Store data
- UK price
- £11.75
- US price
- $11.69
- Positive reviews
- 89%
- Total reviews
- 422
- Release date
- 24 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 545 | -169 | -23.7% | 104 | -80.0% |
| October 2026 | 230 | -484 | -67.8% | 70 | -81.3% |
| September 2026 | 714 | — | — | 374 | — |
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| United KingdomGBP · GB | GBP | £11.75 | £10.57 | 10% | £10.57 | No change recorded |
| United StatesUSD · US | USD | US$12.99 | $11.69 | 10% | $11.69 | No change recorded |
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| PeruPEN · PE | PEN | PEN 33.49 | S/.30.14 | 10% | S/.30.14 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱415.00 | P373.50 | 10% | P373.50 | No change recorded |
| PolandPLN · PL | PLN | PLN 55.49 | 49,94 zł | 10% | 49,94 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
The Magus Circle is a vampire-survivors, rogue-lite game where you draw to cast spells!
When fate comes knocking, will you open the door?
Once you’ve already ruined just about everything, is there really much harm in trying again? Magic itself is under siege and you have found yourself caught in the midst of a cosmic war you did not sign up for. With nothing but your wits and your best scribing hand, you have been charged with protecting humanity's greatest ally: The Magus Circle.
Hand Drawn Spellcasting: Actively draw your arcane sigils to cast your spells. You don't need to be an artist. Even the most crudely drawn sigils still hold magic within.
Diverse Build Paths: Draw magic sigils, casting 20 unique spells augmented by 600 possible upgrades.
Maps & Content: Battle hordes of foes across 4 unique planets to face off against colossal bosses. Play as the 6 mages of the circle, each with their own skill trees, abilities and emotional baggage.
Progression: Unlock familiars, wager your winnings, concoct potions, grow a garden and more!
Story: Explore the manor, get to know your fellow mages and uncover the secrets of The Circle.
Controls: The Magus Circle supports drawing tablets, touch screens, and controllers. If your drawing tablet uses Microsoft Ink, disable the setting for your drawings to work. We recommend using a mouse, drawing tablet or touch screen for the best play experience. The Magus Circle features accessibility settings to slow or freeze time when drawing or a button press mode. We recommend using one of these features for controller play.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Curio Key | 85.2% |
| 02 | Find Note | 49.4% |
| 03 | Catch Fish | 49.2% |
| 04 | Meet Odds | 42.7% |
| 05 | Meet Full Cast | 30.8% |
| 06 | Win With Wager | 18.5% |
| 07 | Cast All Spells | 5.3% |
| 08 | Beat All Maps | 5.2% |
| 09 | Forbidden Sigil | 2.9% |
| 10 | Ach Anchan Funeral | 1.7% |
| 11 | Beat Odds | 1.4% |
| 12 | All Tarot | 0.5% |
We got Cloud Saves working! You should be able to load and use your save across any devices using Steam. Let us know if you have any issues with your save files!# New Features- Steam Cloud saves- Anima rewards are still given if your game crashes or you unexpectedly quit in the middle of a run- Added better backups for save files# Changes- Puddle is acquirable in act 2 an 3 (after beating the game) in case you missed him- Achievements are tracked mid-run instead of at the end of runs# Fixes- Shifting Tide projectiles stop moving when the game is paused- Fixed Jellyfish slowdown persisting after fireballing them- Fixed demo saves causing issues- Wisp no longer FPS-dependent- Fixed various achievement triggers- Fixed Curse not receiving damage buffs- Fixed Rebuke damage- Chicha's Overgrowth now spawns properly- Fixed various typos- Optimized Spellblades- Optimized Ink- Fixed Exsanguinat...
