Store data
- UK price
- £19.99
- US price
- $24.99
- Positive reviews
- 61%
- Total reviews
- 205,753
- Release date
- 5 Mar, 2026
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 104,065 | +2,480 | +2.4% | 58,309 | -3.6% |
| October 2026 | 104,065 | +2,480 | +2.4% | 58,260 | -2.5% |
| September 2026 | 101,585 | — | — | 59,723 | — |
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| United StatesUSD · US | USD | $24.99 | $24.99 | 0% | $24.99 | No change recorded |
| Euro areaEUR · DE | EUR | 22,99€ | 22,99€ | 0% | 22,99€ | No change recorded |
| United Arab EmiratesAED · AE | AED | 67.00 AED | 67.00 AED | 0% | 67.00 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$ 36.99 | A$ 36.99 | 0% | A$ 36.99 | No change recorded |
| BrazilBRL · BR | BRL | R$ 74,99 | R$ 74,99 | 0% | R$ 74,99 | No change recorded |
| CanadaCAD · CA | CAD | CDN$ 32.99 | CDN$ 32.99 | 0% | CDN$ 32.99 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 22.49 | CHF 22.49 | 0% | CHF 22.49 | No change recorded |
| ChileCLP · CL | CLP | CLP$ 13.000 | CLP$ 13.000 | 0% | CLP$ 13.000 | No change recorded |
| ChinaCNY · CN | CNY | ¥ 88.00 | ¥ 88.00 | 0% | ¥ 88.00 | No change recorded |
| ColombiaCOP · CO | COP | COL$ 59.000 | COL$ 59.000 | 0% | COL$ 59.000 | No change recorded |
| Costa RicaCRC · CR | CRC | ₡10.500 | ₡10.500 | 0% | ₡10.500 | No change recorded |
| Hong KongHKD · HK | HKD | HK$ 149.00 | HK$ 149.00 | 0% | HK$ 149.00 | No change recorded |
| IndonesiaIDR · ID | IDR | Rp 211 000 | Rp 211 000 | 0% | Rp 211 000 | No change recorded |
| IsraelILS · IL | ILS | ₪89.00 | ₪89.00 | 0% | ₪89.00 | No change recorded |
| IndiaINR · IN | INR | ₹ 1,100 | ₹ 1,100 | 0% | ₹ 1,100 | No change recorded |
| JapanJPY · JP | JPY | ¥ 2,800 | ¥ 2,800 | 0% | ¥ 2,800 | No change recorded |
| South KoreaKRW · KR | KRW | ₩ 27,000 | ₩ 27,000 | 0% | ₩ 27,000 | No change recorded |
| KuwaitKWD · KW | KWD | 4.99 KD | 4.99 KD | 0% | 4.99 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 6 900₸ | 6 900₸ | 0% | 6 900₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 290.00 | Mex$ 290.00 | 0% | Mex$ 290.00 | No change recorded |
| MalaysiaMYR · MY | MYR | RM65.00 | RM65.00 | 0% | RM65.00 | No change recorded |
| NorwayNOK · NO | NOK | 235,00 kr | 235,00 kr | 0% | 235,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 37.99 | NZ$ 37.99 | 0% | NZ$ 37.99 | No change recorded |
| PeruPEN · PE | PEN | S/.55.00 | S/.55.00 | 0% | S/.55.00 | No change recorded |
| PhilippinesPHP · PH | PHP | P779.00 | P779.00 | 0% | P779.00 | No change recorded |
| PolandPLN · PL | PLN | 74,99 zł | 74,99 zł | 0% | 74,99 zł | No change recorded |
| QatarQAR · QA | QAR | 59.00 QR | 59.00 QR | 0% | 59.00 QR | No change recorded |
| RussiaRUB · RU | RUB | 1099 руб. | 1099 руб. | 0% | 1099 руб. | No change recorded |
| Saudi ArabiaSAR · SA | SAR | 59.00 SR | 59.00 SR | 0% | 59.00 SR | No change recorded |
| SingaporeSGD · SG | SGD | S$23.99 | S$23.99 | 0% | S$23.99 | No change recorded |
| ThailandTHB · TH | THB | ฿499.00 | ฿499.00 | 0% | ฿499.00 | No change recorded |
| TaiwanTWD · TW | TWD | NT$ 499 | NT$ 499 | 0% | NT$ 499 | No change recorded |
| UkraineUAH · UA | UAH | 499₴ | 499₴ | 0% | 499₴ | No change recorded |
| UruguayUYU · UY | UYU | $U725 | $U725 | 0% | $U725 | No change recorded |
| VietnamVND · VN | VND | 312.000₫ | 312.000₫ | 0% | 312.000₫ | No change recorded |
| South AfricaZAR · ZA | ZAR | R 249.00 | R 249.00 | 0% | R 249.00 | No change recorded |
| CIS (regional USD)USD_CIS · AM | USD | $12.49 USD | $12.49 USD | 0% | $12.49 USD | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | USD | $11.99 USD | $11.99 USD | 0% | $11.99 USD | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | USD | $11.99 USD | $11.99 USD | 0% | $11.99 USD | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | USD | $11.99 USD | $11.99 USD | 0% | $11.99 USD | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
The ultimate roguelike deckbuilder returns!
