted industrial bunker
Environmental storytelling with minimal exposition
Retro inspired visuals and oppressive sound design
You wake inside a rusted, underground complex with no clear way out.
To escape, you must move through sealed sections of the facility, locate keys, activate machinery and survive the people still living inside.
Nothing is as it seems. Levels shift. Traps wait around every corner. The deeper you go, the more the facility turns against you.
Combat is fast paced, lethal and satisfying. Weapons are powerful. Enemies hit hard, and so do you.
But this is not a power fantasy.
Health and ammunition matter. Fighting carelessly can leave you badly prepared for what comes next. Every fight is meaningful.
Explore. Fight. Conserve what you can.
And keep moving.
Far in the future, the last remnants of civilization hide deep underground.
They say the world above is dead.
Those who fell asleep never woke up.
With resources running out, the sleeping were kept alive in perpetual slumber and harvested to sustain those who remained awake.
The inhabitants of the facility fear sleep above all else. They inject themselves with drugs made from the sleeping, slowly eroding their humanity until little remains.
Years passed.
The facility decayed.
The people inside changed.
You wake somewhere deep within it, surrounded by people who have been awake for far too long. They want to feed off you like the others.
They will try to stop you.
Kill you.
Or worse, put you back under.
If they do, you will never open your eyes again.
A mysterious friend living in the vents may be your only chance of escape. But nothing inside the facility is what it seems.
There is only one thing you know for certain:
You cannot stay here.
Find a way out.
Will Thorfinn
The checkpoints, expanded options and continue system are coming asap. I got these done tonight so I'm uploading them -Fixed a hole in the wall in level 2 you could fall through -Fixed level 2 crusher sounds not playing -FPS in level 2 should be much better -Fixed mouse sensitivty slider being too high -Fixed volume options not staying after you restart a level -Fixed pathing issues in level 1 -Fixed the blue door being stuck on level 1 More to come soon!
Read full update on Steam ↗Hey guys, I'm still mobile at the moment, but I'm using my laptop to get some patches in. This is the first of many to come.The long loading time after the main menu should be fixed now, and the enemies walking through walls on the first level have been fixed.Plans for the next build are a continue system, checkpoints, and expanded options. Once enough QoL features are in, I'll start work on the extra finale level.See you soon :D
Read full update on Steam ↗A small launch-day update is now live.This update adds a clear loading screen when entering the game so it no longer appears to freeze after pressing AWAKEN.Also included:Improved transition into the opening sequenceSmall launch stability fixesEnemies walking through walls in the second levelSwitches not working if too closeIf you had trouble getting past AWAKEN earlier, please update the game and try again.Thanks to everyone who reported it. I appreciate all the honest feedback.
Read full update on Steam ↗1 positive · 0 negative.
0 positive · 1 negative.
1 positive · 0 negative.
3 positive · 0 negative.
The checkpoints, expanded options and continue system are coming asap. I got these done tonight so I'm uploading them -Fixed a hole in the wall in level 2 you could fall through -Fixed level 2 crusher sounds not playi…
1 positive · 0 negative.