Read full update on Steam ↗# Changes- Buffed all spell synergies- Added hints to the library- Chests despawn after 5 minutes- If no upgrades are available, chests give mana and xp- Mana Burn prevents mana regen- You may now use Emergency Extract before the boss, no boss loot included# Fixes- Prevent chance of chests softlocking- Fixed gestures sometimes not readding after a tutorial- Fixed the wrongs DoTs applying- Fixed player offset after falling off platforms in Yomori- Fixed visual effect sizes- Fixed Earthward Synergies- Fixed Roaring Flames positioning- Fixed Poppet Missile positioning- Fixed Mana Burn values- Fixed glyphs appearing outside of bounds- Fixed secret descriptions in achievements- Fixed boss attacks continuing during pause- Fixed aspect ratio on Settings Menu
Read full update on Steam ↗# Changes- Can no longer use ability while ability is already active- Added iFrames during revive- First Leviathan has a new move- Optimized Bone Shards- Optimized Binding String- Optimized Gale- Adjusted spellbook readability- You can now see the damage range of Chicha's Reversed Aeon# Fixes- Fixed shipwrecks not having collision exploit- Fixed Purification Beam- Fixed reducing max hp to 0 or below- Fixed Disintegration ray- Fixed Cross Gale and Swift Gale amounts- Fixed Yomori Leviathan flying off screen- Fixed Yawm Leviathan rotating- Capped executioner beam to prevent crash or lag spikes- Can no longer teleport past the killbox on Yawm- Fixed Milk's Universe tarot card damage- Fixed bone spikes 2 and 3- Fixed Lightning blast not initializing- Fixed some typos
Read full update on Steam ↗# Features- You can now view all spells you have unlocked in the Spellbook in the Hub, along with all their upgrades.# Fixes- Fixed boss on Yawm disappearing if you teleport- Fixed boss on Yawm damaging the player at unexpected times- Fixed Executioner and Harvest Beam on kill effects- Stopped Omega Beam from applying crits twice- Delayed Crits don't apply after death- Boss encounters recorded properly in map select- Updated room names- Fixed missing text from tier 2 and 3 upgrades- Reimplemented Mana Pylon and Explosive Pylon- Fixed more text overflow issues
Read full update on Steam ↗# New FeatureAfter beating the game, you can toggle world corruption for all maps.# Fixes- Missing Tier 2 and Tier 3 level up gems are now available- No more giant Poppets- Fixed save file removal on some Linux platforms- Fixed arrows pointing out of bounds- Extra crit damage is tracked in damage results now- Prevent Aura of Pain from providing negative damage amp- Removed Piercing Solo- Fixed Tidal Draught not working while invulnerable- Fixed Mana Hungry- Phase 1 of Elysia boss will no longer run off forever- Fixed Apparition Form resulting in softlock and taking damage during use- Fixed a particular final boss being unable to die- Fixed background not keeping up if player moves too fast- Shroud of Bones now shows the correct tutorial- Fixed spell tutorials is spellbook- Poppet no longer damages dead enemies- Matcha's Tower Tarot is no longer selectable during black screen- Fixed wa...
Read full update on Steam ↗Over the past week, we’ve been working hard on not just bug fixing, but optimization and accessibility. We’ve completely overhauled Unity’s physics system and changed how every spell and effect interacts with enemies thanks to our friends at Piktiv. We expect a few interactions may have been missed so please report any unexpected behaviors in the Discord! # New FeatureOpen the settings menu and check out our new tabs! You can now change your keybindings for movement, abilities, button press mode, and controllers. We will be add a couple more settings to these tabs in the future so let us know if you would like any additional options in here.# Fixes- Fixed extract tutorial- Fixed Button Press mode drawing hearts and triangles- Fixed Aura of Undeath causing invincible enemies- Fixed softlock in flashback- Fixed other characters appearing as Milk in flashbacks- Fixed hidden notes never a...