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Will you attempt the climb alone or enlist the aid of your fellow adventurers?
Step into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. Adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilities—or dangerous consequences.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets.
No two climbs are ever the same. Unpredictable challenges and evolving strategies await those brave—or foolish—enough to ascend.
Brave the ascent on your own, or play with up to 4 players and face the Spire together in the all new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!
Embark on your quest to Slay the Spire as one of five different characters, some of whom will be familiar to seasoned Slayers and two of whom who are brand new. Discover each character’s unique playstyle, full potential, and secret backstory as you conquer all who stand in their way.
The history of the Spire and its inhabitants, be they friend or foe, can now be discovered in entirely new ways. Unlock fragments of its mysterious timeline and encounter the most ancient of its residents through your myriad attempts.
The Spire truly is ever-changing… in more ways than one. More content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access. Join the journey early to be a part of the Spire’s next evolution.
Why release in Early Access, you ask? Slay the Spire's success comes from our community! It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we're doing it all again. We love our job!
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
Time for another beta patch! Heads up that there won't be a patch on the 27th as our team is taking a break in the last week of August. As we'll explain a bit further in the upcoming August Neowsletter, there may be a longer wait in general for the next patch, as we've shifted our focus to some BIG, much-anticipated pieces of content! In the meantime, let's look at some of this update's highlights. First off, there are a couple of card reworks and lots of various balance changes as well as UX and performance improvements. Also, we have officially implemented Indonesian localization! In the art and VFX realm, we've added some cool new card art and, excitingly, low HP idle animations for all of the playable characters! Now when you're close to death you'll at least have some fun visual flair to go along with it. {STEAM_CLAN_IMAGE}/44971832/9db1f13e88c7634759e235f7bbb9ce29abe656bb.gif We...
Read full update on Steam ↗New Slay the Spire 2 patch notes undo previous redesigns, while making fresh reworks and balance adjustments for the roguelike deckbuilder. Read the full story on PCGamesN: Slay the Spire 2 reverses card reworks in a new round of experimental balance changes
Read full update on Steam ↗Another beta patch just dropped! This one contains a host of balance changes and reworks. Notably, Mirage and Pillar of Creation have been reverted back to their pre-0.109.0 versions and have also been slightly buffed and nerfed, respectively. We've also implemented a brand new feature in this patch--a keyboard-only control option! So be sure to let us know what you think if you try it out. In terms of art, many cards have new, polished portrait art and, excitingly, characters now have VFX for their unique forms! {STEAM_CLAN_IMAGE}/44971832/5241bdca8e33580f7b3ba5361221225407ec551c.gif CONTENT & BALANCE: Ancients: Buffed Neow's Abundance card: Now always creates Upgraded powers Upgrade changed to lower Energy cost by 1 Reworked Tezcatara's Toasty Mittens relic: "At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength." -> "At the start of your turn, Exhaus...
