Store data
- UK price
- £9.09
- US price
- $9.99
- Positive reviews
- 79%
- Total reviews
- 24
- Release date
- 30 September 2026
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A fast-paced real-time strategy game with unique environmental hazards and a broad range of options to customise your factions. Rapidly build cities and command armies in explosive tactical battles without the usual grind.
Counter your opponents with well-timed troops or upgrades. Can’t break through their fortifications? Deploy the giants! Struggling with those pesky priest heals? Upgrade Poisoned Tips to let them rot!
Customise your armies with 75 unique upgrades. Are you a turtle? Have your castle shoot bombs, or your merchants greet their harassers with a rain of arrows! Overly aggressive? Deploy troops directly on the frontline with parachutes or redirect their projectiles with hurricanes!
Crush enemies with holy armies. Monceaux is a kingdom of valiant knights and warriors. Their versatile troops, strong siege engines, and holy healing ways are easy to learn but hard to master.
Overwhelm with elemental chaos. Fahad is a nomadic culture that harnesses the power of ancient elements. Take to the battlefield with fast, high-damage troops and impactful magics.
Outgun them with industrial firepower. The URA are a republic of scientists and engineers. What they lack in speed and defence, they compensate for with tactical superiority and sheer firepower!
Conquer a campaign with a wild cast of questionable characters, or jump into battle mode and see how long you last against an army of elementals.
Campaign Mode : Guide a paranoid king, a lost shaman, and a grumpy general as they rampage over the lands with ever-changing loyalties.
Battle Mode: Create one-off skirmishes against up to three AI-controlled armies across multiple maps, from a simple river crossing to active volcanoes.
Testing Grounds: Test your tactics against armies of any size! Money is no object in Test Grounds, so build up your and your enemy's forces, and let combat commence in battles with endless possibilities.
| # | ||
|---|---|---|
| 01 | Let the journey begin!Beat the tutorial. | 75.0% |
| 02 | Hold the line!Have a single group of crossbows kill 50 enemy units. | 39.3% |
| 03 | Blast it!Kill 10 or more enemy units with 1 catapult shot. | 27.4% |
| 04 | ExpendablesLose a 1000 nomads. | 27.2% |
| 05 | A speedy crossingBeat Monceaux mission 2 before the counteroffensive is over. | 19.8% |
| 06 | Around and around it goes!Have a single chariot kill 50 enemy units. | 19.1% |
| 07 | SandBeat Fahad mission 1 with a Dust Devil. | 16.8% |
| 08 | Merchant kingsGain 1000 gold/minute with markets. | 16.2% |
| 09 | Killing spree!Kill 100 enemies with Alyssa the Shaman without her dying once. | 15.0% |
| 10 | Canon fodderKill 1000 enemies with bullets. | 13.9% |
| 11 | Get behind me!Have a single group of earthmasters block 100 projectiles. | 13.9% |
| 12 | Praise the faithful!Heal over 20000 health with priests. | 13.7% |
| 13 | Reunited at last!Complete campaign mission 3. | 13.6% |
| 14 | No one left behind!Rescue all prisoners in mission 1. | 12.4% |
| 15 | Our blessingsComplete Monceaux mission 4 with at least 3 priests alive. | 12.4% |
| 16 | Farming simulatorGain 2000 gold/minute or more with farms. | 11.5% |
| 17 | MAX efficiencyHave an energy hub connected to 3 mines. | 10.3% |
| 18 | Earth, Wind, and FireComplete campaign mission 8. | 10.0% |
| 19 | Strong togetherBeat the Fahad in mission 2 while not losing your ally. | 10.0% |
| 20 | Acid rainKill an enemy with acid damage. | 9.1% |
| 21 | Bombs away!Kill 500 enemies with explosions. | 7.9% |
| 22 | That stings!Kill 50 enemies with damage from cactuses. | 7.5% |