Read full update on Steam ↗1.0.6 Hotfix!Lots of fixes today, testing some optimizations and enhancements for tomorrow!Fixes- Fixed chests spawning in unreachable locations- Fixed recipe ingredients not displaying- Fixed spellcraft description errors after improving spell affinity- Fixed Curio trade exploit- Fixed Leviathan achievements never unlocking- Tarot cards no longer leave blank lines in character select- Fixed issue with bunny form interrupting Milk's level up- Added failsafe to fireball when autotargeting- Fixed Mana Burn, Expensive Ink, Feint, Amp Beam, Swift Shroud, Perforation Beam- Fixed Assist Mode that caused the wrong spell to be cast- Mandrake no longer smiles- Fixed a plethora of typos and text errors- Fixed "Where's Anchan" scene- Fixed credits fading out too soon and transition to main menu- Fixed certain end game conditions not clearing on achieving an ending
Read full update on Steam ↗1.0.5 Hotfix!Lots of big changes that tackles some niche but very damaging bugs. Also Elysia map generation has been completely reworked!Fixes- Elysia should no longer be as cramped.- The final glyph on elysia are now guaranteed to be reachable.- Damage over time effects should do damage more consistently now.- Enemies should be a little less successful in inflicting performance damage to players' computers.- Gesture recognition should no longer improperly recognize gestures as forbidden.- Mana slots now tint the text color when the player cannot afford them.- Recovered lost magic (keep an eye out for Mana Burn, Expensive Ink, and Scribble Wiz)- The Tide has managed to prevent emergency extract elixirs from working during the final sequence.- Roaring Flames now sticks around the player- Fixed Extract tutorial softlock- Fixed spellblade keeping prestige upgrades between missions- Added...
Read full update on Steam ↗We have a bunch of fixes we are still testing before they go live but I wanted to put out a couple small changes to fix bugs I know were really annoying for people. FixesFixed getting hardlocked at the end of the first flashback Fixed DOUBLE MILK in flashback 4 Fixed spell descriptions with large decimal numbers Fixed Move Speed in Stats Page Fixed Coffee commending you for failing to craft a potion Enhancements Odds' bets now display the anima bonus they provide Odds' door is not signposted for players who skip the cutscene
Read full update on Steam ↗This patch we wanted to focus on fixing issues with extraction, and we made fixes to errors that could stack up over the course of the run causing some late game struggles. We still have more work to do on the late game that will need some more time to test and cook. Fixes- Fixed exsanguinate getting stuck without exploding- Fixed accidental extractions- Fixed Riptide- Fixed Poppet Master upgrade- Fixed ending sequence failing to reset- Fixed various spell effects getting stuck on screen- Better logic on picking up chests- Jam now pauses when you pause the game- Fixed forcing Milk until Matcha unlock- Fixed incorrect number of rerolls- Fixed incorrect number of ability charges- Mana Efficiency displays properly now- Fixed missing Steam achievement- Fixed certain achievements unlocking too soon- Potion craft tutorial fixesEnhancements- New spell scrolls are acquirable by exploring the...
Read full update on Steam ↗We noticed many of you were having lag issues so we hunted down the bug and squashed it! We found more ways to improve our performance and it will take some time to implement but this should help out greatly for those who were having troubles. Fixes- Optimized mana motes that were causing massive lag hitches- Fixed quitting game before matcha battle start dialogue causing game stuck state- Fixed extraction sigil descriptions and ease of cast- Fixed the player becoming the wrong character during flashbacks- Fixed Omega beam displaying the wrong "per second" numbers- Fixed Anchan's ability soft locking the game- Jean's attack is now appropriately sized- Fixed html typos- Wheel and Hermit fixed for real this time I promise- Fixed final sigil cost Enhancements- Added additional tips in loading screens- Added additional tooltips to icons through various menus- Added an additional tutorial...
Read full update on Steam ↗Day 1 PatchThank you everyone for reporting your bugs in the Discord! We are making our way through as many as we can to get the game more stable. We will continue to fix bugs and optimizing the game so you all can enjoy the game properly. We will have another new patch for all of you tomorrow as well!Fixes- Fixed default controls for Steam Deck- Plants no longer accidentally grow the default sigil- Multiple formatting issues with text helpers , etc- Wheel & Hermit visuals fixed- Fixed issue where water background scroller had an offset that kept it offscreen when the player was teleported.- Mana regen numbers don't fight (normal number v overcharge) anymore- Kill counts no longer double count- Kill counts now save for the first run- Coffee got tired of teaching players about potions (Potion tutorial is no longer stuck in a loop).- The gems in the spellbook should filter things approp...
Read full update on Steam ↗1 positive · 0 negative.
We got Cloud Saves working! You should be able to load and use your save across any devices using Steam. Let us know if you have any issues with your save files!# New Features- Steam Cloud saves- Anima rewards are sti…
0 positive · 2 negative.
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