Read full update on Steam ↗Got a tiny patch today with one important hotfix for players playing in Traditional Chinese! BUG FIXES: Synced corrected Traditional Chinese translations to fix broken plural evaluation
Read full update on Steam ↗Another beta patch is here, Slayers! This one brings a host of balance changes, bug fixes, and new Epoch art. We've also begun to translate the game into Traditional Chinese (no timeline just yet on official support for other languages, but we'll let people know when we are looking for additional translators.) Perhaps most notably, two new Neow relics have been introduced, one of which grants a powerful, exclusive potion and the other a brand new quest card (with some cute beta art!) {STEAM_CLAN_IMAGE}/44971832/807ba5b49a1a995682549a6c412c0ad4b7bed7b5.png CONTENT & BALANCE: Ancients: Added new Neow relic, Dowsing Rod - "Upon pickup, add 1 Dowsing to your Deck." Dowsing - Quest - 0 cost - "After entering 5 more ? rooms, transform this into Abundance." Abundance - Ancient - Skill - Cost 1 - "Choose 1 of 3 (Upgraded) Powers to add into your Hand. It is free to play this turn. Exhaust." A...
Read full update on Steam ↗For all you beta testers who have been chomping at the bit for a new patch to chew on... here it is! Today's beta patch brings a ton of fixes, balance changes, some UX additions, a BIG batch of new multiplayer cards, and new art additions--including some animations for the latest boss, Aeonglass! {STEAM_CLAN_IMAGE}/44971832/469e5b0ea6846f4009611dc50e8af071021b67ec.gif We've also got some big updates in the modding realm to call out... Modding Updates Thank you to our incredible community of modders (and mod players) for all of your feedback since we released Steam Workshop support! We've got quite a few changes that will be relevant to modders at the bottom of the notes, but first we wanted to specifically call out some major fixes and changes that affect players. Previously, when launching the game with mods enabled for the first time, it appeared as though your progress was wiped. T...
Read full update on Steam ↗Slay the Spire 2 has received a major update that adds Steam Workshop support for mods alongside a proper monster bestiary for the Compendium. It also introduces a new boss, Aeonglass, in place of the much-berated Doormaker. These are pretty juicy changes, and yet, the most intriguing part of the patch is a deceptively dry question of disobedient mathematics. Read more
Read full update on Steam ↗The time has come. A new Slay the Spire 2 update is now live on the main branch, meaning months of changes that have been in public testing over on the beta build are now here for everyone. Among them are the introduction of the Aeonglass boss fight, the Bestiary, and a whole heap of balance changes, but that's just the start. Mega Crit has also managed to resolve its most pressing problem since launch with a fix for the 'correlated RNG' that was discovered this week, and opened up mod potential dramatically with full Steam Workshop support. Let's get into it. Read the full story on PCGamesN: A huge Slay the Spire 2 update makes life harder but fairer, and adds Steam mod support
Read full update on Steam ↗Hey Slayers, our second major main branch update is here with 4 patches in 1 (not including hotfixes)! While we'll be covering a lot of things that beta players will already be used to, there are also a few big changes that will be totally new for everyone. One of those has been highly requested by the community in the past few days and another has been very highly requested by the community in the past few months, so let's get into it! RNG Rework Ed here, one of the Mega Crit engineers. It turns out that everyone complaining about receiving Debt too often from Neow's Bones was right! We did, in fact, have some unusual RNG problems. Huge shoutout to tckmn for doing the research - their eight-hour descent into madness was an entertaining watch, and we wouldn't have caught the issue without it. If you're interested in the nitty-gritty, read tckmn's full writeup. Here is a short version....
Read full update on Steam ↗Another bi-weekly beta patch is here! This one is a bit smaller as it is intended to lay the groundwork for moving the beta branch to the main branch. Therefore, these updates are mostly focused on stability: a lot of bug fixes, UI/UX/QOL additions, and performance improvements along with just a few balance changes and art additions.... {STEAM_CLAN_IMAGE}/44971832/96250518646cf2f0fecc834de558fd06e1f23d56.gif ...Like this new Defect animation! Without further ado, let's dive in... CONTENT & BALANCE: Enemies: Buffed Skulking Colony: now gets +1 Strength on its Strength gain turn on high Ascension Changed Aeonglass: No longer applies the Ebb debuff Now gains Block on its Ebb move (single hit) instead of its Increasing Intensity move Potions & Relics: Buffed The Boot relic: damage increase now also applies to Osty's attacks Ironclad: Buffed Juggernaut card: damage increased from 5(7) -> 6...