| 23 | Fast pivot | 6.8% |
| 24 | Military trainingHave a single group of musketeers kill 10 enemies in melee combat. | 6.7% |
| 25 | Benny, you’re back!Beat mission 3 with Lord Benedict still alive. | 6.0% |
| 26 | JumpedKill 20 enemies with the drop damage from jet golems. | 6.0% |
| 27 | What comes around goes aroundKill 50 enemies with redirected projectiles. | 5.6% |
| 28 | Raiders!Destroy 10 economy buildings with cavalry or knights. | 5.1% |
| 29 | Backstabbing the backstabber | 4.8% |
| 30 | You and what army?Have General Taji summon 100 Musketeers. | 4.6% |
| 31 | Hitting hard!Kill an enemy unit with a ram. | 4.4% |
| 32 | Besieged!Destroy 5 castles with a siege weapon. | 4.1% |
| 33 | EarthBeat the URA before the Fahad in mission 5. | 3.7% |
| 34 | Benny the BenevolentGive 10000 health with Lord Benedict’s Glorious Charge. | 2.2% |
| 35 | Me myself and IBeat the Fahad in mission 2 after beating the URA. | 2.0% |
| 36 | Fahad clasherDestroy a castle on hard or insane difficulty AI with the Fahad in skirmish mode. | 1.8% |
| 37 | Ura clasherDestroy a castle on hard or insane difficulty AI with the Ura in skirmish mode. | 1.8% |
| 38 | Cut the supply lines!Take the farmlands within 3 minutes in Monceaux mission 3. | 1.7% |
| 39 | Monceaux clasherDestroy a castle on hard or insane difficulty AI with the Monceaux in skirmish mode. | 1.7% |
| 40 | Monceaux warmongerWin 5 battles with the Monceaux in Skirmish mode. | 1.5% |
| 41 | Death by fire!Have a single group of fire-breathers kill 30 enemies. | 1.3% |
| 42 | Death from above!Destroy a fortress with a war balloon. | 1.3% |
| 43 | Heavy artilleryDestroy 5 castles with canons or mortar canons. | 1.2% |
| 44 | URA warmongerWin 5 battles with the URA in Skirmish mode. | 1.2% |
| 45 | Caution: artilleryDestroy 5 buildings with the Usurpers' own artillery barrages in mission 8. | 0.8% |
| 46 | Fahad warmongerWin 5 battles with the Fahad in Skirmish mode. | 0.8% |
| 47 | FireCapture the summit before the reinforcements arrive in mission 4. | 0.8% |
| 48 | Fahad expertDestroy 20 castles on hard or insane difficulty AI with the Fahad in skirmish mode. | 0.6% |
| 49 | Sniper MossKill 10 heroes with Moss’s Spear Throw. | 0.6% |
| 50 | Ura expertDestroy 20 castles on hard or insane difficulty AI with the Ura in skirmish mode. | 0.6% |
| 51 | Choo Choo!Fully upgrade the train in mission 9. | 0.5% |
| 52 | Monceaux expertDestroy 20 castles on hard or insane difficulty AI with the Monceaux in skirmish mode. | 0.5% |
| 53 | A MONSTER!!!Slay 3 Ornabasts in mission 10. | 0.3% |
| 54 | Burn them all!Kill 200 enemies with fire attacks from the Emperor. | 0.3% |
| 55 | Equally dead!Kill 100 enemies with Missile Barrages from The Usurper. | 0.3% |
| 56 | Interdimensional warfareSummon 200 spirits with the Anomaly | 0.3% |
| 57 | Nuke em!Destroy 10 enemy structures with the Artillery tower. | 0.3% |
| 58 | And stay dead!Slay 50 undead with your hero in mission 11. | 0.1% |
| 59 | Beep boopSlay 200 enemies with explosions from AG-530. | 0.1% |
| 60 | Collateral damageSlay 200 enemies with Zas Tsa'reen's deflecting attacks or lightning strikes. | 0.1% |
| 61 | Heart of the cityIn mission 12, destroy the obelisk before the Anomaly spawns. | 0.1% |
| 62 | Knock knockDestroy 10 buildings with Banzan's Boulder Trow. | 0.1% |
| 63 | Lock and load!Slay 1000 enemies with Commander Rufus. | 0.1% |
| 64 | Pure elemental power!Slay 100 enemy troops with one Pure Element. | 0.1% |
| 65 | Rise my minions!Revive 50 or more troops at once with The Archbishop. | 0.1% |
| 66 | Special delivery!Slay an enemy with the damage from Kara's Mech spawn. | 0.1% |
Fixed a crash for Fahad mission 1 that came with the last patch.