Read full update on Steam ↗Hey Slayers! Today we are pushing out a bugfix patch that brings tons of bugfixes from the beta branch over to main. BUG FIXES: General: Improved the reliability of saving your settings on startup Fixed a crash when applying powers to dying creatures Fixed a crash when opening the card pile screen while targeting an enemy on controller Fixed a crash on Linux during combat when UI elements were removed mid-frame Fixed a crash on Linux when ICU libraries are unavailable Fixed audio staying muted after pressing the volume keys or alt-tabbing on Linux Restored the default rendering backend to D3D12 for Intel 620 GPUs Fixed number keys not selecting cards when your mouse cursor was too low on the screen Fixed being able to open the card inspection screen and toggle View Upgrades with the same button press Fixed being unable to use the View Upgrades hotkey in the card inspection screen Fixe...
Read full update on Steam ↗Quick hotfix with a couple of Aeonglass-related fixes and some localization updates! WRITING: Updated translations for various languages BUG FIXES: Enemies: The player can no longer upgrade Wither status cards Wither status cards will no longer stick around in hand if they have Retain from something like the Runic Pyramid relic
Read full update on Steam ↗It's time for another beta patch! A main focus of this one is enemy balance, including a rework of Infested Prism, more adjustments to Skulking Colony, and some changes to the new boss, Aeonglass. We've also got quite a few more Epoch art additions and more cool combat animations for some of the characters! Let's dive in... {STEAM_CLAN_IMAGE}/44971832/d356154903784c0317d29d7925f22908a1cccfb1.gif CONTENT & BALANCE General: If an enemy has Vulnerable and a player takes an extra turn via Pael's Eye relic, the enemy's Vulnerable amount no longer decrements before the player's extra turn This change also applies to other powers that decrement at the end of the enemy's turn (Frail, Intangible, Weak, etc.) Ancients: Changed Neow's Scroll Boxes Silken Tress relics: swapped downsides and pools Ironclad: Buffed Drum of Battle card: Energy gain on Exhaust effect now respects Replay and card play...
Read full update on Steam ↗Quick hotfix today addressing several bugs related to the new Aeonglass boss and multiplayer state divergences. USER INTERFACE & EXPERIENCE: - Updated the Aeonglass boss icon BUG FIXES: Enemies: - Fixed Aeonglass first move intent showing a buff instead of a debuff - Fixed Aeonglass music not playing correctly - Fixed Ceremonial Beast background music transition not lining up with when it gets stunned Multiplayer: - Fixed Silken Tress relic only affecting card rewards for the host - Fixed state divergence when taking any rewards after a treasure room - Fixed state divergence after Crystal Sphere event
Read full update on Steam ↗The Doormaker is dead. Mega Crit's new Slay the Spire 2 update has just landed on the beta branch, and the developer has finally made the decision to put its most divisive enemy to bed and start fresh with a completely new creation. These latest StS 2 patch notes also introduce the first incarnation of the Bestiary, and a fresh helping of balance changes for the roguelike deckbuilder, led by some fairly notable Defect buffs. Read the full story on PCGamesN: New Slay the Spire 2 update deletes its most controversial boss fight RELATED LINKS: New Slay the Spire 2 update reworks Ironclad's most unpopular card and makes lower Ascensions easier The new Slay the Spire 2 roadmap has no dates: "Exacting deadlines produce sloppy, uninspired work" Slay the Spire 2 patch notes arrive for all, meaning an easier early game but harder infinites
Read full update on Steam ↗It's beta patch time! For those new to Slay the Spire 2, keep in mind that these changes are pushed to our Beta branch to ensure stability, then eventually merged into the main branch. For those who play using controller, we highly recommend using the Beta branch as we're trying to resolve crashes related to selection screens when playing via controller/Steam Deck. While our focus is still on fixing crashes and ensuring the game runs on as many hardware configurations as possible, let's look at some of this patch's highlights. Bi-Weekly Patching As you've probably noticed, we're moving to patch every 2 weeks rather than weekly as outlined in our Early Access Disclaimer. This may be a bit surprising as the first game patched weekly, but it was a lot of work so it really sucked. Anyways, the 2-week cadence should make it less hectic for us, allowing bigger changes and more time working...
Read full update on Steam ↗Slay the Spire 2 developer Megacrit has dropped a fresh set of beta patch notes, and I'm liking what I'm seeing. There's been plenty of chatter in the community regarding Ascension difficulty scaling since the deckbuilding roguelike game launched, and here we see the studio taking another small swing at creating a greater distinction between A0 and A10 difficulties. Meanwhile, a few cards have received reworks, including Ironclad underperformers Conflagration and Drum of Battle, and certain Ancients picks like Neow's Fury are now far more viable. Read the full story on PCGamesN: New Slay the Spire 2 update reworks Ironclad's most unpopular card and makes lower Ascensions easier RELATED LINKS: The new Slay the Spire 2 roadmap has no dates: "Exacting deadlines produce sloppy, uninspired work" Slay the Spire 2 patch notes arrive for all, meaning an easier early game but harder infinites...
Read full update on Steam ↗Hey Slayers, we're back to updating the beta branch this week! Here's an overview of our goals with this patch. On Ascensions: When it comes to general balance, the base difficulty is quite hard right now. We're continuously adjusting this baseline difficulty to make it more accessible for a wide range of players, while also continuing to deliver a challenging game at the highest Ascensions. Similarly to the first game, completing runs of Slay the Spire 2 at the highest difficulty should feel like a monumental achievement for a fraction of players devoted to understanding the ins and outs of the game's mechanics. Upon beating your first run, we added a message to communicate this intention for the Ascension system. On Doormaker: We are currently monitoring the Doormaker and looking at a combination in-game feedback, social media posts, and metrics. We want to give players time to adju...
Read full update on Steam ↗After running an opt-in Beta for a while, Mega Crit have released the first major gameplay content update for the deck-builder Slay the Spire 2. Read the full article here: https://www.gamingonlinux.com/2026/04/the-first-major-update-for-slay-the-spire-2-is-out-now/
Read full update on Steam ↗The first big Slay the Spire 2 patch notes have just hit the live build of the roguelike deckbuilder, meaning that if you've been holding off on poking your head into the beta branch, the game has just undergone a pretty dramatic change. Mega Crit has brought a total of four updates to the game's test version so far, and they've now all landed at once in the regular version. What does that mean if you haven't been keeping up? The good news is improved map generation and a slightly easier time in Act One; the bad news is that infinite combos are a little tougher to reach, and card removal growing increasingly more expensive as you rise through the ranks. Read the rest of the story... RELATED LINKS: The new Slay the Spire 2 roadmap has no dates: "Exacting deadlines produce sloppy, uninspired work" New Slay the Spire 2 patch notes help you survive the early game, and rein in Acrobatics S...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44971832/bb6b14adbc7afab9bbc0579ad342bf4d37dbc770.png It's time, Slayers. All of the content, changes, and fixes from the beta branch over the past month are finally coming to the main branch of the game. Thanks to the feedback and metrics from our dedicated beta testers (instructions for joining the experimental beta branch can be found here, we feel that the beta version has been shaped into a stable enough position for main branch players to try out the changes. This is still an Early Access game, so just because something made it from beta to main does not mean it's set in stone. We continue to rely on the experiences of players across both branches to eventually get the game into its final, ideal state, just like we did with StS1. Trust the process! And don't forget to press F2! These "patch notes" will be a little different: this patch encapsulates all of the...
Read full update on Steam ↗Hey Slayers, we've got a quick beta branch hotfix for you today! There won't be a big beta patch this week, but you can expect the beta content, changes, and fixes to come to the main branch soon. BUG FIXES: General: Fixed occasional crash when upgrading a card at rest site Fixed crash that would sometimes occur when entering rooms When transitioning between rooms, old assets were being freed immediately while the game was still rendering them on screen. This caused rare crashes to desktop, most often when entering events, shops, or campsites. The fix defers the actual freeing to the end of the frame, after rendering is complete. Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish Fixed rare combat errors that could occur when re-entering combat Fixed softlock on run histories from older versions of the game Not Yet card can no longer be...
Read full update on Steam ↗New Slay the Spire 2 patch notes have arrived for the latest beta-branch update, and it's good news if you've found yourself falling foul of the whims of Act One. The opening floors of the roguelike deckbuilder can frequently prove some of its most threatening, throwing some serious threats your way before you've had much chance to start developing your deck. While Acrobatics is being restrained slightly, there's plenty of good news here, with an expansion to the list of Neow relics, some improved survivability for Ironclad, and a nerf to one of the most problematic normal enemies. Read the rest of the story... RELATED LINKS: Slay the Spire 2 is cooking a "competitive" mode, but I'm most excited about its new short-time format Slay the Spire 2 nerfs card removal, buffs shivs, and adds a new reward system Slay the Spire 2 redesigns the map and rescues the Regent in a new balance patch
Read full update on Steam ↗Hey, Slayers! Casey here. This week's beta patch brings two major changes to how scoring works for the Daily Leaderboards! First and foremost, the leaderboards will now only show your friends' scores. We'll add a way to view global scores later. In general, we don't really want to incorporate invasive anti-cheat protection into the game so it's sort of impossible for us to prevent people putting in the maximum score. Secondly, no more magic numbers. While there's still points accrued for unlocking new cards and such, the score that's sent to the leaderboards and how it's sorted is based on whether you won, how many badges you accrued, and how quickly you finished the run (in that order). This should clarify why you did better on a Daily run compared to your friends. Because the schema has changed, leaderboards between main branch and beta branch will be separate going forward. We'll e...