Read full update on Steam ↗Release date: September 30thAfter long hours of toil, the game is ready to be shipped! Thanks to everyone who played and tested the game during Early Access. Making an RTS has been an exceptionally difficult challenge, and I couldn't have done it without the feedback and testing you provided. Unfortunately, I haven't been able to create all the features requested; especially translations would have been a nice addition. After release, the game will most likely not get any major content updates, but maybe when I find the time I'll add a thing or two :).Patch notes Features25 New boons to customise your armies!7 New achievements (+6 upon release).New battle map: Lillypad lake.Various new sounds for Battle Events and Heroes.Mission 5 includes a new neutral structure.Gameplay improvementsGlobal rally point is now also applied to heroes (not to workers).Large units now also move next to ea...
Read full update on Steam ↗I'm long overdue for an update, so here it goes!As some of you might have noticed, the publisher has gone bankrupt. It took a while for things to settle in these turbulent times, but now the game is fully back in my hands. I'm extremely grateful to have worked with them and that they transferred everything back; these things can end badly for a developer, but luckily it didn't, much thanks to the publisher.So now about the game. All features for release are practically finished; I'm just fixing some final bugs, adding more sounds, and tweaking small gameplay and usability features. I don't want to pin down a specific release date, because I know how those things go... But if everything goes well, it should be somewhere next month.Thanks for your patience. It's only a little while longer. :)
Read full update on Steam ↗Patch overview - You can now pick a hero for certain campaign missions. - All campaign missions are rebalanced according to recent defence and eco updates. - Improved pathfinding and unit responsiveness. - Improved map selection in the battle mode. - Various balance changes and bug fixes. I'm working on the final features. Polishing a game is always a bit more work than one might think, but it's getting close. Thanks for your patience! Patch notes Features - You can pick your hero in certain campaign missions. - Reworked campaign continue UI. - There's an overview of maps in the battle menu. - Added a close-range slam attack for the Mortarmech. - Added sound effects for lake freezing and lava hardening. Bug fixes - Stone giants can retreat correctly again. - Revamped flying unit targeting code: War balloons should work correctly now. - Production pipeline now correctly reduces trainin...
Read full update on Steam ↗Added more graphic options: borderless vsync resolutions (when not in full screen, although I would recommend just scaling the window manually) Adjusted graphical assets to boost GPU performance
Read full update on Steam ↗Fixed some issues in mission 4: - Fixed a crash when playing the mission as Fahad. - Rebalanced the mission when playing as Monceaux. Balance changes and fixes for mission 8: - Artillery barrages are indicated on the environment again. - It takes longer for artillery barrages to start. - Longer intervals between barrages.
Read full update on Steam ↗Gameplay improvements: - Fixed some issues regarding moving single units. - Fixed an issue where opponents were not paying resources for Lumber Camps or Furnaces. - Fixed the visual element for Lumber Camps and Furnaces to correctly show what the workers are working on. - Added visual cues to show which mines an Energy Hub is connected to. - Fahad AI now also creates Markets. Balance changes: - Spawning mines with a Mine Mine now takes more time. - Fahad Guerilla Herders have more health. - Fahad Markets have increased gold income at higher distances travelled by Merchants. Visual improvements: - Improved War Balloon visuals. - Added a new portrait for Benedict.
Read full update on Steam ↗Crash fixes: - Killing a certain variant of Rufus no longer crashes the game - Upgrading economy buildings while having the cheaper unit building upgrade boon equiped no longer crashes the game. Gameplay improvements: - Greatly improved army ordering when splitting and merging armies Visual improvements: - New projectile visuals
Read full update on Steam ↗Bug fixes: - Fixed an error when having a controller connected - Fahad tower upgrades are correct now - Fahad Free Farm Upgrade boon is changed to Improved Farms boon (farm upgrades cost 50 gold less) Visual changes: - New menu buttons
Read full update on Steam ↗A quick note to say the game is still undergoing improvements and development work. We're looking into general improvements to the game play and the addition of new units at the moment. Game and difficulty tweaks continue as we fine tune the experience in some of the later levels. As a reminder, we have 15 missions in the campaign now with 3 distinct cultures available to play. There is a battle mode where you can set up your own encounters and the training mode where you're able to test the capabilities of all units in the game.More updates to follow in future months.