Read full update on Steam ↗Hey Slayers, we've got another Beta patch for you all this week! Notably, this patch brings in some structural work for a system called Badges. Badges may appear at the end of a run, noting various things that happened during a run like defeating a boss without losing HP, beating the game quickly, specific easter eggs, or pointing out that you forgot to spend your gold. They're meant as little reminders to let you know what was unique about each adventure. While they only show up at the end of a run for now, they'll appear in your run history and stats screen later on. This is part of a series of upcoming changes to make runs feel distinct and improve scoring (more on that later!). In terms of visual changes, there are some new art additions for various cards and a few enemies, as well as some cool new VFX for afflictions! {STEAM_CLAN_IMAGE}/44971832/32ecfd6863876dd8fb6e5d742bce2119c6...
Read full update on Steam ↗Fresh Slay the Spire 2 patch notes have arrived, and Prepared is back. "You can lower your Shivs," developer Mega Crit jokes. Game designer Anthony Giovannetti is here to walk us through the team's thoughts and the design intent behind the new changes. They include some pretty heavy-handed Regent buffs, slightly more friendly map layouts, and yet another fresh approach for one of the roguelike's climactic boss fights. Giovannetti notes that player feedback "has been instrumental in helping guide our process," so keep it coming. Read the rest of the story... RELATED LINKS: Terraria is getting new early game magic, as Re-Logic puts class balance under the microscope Lost in Random: The Eternal Die proves roguelikes don't need to fill 100 hours Slay the Spire 2 is stamping out infinites, and you're not prepared for what we've lost
Read full update on Steam ↗Hey everyone, Anthony here. It's time for another Beta Patch where we test out experimental changes. Today we are going to do something a little different for the patch notes as I will be giving some insights into our design intent and thoughts behind various changes. Reminder that nothing in the beta branch is set in stone, expect lots of back and forth, and above all please let me know what you think by using the in-game feedback tool by hitting F2! I read countless pieces of player feedback and it has been instrumental in helping guide our process. CONTENT: Reworks and Reverts: Silent: Deprecated Prepare and Prepared returns: "Common - Skill - Cost 1 - "Discard 2 cards. Next turn, gain 2(3) Energy." -> "Common - Skill - Cost 0 - Draw 1(2) card(s). Discard 1(2) card(s)." Necrobinder: Reverted (Buffed) Capture Spirit to its previous version: "Uncommon - Skill - Cost 1 - Enemy loses 2...
Read full update on Steam ↗Slay The Spire 2's first actual proper major update is upon us, an avalanche of balancing tweaks and fixes for the roguelite deckbuilder that has approximately two goals: making some of those insectile cards less appalling, care of the previously announced Phobia Mode, and dialling back the prevalence of infinites – that is, card combos with effects that allow you to carry on playing them forever in a single turn. Read more
Read full update on Steam ↗Welcome to the first BIG post-launch patch, Slayers!! This one has a huge balance pass, the main aim of which is to make infinites harder to achieve. We're also introducing a Phobia Mode with bespoke assets that should mitigate various creepy phobia concerns. Speaking of visuals, here are some other major highlights: {STEAM_CLAN_IMAGE}/44971832/ef2c49f649628f6b0c3e7f916b71b8fa04927e64.png Some snazzy new portrait art for various cards! {STEAM_CLAN_IMAGE}/44971832/7502cc061e31a7835a62edc298a11acd9d1b8d81.gif Cool new character-specific VFX for when you gain energy! Reminder that this patch is exclusive to the beta branch branch for now, which you can access via the instructions outlined here. It will come to the main branch later, likely with some more tweaks! CONTENT: General: Added a Deprecated Card placeholder: Status - "Draw 1 card. Remove this from your Deck. Exhaust." If you have...