Read full update on Steam ↗Bug fixes: - Fixed hero notifications on new missions (you can play Rufus and Kara in Battle mode) - Fixed nighttime overriding the frozen lake event - Changed icemoster roll to prevent weird behaviour - Fixed chariots lagging behind in big armies. - Fixed buildings spawning the right ruins when destroyed in campaign mode - You can target neutral structures correctly again - Corrected objectives in mission 9 Gameplay changes: - Increased the difficulty of missions 9 and 10 - Slightly increased overall aggressiveness of Normal and Easy AI - Troops now get chilled before taking damage from water in mission 10 Visual changes: - Reduced health size of turrets - Ghost Rufus now completely disappears after dying.
Read full update on Steam ↗Change log: - Fixed a rare crash regarding corrupt save files when opening the battle mode. - Attempt to fix 2 other rare crashes. - Changed Discord link
Read full update on Steam ↗As you can see, the logo has changed again as the experimentation with the storefront progresses. Besides a logo change, there are some overall game improvements. I'm working on some new content too, which will be available soon.Bugs Fixed a crash when pausing during dialogue in campaign missions.Adjusted Casual difficulty in campaign missions so the enemy doesn't send out defending stationary troops.Reassigning workers to lumber camps depleted of trees now correctly triggers the warning.Fixed a crash when trying to move an enemy ram.Game improvements Crossbowmen now reload before moving forward, while still interrupting their reload when retreating.The Sandstorm event no longer triggers on Casual difficulty.Corrected Fahad and Ura intro mission texts.Adjusted background space on building button info.Idle lumberjacks now correctly show idle animation (only happens when there are no tr...
Read full update on Steam ↗This patch includes some bug fixes and overall gameplay improvements: Bugs Fixed the wave timer in campaigns getting stuck Fixed a Chariot crash when reviving the horses with the auto-revive boon Fixed a rare crash with the AI upgrading its troops Upgraded city watch now shows correct animations Fixed some issues with the Catapult Engineers Fixed a population leak with the Monceaux Fixed neutral building allegiance on battle maps where there's a special spawn position Game improvements A Discord button is added in the main menu. The unit info system is revised. This also applies to the unit buttons. 4 new battle maps are added (should've been mentioned in previous post). The campaign map now includes place names.A directional visual is added when getting attacked by nearby enemies.
Read full update on Steam ↗Bug fixes:Fixed an issue where the game would crash if you had no campaign progress.Adjusted the health bar height of most troops.Changed the architect boon unlock requirement to Ura intro mission 2.Fixed Ura mission one dialogue order.Fixed locking and unlocking of which factions are available to play in the main campaign missions.Battle map 1 (single river) is now always unlocked in battle mode, regardless of your campaign progress.Fixed the spare tower boon, which now works on all towers, but reduced its cost reduction from 500 to 400.Fixed the free farm upgrade boons.
Read full update on Steam ↗This patch adds some visual improvements and includes various bug fixes. Visual improvements: - Hillside levels now include falling leaves and occasional rainfall. - Lava levels now include burning embers and look a lot more threatening. - Snow levels include falling snow. - Dead troops now slowly disappear. Bugfixes - Fixed a crash when sandstorms respawn neutral nomad tents - Fixed a rare crash regarding flying troops in the campaign - Fixed a rare crash regarding chariots - Fixed a crash when playing Babalar in Battle mode with random factions - Fixed an issue where the incorrect hero was selected in Battle mode - The market upgrade button now shows the correct text. - The full moon event now only activates on the Hillside maps as intended. More ghosts will spawn depending on the AI's difficulty. - A repair button is added for construction sites to make it easier to send workers th...