Read full update on Steam ↗Today's patch features all changes from the previous two beta branch patches, pushed live to the main branch. If you're interested in accessing the beta branch, please see the instructions outlined in these patch notes.BALANCE:Players, enemies, and pets can no longer have their HP increased above 999,999,999ART: Add icon for Murderous run modifierAdded portrait art for the following cards:Feeding FrenzySlothWaste Away BUG FIXES: General:Pressing B on controller while focused on a dropdown menu no longer also closes the settings screenFixed crash when interacting with potions during combat transitionsFixed crash when syncing cloud saves on WindowsFixed rare save data loss on Windows when power is lost during a saveFixed crash when quickly navigating away from menusFixed dev console failing to match commands on non-English system localesFixed potential softlock when auto-played cards tr...
Read full update on Steam ↗Broadly speaking accessibility features still have a long way to go in most games, however, one that has been cropping up more and more are phobia-sensitive options. It cannot be understated how many don't like spiders! So the increase in such features is welcome as someone who perhaps doesn't have a phobia but would still like the option to not look at the eight-legged devils. And according to March's Slay the Spire 2 newsletter, sorry, neowsletter, a phobia accessibility mode is on the way. Read more
Read full update on Steam ↗Got a quick hotfix for our players on the beta branch--this is what it's all for, so thank you to everyone providing feedback! If you're interested in accessing the beta branch, please see the previous patch notes. BUG FIXES: - Fixed a softlock that could occur when a player dies to Breakthrough card's self-HP loss in multiplayer - Fixed softlock at the end of the Architect event in multiplayer
Read full update on Steam ↗Roguelike deckbuilder Slay The Spire 2 continues its journey through early access with an update that fixes various crash bugs, adds new card art, changes how the game files mods, and implements some balancing changes. Item #1 on the balance change list: "Players, enemies, and pets can no longer have their HP increased above 999,999,999." Yep, that sure sounds like a balancing problem. Thanks, Mega Crit. Read more
Read full update on Steam ↗Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values. Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta. BALANCE:Players, enemies, and pets can no longer have their HP increased above 999,999,999ART: Add icon for Murderous run modifierAdded portrait art for the following cards:Feeding FrenzySlothWaste Away BUG FIXES: General:Pressing B on controller while focused on a dropdown menu no longer also closes the settings screenFixed crash when interacting with potions during co...
Read full update on Steam ↗Another small hotfix which resolves some more softlock issues. Thanks again to everyone reporting issues like this! BUG FIXES: Fixed more instances of players getting stuck at the timeline
Read full update on Steam ↗Happy day-after-launch day, Slayers! We've got another hotfix for you all today which should resolve some more frequent issues that players have been reporting. Your feedback will continue to be invaluable throughout Early Access! WRITING: Updated various translations Fixed Russian and Turkish formatting errors Fixed Spanish, Italian, Polish, Russian, and Chinese translation errors BUG FIXES: General: Fixed blackscreen on launch caused by Sentry crash reporter mishandling log messages. Affected players no longer need to delete the Sentry folder to launch the game. Fixed softlock from Whispering Earring relic trying to play ally-targeted cards on Osty Fixed the Doormaker enemy's music not transitioning when the portal opens Multiplayer: Fixed an issue where, after playing a multiplayer run, some players were unable to unlock Epochs in the Timeline or start new runs Fixed two active Bea...
Read full update on Steam ↗Happy Slay the Spire 2 launch day everyone! We have a day 1 hotfix for various issues and softlocks that players have reported. Thank you all for your feedback! For those who don't know, you can submit feedback in-game by pressing F2 or through the settings menu. BUG FIXES: Fixed an issue where, if you played your first run in multiplayer and disconnected after defeating the Act 1 boss, you would be unable to start a new run or enter the Timeline screen Fixed crash from fast card play when card play is cancelled during targeting Fixed crash when displaying untranslated text for languages with complex plural rules Fixed intermittent crash with non-English languages Fixed localization-related crash in Japanese Knife Trap translation referencing non-existent Damage variable Fixed unsupported Steam languages showing all text as W's instead of falling back to English
Read full update on Steam ↗7 positive · 0 negative.
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104,065 concurrent players — the highest daily peak recorded at that point.
86 positive · 33 negative.