Read full update on Steam ↗This patch includes some minor bug fixes and visual improvements: Bug fixes - Removed mortar golems' debug text. - Improved auto targeting on flying units. - Fixed an issue where the wrong hero button would appear in the campaign. Visual improvements - Added screenshake for volcanic eruptions. - Improved mission 8 visuals. - Improved mortar golem animation flow
Read full update on Steam ↗Hi everyone, I made some changes to the pathfinding which especially affects huge armies. Armies stick to the correct formation far better and form a correct formation no matter its size. Their movement around obstacles is also improved. Other fixes included in this patch: - Fixed buttons from overlapping in niche situations. - Fixed an error when pausing while placing troops in the Testing Grounds. - Fixed an issue where you couldn't beat mission one when clearing the nomads with non-hero troops. - Buildings were incorrectly targeting flying troops. - Fixed mortars load animation. - AI now sends neutral crossbowman from the crossbowcamp (Battle mode, King of the Hill map) to attack now and then.
Read full update on Steam ↗Hi everyone, here's a list of all game improvements. Gameplay adjustments - You can now hold shift while placing troops in the Testing Grounds to keep placing this unit. Important fixes - Fahad campaign is progressing correctly now. - Shortkeys of notification and hero buttons now work correctly. - Unit info popups save correctly now. Unfortunately, this means your save files regarding unit info are slightly incorrect, meaning you can get popups you've already had or miss some you didn't. Unit info is also available at their training buttons or when you select a unit. - The rally point button doesn't bug out the selection anymore. - Armymanagers now move at the correct speed. - Catapults and bombard towers now shoot a lot more accurately. Other fixes - Notification buttons and TAB can't be used in camera animations anymore. - Changes to the difficulty of Fahad missions 1 and 2. - Fixe...
Read full update on Steam ↗Heroes join the battle! Heroes are unique characters that can be leveled during the game to unlock powerful abilities. Currently two heroes have been added to the demo, more will follow: Lieutenant Moss: A Monceaux brawler hero who specializes in various weapon combat arts. - Ability 1: Spear throw, a heavy damage range attack. - Ability 2: Shield, Moss gains a huge defense boost. - Ability 3: Mace flurry, a heavy area damage melee attack. Alyssa the Shaman: A Fahadian ranger hero with high mobility and the power of sand. - Ability 1: Leadership, a movement and attack speed buff for nomads and sand troops around her. - Ability 2: Piercing shots, Alyssa fires arrows with increased penetration and attack speed. - Ability 3: Tornado, summons a tornado that redirects enemy projectiles. During Next Fest the second faction, the Fahad, is available for play, so don't miss it and let me know...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44916183/8fe5a11eee46a85f5b09ee249f6d6101bfa40af0.png Clear forests to make room for your farms, or create a trade route across the entire map. Just watch out for any raiders that like a share of the profit! Try the new economy system of the first faction in the demo now. Other factions will be available on release. The economy update also includes various visual updates, bug fixes, and gameplay improvements.
Read full update on Steam ↗New unit visuals Monceaux archer (+upgrade) Monceaux guard (+upgrade) Crossbowman Cavalry Knights Firebreather Sandsurfer Earthmaster New environment visuals Revised basic environment visuals New look for map 3 (the siege) Added day-night cycle for campaign and battle game modes Building visuals Added building destruction vfx Added fire VFX on damaged buildings UI changes Visual changes Added short keys (removed WASD controls for moving the camera) Added control groups (ctrl 1-5 to set, 1-5 to use) FPS improvements Refactored GPU processes to run more smoothly Other fixes Fixed deselecting or moving units when interacting with UI elements Fixed deselecting or setting a rallying point with buildings when interacting with UI elements Changed the resources UI in training mode to match other game modes You can now move the game view with the mouse Reworked farm placement Improved resource...
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Fixed a crash for Fahad mission 1 that came with the last patch.
Release date: September 30thAfter long hours of toil, the game is ready to be shipped! Thanks to everyone who played and tested the game during Early Access. Making an RTS has been an exceptionally difficult challenge…
I'm long overdue for an update, so here it goes!As some of you might have noticed, the publisher has gone bankrupt. It took a while for things to settle in these turbulent times, but now the game is fully back in my h…
0 positive · 1 negative · weekly total.